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 Thursday, September 24, 2009
Formatting Questions? Try This...
Posted by Chad
I've gotten a lot of formatting questions lately, everything from how to do slugs and shot headings to the correct way to show different sides of a phone conversation.
I've emailed some of you back directly (and some of you I'll get to shortly, I promise), but I also wanted to introduce a great formatting resource to those of you with questions.
The second edition of Christopher Riley's The Hollywood Standard: The Complete and Authoritative Guide to Script Format and Style came out last month, and it's the go-to place for questions and quandries on script formatting and style, whether you're writing a movie, a single-camera TV spec, or a sitcom.
It covers everything from margins to fonts to montages to sound effects, and while this isn't a "creative" book-- it's a rulebook to screenplay
formatting-- it's invaluable in helping you translate the vision in
your head to something articulate and understandable on the page.
Not sure whether to use a FADE or a WIPE? This book will tell you. Need a screenplay program that will work within Microsoft Word? This book has your answer. Unsure how to deal with deletions or revisions in a production script? Search no more.
I literally keep a copy on my desk-- my hand is on it right now-- and I consult it CONSTANTLY.
Anyway, do yourself a favor: pick a copy (I'll include a link below) and use it till it's dog-eared. You won't be sorry.
Books Tools Resources | Reader Questions
Thursday, September 24, 2009 4:22:25 AM (GMT Daylight Time, UTC+01:00)
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 Wednesday, September 16, 2009
BOOK REVIEW: The Invisible Cut
Posted by Chad
I was chatting with my friend Mark the other day, a
playwright who’s recently started writing and directing his own short
films. He’d sent me the latest cut
of his new short, and we were going over some notes I’d written for him… and he
made a pretty astute comment.
“I learned two things on this project,” he said. “One: how much you can change and
affect your movie in editing. And
two: how important it is to have your script 100 percent ready-to-go before you
start shooting.”
Now, I know these two thoughts sound obvious… but until
you’re actually directing and/or producing your first movie, it’s tough to
realize just how IMPORTANT each of them is. And it made me think of a good book I recently read, which I
wanted to pass along to you guys (and to Mark)…
The Invisible Cut: How Editors Make Movie Magic , by Bobbie
O’Steen
I found this book really valuable for two reasons:
1) It gives
great insight into how editors do what they do, creatively. It talks about how editors string
together shots to create pace, tension, story. It talks about how use B-roll and cutaways to “cover”
moments that may not work. It
talks about how they interact with directors during (and before) principal
photography to make sure they have all the footage they need to make the movie
work.
One of the most helpful things the book includes is a large
section of actual scene analysis, where it breaks down actual scenes and shots
from movies like Chinatown and Twelve Angry Men to look at how editing helps
the movie work, both narratively and visually.
This was great to read, not only because it gives such
wonderful insight into editors’ creative processes, but it understanding how
editors work—and being able to speak their language—is an immensely valuable
tool for any writer, director, or producer. Editors, as Bobbie points out, are the “final
storyteller” to affect the film, and as a writer/producer/director overseeing
your baby through its last stages of development, you need to be able
communicate effectively with your editor.
2) I was
STUNNED (although I shouldn’t have been) at how much of the book was
outstanding (yet totally unintentional) writing advice! One of the chapters, for instance, is
called “Cheating Time,” and it details how editors condense time to speed story
up or stretch it to build tension.
While Bobbie is talking about editing, all the tricks and techniques
she discusses also apply to screenwriting and general storytelling. And while some of these things seem
elementary, it was a great reminder of simple storytelling techniques and how
similar all storytelling really is, whether you’re a writer, an editor, a
director… or even a novelist or playwright.
Anyway—if you’re a writer embarking on making his first
movie… or want to think about your writing from the perspective of other types
of filmmakers… or simply like delving into the various filmmaking processes,
check out The Invisible Cut—and lemme know what you think! (And by the way—I keep singing “The
Invisible Cut-eh,” like the Genesis song, every time I see the cover!)
Books Tools Resources
Wednesday, September 16, 2009 7:27:48 PM (GMT Daylight Time, UTC+01:00)
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 Monday, July 27, 2009
READER QUESTION: What if drinking means drowning in Hollywood?
Posted by Chad
Hey, all—
Wanted to reprint an interesting email I got from Rebecca, one of our loyal friends and readers, in response to the book review I recently posted for Tom Malloy’s, “Bankroll: A New Approach to Financing Feature Films .” I don’t agree with her, but I thought she raised some interesting points that warranted discussion. So here’s her email, and I’ll respond afterwards…
Although the book itself has some extremely useful information, I would not recommend it for one main reason.
The author encourages go-along-to-get-along, pimp-yourself-out, anything-goes-to-ingratiate-yourself, values.
In several sections, he says to do anything to please the guys who may have the money. He applauds himself for getting out of bed in the middle of the night, and leaving his wife, to meet with a potential financier.
And he repeatedly says that if the potential financier or attachment is drinking, you should match him in chug-a-lugs.
What if the guy is really trying to score on a female producer by drinking with her? What if you're an alcoholic? What if you are just opposed to drinking alcoholic beverages? What if you just don’t like the taste of alcohol? What if, for any number of reasons, you just don’t want to drink alcohol.
According to the author, you should do it anyway.
And while you’re drinking, what if the potential financier wants you to snort a little cocaine? Your resistance is already lowered by the alcohol. And the author seems to condone doing what the potential financier does.
I have a close personal friend whose clients were always taking her to Vegas and giving her thousands to gamble with. Now that the economy has tanked, neither her company nor the clients have the business they used to.
No more free trips and chips. But, now she is addicted to gambling. So, she’s up there using her own funds, quickly dwindling.
So, I just think it's irresponsible to encourage people, especially young people who may take his word as gospel and people just entering the business who don’t know any better, to abuse substances just to fit in and close the deal.
That's not called being a good producer. That's called being a whore.
Just my opinion.
Rebecca
Like I said—I don’t agree with Rebecca, but I think she touches on some interesting points and raises questions that confront many people in Hollywood. How important is it to fit in in Hollywood? What if someone asks me to do something I’m uncomfortable with? Where are the lines drawn for acceptable social/business behavior?
So here’s my response…
First of all, I don’t think Malloy is suggesting that alcoholics need to fall off the wagon or women should let themselves get rudely hit on in order to succeed in entertainment. I’ve actually had many drinks with friends or colleagues who don’t drink, and they simply order something else or tell me proudly, “Six years sober,” and I say, “Congratulations—that’s awesome,” and we move on.
Malloy is operating under the assumption that both parties share a mutual understanding that this is a legitimate, above-board business meeting… which MOST Hollywood drinks meetings are.
But what he IS saying is that, for better or worse, Hollywood has a specific culture… and if you want to have as much success—and control over your success—as you can, you must participate as much as possible in that specific culture.
This doesn’t mean you need to chuck your ideals and belief system, but you do need to fit into the culture and the cultural rituals embraced by the industry… and drinks meetings are a big part of the Hollywood culture. If you don’t like going to drinks, find a suitable alternative… go to lunch, dinner, grab coffee. But drinks meetings ARE a pervasive part of Hollywood, from one-on-one drinks at Social or Lola's to industry mixers at Spanish Kitchen or St. Nick's, and eventually, you’re probably gonna have to do some drinks meetings. They’re part of the culture, like it or not.
(Similarly, I run a summer internship program for Vanderbilt University, and last summer we had an intern working at a major production company/mini-studio here in L.A. After two weeks, he left because he was uncomfortable with all the swearing in the workplace. Now, I’m not necessarily condoning foul language, but the truth is—Hollywood offices are lax, and four-letter words are commonplace. If that bothers you, I’d recommend looking into another career, as you’re going to have a VERY tough time surviving here. That doesn’t mean you’re not talented or ambitious or can’t figure out another way in, but it does mean you’re going to have a tough time being comfortable in places where much of Hollywood’s business takes place. People swear here. A lot. It’s how it works. You wanna join the fray, deal with it.)
Malloy’s also giving you Sales Advice 101; to make a sale, you need to connect to your buyer. Make them feel you speak the same language, like the same things, think in the same ways. And if your buyer’s a big drinker—not an alcoholic with a problem, but someone who enjoys a bar after work—then it HELPS you to join him and prove you speak the same language. It’s not necessarily required, but if Joe Buyer has a choice between doing business with you—and you don’t like drinking, talking sports, or whatever other things Joe Buyer likes to do—or another guy who LOVES doing all the things Joe Buyer like to do… who do you think he’s going to choose? The other guy.
Malloy’s NOT saying, “You need to match him drink-for-drink, even if you get wasted and can’t drive home.” And he’s NOT saying, as Rebecca posits, “Even do cocaine if the producer offers.” That would be ludicrous… not to mention illegal. He’s simply saying, “Immerse yourself 100% in the culture and language of this business, then learn how to read your buyer and connect with him. Make him feel like you're kindred spirits.”
So while you obviously have to use your head and avoid situations that feel sketchy and dangerous, I do agree with Malloy—if you want to make it in Hollywood, you DO need to learn to fit in as much as possible.
I’ll be honest—there are areas where I DON’T fit in… and I often encounter moments where I’m outside the conversation and can’t participate. For instance, I hate sports. I have never followed a sport in my life. But men in Hollywood LOVE talking sports, especially the Lakers. And when those conversations come up, I sit woefully on the bench. It’s a point of disconnect between me and whomever I’m talking to… I wish it wasn’t—I’m just not a sports guy.
Anyway, Rebecca—thanks for the great email and the great points it raises, and I’m interested to see what our other readers think. So…
Readers? What do you think on all this?
Books Tools Resources | Career Advice | Interesting Talking Points | Reader Questions
Monday, July 27, 2009 4:50:54 PM (GMT Daylight Time, UTC+01:00)
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 Friday, July 17, 2009
WEBSITE OF THE DAY: JokeandBiagio.com
Posted by Chad
Hey, guys--
Just wanted to point out a great new blog/website...
For anyone wanting to learn more and break into reality TV, check out JokeandBiagio.com, a new blog from my good friend and super-talented reality producer Biagio Messina, which offers "tips, tricks, tales and tutorials on producing TV and film."
Biagio and his wife, Joke Fincioen, are the founders and Executive Producers of Joke Productions and have produced Beauty & the Geek (CW), Scream Queens (VH1), Foody Call (Style), Caesars 24/7 (A&E), as well as pilots and development projects for NBC, CBS, Logo, Bravo, and just about every other network you can think of.
...And now Biagio has launched a blog to help newbies and aspirants learn more about producing reality, telling nonfiction stories, and breaking into the business.
Joke and Biagio are incredibly talented writers, producers, and filmmakers (who I've worked with multiple times)... and Biagio is a technicial genius who can work magic with Final Cut Pro, After Effects, and all the other post-production software which I know nothing about. He has worked with and taught techniques to some of Hollywood's best post producers, including guys at Industrial Light & Magic, so if you have questions-- even super-technical questions-- about post software, don't be afraid to ask him on the blog... I promise: you'll get an amazing, dead-on answer.
A couple highlights from the blog...
Becoming a Producer with HOP (Hands-On Producing)
How You Get Your First Job in Hollywood
Anyway, there's some great info up there... and I know there's more to come... but you should also ask tons of questions... this blog is an incredible resource!
Books Tools Resources | Career Advice | Reality TV
Friday, July 17, 2009 1:55:39 AM (GMT Daylight Time, UTC+01:00)
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 Tuesday, July 14, 2009
BOOK REVIEW: Bankroll
Posted by Chad
I’ve never worked in independent film. I like independent film. I have friends who work in independent film. I’ve written screenplays that could be independent films. But me, personally—I don’t think I could do it. For one main reason…
One of the main duties of an independent filmmaker is to round up money, the financing, and the thought of doing that—quite honestly—terrifies me. Not only because I’m terrible with math and numbers, but the idea of asking someone for money seems horribly awkward, confrontational, desperate, uncomfortable. Who do you ask? How do you ask them? What if they say no? If they say no, does it mean your idea sucks? What if they say yes? What if they say no and never talk to you again? What if they say yes and never get a return? What if they laugh at you?
These questions are so daunting to me I’ve never been able to fathom actually doing it… and I have near-total awe and respect for those that do.
But now comes a new book—Bankroll: A New Approach to Financing Feature Films , by Tom Malloy—that explains how to gather financing for your independent film from the perspective of a guy who’s done it. And most importantly, a guy who is—and I mean this in the BEST way possible—a COMPLETE NOBODY.
Bankroll walks newbies through the process of raising money for indie films with budgets of $300,000 - $8 million. Malloy talks about where to find HNI’s (High Net-Worth Individuals)... how to put together a business plan… and how to approach and pitch them. He also spends a lot of time coloring the lessons with stories and experiences from his own career. Normally, I’m not a big fan of books that claim to teach you the ropes and instead just spout their own stories, but Malloy strikes a nice balance; he tells a lot of stories, but he then uses each story to illustrate a lesson. And perhaps most importantly…
YOU’VE PROBABLY NEVER HEARD OF TOM MALLOY OR ANY OF HIS MOVIES. (Anyone seen—or heard of—The Attic ? Gravesend ? The Alphabet Killer?)
This, to me, is the book’s biggest selling point. We’ve all read books or articles about how Slumdog Millionaire got made, or Reservoir Dogs, or other “indie classics.” And while we’d all like to write the next Terminator or sex, lies, and videotape, the truth is… most of us won't. Most indie films come from small, but still talented, filmmakers just trying to raise enough money to make their movies and get them into contests, festivals, etc. If the movie goes on to become Star Wars or The Usual Suspects, great—but it’s nearly impossible to control or predict this. So while learning how George Lucas or Robert Rodriguez or Quentin Tarantino worked their magic is indeed inspirational, I usually find it unhelpful. Those men are anomalies, and it’s tough to learn to be an anomaly; this doesn’t mean we shouldn’t aim as high as possible, it just means it’s much easier to start learning at the ground floor.
(And just to be clear—I’m not saying you shouldn’t shoot to be the best you can be. I’m just saying that it’s tough to say, “I want to be the biggest, most legendary film producer of all time.” It’s much easier, and more realistic, to say, “I want to spend my life and career making good movies I love and care about.” If they go on to become the next The Matrix, great—but you can’t really engineer that to happen.)
This, to me, is Bankroll ’s biggest selling point. When Malloy is telling stories about raising money for one of his films… or walking you through his sample business plan (which is great, by the way—like having a step-by-step template right in front of you)… or even just talking about how he psychs himself up for a pitch or investor meeting… you’re aware that the info is coming from a guy who, very recently, was in YOUR EXACT SHOES. Unlike George Lucas, who is light years ahead of the rest of us, career and money-wise, Tom Malloy is only one, two or three steps ahead of the rest of us… and he’s giving us the path to get where he is.
So if you’re struggling to figure out how raise money for your latest script… or you’re thinking of dabbling in the low-budget indie film world… take a look—it’s a great primer. And while I don’t think I’m quite ready to dive into the indie film world myself, I’m definitely a lot less scared.
Books Tools Resources | Career Advice | Screenwriting (Film)
Tuesday, July 14, 2009 4:49:16 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, July 08, 2009
Sex & the Island
Posted by Chad
Thought you guys might be interested in these new DVD's, hot off the press from the Writers Guild Foundation...
WRITERS GUILD FOUNDATION RELEASES LOST AND MICHAEL PATRICK KING DVDs The Writers Guild Foundation has released two new titles in its popular Writers on Writing DVD series - Inside the Writers Room with Lost and Michael Patrick King.
Inside the Writers Room with Lost is a special panel discussion with the creators of the phenomenally popular ABC television series. Producers Damon Lindelof and Carlton Cuse and writers Edward Kitsis, Adam Horowitz and Elizabeth Sarnoff talk about the story development and writing process on one of the hottest TV series in years.
Michael Patrick King is a writer/producer most renowned for executive producing Sex and the City in its latter seasons, and for writing and directing the film adaptation of the series. This disc is essential for fans of the series and for aspiring writers of romantic comedies.
Writers on Writing is a series of one-on-one (or in some cases, one-on-several) DVD interviews with Writers Guild Foundation moderators about the exceptional careers of some of the top screenwriters working today.
Both Inside the Writers Room with Lost and Michael Patrick King are available online.
Click HERE to purchase Inside the Writers Room with Lost ($24.95)...
Click HERE to purchase Writers on Writing: Michael Patrick King ($19.95)...
Click HERE for a complete list of DVDs of Writers Guild Foundation events.
Books Tools Resources
Wednesday, July 08, 2009 11:52:46 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, July 02, 2009
Got Legal Advice?
Posted by Chad
Hey, screenwriters and filmmakers--
Just wanted introduce you to today's Website of the Day... Legal Ease, an outstanding legal Q&A blog from FilmIndependent.
It's been up and running since the beginning of the year, answering questions on everything from options and Writers Guild minimums to licensing songs and obtaining book rights.
All the questions are answered by Jesse Saivar and Matt Galsor, two lawyers from the LA-based entertainment law firm Greenberg & Glusker, and it's an excellent resource for writers, directors, actors, and producers who can't afford a high-end attorney but still need to get their questions answered quickly and completely.
So check it out... and if you want to submit a question, email Carolyn at CCohagan@filmindependent.org.
Books Tools Resources | Career Advice | Digital Media and Web Series
Thursday, July 02, 2009 2:04:15 AM (GMT Daylight Time, UTC+01:00)
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 Wednesday, June 24, 2009
A Few of My Favorite Podcasts...
Posted by Chad
Thanks to the anonymous reader who posted in response to last week's post about Jen Grisanti's Storywise podcast, and their question...
"Which writing podcasts do you regularly download?"
To be honest, I don't listen to a ton of writing-specific podcasts... although I always wish I did... but I like to listen to some other fun/newsy Hollywood podcasts.
Here's a quick list of links to some of my favorite podcasts, as well as a couple which friends really recommend, and all of which can also be found on iTunes...
The New York Times' Front Page - The NY Times has a terrific lineup of outstanding podcasts. My favorite is its Front Page, which condenses the top stories of the day into a short 2-4 minute podcast.
Martini Shot - TV writer Rob Long's (Cheers, George & Leo, Big Wave Dave's) podcast/radio show is produced by local LA NPR station KCRW, and it's usually some funny/insightful bit about either A) what's going on in Hollywood, B) pop culture, C) Rob's life. But it's always entertaining.
The Business - Also from KCRW, The Business is a weekly podcast that explores topical business, creative, and political issues concerning the entertainment industry.
Programming Insider - In TV guru Marc Berman's daily podcast for Mediaweek, he goes over each day's TV ratings, talks about what they mean, and explores issues concerning TV. This podcast can be a little long and talky sometimes, but it's always informative.
Creative Screenwriting Podcast - Jeff Goldsmith does great interviews with some of today's top screenwriters like Brian Helgeland, Jody Hill, Christopher Hampton...
Filmspotting - To be fair, I don't actually listen to this movie review podcast by Adam Kempenaar and Matty Robinson all that often. But my friend Rick swears by it, and the few times I've listened, I've really enjoyed it.
On the Page - Screenwriting teacher Pilar Alessandra's podcast covers everything from writing tips and advice to interviews with actual writers. (My friend Jen loves this podcast...)
And, of course, my ABSOLUE FAVORITE PODCAST OF ALL TIME... it's not Hollywood-related, but it is-- as far as I'm concerned-- the BEST NEW MUSIC PODCAST OUT THERE...
Bands Under the Radar - Featuring unsigned bands and indie artists, Kami Knake used to book for the Viper Room before moving to Nashville, and I swear-- she has some of the best ears for new music out there! Thanks to her, I discovered the Pierces, the Pipettes, maybe even the Fratellis. I live for this podcast... check it out!
I'm always on the lookout for other great podcasts, so if you have some favorites, please post below and let me know! Especially if you know of great new music podcasts... I'm always in need of great new music!
Books Tools Resources | Digital Media and Web Series
Wednesday, June 24, 2009 12:27:31 AM (GMT Daylight Time, UTC+01:00)
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 Friday, June 12, 2009
35 Tips on Indie Filmmaking... According to Nikki Finke & Friends
Posted by Chad
At last weekend's Producers Guild/Produced By conference, a Deadline Hollywood Daily stringer compiled a list of 35 tips on producing indie films, from the mouths of folks like RJ Cutler, Roger Corman, Lawrence Bender, and a host of great execs, producers, and agents.
Click HERE to check it out!
Books Tools Resources | Career Advice | Conferences and Festivals | Production | Screenwriting (Film)
Friday, June 12, 2009 3:48:10 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, May 28, 2009
Networking Group of the Week: HWAS (Hollywood Writers' Office Assistant Social)
Posted by Chad
Hey, all--
Just wanted to introduce you to a great new networking group... the Hollywood Writers' Office Assistant Social (HWAS).
This is an outstanding group geared toward working writers assistants, TV writers, aspiring writers, and anyone who works in a TV production office.
They not only hold periodic events like mixers, parties, and Q&A's, but they also have an excellent blog, which includes really informative interviews with writers, writers assistants, etc. This week's interview is with Christian Trokey, a story editor on FOX's Prison Break.
Anyway, it's a relatively young group, but they've already done some impressive work and proven themselves a great resource for working insiders and aspirants alike-- so check 'em out, and maybe I'll see you at the next party!
For more information, click HERE!
Books Tools Resources | Career Advice | Events Activities and Things To Do | Writing TV
Thursday, May 28, 2009 7:19:42 PM (GMT Daylight Time, UTC+01:00)
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 Friday, May 22, 2009
READER QUESTION/GUEST PERSPECTIVE: How Do I Break Into Children's Animated TV?
Posted by Chad
Hey, folks--
A few weeks ago, I was teaching a TV spec-writing class, and I recently received an email from a student asking if breaking into children's shows worked the same as breaking into primetime... did you still need specs, original material, etc.?
I've never worked in children's programming... so I asked my good friend Melody Fox, who has written and produced for Stuart Little, Teen Titans, Rugrats, and Dragon Tales (as well as adult shows like Flash Gordon, South Beach, and Skin).
Here's what she said...
"I started my career in animation and have a couple dozen credits. And yes, people usually write a spec animated script or two when breaking in. I only wrote one. Then after that, I used my writer's drafts of my produced eps as samples. Animation writers will often have a sitcom spec too, (or a Simpsons or Family Guy, which are animated sitcoms) and the showrunners will read that as well. I had a comedy feature. "In my experience, getting in is all about contacts. Many animation writers don't have agents. You get work through contacts and referrals, and recommendations. But the good news is, YOU DON'T HAVE TO HAVE AN AGENT, you can make inquiry calls on your own and no one would think it odd or unprofessional. After a while, you get work off your reputation. There are a couple lit agencies that specialize in animated & children's. "Most animated shows do not have staffs. Disney and Nickelodeon sometimes have small staffs, like three people. Most work is freelance. If you do a freelance ep for a show that has an order of 26 and they like your work, they will come back to you with more assignments. They want writers who can deliver. "The showrunner who hires the writers in animation is called the Story Editor. The story editor may also be a producer on the show, but not necessarily. Production in animation has to do with the boards that are drawn, etc. and have specialized producers. "If the student is in L.A. I highly recommend he/she take the UCLA Extension animation writing class. Not only will there great instruction, there are always guest speakers and that's how the writer can start making contacts. I took the class when I already had several credits and it was still useful and one of the guest speakers hired me to do 2 freelance eps. At least 3 other people in the class went on to get assignments, so the peers in the class are also great professional contacts. "There's a book written by animation veteran Jeffrey Scott
called How to Write for Animation . it's on Amazon and also at Bookstar on Ventura Blvd. (in Los Angeles). I haven't read it myself, but he has a huge number of animation credits.
"Also, [most of] this info only applies to children's TV animation. Feature animation is a whole different ball game, and more artist-driven. Also, [this info] does not apply to animated sitcoms (Simpsons, Family Guy, American Dad, etc.) Those are sitcoms that just happen to be animated. They are WGA and have writing staffs and writers rooms and are staffed like primetime shows.
"One more thing... I hope I didn't make it sound EASY to get into. It's professional TV writing and it's very competitive. It's enormously fun, so of course it's going to be competitive. "Here's the downside... it does not pay anything close to what live-action union shows pay. There's no residuals. It's either non-union or covered by the animators union called The Screen Cartoonists Guild -- if it's a guild show then you CAN earn medical insurance."
Animation | Books Tools Resources | Career Advice | Guest Perspectives | Reader Questions
Friday, May 22, 2009 9:47:13 PM (GMT Daylight Time, UTC+01:00)
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 Friday, May 01, 2009
WEBSITE OF THE DAY: Blambot
Posted by Chad
Hey, guys-- Props to loyal reader Charlie for submitting today's website of the day... which, admittedly, is kind of random and seemingly off-topic, but I thought it was so cool and interesting-- and, hopefully, helpful-- I wanted to pass it on to you all. So, for all you comic book writers and graphic novelists, or filmmakers using chyrons and on-screen text, or writers/producers making online content... Check out Blambot, a site specializing in downloadable comic book fonts, thought/dialogue bubbles, and sound effects. Most of these are for sale, but some are for free. Personally-- and I'm not a huge comics reader, although I like them-- I found it interesting just looking around the site and seeing some of the different "behind-the-scenes" elements of comic book storytelling (there's a list of interesting articles about comic-writing). Plus, they have links to some other fun comic resources, blogs, etc. Anyway, check it out... it may not be useful for everyone, but I thought it was kinda interesting to poke around... Books Tools Resources | Digital Media and Web Series
Friday, May 01, 2009 3:12:02 PM (GMT Daylight Time, UTC+01:00)
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 Wednesday, April 08, 2009
READER QUESTION: E. Daniels and Peggy's Questions - Good TV-Writing Resources
Posted by Chad
Today’s reader question—which is long overdue—comes from E. Daniels. In fact, today’s reader question is DOUBLY long overdue, because I recently found a handful of emails you guys sent over the past year that, somehow, I never answered. So first of all: I apologize to everyone who emailed me and never got an answer. I try to answer every email I get… but occasionally some fall through the cracks. I also try to answer most emails in a timely manner… but again, some fall through the cracks. Sometimes they fall through the cracks because I just get so many emails I fall behind. I also try to space out similar posts and answers (i.e., I don’t like to post two book reviews or movie reviews back-to-back), so questions occasionally get pushed around so much they never get posted. And sometimes, honestly, I just get overwhelmed and forget. But I try not to… so I apologize for all times previously, and in the future, when your emails get delayed or forgotten or disappeared. It’s not intentional, I promise… and I’m always trying to be better! So today’s question comes from E. Daniels… and from Peggy, who emailed me last year… and I’m tying their questions together. E. Daniels’ asks: “Do you have any book recommendations for people writing their first (non-procedural drama) pilot? It seems like writing a TV pilot is completely different from writing a spec of an existing show, a feature, etc. And yet, those other formats have books dedicated to them, and the most I can find on pilot writing is a couple of chapters squeezed in between sections on breaking in and working on staff. I'm looking more for a book on writing, specifically. Any ideas?”And Peggy asks: “I love Law & Order: SVU, and I am working on a script. Any suggestions for me?”Now, to be fair, these are fairly different questions… writing a pilot is a VERY different process from writing an episodic spec script. However, both are also incredibly complex processes about which entire books have been written… which is basically to say, Peggy, that rather than just give you some random “suggestions,” I’d like to steer you toward some helpful resources and broad techniques… which will also help E. Daniels. So, E. Daniels… Here are some TV-writing books that I find helpful and interesting (or have had recommended to me) that deal with the pilot-writing process… • Writing the TV Drama Series: How to Succeed as a Professional Writer in TV, by Pamela Douglas• The TV Writer's Workbook: A Creative Approach To Television Scripts
, by Ellen Sandler• Write to TV: Out of Your Head and onto the Screen , by Martie Cook• Small Screen, Big Picture , by yours truly (I promise—I’m not just throwing it in here to promote my own book. The truth is, this book isn’t much about the actual writing process… it talks about the business/practical side of television—and how that affects the creative side of developing pilots. In other words, this book may not tell you how to write a pilot, but it may help you understand some of what networks and studios—as businesses—are looking for in pilots they buy and acquire. And as such, it'll hopefully help you understand what to do, not do, etc.-- basically, how to design a pilot that is-- in theory-- sellable.) But I think the best thing to study when writing a pilot… IS OTHER PILOTS. (And likewise, Peggy, the best things to study when writing a spec are episodes of the show you’re writing. Which I’m sure you already know, but I think the key is actually HOW you study them…) A cool piece of advice: Just as you can set your Tivo to search for shows or movies with your favorite actors and directors, you can also set your Tivo to search for the word “pilot,” and it’ll record any pilots that come on TV… not just pilots of new shows, but RERUN pilots as well. So it’ll often capture everything from brand new pilots to pilots for shows like E.R. and I LOVE LUCY. Now, like I said, the key is HOW you study your pilots or episodes. I have a very specific process I like to use… STEP #1) I watch each episode with the timecode on, writing down every beat, or new piece of narrative information, as it happens. (Or better yet, get the scripts and analyze the beats on each page.) In other words, every time something happens that pushes the story forward, I write it down, with the exact timecode when it happens. My pen almost never stops moving. I often find there’s a relevant new piece of information almost every 30 seconds. So—in very broad strokes—a section of “beats” might look like this (I’m making these beats up): 14:27 – Chandler brings home Sabrina, a girl he wants to date 14:50 – Chandler introduces Sabrina to Joey, Joey acts weird around her 15: 21 – Chandler goes into the bathroom 15:35 – Joey asks Sabrina what she’s doing here, Sabrina tells him to leave 15:52 – Learn Joey and Sabrina hooked up two days ago 16:19 – Chandler returns, ready to take Sabrina to the movies 17:00 – Chandler invites Joey to join them at the movies 17:12 – Joey says no 17:30 – Chandler begs Joey to come, explaining that if his best friend doesn’t like his girlfriend, he can’t date her You get it. STEP #2) I identify how each beat functions in the show. For instance (I change the character’s name to “A-Character” to help distance myself from the actual characters)… 14:27 – Chandler brings home Sabrina, a girl he wants to date – LEARN A-CHARACTER’S WANT 14:50 – Chandler introduces Sabrina to Joey, Joey acts weird around her – A-CHARACTER INTRODUCES HIS “WANT/PRIZE” W/ THE B-CHARACTER, MOST IMPORTANT IN HIS LIFE – INTRODUCE MAIN CONFLICT 15: 21 – Chandler goes into the bathroom – A-CHARACTER LEAVES HIS WANT/PRIZE WITH IMPORTANT PERSON 15:35 – Joey asks Sabrina what she’s doing here, Sabrina tells him to leave – ILLUMINATE CONFLICT BETWEEN B-CHAR & WANT/PRIZE 15:52 – Learn Joey and Sabrina hooked up two days ago – HISTORY/EXPOSITION OF B-CHAR AND WANT/PRIZE 16:19 – Chandler returns, ready to take Sabrina to the movies – A-CHAR TAKES ACTION TO OBTAIN WANT 17:00 – Chandler invites Joey to join them at the movies – A-CHAR UNKNOWINGLY STOKES CONFLICT 17:12 – Joey says no – OBSTACLE TO A-CHAR’S ACTION 17:30 – Chandler begs Joey to come, explaining that if his best friend doesn’t like his girlfriend, he can’t date her – RAISE STAKES FOR A-CHAR STEP #3) I remove the specific beats of the show, leaving me with just the “beat definitions.” Like this… 14:27 – LEARN A-CHARACTER’S WANT 14:50 – A-CHARACTER INTRODUCES HIS “WANT/PRIZE” W/ THE B-CHARACTER, MOST IMPORTANT IN HIS LIFE – INTRODUCE MAIN CONFLICT 15: 21 – A-CHARACTER LEAVES HIS WANT/PRIZE WITH IMPORTANT PERSON 15:35 – ILLUMINATE CONFLICT BETWEEN B-CHAR & WANT/PRIZE 15:52 – HISTORY/EXPOSITION OF B-CHAR AND WANT/PRIZE 16:19 – A-CHAR TAKES ACTION TO OBTAIN WANT 17:00 – A-CHAR UNKNOWINGLY STOKES CONFLICT 17:12 – OBSTACLE TO A-CHAR’S ACTION 17:30 – RAISE STAKES FOR A-CHAR You now have a step-by-step outline, a map, to structuring a work-able story in the style/tone of a show similar to yours… so you can simply lay your own story beats right on top of the structure. Like this… 14:27 – LEARN A-CHARACTER’S WANT – Jason wants to convince Mr. Stony to buy his business proposal14:50 – A-CHARACTER INTRODUCES HIS “WANT/PRIZE” W/ THE B-CHARACTER, MOST IMPORTANT IN HIS LIFE – INTRODUCE MAIN CONFLICT – Jason introduces Mr. Stony to his business partner, Tommy15: 21 – A-CHARACTER LEAVES HIS WANT/PRIZE WITH IMPORTANT PERSON – Jason gets called away to take a phone call15:35 – ILLUMINATE CONFLICT BETWEEN B-CHAR & WANT/PRIZE – Tommy and Mr. Stony begin discussing sports15:52 – HISTORY/EXPOSITION OF B-CHAR AND WANT/PRIZE – Mr. Stony is a die-hard Red Sox fan… and Tommy is a die-hard Yankees fan16:19 – A-CHAR TAKES ACTION TO OBTAIN WANT – Jason returns, ready to discuss his proposal17:00 – A-CHAR UNKNOWINGLY STOKES CONFLICT – Jason asks Tommy to stick around for the discussion17:12 – OBSTACLE TO A-CHAR’S ACTION – Mr. Stony tries to leave to avoid being in the room with Tommy17:30 – RAISE STAKES FOR A-CHAR – Mr. Stony says he’ll call Jason later to discuss the proposal, but he must make a decision by tonight (ticking clock)Now— I am NOT saying this new story is a GOOD story. (I literally just scribbled down these beats over 45 seconds as an example.) But the point is… once you have a workable template, it becomes VERY easy to lay down beats and structure your story. Of course, like with any map, you are allowed to deviate from the path to explore other routes. If you have a great brainstorm or a flash of genius—by all means: follow it. The map is simply meant to illuminate how other successful stories have worked; it’s giving you a blueprint for the house—your job is to paint the walls, buy furniture, hang art, etc. So E. Daniels—why this isn’t exactly the question you asked, I hope those book suggestions help, but I also think the best research is to really deconstruct pilot episodes of shows that work similarly (narratively and thematically) to yours. And Peggy—my best advice for your Law & Order: SVU spec is to analyze as many episodes as you possibly can. You’ll begin to notice patterns in how they reveal information, build acts, etc. And this will be more helpful to your spec than any book or tidbits of advice. Anyway, I hope this helps… and sorry it took so long to get to your questions! And for the rest of you out there… please keep writing! I have some questions in the cue, which I promise to get to ASAP, and we have lots more great things coming up! Talk to you all soon… Chad Books Tools Resources | Reader Questions | Writing Advice | Writing TV
Wednesday, April 08, 2009 7:30:05 AM (GMT Daylight Time, UTC+01:00)
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 Friday, April 03, 2009
Thanks for a great turnout!
Posted by Chad
Hey, everyone-- Just wanted to say THANK YOU to everyone who came out Tuesday night for the Small Screen, Big Picture
seminar and pitch panel at Barnes & Noble here in L.A. There were a ton of Script Notes readers there... some familiar faces and some great newbies... and it was wonderful to see you all. I can't tell you how much I appreciate all the support... William, the Barnes & Noble event manager, was thrilled with the turnout... he said it was by the most successful local event they've ever had there-- so thank you! And for those of you who weren't able to make it, you missed a terrific time. I gave a much-longer-than-planned talk about the elements of successful TV shows, and then we brought out a panel of special guests: Lindsay Howard, a scripted agent from APA, and Joke Fincioen and Biagio Messina, executive producers from Joke Productions, one of the hottest reality companies in town right now. Audience members were then able to pitch us ideas for their TV shows and get feedback on their pitches... and we heard some GREAT stuff. To be totally honest, while not all the pitches were home runs, I was really impressed with the overall quality of the ideas and the poise of the pitchers. So kudos to everyone who attended, supported, and pitched! I hope you had a great time and left with something valuable! For a fun description of the night, check out the blog of my friend and fellow TV writer, Paula Yoo... although be warned: you're not only in for a description of the night, but also for a gushy lovefest over Anoop Desai. (Trust me-- I'm embarrassed FOR her, I swear.) (Just kidding, Paula!) (Not really.) (And to be fair, at least once a week I find myself inadvertently rocking out to Kelly Clarkson.) And lastly, here are some photos from the night, compliments of Paula... thanks, Paula!
The "seminar" in full-swing (and running way longer than I'd intended... so thanks to everyone for putting up with me!) More me... A display of books (I know this isn't that exciting to look at, but I have to admit... I like the poster) The pitch panel in progress (from left to right: me, standing; Lindsay Howard; Joke Fincioen, Biagio Messina) And if you weren't able to come but would still like pick up the book, please do!...
Books Tools Resources | Classes Seminars Workshops | Fun Stuff
Friday, April 03, 2009 1:05:55 AM (GMT Daylight Time, UTC+01:00)
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 Friday, March 20, 2009
BOOK REVIEW: Greenscreen Made Easy
Posted by Chad
A few weeks ago, I finished writing on Reality Binge, a Fox Reality sketch comedy/clip show, which—like The Soup and many other TV shows and movies (including Sin City, 300, and skits on shows like The Daily Show and Best Week Ever)—was shot entirely in front of a greenscreen. It was a blast, but I’ll be honest… I had almost no idea how the show was put together technically. We’d write greenscreen bits, and I understood, creatively, some of the basic things we could do with the greenscreen, but I never understood the full breadth or potential of the technology. And I wish I had… Not only because I think it always help to know as much as possible about the big picture of whatever you’re doing, but because if I would understood more about the technology, I may have been able to utilize more of it—write more innovative sketches, think of creative ideas to produce stuff we thought was impossible, etc. Fortunately, thanks to Greenscreen Made Easy: Keying and Compositing Techniques for Indie Filmmakers , a new book by Jeremy Hanke & Michele Yamazaki, all that information is now available to luddites like me everywhere. Greenscreen Made Easy, which comes out April 1, is not a book that simply skims the surface or explains the basics of greenscreen technology, which is now used globally in everything from big budget movies to local weather forecasts. This is a book that details—in an easy to read, digestible manner—how to execute specific, actual tricks and techniques. In other words, this isn’t the book you buy if you’re an aspiring screenwriter or producer simply flirting with the idea of making a greenscreen movie. This is the book you use if you’re ready to go and have Final Cut Pro or Adobe Ultra CS3 sitting in front of you. One of the best parts of the book is the chapter about building your own greenscreen… which is remarkable easy (or, at least, the book makes it seem easy). This is an important chapter, because greenscreen can be daunting, especially to first-timers or filmmakers who may have very limited resources. But Hanke and Yamazaki put that technology in the fingertips of everyone; sure, you’ll have to buy some software, but software is available and buyable… I think the part that often seems most out-of-reach is the notion of an actual greenscreen “studio.” Well—no more. GreenScreen Made Easy walks you through making various kinds of greenscreens using cloth, paper, vinyl, etc. Sou could, in theory, be shooting Sin City 2 in your garage by this weekend. Greenscreen Made Easy
is also a great resource to help newbies and non-techies understand the lingo and concepts of chromakeying technology. This book will still be more helpful if you’re in the middle of a process… or have the software, equipment, and machines to experiment or work as you’re playing… but—at the very least—this book will open the eyes of aspiring filmmakers who may know about greenscreen… but find it too formidable to tackle on limited time, energy, resources, or budgets. Anyway, if you're into-- or thinking of getting into-- greenscreen filmmaking, take a look... and lemme know what you think!
Books Tools Resources
Friday, March 20, 2009 6:55:27 PM (GMT Standard Time, UTC+00:00)
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 Friday, March 06, 2009
JESSICA'S QUESTION: What do TV development execs do... and how can a dramaturg in Atlanta become one?
Posted by Chad
Hey, folks— Today’s question comes from Jessica, an aspiring TV development exec/producer living in Atlanta and working in theater. Jessica writes… “I am currently in Atlanta trying to... save the funds for a move to LA. I am interested in the development end of things. Most of my experience is theatre related. I did a lot of dramaturgy, essentially contextual research for production and script analysis.
“One aspect of dramaturgy that I really wanted to get more involved in was new play development, working with playwrights to fine tune scripts for production. I also write and am working on plays and eventually screen plays myself, so I love all aspects of creative production. I eventually… want to transition into TV Development.
“I wish I knew more specific details about what development entails. I have vague ideas, but I don't know what the day-to-day entails… In short, I am trying to get to LA and would love to have a Production Assistant job lined up upon arriving but apparently this is rare. I do feel like there is a Catch-22 dynamic; you need experience to get a job but you need a job to gain experience.
“I am no longer a student so internships aren't an option. The thought of being unemployed in a new city in this economy is quite frankly a little scary. Any advice you could share about the industry and what I could do to prepare for it (ex. What do I need to know? Is there something I can read?), or how to go about finding job leads (other than perusing major network's employment sites, which is what I am currently doing) would be immensely helpful.”Well, Jessica—this is a huge, complex question addressing challenges that hundreds of aspirants face each year when debating when or how to move to Los Angeles. So let’s break it into parts and look at each individually. QUESTION ONE: WHAT’S THE DAY-TO-DAY LIFE OF A DEVELOPMENT EXECUTIVE?
Many of the creative skills needed by development executives or TV producers are very similar to those you have as a dramaturg. Execs and producers work with writers… reading their scripts, suggesting constructive feedback, shaping stories and characters. They also search for new projects, and the idea for a new show or movie can come from virtually anywhere: a book, a short story, a video game, a poem, a song, a music video, a news story, a stand-up comedy routine, comic books, a short film… you name it. Thus, execs and producers—when they’re not working on projects in active development—spend hours upon hours reading whatever they get their hands on… seeing every movie in theaters… going to comedy clubs and plays. As a purveyor of pop culture, you must be a massive CONSUMER of pop culture. When I was an exec at the Littlefield Company, my typical day might look like this… 6:30 a.m. - Wake up 7:00 a.m. - Work out at gym or run 7:45/8:00 - Shower (Quick side note: the above part is a lie. Maybe only twice in my life have I EVER woken up at 6:30 to go running or "work out," and both those times were horrible, horrible mistakes. But it sounds impressive, right? And I know many people who DO do this.) (A more accurate schedule would've said... 7:00 - Alarm goes off, hit snooze for 45 minutes... 7:45 - Suddenly realize, in a blind panic, that I am running ridiculously late to get to my 8:30 breakfast meeting...) 8:30 a.m. – Breakfast meeting or coffee with an agent or exec from another company 10:00 a.m. – Arrive at office, read trades, check emails 10:30 a.m. – Company meeting to discuss development slate and pitch new projects 11:30 – Conference call to give pilot notes to a Joe Writer, one of the 9 writers we’re working with 12:00 – Studio notes conference call with Sally Drama, another writer we’re working with (this time we’re not giving notes… we’re just listening to notes from the studio) 12:30 – Leave for lunch, roll phone calls while I’m in the car 1:00 – Lunch with agent or manager who pitches me new writers and projects 2:00 – Return from lunch, roll more phone calls from car 2:30 – Casting meeting to discuss casting choices for Ron Comedy’s sitcom pilot 3:15 – Pitch meeting with a writing team from CAA4:15 – Read episode outlines for “Lisa Laughter,” our sitcom which we just picked up 5:00 – Internal notes meeting to discuss “Lisa Laughter” outlines 5:30 – Phone call with “Lisa Laughter” showrunner to discuss outlines 6:00 – Leave for dinner 6:30 – Dinner with network talent executive 8:00 – Comedy showcase at the Improv 10:15 – Arrive home, read 4-5 scripts 11:30/12:00 – Go to bed So as you can see, many of a development exec’s daily duties are very similar—or use the same mental skills—to those of a dramaturg. QUESTION TWO: THE WHOLE JOB ISSUE – GETTING A JOB FROM LA, GETTING A JOB WITH NO EXPERIENCE, GETTING EXPERIENCE WITHOUT A JOB, ETC.Well, first of all, Jessica … you’re right: it’s almost impossible to get a PA gig or entry-level job if you’re not in LA… most places won’t even consider you unless you’re local. However—it’s not experience you need to get those entry-level jobs… it’s CONNECTIONS. Most PA’s, assistants, runners, floaters, and mailroomers are hired by someone who knows them… and it’s almost impossible to form those relationships when you’re not in LA. Here are links to several good posts where I’ve already written about this issue, so check them out… you’ll find recommendations and links to some great job-hunting resources and advice. (I know their titles don't all sound relevant, but they all have different links and advice that I think you'll find helpful.) How Do Recent College Graduates Break into Hollywood?What are the Chronological Goalposts to Becoming a TV Writer?Is It Possible to Get a Job in LA If I Live Out of Town?I've Won Some Writing Contests... Now What? How Do I Get a PA Job?How Do I Contact TV Shows?Film School vs. the Real World: Part IIAs for internships… you CAN do internships even though you are not in school. You can enroll in one or two hours, for very little cost, at local community colleges like Santa Monica College. HERE is another great blog post, from WannabeTVwriter, which details how to get internship credit through UCLA even if you’re no longer in school (thanks to Sam for sending this in!). Also, but since you’re currently in Atlanta, I’d look into working or interning for Tyler Perry Studios. Sure, it’s always a long shot to target one particular company and hope to get in, but hey—you’re in Atlanta… why not? And Tyler Perry is a MAJOR player… he produces record-breaking films like Madea Goes to Jail, has a hit TV show, Meet the Browns, that was just picked up for 70 more episodes on TBS, and he’s constantly setting up projects. HERE is an interesting recent LA Times piece from Patrick Goldstein to check out… but as long as you’re in Atlanta, I think he’d be my first stop. QUESTION THREE: WHAT DO I NEED TO KNOW? IS THERE SOMETHING I CAN READ? ETC.I promise you, Jessica, I’m not just saying this out of crazy self-promotion, but my new book, “ Small Screen, Big Picture: A Writer's Guide to the TV Business ,” which just came out this winter, answers EXACTLY the questions you’re dealing with. The first 75% of the book explains how TV works as an industry—the differences between networks, studios, and production companies… how shows are financed and developed… how a writers room works… what development execs do… etc.—and the last 25% goes through, in detail, how to break in and get a job. It outlines the kinds of jobs you should aim for, teaches you how to network (and how NOT to network), gives examples of resumes and cover letters, and offers tons of job-hunting websites and resources. Again, I’m not steering you toward the book just to steer you toward it… but because between the book and the blog posts listed above, I think you’ll find many of the answers you’re looking for… most of which are broad and complex. Anyway, I hope this helps, Jessica… thanks a million for reading, and please feel free to ask if you have more questions or need more help!
Books Tools Resources | Career Advice | Jobs Contests Opportunities
Friday, March 06, 2009 1:14:55 AM (GMT Standard Time, UTC+00:00)
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 Friday, February 27, 2009
DASHA'S QUESTION: What are some good resources for my teenage screenwriter?
Posted by Chad
Today’s reader email comes from Dasha, who writes in with a really interesting question: “My 16 y.o. has some script ideas and I figure there are probably programs out there for teens (scholarships, workshops and etc) so any ideas on a direction to go?? I've looked around online before but so many things came up and I have no clue what's legitimate.”Well, Dasha—major kudos to your kid for having script ideas and trying to produce them… and double-kudos to you for trying to help him/her! I genuinely applaud you for doing that… especially because I sometimes meet parents who do the exact opposite and try to squelch their kids’ creative impulses! I’ve actually had parents (even parents I know well) ask me to try and talk their kids OUT of being writers, directors, artists, or filmmakers (on the grounds that it’s not “practical”)… which always leaves me angry/sad/bewildered. First of all… what kind of parent tries to SQUASH their kids’ creative impulses and desires?! Second of all, the real world often seems to do a good job of beating our creativity and dreams out of us on its own… do we really need our PARENTS to help it along?! Lastly, I think dreaming of being a screenwriter or a filmmaker IS practical—VERY practical! Now, that doesn’t mean everyone can be the next Steven Spielberg or Shonda Rhimes. But there are hundreds of people throughout L.A. and New York who make good middle-class livings producing TV, movies, music videos, online content, etc. And if even THAT’s not “practical” enough, almost every mid-size city in America has TV stations and some form of production company. They may not be making blockbuster movies like Watchmen or hit TV shows like NCIS, but they make commercials, industrial videos, online films, wedding videos, local TV and news programs, documentaries, you name it. And the people writing, producing, and directing those projects are incredibly talented, trained, intelligent people who use their creative skills to make a living as filmmakers. And even if THAT’S not the path for your son or daughter, there are still thousands of artists who simply make short films or videos as a hobby, a creative outlet, then submit them to festivals and contests, post them on the Internet, or simply show them to their friends and family for sheer enjoyment! So I say to you, Dasha—on behalf of all the kids who have parents who AREN’T taking the time to help them research and realize their dream—THANK YOU. Having said all that, here’s a list of books, organizations, and resources that will hopefully help you and your teenager. I’m not sure where you are, and some of these are L.A.-centric, but if you contact them, they can probably steer you toward some helpful local programs… Screenwriting for Teens: The 100 Principles of Screenwriting Every Budding Writer Must Know , by Christina Hamlett – I haven’t spent a lot of time with this book, but I’ve read bits and pieces… and it always seems fun, accessible, and very helpful. Amazon lists two other books— Digital Filmmaking for Teens, by Pete Shaner and Gerald Everett Jones, and Filmmaking for Teens: Pulling Off Your Shorts , by Troy Lanier—but I’ve never actually read them. They may be terrific… I just don’t know… but Screenwriting for Teens, and probably these other as well, seem like good places to start. There are also two good screenwriting magazines: Creative Screenwriting and Script. These not only give solid, useful screenwriting tips and instruction, they feature interviews with and features about today’s top TV and film writers. They’re not necessarily for kids, but they may be more helpful than some of the more traditional books (like Syd Field’s Screenplay ) because they’ll offer your teenager many different perspectives. And if any particular issue doesn’t pique his/her interest, he’ll get a new one in a month! Another interesting resource may be the instructional videos from The Young Filmmakers Club, which teaches filmmaking techniques to kids. I have to be honest: I’d never heard of this place until I Googled it for this blog post, but it certainly seems valuable from its website. And for $9.99/DVD, it’s not a huge investment… Several L.A. organizations also run kids’ screenwriting workshops. Two of the more prominent ones include: the Scriptwriters Network’s High School Fellowship and The Writers Guild Foundation’s High School Screenwriting Workshops. (In fact, even if you’re not in Los Angeles, the Writers Guild Foundation can probably steer you to some great programs or organizations in other places. They’re really nice there—don’t be afraid to give them a call.) Similarly, New York’s School of Cinema & Performing Arts has a summer film camp for teens. I would also contact your state’s film commission office. Every state has a film commission designed to promote the state for filming purposes, as well as to help oversee and assist any productions. Most of these places are very knowledgeable… and if you explain what you’re kid is looking for, they’ll steer you to some valuable connections. Click HERE for a contact list of state film commissions. Most states also have local film festivals, and these often have kids’ programs or contests—like the Sidewalk Moving Picture Festivals’s Teen Filmmaking Challenge in Alabama. Again, you can learn about these festivals, programs, and contests through your state’s film commission or with some quick Google searches. Many colleges and universities now have their own film departments… or, at the very least, some good film production classes. Even if your teenager isn’t ready for college, give them a call… the professors may be happy to let him/her audit the class. Maybe they’d even allow him/her to function as an assistant, helping the class on shoots, in editing, etc. (You may even be able to talk your kid’s high school into giving him internship credit.) If you don’t have a nearby film school—or they won’t let your teenager participate—a good professor should still recommend some local resources. To track down film schools, check out Television, Film, and Digital Media Programs: 556 Outstanding Programs at Top Colleges and Universities Across the Nation, a great book from The Princeton Review and the Academy of Television Arts & Sciences Foundation. You can also contact the University Film & Video Association or the Association of Writers & Writing Programs. There are several companies that offer excellent online writing classes and workshops. They may not be geared specifically for teenagers, but I’m sure your son or daughter would still learn a lot, especially if he’s talented and serious about being a writer. A couple of the best are mediabistro.com and the Gotham Writers Workshop, but if you sniff around, you’ll undoubtedly find others. I also wouldn’t be afraid to consult your local yellow pages. If you live near any moderately-sized city, there will be some kind of production company. Like I said above, most cities have places that specialize in industrials, commercials, wedding videos, etc., and your child may be able to get a part-time job or internship… or even just hang out, observe, and learn. And while these may places not seem to have the “ Hollywood glamour” your teenager dreams about, he/she will still have an invaluable experience. They’ll have chances to learn how to shoot, edit, work a boom, light, possibly even write. And—perhaps most importantly—they’ll meet other people who share their interests and passions and can help them connect with other people or resources. (Plus, they’ll have access to equipment… which means maybe—possibly—eventually—they’ll be able to use that equipment to shoot something they’ve written: a short, a scene, a skit, whatever. It probably won’t be an Oscar-winning epic, but it’ll be a chance to experiment with actually MAKING something and seeing how words transfer to a screen.) Of course, if NONE of these opportunities are within reach or pan out, check on Google, Yahoo, even Craig’s List for local writing groups or clubs. You should also check filmmaker-centric sites like Film-maker.com, Moviemaker.com, Indietalk.com, etc. Even if your teenager can’t find actual screenwriting groups, perhaps he/she can just find a straight writers group, where he/she can meet other people who love writing, telling stories, creating characters, etc. Simply talking with these people, he/she will begin to grow as a young writer and artist. And LASTLY-- you're teenager is ALWAYS welcome to a submit an idea to the Pitch Workshop here at "Script Notes," where readers submit a sentence or short synopsis of their movie or TV idea and get friendly feedback from myself and the other readers. It's helpful, and you can click HERE to check out some of the other submissions. Anyway, Dasha—I hope this helps… and perhaps some other readers will post their own suggestions. I’m sure there are THOUSANDS of great resources I don’t know about or I’m not thinking of. In the mean time, thanks again for helping your young writer find his/her voice… please keep reading… and don’t hesitate to write back with more questions or thoughts!
Books Tools Resources | Reader Questions
Friday, February 27, 2009 2:10:18 AM (GMT Standard Time, UTC+00:00)
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 Sunday, February 15, 2009
A book recommendation... and a response to Dixon
Posted by Chad
Hey, guys-- Wanted to take a second today to give you a great book recommendation. Now, granted, I'm biased for a several reasons, but I'd urge you to check out Writer's Digest's new book, The 2009 Screenwriter's and Playwright's Market . Like TCG's Dramatists Sourcebook, it lists opportunities to which writers can submit scripts: agents, contests, theaters, production companies, conferences, etc. But the most fun part is the collection of articles and essays that come beforehand... which-- in the spirit of full disclosure-- includes my own contribution, an article called "Writing the TV Pilot," which was edited from this blog. But the other pieces are great, too... TV vet Ellen Sandler has a good piece on writing TV specs, and there's a terrific interview with my friend Rich Hatem, who wrote ABC's Miracles and The Mothman Prophecy (you can practically feel Rich's passion for writing oozing off the page-- it's great reading!). I wouldn't say the Screenwriter's & Playwright's Market is the most comprehensive book of it's kind (and after all, it's covering both screenwriting AND playwriting, two very different mediums and businesses), but it's one of the only books that combines outlets and advice for both, making it a unique resource. Also, by having articles about theater, film, and TV all right next to each other, you start to see how they work differently and similarly, both as artforms and industries, which is interesting and valuable. I'll put a link at the bottom of this post if you wanna order a copy from Amazon. Also-- a quick note to loyal reader Dixon Steele, who had responded to my review of "The International." (And please feel free to disagree with me, respond back, etc.-- one of my goals this year is to get more interactive with all you guys and generate some good discussion on here!) Anyway... I had commented that Salinger, "The International's" main character (played by Clive Owen), never seemed to have much of a personal stake in solving the movie's mystery. To which Dixon replied: "In his previous attempt at exposing the bank, it's revealed that
Salinger's source was murdered along with his wife and child. This
caused Salinger's 'breakdown,' which is brought up by another character
(referring to his 'history'), and discussed in more detail by Owen and
Naomi Watts' character. Owen's anguish was obvious and it was clear, at
least to me, this was what was a motiovating force in driving him to
bring the bank down." So I wanted to say two things... 1) Dixon-- you're totally right! I had forgotten that point, but you're correct... it does mention that Salinger's wife and kid were murdered, although I don't think we ever get much detail. And yes-- this SHOULD serve as the character's motivating force throughout the movie. But that's also the problem... 2) Even though the information is planted in the movie, it's done so in such a quick, non-dramatic way that A) I didn't even remember it, and B) it never feels like it truly IS Salinger's driving force. We never see him looking longingly at pictures of his lost family. He never visits their graves. He's never haunted by their memories. We are told-- briefly, verbally, and "academically"-- that his family was killed over this case... but-- at least for me-- we, the audience, never feel the whole emotional weight of this loss. In other words, I think you are doing a better job explaining Salinger's emotional motivation than the movie ever does. And maybe this is because you happened to pick up on a fleeting piece of information which I missed, but that's also a fault of the movie. Emotionally, this movie "should" have been about a widower attempting to come to terms with his family's murders... and the only way for him to do that is to avenge their deaths by destroying their killer, the big bad bank. But I don't think the script delivers those emotional goods. It may touch on them briefly, but certainly not enough to make Salinger's agonizing sense of loss resonate through the story. If his dead family is Salinger's driving force, it should permeate EVERYTHING he does. When a bad guy slips away, it should fee like he's lost his wife again. When he screws up a lead, we should feel the pain of him letting down his family. I mean, if the loss of Salinger's family is his emotional engine, there should AT LEAST be a moment, at the end of the story, when we see some emotional resolution-- maybe we see him at peace at his wife's grave... or ask a new woman on a date... or put away a memento he's been clinging to... SOMETHING to let us know this movie's EMOTIONAL STORY has had some conclusion. But nothing like that happens. We're told ACADEMICALLY, but we're not told DRAMATICALLY. (And I'm also not suggesting that every movie beat should be blatant and spoon-fed to the audience, but come on-- this is an action thriller with big set pieces and a massive shoot-out... it's not claiming to be an introspective character drama.) Anyway, just wanted to respond to you, Dixon... because I thought you made some great points that were dead-on... and also, for me, re-illuminated some of the film's weakness. My advice?... Pick up a copy of the The 2009 Screenwriter's and Playwright's Market
and write a script that kicks "The International's" ass!...
Books Tools Resources | Movie Talk
Sunday, February 15, 2009 11:22:58 PM (GMT Standard Time, UTC+00:00)
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 Monday, February 09, 2009
WEBSITE OF THE DAY: Know Your Pilots
Posted by Chad
Hey, everyone-- It's January/February, which-- in television land-- means only thing: PILOT SEASON. (I know all the networks keep crowing that they're doing "year-round development," and while that's kinda true-- to a certain degree-- the old development/pilot/staffing seasons are still very much in effect. Personally, I don't think the networks will EVER escape those traditional cycles until they get rid of May Upfronts. It just doesn't make sense. As long as they have their gala "coming out parties" each May, there's no real incentive to unveil stuff throughout the year... it's counterproductive. Sure, SOME shows are off-cycle, but the bulk of stuff is still being developed and produced on the regular schedule.) ANYWAY... it's always tough to track which projects have been officially greenlighted to pilot, but The Hollywood Reporter has two great resources: 1) The Pilot Log, which not only gives updates about pickups and casting, but also has links to all the cable and broadcast development slates so you can see what each network has greenlit. 2) James Hibberd does a great job of following this stuff on his blog, The Live Feed. Here's a link to " Know Your Pilots," an ongoing report of what scripts the broadcasters have picked up to pilot, along with James' witty/snarky commentary... check it out! (P.S. Even aside from his pilot monitoring, James' "The Live Feed" is a great blog for any TV addict who likes to stay on top of recent TV developments... totally worth subscribing to...) Books Tools Resources | Digital Media and Web Series | Industry Updates | Writing TV
Monday, February 09, 2009 2:57:38 AM (GMT Standard Time, UTC+00:00)
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 Tuesday, February 03, 2009
GUEST PERSPECTIVE: Ellen Besen, Animator - Part Three
Posted by Chad
Today we wrap up our chat with Canadian animator and author Ellen Besen, who’s been explaining the ropes of animation and offering advice on breaking into the industry… ME: ELLEN, IMAGINE YOU HAVE STAR STUDENT WHO HAS JUST GRADUATED, HAS A TERRIFIC PORTFOLIO, AND IS ABOUT TO LEAVE BUBBLE OF SCHOOL. WHAT ARE THE FIRST, OR MOST IMPORTANT, THINGS YOU WOULD TELL HIM TO DO UPON STARTING LIFE IN THE REAL WORLD OF ANIMATION?ELLEN: The first thing I would say is: where is your initial skill? Are you stronger in character design? Stronger in animation? People think when they say “I’ll do anything,” it’s helpful for recruiters; it’s actually harder work for recruiters, so be aware of where your initial skills are. Go in and say, “I’d like to start out in the layout department,” or “I’d like to start out in storyboarding.” It’s also helpful to know where you think you want to go. Are you aiming to be a director? A lead character animator on a Disney film? Those paths will be different. Have a super-solid portfolio. Show off your best abilities to create artwork, showing your ability to design characters, your ability to do layouts, a little bit of everything you can do. [Have the right] attitude. Make it really clear you’re ready to get in there. I can’t over-emphasize how important the team-player aspect is. A lot of writing in animation is done by group, and you have to check your ego at the door. You can not worK in this field if you have a lot of ego issues; there’s just no tolerance for it. If you have five people around a table… one person [has] an idea, one person criticizes it, the next person tops it, and that brings around the next idea. Anybody who gets upset about that is going to have a hard time functioning in the field. It’s good to be a little detached from the work. It’s not about you personally—very important. The next thing is, if you know where you want to aim for, know the studio you’re going to go for. Know their work, because there are different styles and attitudes. What Disney wants is different than what an anime studio wants. So being aware of differences in the kind of style you’re aiming for, and the kind of product they’re aiming for, is helpful. It sounds vague, but that really is what it comes down to: you can draw, you’ve been to school so you have the outline of how animation works, you have that attitude where you go in and can be part of a team and take direction. That’s the starting point. It’s that [whole] package studios are looking for. They need people. Every studio head is criss-crossing the world looking for pockets of talent. SO, LET’S SAY I HAVE ALL THOSE QUALITIES… AND I’VE JUST STEPPED OFF A PLANE IN LOS ANGELES. HOW DO I EVEN BEGIN MEETING PEOPLE WHO CAN HIRE ME? DO I JUST SHOW UP AT STUDIOS AND HAND THEM MY RESUME?If you’re in that raw position, the better bet is to be in touch with one of the major animation festivals. If you’re in North America, for example, the Ottawa International Animation Festival (OIAF), which is a yearly event [each fall], goes back to 1976 and is the major North American animation festival and one of the major festivals in the world. I’m gonna put a plug in now for another festival I’m involved with: the Kalamazoo Animation Festival International (KAFI). The big festivals, of which those are two good models, actively invite studios to send recruiters, and studios come expecting to meet people. There will be actual formal activities set up where you can sign up to meet the various studios. In many ways, that’s your best way to make contacts. Get your portfolio together. Make it look beautiful. Students have a terrible tendency to leave in stuff they did in first year. Strip that down, so it’s [only the best stuff]. Same thing with your resume. I had a really top student who was showing us his resume, and he won an award in the third grade and still had it on his resume! It was really sweet, but we had to explain… make sure you’ve taken that stuff out! [Also,] if your school has any kind of co-op program, see if you can get an animation apprenticeship. It’s the kind of thing that’s do-able, and if you go to a smaller studio, they may be very happy to have a second pair of hands there. It’s a small field, and very inter-connected, so the sooner you make personal contacts and build relationships, the faster you’ll get work. Which is, again, why I suggest going to animation festivals. Animation festivals are very low-key; they’re much more low-key than live-action festivals. People are very approachable; there are very few people who are stars like John Lasseter, Matt Groening. Most people are very regular folks in terms of attitude, so… chat up people. Begin to make friendships. That’s the best way to work your way in. I’m going to say something that sounds really obvious, but it’s a mistake a lot of students make. They sign up [for recruiting events], but then they wait to be courted or they don’t show up on time. Again, it’s a grunt [business], and recruiters are on you in that sense. You have to be on time and highly respectful. [In the real world], you’re working too hard and deadlines are tight; if you can’t demonstrate you’re able to get in there and meet those needs, you’re not gonna make it. They just don’t have time for it. So on one hand, they’re strict about that stuff, on the other hand: remarkably accessible. Most studios [also] have a website, [so] go to their employment [page]. You’re [probably] going to hear back, because they do need people. But if you’re in schools, most schools will do recruiting for you, and the good schools have studio connections. [Also,] the big animation website is Animation World Network (AWN). It’s the premiere site in the world for premiere animation information. You can find all the festivals, all the available schools. It’s the professional site of sites, so I highly recommend that. YOU LIVE IN CANADA. YET FOR BETTER OR FOR WORSE, THE CAPITAL OF FILM AND TV IS HOLLYWOOD (AT LEAST FOR NOW). SO FOR ANIMATORS WHO DON’T LIVE IN HOLLYWOOD, IS IT POSSIBLE TO HAVE A CAREER OUTSIDE OF L.A.? HOW CAN SOMEONE OUTSIDE OF CALIFORNIA BUILD AN ANIMATION CAREER?There are a lot more smaller centers of animation than there used to be, so the first thing is to look in the phone book or go on the Internet and see if you have animation in your area. Toronto has a large-size area. In Canada, you also have one in Montreal. You have one in Vancouver. The same thing will be true throughout the States; you may find you have studios in town. If you want to stay local, your first thing is to approach local studios. The other thing is—and this may take longer for you to build up, but it’s still part of it—a lot of work in animation—and this isn’t a recent, it’s been going on for years—is done in parts. So in Toronto, for example, there are a lot of studios that are subcontractors. They’ll work on Hollywood features, doing a piece of it in Toronto. I suspect that happens all over the States as well, so seek out studios that work for Disney or big studios, and do it locally as well. I’ve known storyboard artists who are based outside of Toronto. I knew someone who for many years was based in the British Virgin Islands. [Storyboards are] relatively easily transmittable stuff, so you’ll get stuff shipped to you. So if you’ve built up enough of a freelance ability, you can work from home. You have to be fast, you have to be well organized, but it’s a significant part of the field nowadays. The guy who did the illustrations for [ Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know ], for example, is very individually motivated. He’s had a career for ten years doing animated inserts for other people’s stuff. He does opening sequences and animated bits for live-action shows. They prepare the script [and soundtrack] for him… then he, at home, creates the entire visual and sends it back and they insert it into the bigger production. Part of why this is possible is because this is where the digital part is fantastic. What used to be an incredibly expensive process of having to send stuff to camera services and labs and editing and then back to the lab… what used to be half of your budget—one half was labor, the other half was outside services… now, is [much more affordable]. It doesn’t matter if you’re Mac or PC, you can get applications to get all that stuff very inexpensively. You can get professional quality quite affordably. I know a number of people whose careers are based on doing exactly that, doing small jobs of various sorts. Again, the key to establishing yourself is to take a piece and finish it. Get it up on the Internet. Your short piece is your calling card. There are tons of sites that have online festivals where they get watched by other animators. AWN is a great source for that information. Enter various animation festivals, actual festivals. Word will get around. It’s a very accepting field; it doesn’t close doors on new talent. So if you’re organized and don’t want to go the studio route, it’s the smaller side of the field for people who do well at it, it can be a great thing. Then, of course, there’s all the other oddball applications of animation: forensic animation, medical applications. Anything where people need imagery, animation is the tool. So look around for those oddball applications… go to museums, people who are teaching, medical schools. It’s very specialized and you have to bring a different kind of skill to it, but in fact, the technical end of animation is thriving quite well. THANKS SO MUCH FOR TAKING THE TIME TO CHAT, ELLEN! THIS HAS BEEN SUPER-HELPFUL AND INFORMATIVE. BEST OF LUCK WITH YOUR WORK AND THE BOOK, AND I HOPE TO TALK TO YOU SOON!
Animation | Books Tools Resources | Guest Perspectives
Tuesday, February 03, 2009 8:35:10 AM (GMT Standard Time, UTC+00:00)
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 Sunday, February 01, 2009
GUEST PERSPECTIVE: Ellen Besen, Animator - Part Two
Posted by Chad
Hey, screenwriters— We’ve been chatting with Ellen Besen, an accomplished animator and author of the great new book, Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know . Last time, we talked about creative principles of animation. Today, we’ll learn the rules of breaking into the industry as a young animator… ME: LET’S TALK ABOUT BREAKING INTO ANIMATION. IF I WANTED WRITE FOR TV OR FILM, I’D WRITE A SCRIPT. IF I WANTED TO BE A DIRECTOR, I’D DIRECT A SHORT. AS AN ANIMATOR, WHAT PRACTICAL TOOLS DO I NEED TO BREAK INTO THE INDUSTRY? JUST SAMPLE DRAWINGS? ANYTHING ELSE?ELLEN: Certainly, if you want to be an animated script-writer, you come up with sample scripts. Fortunately—even more so in some ways than live action—the festival circuit; if you can put a film together, it’s an open door to enter, regardless of whether you’re a first-timer or have been animating for forty years. The field is in flux in some ways; there was a fairly long stage before the full advent of the Internet where if you wanted to be in the industry, you had to get into a school. It’s very hard now to get a full-scale industry job. If you want to be a Disney animator [or anything commercial], it’s very hard now without getting into a decent school. The key, of course, is to know a decent school from a fly-by-night school. Animation is a grunt business in that there is no getting away from having to work very hard. I’m saying this because there are quite a few schools that cater to the person who says, “If I can just get my hands on the equipment, I can fool around, figure it out, and put something together.” The person like that is never going to do well. You have to be willing to take direction. It’s an attitude. I’ve done workshops that are a mix of actors and animators. [With the] actors you had to coach everything, and be careful… they’re delicate in how they feel about stuff. But with animators, you can be blunt, dump it on the table. It’s never meant personally… it’s about the work. That’s the first thing. You have to have the right attitude, love the field, be willing to work incredibly hard. It still doesn’t hurt to know how to draw, even if you’re working digitally. In another generation, that may change, but at this point, knowledge of the feeling of pencil on paper, and being able to translate from the real, three-dimensional world into a two-dimensional drawing [is important]. There’s some primary learning that happens in there. The ability to do good quality life drawing… how the body looks, how it functions, not just for structure, but how structure translates into movement… those are all foundational skills people still find helpful and [employers] are still looking for. So get into life drawing classes… not just drawing from photographs. That’s a different skill altogether because the photograph does the translation for you, which is why it’s so much easier to copy. You have to build up the ability to see the three-dimensional and how it translates onto a piece of paper. The studying of action [and] learning the nature of good character design are important skills. I see a lot of bad design these days—overly busy. You have to understand, for example, that when you’re… designing an illustration or a comic book, that frame you’re drawing is the final piece and how you are arranging it on the page is the final thing. That’s why comic book artists can do such wonderful things with their page layouts… in terms of how they ask readers to trace their thoughts around the page and follow the story. In animation, you have very little choice. It WILL be one frame replacing another on the screen; it’s the nature of the medium. So you have to build things for movement. You have to build things for that one frame they’ll see at any given moment. If you can’t make that leap into that understanding, you’ll get very confused when you try to figure what you should be doing in preparation. So the way characters are designed directly affects how they moved. When they first were doing TV specials with the Peanuts characters… they were initially trying to make them like three-dimensional characters. When their head would turn from right to left, they tried to give it full rotation like a real head, with three-quarter angles… and it looked awful, freakish. The animators realized if you treated the head like a ball, with full three dimensions, you lost the sense of the characters; they changed too much. You couldn’t do a three-quarter angle on a character’s face; it didn’t look like a character anymore. There was something key to the nature of this environment that wouldn’t allow it to go there. So they had treat [the Peanuts’ heads] like coins, so they were flat. They could go from the front view, to the profile, to the front view and the head would flip around… and that actually looked like the characters. That was a design element; they worked better as if they were made of paper… if they were thin, rather than a three-dimensional character. So [you have to have] awareness of designing the character, knowing how they’d have to perform in the story, and knowing what kind of feeling you want. Do you want realism, a Disney style of classical feeling? Or do you want something that deliberately looks abstract? Did you ever see The Simpsons
special where they suddenly threw them into the three-dimensional world? It was hilarious. It was one of their early ones from ‘93, ‘94, something like that. A couple guys who had worked on the CG part of it came to the Ottawa Animation Festival a couple years later and showed footage; they said it was really, really hard to make Homer three-dimensional. The characters didn’t translate that easily. He’s a crazy looking character anyway, but in three dimensions he was hideous. Well, those are design problems you must anticipate in how you design the character. Learning to have that awareness is critical. Everything affects your final outcome, down to that final detail. Animators tend to be extreme detail people with that kind of analysis. It’s a great place for disassociated people. You’re an actor who has to be able to act something spontaneously, then step back into someone who watches the action, then break it down into it’s tiniest component parts and anticipate all the problems. Then the artist kicks in to take that analysis and recreate it as drawings of what might not even be a human; your character [might be] an animal or a chair. So you have to translate the performance onto this other object! Great animators have three or four skills going on—it’s amazing to me. I ALWAYS TELL PEOPLE THAT THE BEST WAY TO BEGIN A CAREER IN ENTERTAINMENT—AND YOU TOUCHED ON THIS-- IS TO START AT THE BOTTOM AND WORK YOUR WAY UP. HOW DO YOU DO THAT IN ANIMATION? HOW DO YOU TAKE THE FIRST STEPS IN AN ANIMATION CAREER?You can come up through the production line, which is where most people are going to get work. It’s hard work, but if you love it, you love it… and it’s more stable than it used to be. It can be up and down, but the advent of specialty stations has been wonderful for animation. The other way you go is totally as an individual, independent filmmaker with their own style. As long as you can make the thing move, there are a million ways to make the stuff work. There’s no limit on how many designs, as long as you come up with something that integrates properly. The nature of [“Animation Unleashed” is that the principles can be applied to any style of animation, it doesn’t matter what technique you’re using. If you can get a coherent piece together, make a film. Animation, especially with digital stuff, is so cheap now. You can get an application and do the whole thing from beginning to end, and if it’s good enough, if it looks good on the screen, put it on the Internet or send it to a festival. You can break in that way as well… and go to a commercial career. The main thing is: get into a school, get your portfolio, and gather those commercial skills. [Or] if you feel you don’t fit—if you don’t like to follow those rules, if you hate being a team player, if you hate hearing blunt instruction on how to do things—then it’s not the field for you. [Or if you have a genuinely] quirky drawing style, point of view... make a film. If you need to take courses to understand how to make a film, do that. If you can throw it together out of your own abilities, do that, too. But make a statement and get it out there. Either of those routes, depending on your talents, can get you into the field these days. IN THE WORLD OF TELEVISION, THERE’S A VERY SPECIFIC, STEP-BY-STEP PROCESS TO BECOMING A WRITER. YOU BEGIN AS A P.A., MAKING COPIES… THEN YOU BECOME THE P.A. FOR A WRITING STAFF... THEN A WRITER’S ASSISTANT… THEN, HOPEFULLY, AN ACTUAL WRITER ON THE STAFF.
HOW DOES THAT PATH WORK IN ANIMATION? IMAGINE I’VE JUST GRADUATED FROM ANIMATION SCHOOL AND STEPPED INTO THE REAL WORLD. WHAT’S MY FIRST JOB… AND THE NEXT STEPS AFTER THAT?Basically, we’re talking about the person who wants to go into commercial production, probably at a studio, big or small. The first thing: you’ve got a great portfolio. You’ve used your time in school to get a great reel. You can show you can animate. You have a great portfolio that shows a variety of other skills you can do. There are two different [pieces of knowledge] that are useful to have. One is where your initial skills are, an awareness of where they fit with the industry; and the other is where you WANT to be. Sometimes those things are quite different. In the old days it was easy. You could go in and be a cell painter. Many people started as cell painters and got the animators to look over their shoulders. [Then, they would take] home a few drawings, become the animators’ assistant, et cetera. It’s tougher these days. One thing people have to realize is—for better or worse—quite a lot of animation is done overseas. More has come home with digital stuff, which has been good… but… there was a long period—certainly through the 80’s and much of the 90’s (pre-digital)—where what was happening with a lot of TV work and feature work [was they] would do all the pre-production here, but actual animating, coloring, shooting, even final background work was done in places like Korea, India, China. There are actually giant factory-like studios in the Far East and various countries where they churn this stuff out. [They] can do a three-week turnaround on a half-hour film, which is otherwise unthinkable. That’s allowed certain things to happen, but for many years it meant you couldn’t really animate here; you’d do pre- or post-production, but you couldn’t actually do production. Digital has shifted that and a lot of people are getting to animate again, which is a good thing, but… it may go overseas again. So if you’re a CG animator here, you can actually be animating. But a lot of the work is pre-production, so the kinds of jobs that are possible are: you could start as an assistant animator, which means you’re working down the line, maybe directly with an animator. It might be with more of a breakdown team, depending on the level of animation you’re doing. You could be working as a colorist. You could be in the layout department, helping to design elements, or doing cleanup of someone else’s designs. You could be in production, working with whoever is managing the whole project, filing, keeping track of numbers. Or you are working in a smaller studio, assisting with flash animation. [Also very important:] storyboarding. Storyboarding is an art and there’s always a shortage of people who can do it. If you’re a person who can lay down ideas… storyboard in animation is much more structured than in live action. It is literally the whole structure of the film; it’s every shot, every action in that shot, any indication to what the key sounds will be, editing decisions, camera moves. In real, full-scale animation storyboards, everything is indicated, everything is pre-planned. They may make changes as they go along, but this is a starting point. You look for a very tight shooting ratio at the other end, so basically you’ve pre-edited the film to a large extent. And people who can churn out small accurate drawings, getting the camera angle right, are very valuable. TO BE CONTINUED…
Animation | Books Tools Resources | Guest Perspectives
Sunday, February 01, 2009 2:44:31 AM (GMT Standard Time, UTC+00:00)
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 Friday, January 30, 2009
GUEST PERSPECTIVE: Ellen Besen, Animator - Part One
Posted by Chad
Hey, folks— We have a special guest with us for a couple days, animator and National Film Board of Canada director Ellen Besen, author of the recently released Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know . I had read Ellen’s book and loved it… and thought it would be interesting to learn more. I know very little about animation, and Ellen was incredibly generous in hopping on the phone with me and chatting about how animation works (both creatively and practically), how to break in, how digital technology is changing the medium, etc. It has been a great conversation and a terrific addendum to her book (which I highly recommend even for non-animation writers—it’s a great tool for thinking differently about story and characters). So without further adieu, let’s dive in. Today, we’ll chat with Ellen about her career path… and some of the primary creative principles of being a modern animator… ME: ELLEN, YOU’RE AN ANIMATOR, A TEACHER, AND NOW AN AUTHOR. HOW’D YOU GET TO WHERE YOU ARE TODAY? TELL ME YOUR CAREER PATH, YOUR STORY.ELLEN: It’s a story that’s not uncommon from my generation, but it’s different from what people are experiencing coming into the field now. Going back to the late ‘60s, early 70s, animation, especially classic animation, was on the cusp of becoming a dying art. All the big Hollywood studios had shifted out of doing short productions. All they were doing was TV work, and Disney for some bizarre reason decided not to train any new people. They were still producing features, but there was no apprenticeship going on. If you tried to ask about producing animation for adults, for older audiences, [people would say,] “no, no-- it’s just for kids.” They had spent so long making it only for kids they had come to believe it was something inherent in the medium. [Fortunately, there was] a bunch of kids who came up around the same time, retained an interest, and wanted [animation] to be for more than kids… and that coincided with the period where animation schools started showing up. So [once again] you could actually get trained, then go into studio jobs. I came in having always loved the medium; I was made fun of when I was a kid for liking animation—it was a weird thing to still like cartoons when you were 16, 17 years old. I was [also] coming from a background that had some music and some art and some dance: a whole lot of different pieces that weren’t adding up to anything. One of the beauties of animation is that it takes all those things and uses them in balance, so it was like a prism that took all my bits and pieces and combined them into something that made sense. It was a very exciting thing to fall into. Many people ended up in animation by falling into it; it wasn’t something you considered or thought about ahead of time because there was so little structure for it. It was exciting because it was a period where we were rebuilding, recreating the art. It was also a period where places like the National Film Board of Canada, which was a major center, was one of the keepers of the flame, and I was lucky enough to work there from 1977 to 1981, and then on and off. I was actually at Montreal at the Film Board headquarters when they were producing the most amazing stuff in the world, and anyone who had any degree of interest in animation—like the old Warner Brothers directors—would show up. You’d walk through the waiting room and the old Disney animators would be hanging around, having a chat. Gradually, I went from being a filmmaker to teaching other people how to do it, writing about it, being an organizer. [Then] the whole thing broke thru in the late ‘80’s and early ‘90’s, when suddenly you had The Simpsons , The Little Mermaid. And then, of course, you had CG, which changed the whole world in terms of what animation is. So here I am, now having had twenty years of active filmmaking, and a number of years of supporting people and being a critic and analyzer of animation. YOUR BOOK, “Animation Unleashed ,” IS A PRACTICAL HANDBOOK ABOUT THE CREATIVE PRINCIPLES AND PHILOSOPHIES OF ANIMATION. OF COURSE, THERE ARE LOTS OF BOOKS ON ANIMATION OUT THERE. WHAT INSPIRED YOU TO WRITE THIS BOOK? WHEN YOU LOOKED AT THE WORLD OF ANIMATION AND ANIMATION BOOKS, WHAT WAS MISSING?After I’d been teaching for a few years and a certain number of students had passed thru my classroom… [so] over the years, I’d seen certain patterns, certain common problems. First, I noticed certain blocks people would have, quite consistently, in their thinking. Secondly… animators really weren’t taught film analysis, so we were operating on instinct, but we weren’t learning how to “close-read” the films, or really look at other films to see the techniques that were there. The most important [technique] was having a very strong visually-based analogy underneath the film. If someone arrived at that analogy, not only was it a better film in the end, but it was an easier production process because there was some logical means for decision making. You have to control every element, and everything has to be decided. There’s no given [in animation], so the decision-making process can be excruciating and every decision can throw your story off if you are not super-careful. You need a reason to decide this or that… so certain patterns became obvious. The other thing that happened was: we started doing intense film analysis classes. I had always liked Disney features, but had never had any real insight into what was going on. Suddenly, in that context, the scales come off your eyes and you see things you never saw before. Suddenly, it was, “Oh my God—look what they’re doing there! Look at this incredible storytelling! This is such astonishing craft!” I even dare to say that—at a point where live-action was still figuring out a lot of their technique—Disney animators had figured out such a sophisticated style. The level of storytelling, the level of control over every element… they were controlling and working every bit so it added directly to the storytelling in a precise way. So [as] we had more of that kind of analysis, the more we’d see that certain principles were in play [and] specific to animation. [What excites me now is that] we’re in a world where film is digital, and once you make things digital… they become animation. They suddenly have the same principles; the source material is different. And actually understanding what it means to be able to manipulate something—every pixel in every image in every frame of a piece—is the essence of animated thinking. THAT’S AN INTERESTING NOTION. SO BASICALLY… EVEN A LIVE-ACTION DIGITAL FILM FOLLOWS THE SAME CREATIVE PRINCIPLES AS AN ANIMATED FILM? OR IS SUBJECT TO THE SAME RULES AS AN ANIMATED FILM?You have that option. You’re not necessarily going to want to do that with all live-action, but you’re going to want to understand that the potential is there. And there will often be a great mix, now that extras in a scene may be animated instead of actual people. Certain effects will be digital. More films, even if they’re not obviously hybrids, are going to be hybrid films, so understanding that you need certain rules for playing with those tools becomes incredibly important. All filmmakers now should be studying animation to understand these new tools they’re taking on. It’s an interesting and relatively new area. How do you marry the rules of live-action to these new rules? A film like Amelie is an incredible example of hybrid filmmaking. You don’t think of it as using animation principles, but it totally does. You can actually break it down on a frame-by-frame level and see how [director Jean-Pierre Jeunet] controls it and makes decisions that are almost invisible when you watch it the first time. But when you go back and do analysis, you see incredible stuff. Jeunet is a guy coming from an animation background and bringing that sensibility to live-action filmmaking. I had an interesting experience with that film; I was watching it with a guy coming from a theatrical background… and when we came out he said, “I know it looks like a fantasy, a fairy tale, but I’m not sure why.” He was certain it was because of the acting, but the reality was it was everything in that film. Jeunet actually took every frame, all the beautiful shots of Paris, and he scrubbed the film—altered the lights and colors and everything—in order to heighten, or make it the ultimate caricature of Paris. That’s animation: you can alter terrain, as well as characters, special effects… and marry it all for a very specific, controlled kind of effect. I THINK A LOT OF PEOPLE TODAY—MYSELF INCLUDED—STILL THINK OF ANIMATION IN TERMS OF OLD-SCHOOL, TRADITIONAL FORMS LIKE Snow White and the Seven Dwarfs
OR EVEN The Incredibles. BUT THE WHOLE WORLD HAS EXPLODED OPEN… THERE’S BIG BUSINESS NOW IN COMICS, GRAPHIC NOVELS, VIDEO GAMES. HOW IS DRAWING FOR TV OR MOVIES—CREATIVELY, STYLISTICALLY, AND PHILOSOPHICALLY—DIFFERENT THAN DRAWING FOR A COMIC STRIP OR A GRAPHIC NOVEL OR A VIDEO GAME?Video games come into the same territory as animation; once you insert movement into the process, it changes everything. That’s an important thing to realize. I’ve had students who come from a comic book background and have had the hardest time making the leap into animation; they can’t fathom why it’s different. The key with animation is that every drawing is only a tiny piece of the greater whole, and what you are looking for is the combined effect, which is often quite different than any little piece. For examples, when you are drawing a background, a background isn’t just a landscape, it’s a place where action can happen. You have to actually build and affect what will happen with the action by what you do in the background. There’s a beautiful section in Spirited Away , by [writer/director Hayao Miyazaki] where Chihiro, this girl who is being led into adolescence, is being led into this crazy fantasy park. It looks like she’s walking through a park—you just kind of look at it superficially—but if you really look, there are buildings pressing into the frame, blocking her ability to go backwards. She can only walk in one direction, and there are stone paths and all sorts of enticing things… which basically means she has to go a certain way. She can’t go another way. You think she’s operating on free will… but Miyazaki has made it so there’s no other way for her to go. There’s your background. It’s a location for action. You have to decide what actually needs to happen there, what supports the plot, what supports the theme, and build those things into the background. [Here’s another] anecdote of sitting in on a live-action shoot of a script I helped develop It was supposed to be a hybrid, but a major piece was live-action, and they were doing a critical scene that happened in an alleyway. They had three or four alleys to choose from, and they were talking about the benefits of one alley versus another. I turned to my partner, the other animator on the team, and we realized that in animation this discussion would be completely different. [They were talking about] how long the alley should be, and they were trying to adjust the action to fit the alleys they had. This is one of the key obstacles young animators get into. They draw a certain alley, then try to stuff the action into it. They forget you can make the alley whatever length you need it to be. If you need it longer, you can stretch it. If you need to add a hidden passageway, put it in there. It seems simple, but remembering you have that power is one of the critical principles. You can alter every element and make all the pieces fit together, not just adjust one thing against the other, like we would in the real world. Also, very important, is that movement is created by this series of tiny positions… but have you ever actually taken a piece of great animation and watched it frame-by-frame? You’d be amazed at what the individual frames look like! The distortion of them... you almost can’t believe it, because when you run it, it looks like a fluid piece. But crazy stuff is happening in there: extra arms and legs, extra eyeballs, bodies are squishing and stretching—very bizarre looking things. Understanding that piece of artwork—not only for the moment it’s the frozen moment in a piece of action, but that it must exist in relationship to what comes before and after, that it exists in the total flow of where the action is going—completely changes the nature of the drawing. You don’t [usually] see the individual drawing, you only see the flow, and it’s almost between drawings that the movement happens. It’s actually a physical thing that happens. It’s the relationship of how your eyes work into your brain—a little thing called persistence of vision—that you play with in animation; you actually play with the gap and our willingness to assume there’s action there, even though there isn’t. Live-action does that in a mechanical way; your mind recreates action. In animation, you’re creating action that doesn’t exist under any other circumstances; it only exists in your brain. It’s a weird thing, but it’s important to understand: it’s all raw creation. TO BE CONTINUED…
Animation | Books Tools Resources | Guest Perspectives
Friday, January 30, 2009 7:20:29 PM (GMT Standard Time, UTC+00:00)
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 Thursday, January 29, 2009
WEBSITE OF THE DAY: The Write Environment
Posted by Chad
Hey, guys-- Props to Andrew, who steered me toward an interesting website: The Write Environment. Founded by screenwriter Jeffrey Berman, The Write Environment is actually a series of interviews, conducted by Berman, with some of today's top TV and film writers, including Joss Whedon ( Buffy, Angel, Dollhouse), Damon Lindelof ( Lost), Tim Kring ( Heroes, Crossing Jordan), and Doug Ellin ( Entourage). Berman posts clips of the interviews on the website, and you can watch the whole of each interview by buying a DVD for $12.95. I don't know if you'll want to toss down 13 bucks for any of these, but even just watching the clips is a lot of fun... Books Tools Resources | Digital Media and Web Series | Fun Stuff
Thursday, January 29, 2009 10:13:18 AM (GMT Standard Time, UTC+00:00)
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 Friday, January 23, 2009
BOOK REVIEW: Master Shots
Posted by Chad
Hey, guys— Wanted to take a few moments today to recommend a really interesting book I’ve been perusing over the past few days… Christopher Kenworthy’s “ Master Shots: 100 Advanced Camera Techniques to Get an Expensive Look on Your Low-Budget Movie .” It’s brand-new… just hit shelves at the beginning of this month… and it’s a great book for anyone about to shoot their first movie (or second or third, really). The book is a simple, straightforward, practical guide to how to film effective shots, how and why those shots work emotionally and visually, and when to se them in a film. This book doesn’t pussyfoot around with film theory or history or gushy tangents; it’s a no-bullshit approach to learning how to execute certain and specific moves. The book works very simply in two-page chunks… The first page usually contains three pictures: 1) a screen grab from a familiar movie like “ The Bourne Identity” or “ Sideways”; 2) an illustrated recreation of the scene using arrows to show how the camera moved to create the shot in the screen grab; and 3) an illustration showing how the same technique could be used in a new way. The second page details, in text, how the shot works, what it accomplishes narratively/emotionally/visually, how to successfully execute it, and how to use it in a movie. Kenworthy also arranges his book smartly, organizing his shots into easy-to-find-and-use chapters such as “Fight Scenes,” “Car Scenes,” “Revelations & Discovery,” “Shock Horror,” etc. Each chapter than has 7 to 10 shots. “Love & Sex Scenes,” for instance, has “Eye Contact,” “First Contact,” “Kiss Angles,” “Facing Up,” etc. So if you’re a first-time director—or a director stuck on a particular sequence—trying to figure out how to shoot, say, a scene where a policeman is chasing a robber through a dark woods or a bustling city street, you could simply turn to the chapter titled, “Chase Scenes,” and find ten helpful shots used to bring chases to life (“Travel with Subject,” “Long Lens Pan,” “The Unseen Attacker,” etc.) You’d then find, in simple and succinct terms, explanations, photos, and illustrations guiding you through each shot. (In fact, the weakest part of the book is probably the illustrations and recreations. Maybe I’m just not used to thinking like a director, but even with the arrows they were sometimes hard to follow. I found myself wondering how much more effective the book would be with an accompanying DVD or website where you could watch the actual clips, look at moving shots or recreations, etc. Having said that, it’s still a damn helpful and practical book.) (But if you read this, Christopher Kenworthy, you should think about putting up a website… much like Ric Viers’ “ The Sound Effects Bible” and its corresponding website: www.soundeffectsbible.com – a great filmmaking and educational resource!) Although Kenworthy is clearly speaking to directors, I was fascinated from the book’s first page because it’s such a clear, uncluttered glimpse into the head of a DP or director. I ALWAYS think it’s helpful, as a writer, to learn other artists’ creative processes, but this was fascinating in its own right simply because Kenworthy does such a great job of explaining the shots and why they work. In Chapter Three (“Entrances and Exits”), for instance, Kenworthy talks about a shot he calls the “Window Push.” Here’s what he writes… “In these frames from ‘ Amelie ,’ a simple combination of effects creates the correct emotion, without it looking like a technique at all. The camera moves towards the windows, as they are closed, and then the character walks out of the shot and turns out the light. It’s the combination of these factors that makes this work. When a camera dollies forward, we get the feeling we’re going to see something new, so when the character walks out of the dolly shot and leaves a dark window, it creates the surprising feeling of closure. It breaks expectations. Equally, if the window was already closed, or the light already out, the effect would not be as powerful.” It’s a ridiculously simple shot… and the pictures help illustrate it… but Kenworthy is totally right. And these are the types of straight-arrow, bare-bones lessons and tips the book offers. You may not consciously think about how this little shot works as you’re watching the movie, but as a director, it’s a great technique to use and understand. And as a writer, it helps you both understand directors’ processes AND think about your own work… interesting ways to end scenes, reveal characters, etc. I’ve never directed a movie, but if I were about to, I would certainly keep this book on my desk. If not to help me plan my entire shotlist, at least to double check it… to make sure I was covering my bases and using shots appropriately. So take heart, nervous first-time directors… thanks to Christopher Kenworthy—you have a friend.
Books Tools Resources
Friday, January 23, 2009 10:00:09 PM (GMT Standard Time, UTC+00:00)
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 Monday, January 12, 2009
READER QUESTION: I'm looking for a specific movie script...
Posted by Chad
Today's reader question comes from Safeena, who writes: "Do you by any chance have the full script of Under the Same Moon? I wanted to perform an interpretation for a speech competition, but I can't find it anywhere." Unfortunately, Safeena, I don't have that particular script ( although I loved the movie), but I can refer you to some great websites that have free or for-sale screenplays. I can't guarantee they'll have that particular script, but it's worth a shot. Try one of these... Simply Scripts Script City Internet Movie Script Database Daily Script Drew's Script-o-RamaIf none of those comes through, you can always try going through the writer's agent and seeing if he/she will send you a script. Here's how to do that... • Go to the "find a writer" page of the Writers Guild's website (click HERE) • Enter the name of the screenwriter ( Ligiah Villalobos) • The WGA database will give you the name of the writer's agent and agency (Ligiah is represented at CAA) • Call the agent, or write them a letter if you prefer, explaining exactly who you are and what you'd like Some agents are very cool about helping with stuff like this-- especially if it's for non-profit or educational purposes-- others aren't cool at all. I'm guessing/hoping that if you're using the speech for a school competition, they'd be helpful, but I don't know. Another thing you can do... Simply rent or buy the movie and transcribe the speech you want... which, honestly, may be the fastest and easiest way to go. Hope that helps! Chad UPDATE (6:26 p.m., 1/12/09):Huge thanks to Ligiah Villalobos, screenwriter of Under the Same Moon, who spotted Safeena's question on this morning's blog post and took the time to respond! Thank you so much for reading and helping, Ligiah! Here's Ligiah's response... Hi, I'm the writer of Under the Same Moon. I saw this request so I
thought I would reach out to you. I believe she/he can get a copy of my
script through the WGA Library because I did give them a copy of it.
Hope that helps.
Ligiah Villalobos
Writer/Executive Producer
"La Misma Luna" (Under the Same Moon)
Safeena-- if you're in Los Angeles, the Writers Guild Library is indeed an INCREDIBLE resource. They have on file almost every script for every produced TV episode or movie in history... modern blockbusters, classics, indie films, you name it. And it's free to use... even to non- WGA members! In fact, even if you're not looking for a script, it's a wonderful place to go sit, read, and feel very literary. Books Tools Resources | Reader Questions
Monday, January 12, 2009 7:10:23 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, December 09, 2008
TV Interview... and a Book Excerpt
Posted by Chad
Books Tools Resources | Career Advice | Fun Stuff | Writing TV
Tuesday, December 09, 2008 5:51:50 AM (GMT Standard Time, UTC+00:00)
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 Wednesday, December 03, 2008
READER QUESTION: How Can A Writer Protect A Book Idea?
Posted by Chad
Hey, writers-- Today's reader question was emailed from Brian, who writes... "Chad, I have a fantastic idea for a book and I want to protect my idea from someone else copying it. Whats steps should a person take in order to protect an idea until it comes into print?" Well, Brian, this is a question many writers ask. To be honest, the "protection" process is a bit different for book-writers and screenwriters. Screenwriters often register their material with the Writers Guild of America, which has an inexpensive registry service (click HERE to go right there). For books, however, I wanted to ask someone who has a much longer history in the book world than I do... so I sent your question to my trusty friend and editor, Brian Klems, who writes Writers Digest's Questions & Quandries blog and column. He gives a terrific answer... CLICK HERE to check it out! And for those of you with more writer/film/TV questions, please don't hesitate to email me at WDScriptNotes@FWPubs.com... if I don't know the answer myself, I'll find someone who does! And keep reading... coming soon we have behind-the-scenes looks at more TV shows, an interview with animator Ellen Besen, and more answers to your questions! Books Tools Resources | Reader Questions
Wednesday, December 03, 2008 8:15:03 AM (GMT Standard Time, UTC+00:00)
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 Friday, November 28, 2008
Havin' a Party... and You're Invited!
Posted by Chad
Hey, everyone-- Hope you had a great Thanksgiving and are at least half as stuffed as I am... I am literally writing this with the computer on the bed and me on my knees next because I'm too top-heavy to lift myself up any further. Having said that... Wanted to give you all an official invitation... to my L.A. book party! As you know, my TV book, Small Screen, Big Picture: A Writer's Guide to the TV Business, came out on Tuesday from Random House and Mediabistro... so Mediabistro and I are having a party! It's this Thursday at the Standard Hotel in Hollywood. Click HERE for all the info and to RSVP (be sure to RSVP so you get on the list). You can come by, say hello, grab a drink, and pick up a copy of the book! Hope to see you all there!  Books Tools Resources | Events Activities and Things To Do | Fun Stuff
Friday, November 28, 2008 6:00:42 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, November 25, 2008
Hit Your Local Bookstores! (Please!)
Posted by Chad
Hey, everyone-- I know I mentioned this a couple weeks ago... but today my TV book, Small Screen, Big Picture: A Writer's Guide to the TV Business, hits shelves from Random House and Mediabistro-- so please don't be afraid to go check it out! If you're an aspiring TV writer, this is a book you definitely don't want to miss... there are many TV writing books out there-- books about drama, books about comedy, books about pilot-writing and spec-writing-- but this book is different in that it's a user-friendly writer's guide to the business of television. TV, after all, is an industry... and the way that industry works-- the way it's structured, the way it generates profit, the way it's changing and evolving-- are the factors that ultimately affect the kinds of shows that get on TV and the kinds of shows that survive. So Small Screen, Big Picture details how networks like NBC and studios like Warner Brothers work... how shows like NCIS or How I Met Your Mother make money (and how that affects the creative process)... how new series, such as Fringe, are pitched and developed... the real difference between shows like Lost and CSI... the pilot production process... the inner workings of a TV writers' room... how series like 24 or Desperate Housewives work differently than pilots... when/where/how/why to get an agent or manager... and, ultimately, how to use this information to break in and launch your TV career. I'm always dismayed when I meet young writers who don't know (or care!) how the industry works... so this book is: A) A way to get a leg up on your competition B) My attempt to give young writers a resource I wish I'd had when I started out C) My love letter to television Having said all that-- please check it out! You can get it at Amazon, Borders, Barnes & Noble, or just about any other bookstore. And please... LEMME KNOW WHAT YOU THINK! (Good or bad-- I have thick skin...) -- Chad P.S. If you can't make it to the bookstore (or even if you can), at least become a fan on Facebook! Just click HERE. Thanks, guys! Books Tools Resources | Fun Stuff
Tuesday, November 25, 2008 6:35:07 AM (GMT Standard Time, UTC+00:00)
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 Monday, November 24, 2008
WEBSITE OF THE DAY: ChadGervich.com
Posted by Chad
Hey, everyone-- My website, ChadGervich.com, is finally up and running... so please swing by and check it out! You'll find info about me (news, upcoming events and classes, etc.)... but you'll also find some amazing resources for aspiring TV writers... • Job-hunting links and websites • Network, studio, and agency info • The best industry news sources • TV conferences, festivals, and contests • Books and software recommendations • ...and much, much more! Although I'll continue adding stuff and updating the site (I think of it as a constant work in progress), I hope to make it one of the best go-to websites for TV writers looking for guidance, contacts, outlets, and resources. So take a look and lemme know what you think! (And a HUGE thank to my friend, Charlie, who has been helping me put the whole thing together. I couldn't have done it without him!) Books Tools Resources | Fun Stuff
Monday, November 24, 2008 8:29:03 PM (GMT Standard Time, UTC+00:00)
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 Thursday, November 06, 2008
Best Book Recommendation EVER!
Posted by Chad
Hey, everyone-- I'm super-psyched to announce that my new (and first) book, Small Screen, Big Picture: A Writer's Guide to the TV Business (which officially comes out November 25), is now available for pre-order on Amazon, Borders, and Barnes & Noble! The book is a user-friendly "business guide" for aspiring TV writers. It explains the differences between networks, studios, and production companies... how TV series make money... the new show development and production process... and how all this affects the creative process. It then talks about what happens in a writers room... how to break in and get your first writing job... and how to survive once you're there. It also features interviews with almost 200 working TV professionals... network and studio executives from almost every network and studio ( NBC, ABC, FOX, the CW, TNT, Comedy Central, E!, you name it)... showrunners, writers, and producers from all your favorite shows ( Lost, Psych, Dexter, Life, Army Wives, Alias, Prison Break, Buffy, 24... and more)... and agents from Hollywood's top TV agencies ( UTA, ICM, APA, Gersh, etc.). Now, granted, I’m biased, but if you’re an aspiring TV writer… or even just love television and learning how it works… I think/hope this is a really helpful, important book. Most books focus on the creative aspects of being a TV writer: how to write comedy, how to structure a pilot, how to pitch a show, etc. Small Screen, Big Picture looks at these things… but from a business perspective: what executives really want, how to design a show that will be profitable for its studio, what agents need to get you work, etc. So please… take a look… and lemme know what you think!  Books Tools Resources | Career Advice | Fun Stuff | Writing Advice | Writing TV
Thursday, November 06, 2008 10:00:31 PM (GMT Standard Time, UTC+00:00)
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 Thursday, October 30, 2008
BOOK REVIEW: The Sound Effects Bible
Posted by Chad
A friend of mine, Biagio Messina, who’s a super-talented TV producer and filmmaker, once told me: “The easiest way to make something LOOK good… is to make something SOUND good.” (I may be paraphrasing, but that’s how I remember it.) And he’s right. A few weeks ago at work, we shot a sketch with a fight scene which—when I watched it the first time—felt completely weak and uninspired. But as soon as our editor, Jorge, unleashed an orgy of sound effects on it—punches, bones crunching, etc.—it was wonderfully hilarious. In this moment, I learned three lessons which—to be honest—I learn over and over and never remember as well as I should… LESSON #1: Jorge is an awesome editor. LESSON #2: Biagio was right and always is. And... LESSON #3: Whether you’re working on a reality TV show, a short film, or a 6-hour miniseries, sound effects are one of the best ways to bring something to life and make it sparkle. The world’s most dazzling visual effects are often worthless if they don’t have the appropriate sounds to make them pop. Having said that, I’ve always known very little about how sound guys work their magic. I pick up some lingo here and there… and I’ve done a few radio pieces… but for the most part, I’m a sound idiot. And—at the risk of making a gross generalization (which I’m gonna go ahead and make)—I think most writers are probably in the same boat. Which is why Ric Viers’ new book, The Sound Effects Bible, is such a helpful tool. Now, I’m gonna be honest… this is not a book you curl up with and enjoy in a single sitting. It's also not the book you read to stir up your creative juices or think differently about your writing. It's exactly what the title says it is: a thorough introduction, a reference book, to the practical world of creating and using sound effects.
...Which means this IS the book you read if you’re producing your first film
and must learn how to produce sound effects… or if you’re starting your
first job as a post-production P.A. and want to learn more about the
post world… or if you’re a writer/producer and need to communicate more
articulately with your post department… or even if you’re an
experienced sound guy and just want to keep an easy-to-read manual handy.
The book begins with an overview of the “science of sound,” discussing frequencies, amplitudes, decibels, etc. If this sounds like stuff you learned in junior high science class, you’re right… it is. And while the last thing I would EVER want to re-read is my junior high science book, The Sound Effects Bible takes this information and helps you apply it practically, in the recording and usage of sound effects, in ways your junior high science teacher never did. Viers goes through microphones… different types, how they work, which to use for different kinds of recording. He talks about recorders… how they’ve evolved throughout history, differences between digital and analog, how to set up a recorder correctly. He even walks you through designing your own sound effects recording studios and Foley stages. For me, the most fascinating chapter was “The Ten Recording Commandments,” which outlines exactly how to record top-notch sound effects. I’ve never before had to record any sound effects… and I don’t foresee needing to do it any time soon… but I love getting in-depth peeks into other artists’ creative processes, and Viers does such a good job of detailing his “commandments,” I felt like I could do it this afternoon. The book also has a corresponding website— www.soundeffectsbible.com—that includes the actual sound effects samples discussed in each chapter, video tutorials, and a ton of other useful information. As of this morning, many of the coolest parts of the site (like the sound effects themselves) were still under construction, but once it’s up and running, the book and site together will be a powerful resource for anyone wading into the world of sound effects. (I also hope Viers keeps the site updated with news on the latest sound effects developments, technologies, and resources, helping the book to be a constantly up-to-date guide to the world of sound.) Anyway, if you're getting ready to produce a film... or work in post... or just want to learn more about one of the most important-- but often over-looked-- processes in film... check out the book and lemme know what you think... In the mean time, here’s a tutorial video of author Ric Viers smashing a station wagon with sledgehammers and cement blocks (and if this is what sound effects guys do all day—count me in)… Books Tools Resources | Production
Thursday, October 30, 2008 7:09:25 PM (GMT Standard Time, UTC+00:00)
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 Sunday, October 19, 2008
READER QUESTION: How Should I Protect or Copyright My Writing?
Posted by Chad
Hey, everyone-- Today’s reader question comes from Joseph, who writes… “I have recently finished my first spec script and am about to start the revision process. I am planning to give the first draft to some writer friends of mine, one is a professional screenwriter, in order to get some feedback. Although I trust them, I want to be sure that my investment and work are secure. When should I register my script with the copyright office?” Thanks for the question, Joseph! I hear this question a lot, so you’re speaking for a lot of writers out there. Also, be prepared… I know my answer is going to stir up some controversy, so be prepared. And if it does stir up controversy—if anyone reading wants to comment—please comment below! (I love getting good heated chatter on the comment boards!) So, here goes… Part One (non-controversial):Screenwriters don’t actually register scripts with the U.S. Copyright Office. They register them with the Writers Guild of America, the labor union which represents and protects most writers working in film, TV, and even radio. This is a super-simple process which you can now do online for $20 (click HERE to go right to the WGA’s registration page). You don’t even have to be a member of the Guild to do this—anyone can register their script, treatment, reality TV idea, etc.! (To be fair, you probably COULD register your work with the copyright office, but I’ve honestly never heard of anyone doing this, and I have no idea how it’s done. The WGA is the standard registration outlet for screenwriters. I’ve also heard you can put your script in an envelope and mail it back to yourself. Then, simply keep the unopened envelope in a safe place; the postmark indicates the date on which the contents were created, proving you wrote the script before that date. But again—the real registration place is the WGA.) Having said that, everything you write is—in theory—legally copyrighted as soon as you put it down on paper. So a WGA registration isn’t necessarily better proof than simply mailing your script back to you. Sure, the WGA registration process is more specific and specialized than simply mailing a script to yourself, but it’s not necessarily BETTER. (To be honest, I’ve never heard of anyone claiming their script was stolen, then using WGA registration as proof to win their case. Maybe it has happened; I’ve just never heard of it. I will say: the Guild often steps in to arbitrate rewrite disputes, like when George Clooney went “fi-core” early this year over Leatherheads, and the WGA is usually very fair in these disputes.) (I don’t know why Clooney was so upset… if I were him, I wouldn’t have WANTED rewrite credit on Leatherheads.) Part Two (here comes the controversial part):While I never discourage anyone from registering their scripts with the WGA, I don’t usually “encourage” it, either. Mainly because: IT DOESN’T REALLY MATTER. Here’s why… TV and movie ideas rarely get stolen. I know people think they do… and we’ve all heard legends and horror stories of “I know a guy who wrote a script just like Quarantine, he tried selling it, and two years later another company came out with a movie just like it”… but the truth is… IDEAS RARELY GET STOLEN IN HOLLYWOOD. First of all, there are no new ideas out there. My old screenwriting teacher used to say, “Whatever you’re working on, you must always assume there are five other identical projects in development at the exact same time”… and he’s right. I once had a student approach me at one of my classes, claiming he had an original idea that had NEVER been thought of—he was sure of it—and he wanted to know how to protect it. But when he pitched me the logline, it was just like a TV series already in development at two different networks. Now, just because there are similar projects out there isn’t reason enough to not worry about protecting your work. What it means is this: IT’S RARELY YOUR IDEA ITSELF THAT HAS VALUE… IT’S THE EXECUTION OF THAT IDEA. In other words, ideas themselves are almost worthless; it’s a writer’s unique take on any idea that gives it value. I often use the example of The Cosby Show and Everybody Loves Raymond. On paper, these are nearly identical TV shows: befuddled dads attempt to maintain control over their worlds as they navigate marriage and fatherhood. But the execution of these shows—how their storytellers see the worlds in which they live—is drastically different, and no one would accuse Raymond creators Phil Rosenthal or Ray Romano of ripping off Bill Cosby. You can probably come up with a million different examples, shows or movies that are similar but have very different takes… Fringe and The X-Files, The Sixth Sense and Stir of Echoes, etc. Executive, producers, networks, and studios know this. After all, they’re not just looking for good ideas… they’re looking for good writers who can EXECUTE those ideas. Writers who have unique perspectives and fresh ways of seeing the world. Which means if you’ve done your job well, in both developing and writing your script, your story can’t be told without you. Thus, the best protection your script has is to make sure you’ve told a story ONLY YOU CAN TELL. Or rather: make sure you’ve written a story only you can tell in the way you would tell it… and in someone else’s hands it becomes a different story. So, am I suggesting you don’t protect your work? NO. If spending $20 on a WGA registration gives you peace of mind, I say GO FOR IT. (And for $20, why not?) But I certaily wouldn’t let NOT being registered stand in the way of showing my script to people or getting feedback. And whatever you do, DO NOT—repeat: DO NOT—put your WGA registration number on the front of your script. Don’t even write “WGA registered,” which some fledgling screenwriters do. THIS IS A SURE SIGN OF AN AMATEUR. Professional screenwriters do not do this… and the moment producers, execs, or agents get a script with this emblazoned on the script, the thought that flashes through their mind is: “amateur.” And while they’ll still judge the script on its own merits, you’ve already planted a tiny seed that may—even a tiny bit—affect their read. So, to sum up: go ahead and register your script. It can’t hurt. But know that you’re simply paying for peace of mind, to quell your own fears (which, as a neurotic writer, I know can be overwhelming)… not necessarily any genuine protection or stamp of professionalism. Books Tools Resources | Career Advice | Interesting Talking Points | Reader Questions
Sunday, October 19, 2008 7:30:29 PM (GMT Daylight Time, UTC+01:00)
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 Saturday, October 04, 2008
BOOK REVIEW: Animation Unleashed
Posted by Chad
Hey, everyone— A few years ago, I wrote a screenplay which (unfortunately) never sold, but got me a bunch of meetings around town… including a meeting with the Disney animation department. It wasn’t an animated movie, but it had some elements that were very animation-ish, so they asked me if I’d be interested in coming up with some other animated ideas I could pitch. Which I did. And none of them sold. In fact, none of them were very good. At the time, I think I kinda sensed they weren’t that great (except my idea for an animated Marco Polo movie, which I still think would be awesome), but I wasn’t sure what was wrong with them, or why they didn’t seem as fresh or exciting as they should’ve. And now I know why… I hadn’t read Animation Unleashed, a new book from Canadian animator Ellen Besen. I’ll be honest: I’ve never been super-inclined to do animation. I enjoy it, and the past few years have given us some OUTSTANDING animated films ( The Incredibles and Wall-E are two of my favorite movies EVER). But I think great animated writers “think in animation”… which is something I simply don’t do. Having said that, Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Should Know is a terrific book not only for writers and artists working in animation, but for any writer or artist who wants to think about their own non-animated work in new ways. Before describing what Animation Unleashed IS, let me tell you what it’s NOT. Animation Unleashed is NOT a book that teaches you how to draw. It’s not a book that teaches you how animated movies or comics get made. It also doesn’t teach you the rules of narrative structure or storytelling; you won’t get a beat-for-beat breakdown of Finding Nemo or Madagascar. What Animation Unleashed does incredibly well, however, is explain the creative and practical principles of animation. The book begins by detailing some basic creative theories behind good animation: using analogy as storytelling, “simplifying and exaggerating” animated elements to let them be more representational, uses of caricature, etc. Now, lemme say two things… ONE: this is NOT an academic theory book. I’m not usually a huge fan of academic film theory, especially when it doesn’t serve to make people better filmmakers or artists… but Besen explains things in practical terms that make everything applicable to the creative process. She’s not interested in simply analyzing animation; she’s interested in helping people MAKE animation… and she succeeds 100%. (Like I said, I’m not really an animation guy, but Besen made me understand, appreciate, and think about animation in ways I had never before bothered to.) TWO: I don’t think anything Bresen says is necessarily earth-shattering… yet what makes this book so valuable, at least for me (as a non-animation guy), is that it makes me think about how animation works differently from other kinds of storytelling. And in doing that, it forces me to think about animation’s unique techniques and philosophies and how to apply them to my own writing. In her chapter about actual script-writing, for example, Besen talks about how animation tends to be a more visual medium than other kinds of filmmaking, so it’s often helpful to write action first… then add dialogue later. I think she’s absolutely right… but I think this also applies to regular movies and storytelling. Or, at the very least, screenwriters should be focusing as much as possible on telling stories visually, not verbally. Not necessarily a groundbreaking revelation… but by giving animated worlds and examples, Besen got me thinking about my own “traditional” writing in ways and contexts that I hadn’t before. Some of Besen’s most provocative chapters are those about sound, timing, camera angles, and performance. These are easily the most “animation-specific” chapters, but they’re also the ones that made me think about my own work in the newest, most challenging ways. In her great chapter about sound, Besen talks about using dialogue sparingly… and even how/when to use gibberish or pure silence instead of actual words. I don’t know if I’ve ever written—or needed to write—a character who speaks in gibberish, but Besen’s point is that genuine WORDS aren’t always the best vehicle for conveying emotional intent. It’s a point well-taken. As a writer, I think it’s easy to fall in love with our words—with actual letters on our page—but Besen does a great job of reminding us that words are far less important than characters' actions or the emotions behind them. Ultimately, Besen’s book was a surprisingly engaging read, and I recommend it for two reasons: ONE: it’s a great guide for helping animators think about everything from writing to shot composition in ways that will help them execute it practically. Again, it may not teach you HOW to write or draw… but it helps you think about exactly WHAT to write and draw (and WHY you want to write and draw what you want to write/draw-- which I is often key to doing it well). TWO: whether you’re a screenwriter, novelist, playwright, or poet, I think you’ll find this book helps you view your own work from a new perspective. Next time I’m blocked when writing a scene or an outline, this will be one of the first writers-block-busters I’ll turn to. After all, what better way to crack writers block than to imagine how to tell your scene (or story) simply through sound design? Or with no dialogue? Or as a wholly animated sequence? That-- no matter what kind of writer you are-- in an indispensable resource. So check it out and lemme know what you think... In the mean time, I’ll be spending this weekend at the L.A. Chocolate Salon. Which means next time I post, I’ll probably be about fifty pounds fatter. Fortunately, you won’t be able to tell over the blog… (Coming up: we’ll talk about how to register and protect your work, we’ll have new entries in the Script Notes pitch workshop, special guests, and more!...) Animation | Books Tools Resources
Saturday, October 04, 2008 2:44:43 PM (GMT Daylight Time, UTC+01:00)
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 Thursday, September 25, 2008
READER QUESTION: Where Can I Find Good Script Contests?
Posted by Chad
Today’s reader question comes from a new reader, Wendy, who writes… “Hi Chad, I just found your blog. IT'S GREAT. Where can I find a list of reputable script contests?”First of all, Wendy—thanks so much for finding the blog and enjoying it! I hope you stick around! As for a sites listing reputable script contests, I think one of the best is MovieBytes, which has a database of hundreds of contests that can be sorted by deadline, professionalism, user rating, etc. I also really like Creative Screenwriting magazine's Screenplaycontests.biz, which allows you to search a database of contests by date, geography, type of script, etc. Two others-- which I can't vouch for as much, but might be helpful-- are... • Filmmakers.com's Contest Page & their Contest Directory• So You Wanna Sell A Script's Competition PageAnd lastly-- I can't say that every contest on each of these pages is "reputable." Many of them let anyone who "sponsors" or "hosts" a contest list them on their site, and I can't speak to their vetting processes. But Creative Screenwriting is reputable in and of itself, and MovieBytes has a pretty good (and growing) reputation... Hope that helps! Books Tools Resources | Contests
Thursday, September 25, 2008 2:14:17 AM (GMT Daylight Time, UTC+01:00)
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 Thursday, September 18, 2008
WEBSITE OF THE DAY: Amanda the Aspiring TV Writer
Posted by Chad
Props to my friend Charlie for turning me on to this site, but I wanted to let you all know about a pretty great blog... from Amanda the Aspiring TV Writer. I don't know Amanda personally, but if you're interested in television writing... or how to break in... this is a terrific site. Here's the scoop... Amanda is a young woman, here in L.A., trying to make it as a television writer. So she's doing what many people do when they're trying to get their foot in the door: working at an agency, which is one of the best-- if not THE best-- way to get your start in Hollywood (especially in TV). So Amanda uses her blog not only to give writing advice, but also to advise people on how to get their start, how to navigate the world of agencies, etc. She even posts interesting events and writer-centric activities around town. But perhaps most interestingly, Amanda captures what it's like to be twentysomething and trying to make it in television. She writes about everything from the culture within an agency... to why she loves TV... to how to network and find jobs. It's half memoir, half advice-column, half behind-the-curtain-glimpse at Hollywood. (And yes-- that's three halves. I am HORRIBLE at math.) Anyway, check it out... it's a different (and, I think, fresher and perhaps more honest) look at writing-- or trying to write-- in Hollywood then you get at blogs of more established writers. Books Tools Resources | Fun Stuff | Writing Advice | Writing TV
Thursday, September 18, 2008 1:58:31 AM (GMT Daylight Time, UTC+01:00)
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 Friday, September 12, 2008
BOOK REVIEW: The Citizen Kane Crash Course in Cinematography
Posted by Chad
Hey, screenwriters and filmmakers— Wanted to take a few moments to give you a fun book recommendation… a new book from cinematographer David Worth ( Any Which Way You Can, Bloodsport, Kickboxer, Bronco Billy, etc.) called: The Citizen Kane Crash Course in Cinematography: A Wildly Fictional Account of How Orson Welles Learned Everything About the Art of Cinematography in Half an Hour. Or, Was It a Weekend? (And yes, that’s actually the title. All of it.) First of all, this has to be one of the oddest, quirkiest books on Hollywood I’ve ever read. And it’s terrific. Here’s the premise: It’s basically a primer on cinematography, but it teaches its lessons by recreating a 1940 meeting between first-time movie-director Orson Welles and Oscar-winning DP Gregg Toland. According to legend, Toland was desperate to work with wunderkind Orson Welles on his upcoming shoot for Citizen Kane. So he convinced Welles he could teach him everything he needed to know about cinematography in less than an afternoon. Welles accepted… they had their “lesson”… and Welles hired Toland to shoot the movie. Here’s where things get weird… Worth’s book recreates that lesson, letting the reader become a fly on the wall, learning cinematography as Welles might have learned it from one of Hollywood’s greatest DP’s. BUT… Rather than recreate the afternoon meeting as it may have actually happened, Worth stretches it into a fully fictionalized “orgiastic” weekend of Hollywood debauchery, sending Welles and Toland on drunken adventures across L.A., where they encounter movie-star-lookalike hookers, mobsters, illegal casinos, Pink’s hot dogs, and a host of other classic Hollywood landmarks and characters. And—as bizarre as this sounds—the glue holding all this together is a wonderfully astute lesson on cinematography. Sure, it’s a blast to watch Welles and Toland drink, eat, gamble, and bang their way across Hollywood, but the true strength of the book lies in how it teaches and explains the art of being a shooter. And this is why I’m recommending it. The Citizen Kane Crash Course isn’t so much a how-to instructional for beginners… in fact, I think it might be confusing to those who have never shot a movie or spent time on set, because the book assumes the reader has SOME understanding of filmmaking technique. What the book is great at is helping someone who has SOME filmmaking knowledge and experience learn the basics of cinematography. Or, perhaps more accurately, it helps them “organize” the random tidbits of cinematography knowledge already in their head. For example, over the years, I’ve watched many TV shows being shot… and here at Reality Binge, I often go on shoots when the producer/director is shooting a skit I wrote. But whenever the lighting guy begins adjusting the lights… or the shooter begins setting up the camera… I find I’m able to tell SOME differences in lighting… or catch SOME oft-repeated terms or phrases… but I don’t REALLY know the mechanics of what’s going on. I find it fascinating to watch, but I don’t really KNOW. That’s where The Citizen Kane Crash Course comes in… and makes it all crystal clear. The book doesn’t necessarily explain HOW to be a cinematographer—and again, I think it’d be hard to follow if you’ve never seen it done (and because it uses drawn sketches instead of photographs, which-- especially in the "lighting" section-- are probably less effective than photos)—but it makes sense of all the basic principles: mechanics of the camera, storyboards, lenses (you’ll love the “toes, twat, tits, and teeth” section), lighting (keys, kicks, fills, etc.), etc. This makes it a fantastic book for all writers, PA’s, actors, casting people, runners, sound technicians, costume designers, etc… people who spend time on set and have an idea of what the DP and director are doing, but want to have a firmer grasp. In short: it’s a cinematography-to-English dictionary, couched in a fun, sexy, easy-to-read Hollywood novella. Anyway, that’s all for now, folks. I’m off to the L.A. BBQ Festival this weekend, where—if he were alive—I think Orson Welles would be more than happy to meet me… Books Tools Resources
Friday, September 12, 2008 4:52:09 PM (GMT Daylight Time, UTC+01:00)
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 Saturday, August 23, 2008
GUEST PERSPECTIVE: How NOT to Write a Screenplay
Posted by Chad
Hey, screenwriters-- I'm excited to present a special guest today... William M. Akers, author of the new screenwriting book, Your Screenplay Sucks! 100 Ways To Make It Great, from Michael Wiese Productions, and... my former screenwriting teacher at Vanderbilt University! Will was not only a great teacher (and my first screenwriting professor ever), but he's written movies and television for virtually every major network and studio from MGM and Disney to FOX, NBC, and ABC. He's currently writing a movie for Overture Films which is being directed by Jon Amiel. This is his first book... and he's done an incredible job. Your Screenplay Sucks! is a terrific first outing, not only because it's packed with great info, tips, and insight, but because it has a wonderfully unique approach to working on your script. First of all, it's a great book to read if you've never written a screenplay and want some terrific first-time-out pointers and help. But more importantly and uniquely... this is a great book to read if you've already learned-- or are in the process of learning-- how to do it, and want to make sure your script is as good as it can possibly be. Basically, Your Screenplay Sucks! is a comprehensive checklist of the 100 things screenwriters almost NEVER do... but should. It pinpoints specific mistakes writers make-- such as "you don't have a killer first page" or "you haven't buried exposition like Jimmy Hoffa" or "you call shots"-- which makes it easy to focus in on specific aspects of your script and punch them up. And because it's in checklist form, you can just go down the list, looking at and improving each aspect until you've whipped your screenplay into shape. Also, this book doesn't use kid gloves. It doesn't coddle you and give you warm-your-heart artistic advice like "listen to your heart" or "find the hidden writer within." This book is designed to pummel mistakes out of your script until it's better. It has sections like "you didn't run your spellcheck, you moron!" and
"you blew your first ten pages! Arggggghhhhh!" and "you think your
script is special and rules don't apply." Many of the mistakes are mistakes screenwriters at all levels continue to make. As such, it doesn't pull punches... it ribs you, goads you, and takes your script to task until its better (which, even in and of itself, is a great lesson in writing with "voice"). So do yourself a favor... head to your nearest bookstore, or click HERE to go to Amazon, and grab yourself a copy of Your Screenplay Sucks! But first... check out the interview I did this week with Will... you'll learn a bit more about him, the book, and writing in general... Will... you have a unique career, because you write and teach… and you do both far from the madding crowds of Hollywood. So let’s begin by learning your path. Tell me how you started writing professionally… and how you got to where you are today.When I was in the third grade, my teacher would read to us after lunch. My favorite book was The Wolves of Willoughby Chase, an English adventure with wolves, sleighs in the snow, and little girls and a wicked governess who kills their parents for their money. After I got out of USC grad school, I knew I wanted to write, so I looked at things that had been eating at me for a long time, (which make the best subjects for screenplays, btw) and I had never forgotten the book that had been read to me as a child. I ended up optioning it. Nine months later, I had a screenplay. It was produced by Zenith Productions in London. It found a home on the Disney Channel and I was nominated for a CableAce. Actually, that wasn’t my first professional gig. Haven’t thought of this in a while. When I was still at USC, I was sitting outside the chairman’s office telling stories to his assistant and he came out of his office, pointed at me and said, “Are you a writer?” I said, “Sure.” He said, “Come in my office.” He didn’t know my name. Someone had called, a manager for child actors, and wanted USC’s best writing student to write a screenplay for one of his clients. The chairman told him he had just the writer in mind, opened his door, and saw me. I got paid $1,500 dollars. Needless to say, the movie never got made. I love the idea that this manager thought the chairman went through some involved search to get to me, their “best writing student” and he didn’t even know my name. Easiest way I ever got a job. After the first job, I had to get the next one. I’ve always had an agent in Los Angeles, and if you live out of town, it helps. But, you can’t sit around waiting for your agent to land you a job. You have to go out and beat the bushes. I’ve sold pitches, sold spec scripts, and been hired on assignment. Every year is different. Some years, I haven’t worked at all. It helps to have no credit card debt and as small a house note as possible! Even when I’m not getting paid to write, I’m still writing spec material. I tend to write every day, so after a while, that’s a lot of pages. It’s been a hodgepodge of trying to get work, and failing, and wasting time, and being lucky, and writing and writing and writing. Sometimes it works and most times it doesn’t. The key is that you have to enjoy it even when it’s not working. Right now, I’m rewriting a spec I sold. Done eleven drafts for the producers in nearly two years. The script is about the fall of Saigon. Jon Amiel is directing it, and, under his aegis, the script has only gotten better. “Development paradise” is not a phrase you often hear, but it applies to this one. I just sold a pitch about a cop in London, based on a true story, and am waiting for the contracts to be negotiated before I start work. So there is a bit of activity here and there... You’ve written and sold numerous screenplays, and now you’ve published a book about screenwriting. One of the things that makes this book unique is its approach and tone. It’s not a how-to book for beginners trying their first screenplay; it’s an in-your-face pummeling for people who have written a few scripts and want to whip them into shape. It doesn’t pull punches or wear kiddie gloves; it’s a brutally honest assessment of the 100 biggest mistakes you see in beginners’ screenplays. So what compelled you, when you already have a successful screenwriting career, to write this book? And how did you decide on its unique voice and checklist format?First of all, Your Screenplay Sucks! is aimed at both beginning and more experienced writers. There’s a lot in there about generating an idea and how to develop characters and especially what I call “physical writing” -- how to write a clean sentence that actually tells the reader what you think it means... That’s useful to a writer just starting her first script, and you don’t often see it covered in books. As for experienced writers, I’ve heard from people who’ve been selling material for twenty years who said the book reminded them of stuff they had forgotten they were supposed to be doing. Anybody who is contemplating starting a script, or rewriting one, can benefit. So much for the commercial plug. As to where it came from, I wrote it in self defense. I’ve been critiquing screenplays for a long time, and I found that beginning writers all make the same mistakes. Over and over and over and over. So, I thought to create a checklist so the writer could do all this boilerplate stuff I had to tell every client about, and then send me their script so I could hammer them on structure and character instead of “don’t have character names that rhyme,” “take out thes and thats,” “make your prose crystal clear,” and “beware of research...” The book’s voice is my voice. I dictated the first draft of the book, so it’s a breezy read and, for a screenwriting book, pretty funny. How did the process of writing a book differ from the process of writing a screenplay? What surprised you about the differences in writing a book?I wrote a table of contents and a few chapters, sent it to the publisher, and they said “Go for it.” Once I knew it was going to be published, it was a complete blast to write. Like writing a movie, I suppose, where you know the producer has a put deal. Not that that’s ever happened to me... I basically wrote it for myself and had fun. I put in there whatever the hell I thought would be helpful, and that’s what came out the other end. No development hell. I rewrote it a lot, but what’s there is what I wanted. A lot easier than writing a screenplay, that’s for sure. What surprised me is how much fun I had writing it. Now that you’ve finished the book and returned to screenwriting, how has going through the book-writing process helped your screenwriting chops and process? Or has it?Interesting question. Act III of the book is about selling your screenplay and dealing with producers and Hollywood, and I have found myself trying to take my own advice. Weird, huh? All the painstaking work I did on the rewriting section of the book has helped my first drafts. There is so much in the book about being clear and concise, that writing it rubbed off on my own work. You’ve done what few people are able to do… maintain a successful screenwriting career while living far from the heart of Los Angeles. How do you do this? What advice do you have for screenwriters and aspirants who don’t live—or can’t get to—Los Angeles?Horrible question. Do you actually want the truth? It’s a bitch-willy to write and not live in L.A.. I lived there three years as a grad student in film school. Then three more years getting my career going. I’m still dining off those six years of living in Los Angeles full time. For six more years after that, I kept an apartment in West Hollywood and commuted regularly until my sharp-fanged, drooling landlord figured out a way to throw me out. So, I did put in my time in L.A. Living someplace else, lobbing scripts at Los Angeles, hoping someone will notice is, if you want my opinion, a fool’s paradise. You don’t want to confuse hope with denial. You can win a contest and get discovered, but that’s not easy. Every agent I’ve ever had came because a friend held a gun to their head, handed them a script and said, “Read this. This guy walks on water.” I never had a single query letter answered. Not one. Okay, so much for the depressing part... Now for the advice. Figure out a way to get to Los Angeles, regularly. Find people who live there who you can meet. Facebook. Network. Lie. Use the internet. Use the Creative Directory. Talk to 18 year old kids about how to do it. Take a marketing person to lunch and squeeze them dry for free. Get out there somehow. Or, get your material out there. Of course, the single best (and essential) thing you can do is to write a great screenplay. Not a good one, either, mind you. There’re lots of them all over. In gutters. Being used to clean windshields at gas stations. L.A. is lousy with good scripts. Any jackass can write a good screenplay. But, keep in mind, they’re not interested in good scripts, only great ones. So write a great one. If it takes you three years, so be it. If your script is great, people will pass your material on to someone they know because it makes them look good. Great material will open doors. Remember, that if you ever do meet someone “real” who is in a position to pass your script on to someone else, your script has to be bulletproof. You will only get one read. If it’s not fantastic, they will never read anything from you again. You have to make it perfect. Hence the crying need for writers to buy my book or hire me to crit their script before it’s too late! You teach college students, so you’re often working with young writers just starting to experiment with screenwriting and storytelling. What are the top three mistakes you see beginning writers make?They don’t have a breathtakingly original, wildly creative, non-derivative idea. They put the backstory in the first act. They don’t take the time to pare down the scene description and dialogue to the bare stark-white bones. They have character names that rhyme or start with the same letter. Their bad guy is poorly constructed. They don’t separate out the characters’s voices. They didn’t throw out the first twenty pages. They don’t have a clue how the motion picture or television business operates. They are arrogant and think the rules don’t apply. They argue when you give them notes. They don’t keep the reader in mind when they are writing. Those’re probably the top three mistakes. Your Screenplay Sucks! details 100 mistakes you see aspiring screenwriters make in their projects. But what are the biggest mistakes you’ve made… both in your actual writing and your career… and what have you learned from them?Biggest mistake I ever made was when a producer wanted to make a script of mine and I told him... “No.” The script was autobiographical and I wanted to direct it myself. Idiot. The instant I said I was attached to direct, the script died and that was that. The producer had the financing and everything in place to make the movie and I, moron that I was, didn’t let him make my movie. I still own the script. It sits on a shelf, sneering at me. In my writing, there is not a writing mistake I have not made. Repeatedly. I’ve done everything wrong there is to do, but not in the draft I handed in. I tried to correct the mistakes before I showed the material to anybody in the business. Another gigantic mistake I’ve made is to allow my heart to rule my head when it comes to choosing material. The longer I take to decide what to write, the better off I am. Just because I think it’s a great idea and is something that will easily sell, doesn’t mean it will sell. I have an eclectic personality, and that is doom when it comes to choosing material. No one is a master of all genres, and you need to pick the one or two you’re good at and stick with them. I’ve never written the same thing twice, and that’s a hindrance. Better to find a groove and stay in it. Screenwriting is a collaborative art form; screenwriters must know how to work and get along with directors, producers, designers, actors, etc. Having given screenwriters the 100 mistakes made when writing a script… what are the top three mistakes screenwriters often make during the rest of the production process, when dealing with all the other people and parts of making a movie?It’s tricky to deal with a producer and their notes. You want to do the notes that will help the script while tactfully forgetting the ones that are destructive. Bear in mind that no one, at least I tell myself this, no one is trying to destroy your screenplay, but sometimes people who don’t have a great story sense will give you a note that sounds like a good idea to them, but, if executed, will eventually cause the entire house of cards that is the story, to collapse. You have to listen, to everybody, and figure out how to deal with what they say they want. Sometimes it’s not what they really mean, because they don’t know what they really mean. That makes it tougher. Being arrogant is death. You are not in charge and your goal is to get your story told... not rigorously protect the material from people you may see as Visigoths. Producers loathe writers who guard every word like it’s sacrosanct. Don’t fight for every phrase like it’s Omaha Beach. They’re just trying to help you make your movie. A movie in a theater that you wrote, that got changed some, is far more valuable and interesting to your career than a screenplay that is 100% unaltered... but that never got made...! They are paying you to execute the notes, so don’t be a brat. I just had dinner with a guy who had investors for a project and $20 million to fund it. They flew in a private jet to meet the writers and tell them the changes they wanted done so they could pull the trigger. The writers refused to change anything. The investors got on their plane and flew away. And the writers still... control... their material! Whaddya bet their wives aren’t too happy with them? A simple thing about notes is to write it all down, when you’re in the meeting. Don’t trust memory. Write it down, then decide later what you’re going to do and not do. If you take killer notes, at least you’ll come out of the meeting knowing precisely what was discussed. I take my laptop to every meeting, so I walk away knowing what was said. Then I have a checklist to go through. You have a unique career, because half your career is dedicated to teaching young writers to write. And as you say in the dedication of your book, you’ve learned a ton from your students. So… what have you learned from your students? What has teaching taught you that makes you a better writer?By correcting their mistakes, I am reminded not to make those mistakes in my writing. Their enthusiasm for what they are doing is always contagious, so their fire for the work constantly fuels my own. I’ve written screenplays with my students, too, and that’s a great way to learn. Plus, it’s fun to hang out with people younger than I am. They have different world views and opinions and listen to better music. Books Tools Resources | Career Advice | Guest Perspectives | Screenwriting (Film) | Writing Advice
Saturday, August 23, 2008 5:46:19 PM (GMT Daylight Time, UTC+01:00)
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 Friday, June 13, 2008
WEBSITE OF THE DAY: ScriptCity.com
Posted by Chad
Hey, everyone-- Special thanks to Jen Grisanti, of Jen Grisanti Consultancy, for pointing me to this week's great website. But if you're looking for particular movie scripts or scripts of produced TV episodes, check out Script City at www.scriptcity.com. Unlike Drew's Script-O-Rama or Daily Script, Script City is a pay site... but it has a MUCH larger library than any of the free sites. Most scripts are between $10 and $20, but they have scripts (and different drafts!) of hundreds of movies and TV shows. Whether you're researching a TV spec you want to write or just love reading sceenplays, this is a terrific site! Books Tools Resources | Fun Stuff
Friday, June 13, 2008 8:07:21 AM (GMT Daylight Time, UTC+01:00)
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 Wednesday, May 28, 2008
COOL FILMMAKING SITE OF THE WEEK: Moviecues.com
Posted by Chad
Hey, filmmakers (and musicians)-- This is a pretty cool new service and website-- MovieCues.com... it not only provides filmmakers with pre-cleared music that can be licensed over the Internet, it connects local and regional musicians to local and regional filmmakers. In other words, it helps local musicians get their work out their while also giving filmmakers music for their projects. Check it out... pretty cool! Books Tools Resources | Production
Wednesday, May 28, 2008 4:40:54 AM (GMT Daylight Time, UTC+01:00)
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 Wednesday, April 30, 2008
WEBSITE OF THE DAY: TVbytheNumbers.com
Posted by Chad
Hey, TV fans-- Wanted to introduce you to my new favorite website/blog, TVbytheNumbers.com. Here's what's awesome about this site... first of all, it's dedicated only to TV ratings, so unlike Variety or The Reporter or Mediaweek, you don't have to wade through a bunch of other news and information in order to get the numbers. It's just ratings. Second of all, it gives you easy-to-understand analyses and puts shows' ratings in the context of other shows, networks, and recent history. The two bloggers, Bill Gorman and Robert Seidman, aren't TV professionals, but they're astute observers and analysts. They're also unabashed TV fans, so they're not afraid to inject their their opinions on what good shows (like 30 Rock, one of their favorites), should be doing better. TVbytheNumbers also lets you sign up for daily ratings emails, which is terrific, because Variety and The Hollywood Reporter's emails come out at night, so you don't get the ratings till the end of the day, which is pointless. Anyway, take a look... it's a wonderful site... and a terrific help for anyone who loves or works in television... (P.S. And I swear to you, these guys didn't pay me to write this. I've never even met them--but I think I'll drop them an email and tell them how much I like the site...) Books Tools Resources | Fun Stuff
Wednesday, April 30, 2008 4:42:13 AM (GMT Daylight Time, UTC+01:00)
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