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    <title>Script Notes by Chad Gervich - Guest Perspectives</title>
    <link>http://blog.writersdigest.com/scriptnotes/</link>
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      <dc:creator>Chad</dc:creator>
      <wfw:comment>http://blog.writersdigest.com/scriptnotes/CommentView,guid,5f1702d5-7bd4-44d6-b017-bb35295cd6b1.aspx</wfw:comment>
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      <title>Meet Rick Qualliotine, Co-EP</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,5f1702d5-7bd4-44d6-b017-bb35295cd6b1.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/Meet+Rick+Qualliotine+CoEP.aspx</link>
      <pubDate>Thu, 12 Nov 2009 06:22:18 GMT</pubDate>
      <description>



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&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;br&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;I’m
writing this while sitting in the office of our &lt;b&gt;Co-Executive Producer&lt;/b&gt;, &lt;b&gt;Rick
Qualliotine&lt;/b&gt;—the only person at &lt;a href="http://www.fox.com/wanda/"&gt;&lt;i&gt;&lt;b&gt;The Wanda
Sykes Show&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; who has actually PAINTED HIS OFFICE… making this easiest the
coolest office in the place (one wall is a bright warm orange-yellow).&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;
&lt;br&gt;
&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
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&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;
&lt;br&gt;
&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;Rick
started his career in theater, producing plays and stage shows, before moving on to
television, where he has helped get shows like &lt;i&gt;&lt;b&gt;The Showbiz Show with David Spade,
HGTV Summer Showdown&lt;/b&gt;&lt;/i&gt;, and now &lt;a href="http://www.fox.com/wanda/"&gt;&lt;i&gt;The Wanda
Sykes Show&lt;/i&gt;&lt;/a&gt;, up on their feet.&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;So
I’m asking Rick… &lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;!--[if !supportEmptyParas]--&gt;
&lt;br&gt;
&lt;!--[endif]--&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="3"&gt;&lt;b&gt;What
are the biggest challenges when getting a new show up on its feet?&lt;/b&gt;&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
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&lt;o:p&gt;&lt;/o:p&gt;
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&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;Here’s
what Rick says, in his own words...&lt;/font&gt; 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;!--[if !supportEmptyParas]--&gt;&amp;nbsp;&lt;!--[endif]--&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;!--[if !supportLists]--&gt;&lt;i&gt;&lt;b&gt;&lt;font size="4"&gt;&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;1)&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;/span&gt;&lt;/font&gt;&lt;font size="4"&gt;&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana; text-transform: uppercase;"&gt;NOT
MENTALLY IMPLODING WHILE YOU WAIT FOR YOUR DEAL TO CLOSE.&lt;/span&gt;&lt;/font&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;&lt;span style=""&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt; &lt;/span&gt;Getting
to the point where you actually start making something is a grueling, pressure-filled,
and sometimes a financially difficult time.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Even if you’ve
pitched and sold something, sometimes it will take a long while for there to be any
money.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So frequently you’re waiting and waiting for a
deal to close… and waiting for production to start… and waiting for any money to start
coming.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So just getting to the point where you’re actually
making something can be very stressful and difficult.&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
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&lt;i&gt;&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;!--[if !supportEmptyParas]--&gt;&amp;nbsp;&lt;!--[endif]--&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;i&gt;&lt;font size="4"&gt;&lt;b&gt;&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;2)&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 11pt; font-family: Verdana; text-transform: uppercase;"&gt;You’d
be amazed how frequently it turns out that what you’ve sold isn’t what the buyer wants.&lt;/span&gt;&lt;/font&gt;&lt;/b&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;&lt;font size="2"&gt;&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;So
going back and forth trying to figure out what the show is, depending on the genre,
can be very challenging.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;What people frequently forget
is that when they say “I sold my show, I sold my project,” that really means someone
else owns it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So when you start telling them what the
show is and that’s not what they want it to be, there’s a very difficult back-and-forth…
and what the show is and who’s gonna star in it and who’s gonna write it.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;After
you’ve sold it, it’s somebody else’s.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;They need you to
execute it, but it’s theirs.&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
&lt;!--[endif]--&gt;
&lt;/p&gt;
&lt;p class="MsoNormal"&gt;
&lt;i&gt;&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;!--[if !supportEmptyParas]--&gt;&amp;nbsp;&lt;!--[endif]--&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-left: 0.5in; text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;i&gt;&lt;font size="2"&gt;&lt;b&gt;&lt;font size="4"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;3)&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana; text-transform: uppercase;"&gt;Staying
on top of all the different pieces as it starts to move really fast.&lt;/span&gt;&lt;/font&gt;&lt;/font&gt;&lt;/b&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="4"&gt;&lt;font size="2"&gt;&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It’s
a huge elaborate, collaborative process.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;I always go back
to this &lt;b&gt;David Mamet&lt;/b&gt; quote, which I’ll paraphrase: “Producing a play or directing
a film is like running a marathon.&lt;span style=""&gt; &lt;/span&gt;Launching a television series
is like running until your heart explodes.”&lt;/font&gt;&lt;span style=""&gt;&lt;font size="2"&gt;&amp;nbsp;&lt;/font&gt; &lt;/span&gt;&lt;/font&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
&lt;!--[endif]--&gt;
&lt;/p&gt;
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&lt;i&gt;&lt;font size="2"&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;
&lt;!--[if !supportEmptyParas]--&gt;&amp;nbsp;&lt;!--[endif]--&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-left: 0.5in;"&gt;
&lt;i&gt;&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;When you make
a TV show, you’re usually looking at making 13 or 22 episodes. Just doing the math,
that’s either 7½ -11 or 13-22 hours of material that you have to imagine, write, perform,
and edit.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;It takes years to do that for a feature film,
to produce that much material.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And we generally have about
30 weeks.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So that requires a huge team and lots of people
writing simultaneously.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You must overlap your writing,
your production, and post.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So as soon as those things
start to overlap, you have to—as a showrunner—move in and out of those essential pieces.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;That’s
why, in television, directors take an episode or a couple episodes; then, the next
week it moves on to the next director, whereas producers and writers stay on and generate
all the material.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So if you’re a showrunner, you must
have someone sitting in the [writers] room who you trust.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You
have to have someone on the stage who you trust.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;You have
to have someone editing who you trust.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But you also have
to be able to interface with all those people simultaneously, while dealing with the
network, and all the usual challenges of managing people.&lt;/font&gt;&lt;/span&gt;&lt;/i&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-left: 0.5in;"&gt;
&lt;br&gt;
&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-left: 0.5in;"&gt;
&lt;span style="font-size: 11pt; font-family: Verdana;"&gt;&lt;font size="2"&gt;
&lt;br&gt;
&lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
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      <comments>http://blog.writersdigest.com/scriptnotes/CommentView,guid,5f1702d5-7bd4-44d6-b017-bb35295cd6b1.aspx</comments>
      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
      <category>Writing TV</category>
    </item>
    <item>
      <trackback:ping>http://blog.writersdigest.com/scriptnotes/Trackback.aspx?guid=15ba9740-19fd-4b85-a383-a5136d337d6e</trackback:ping>
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      <dc:creator>Chad</dc:creator>
      <wfw:comment>http://blog.writersdigest.com/scriptnotes/CommentView,guid,15ba9740-19fd-4b85-a383-a5136d337d6e.aspx</wfw:comment>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hey, TV writers--<br /><br />
The good folks over at the <a href="http://hollywoodwritersoffice.blogspot.com/"><b>Hollywood
Writers Office Assistants Social (HWAS) </b></a>have put up <a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html">another
great interview</a>, this time with a good friend of mine... <a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html"><b>Melissa
Scrivner</b></a>, who was a writer last year on <b>NBC</b>'s tragically under-appreciated
cop show, <i><b>Life</b></i>.  For those of you fighting to get into a writers
room, it's an interesting read... Melissa talks openly about how she got into the
room... what she learned... how to play your cards.<br /><br />
Click <a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html"><b>HERE</b></a> to
take a look!<br /><p></p><img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=15ba9740-19fd-4b85-a383-a5136d337d6e" /></body>
      <title>Melissa Scrivner: From Writers Assistant to TV Writers Room (Courtesy of HWAS)</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,15ba9740-19fd-4b85-a383-a5136d337d6e.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/Melissa+Scrivner+From+Writers+Assistant+To+TV+Writers+Room+Courtesy+Of+HWAS.aspx</link>
      <pubDate>Thu, 11 Jun 2009 22:57:42 GMT</pubDate>
      <description>Hey, TV writers--&lt;br&gt;
&lt;br&gt;
The good folks over at the &lt;a href="http://hollywoodwritersoffice.blogspot.com/"&gt;&lt;b&gt;Hollywood
Writers Office Assistants Social (HWAS) &lt;/b&gt;&lt;/a&gt;have put up &lt;a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html"&gt;another
great interview&lt;/a&gt;, this time with a good friend of mine... &lt;a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html"&gt;&lt;b&gt;Melissa
Scrivner&lt;/b&gt;&lt;/a&gt;, who was a writer last year on &lt;b&gt;NBC&lt;/b&gt;'s tragically under-appreciated
cop show, &lt;i&gt;&lt;b&gt;Life&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; For those of you fighting to get into a writers
room, it's an interesting read... Melissa talks openly about how she got into the
room... what she learned... how to play your cards.&lt;br&gt;
&lt;br&gt;
Click &lt;a href="http://hollywoodwritersoffice.blogspot.com/2009/06/writers-assistant-to-staff-writer.html"&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt; to
take a look!&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
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      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Writing TV</category>
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      <dc:creator>Chad</dc:creator>
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      <body xmlns="http://www.w3.org/1999/xhtml">Hey, folks--<br /><br />
A few weeks ago, I was teaching a TV spec-writing class, and I recently received an
email from a student asking if breaking into children's shows worked the same 
as breaking into primetime... did you still need specs, original material, etc.?<br /><br />
I've never worked in children's programming... so I asked my good friend <b>Melody
Fox</b>, who has written and produced for <i><b>Stuart Little, Teen Titans, Rugrats</b></i>,
and <b><i>Dragon Tales</i></b> (as well as adult shows like <i><b>Flash Gordon, South
Beach</b></i>, and <i><b>Skin</b></i>).  
<br /><br />
Here's what she said...<br /><br />
"I started my career in animation and have a couple dozen credits.   And
yes, people usually write a spec animated script or two when breaking in.  I
only wrote one.  Then after that, I used my writer's drafts of my produced eps
as samples.  Animation writers will often have a sitcom spec too, (or a <i><b>Simpsons</b></i> or <i><b>Family
Guy</b></i>, which are animated sitcoms) and the showrunners will read that as well. 
I had a comedy feature.<br />
 <br />
"In my experience, getting in is all about contacts.  Many animation writers
don't have agents.  You get work through contacts and referrals, and recommendations. 
But the good news is, YOU DON'T HAVE TO HAVE AN AGENT, you can make inquiry calls
on your own and no one would think it odd or unprofessional.  After a while,
you get work off your reputation.  There are a couple lit agencies that specialize
in animated &amp; children's.<br />
 <br />
"Most animated shows do not have staffs.  <b>Disney</b> and <b>Nickelodeon</b> sometimes
have small staffs, like three people.  Most work is freelance.  If you do
a freelance ep for a show that has an order of 26 and they like your work, they will
come back to you with more assignments.  They want writers who can deliver.<br />
 <br />
"The showrunner who hires the writers in animation is called the <b>Story Editor</b>. 
The story editor may also be a producer on the show, but not necessarily.  Production
in animation has to do with the boards that are drawn, etc. and have specialized producers.<br />
 <br />
"If the student is in L.A. I highly recommend he/she take the <a temp_href="&lt;a href=&quot;http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;tag=scrinote-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1585674281&quot;&gt;How to Write for Animation&lt;/a&gt;&lt;img src=&quot;http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;l=as2&amp;o=1&amp;a=1585674281&quot; width=&quot;1&quot; height=&quot;1&quot; border=&quot;0&quot; alt=&quot;&quot; style=&quot;border:none !important; margin:0px !important;&quot; /&gt;" href="%3Ca%20href=%22http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;tag=scrinote-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1585674281%22%3EHow%20to%20Write%20for%20Animation%3C/a%3E%3Cimg%20src=%22http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;l=as2&amp;o=1&amp;a=1585674281%22%20width=%221%22%20height=%221%22%20border=%220%22%20alt=%22%22%20style=%22border:none%20%21important;%20margin:0px%20%21important;%22%20/%3E"><b>UCLA
Extension</b></a> animation writing class.  Not only will there great instruction,
there are always guest speakers and that's how the writer can start making contacts. 
I took the class when I already had several credits and it was still useful and one
of the guest speakers hired me to do 2 freelance eps.  At least 3 other people
in the class went on to get assignments, so the peers in the class are also great
professional contacts.<br />
 <br />
"There's a book written by animation veteran <b><a href="http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;tag=scrinote-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1585674281">Jeffrey
Scott</a><img src="http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;l=as2&amp;o=1&amp;a=1585674281" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b> called <i><b><a href="http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;tag=scrinote-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1585674281">How
to Write for Animation</a><img src="http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;l=as2&amp;o=1&amp;a=1585674281" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b></i>. 
it's on <b>Amazon</b> and also at <b>Bookstar</b> on <b>Ventura Blvd.</b> (in Los
Angeles).  I haven't read it myself, but he has a huge number of animation credits.<br /><br />
"Also, [most of] this info only applies to children's TV animation.  Feature
animation is a whole different ball game, and more artist-driven.  Also, [this
info] does not apply to animated sitcoms (<i><b>Simpsons, Family Guy, American Dad,</b></i> etc.) 
Those are sitcoms that just happen to be animated.  They are <b>WGA</b> and have
writing staffs and writers rooms and are staffed like primetime shows.<br /><br />
"One more thing... I hope I didn't make it sound EASY to get into.  It's professional
TV writing and it's very competitive.  It's enormously fun, so of course it's
going to be competitive. 
<br />
 <br />
"Here's the downside... it does not pay anything close to what live-action union shows
pay.  There's no residuals.  It's either non-union or covered by the animators
union called <a href="http://www.animationguild.org/"><b>The Screen Cartoonists Guild</b></a> --
if it's a guild show then you CAN earn medical insurance."<br /><br /><br /><iframe src="http://rcm.amazon.com/e/cm?t=scrinote-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=1585674281&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"></iframe><br /><p></p><img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=e1b80f9e-403c-4457-8998-e14be1ab6695" /></body>
      <title>READER QUESTION/GUEST PERSPECTIVE: How Do I Break Into Children's Animated TV?</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,e1b80f9e-403c-4457-8998-e14be1ab6695.aspx</guid>
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      <pubDate>Fri, 22 May 2009 20:47:13 GMT</pubDate>
      <description>Hey, folks--&lt;br&gt;
&lt;br&gt;
A few weeks ago, I was teaching a TV spec-writing class, and I recently received an
email from a student asking if breaking into children's shows worked the same&amp;nbsp;
as breaking into primetime... did you still need specs, original material, etc.?&lt;br&gt;
&lt;br&gt;
I've never worked in children's programming... so I asked my good friend &lt;b&gt;Melody
Fox&lt;/b&gt;, who has written and produced for &lt;i&gt;&lt;b&gt;Stuart Little, Teen Titans, Rugrats&lt;/b&gt;&lt;/i&gt;,
and &lt;b&gt;&lt;i&gt;Dragon Tales&lt;/i&gt;&lt;/b&gt; (as well as adult shows like &lt;i&gt;&lt;b&gt;Flash Gordon, South
Beach&lt;/b&gt;&lt;/i&gt;, and &lt;i&gt;&lt;b&gt;Skin&lt;/b&gt;&lt;/i&gt;).&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Here's what she said...&lt;br&gt;
&lt;br&gt;
"I started my career in animation and have a couple dozen credits.&amp;nbsp;&amp;nbsp; And
yes, people usually write a spec animated script or two when breaking in.&amp;nbsp; I
only wrote one.&amp;nbsp; Then after that, I used my writer's drafts of my produced eps
as samples.&amp;nbsp; Animation writers will often have a sitcom spec too, (or a &lt;i&gt;&lt;b&gt;Simpsons&lt;/b&gt;&lt;/i&gt; or &lt;i&gt;&lt;b&gt;Family
Guy&lt;/b&gt;&lt;/i&gt;, which are animated sitcoms) and the showrunners will read that as well.&amp;nbsp;
I had a comedy feature.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"In my experience, getting in is all about contacts.&amp;nbsp; Many animation writers
don't have agents.&amp;nbsp; You get work through contacts and referrals, and recommendations.&amp;nbsp;
But the good news is, YOU DON'T HAVE TO HAVE AN AGENT, you can make inquiry calls
on your own and no one would think it odd or unprofessional.&amp;nbsp; After a while,
you get work off your reputation.&amp;nbsp; There are a couple lit agencies that specialize
in animated &amp;amp; children's.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"Most animated shows do not have staffs.&amp;nbsp; &lt;b&gt;Disney&lt;/b&gt; and &lt;b&gt;Nickelodeon&lt;/b&gt; sometimes
have small staffs, like three people.&amp;nbsp; Most work is freelance.&amp;nbsp; If you do
a freelance ep for a show that has an order of 26 and they like your work, they will
come back to you with more assignments.&amp;nbsp; They want writers who can deliver.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"The showrunner who hires the writers in animation is called the &lt;b&gt;Story Editor&lt;/b&gt;.&amp;nbsp;
The story editor may also be a producer on the show, but not necessarily.&amp;nbsp; Production
in animation has to do with the boards that are drawn, etc. and have specialized producers.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"If the student is in L.A. I highly recommend he/she take the &lt;a temp_href="&amp;lt;a href=&amp;quot;http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;amp;tag=scrinote-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1585674281&amp;quot;&amp;gt;How to Write for Animation&amp;lt;/a&amp;gt;&amp;lt;img src=&amp;quot;http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1585674281&amp;quot; width=&amp;quot;1&amp;quot; height=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot; alt=&amp;quot;&amp;quot; style=&amp;quot;border:none !important; margin:0px !important;&amp;quot; /&amp;gt;" href="%3Ca%20href=%22http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;amp;tag=scrinote-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1585674281%22%3EHow%20to%20Write%20for%20Animation%3C/a%3E%3Cimg%20src=%22http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1585674281%22%20width=%221%22%20height=%221%22%20border=%220%22%20alt=%22%22%20style=%22border:none%20%21important;%20margin:0px%20%21important;%22%20/%3E"&gt;&lt;b&gt;UCLA
Extension&lt;/b&gt;&lt;/a&gt; animation writing class.&amp;nbsp; Not only will there great instruction,
there are always guest speakers and that's how the writer can start making contacts.&amp;nbsp;
I took the class when I already had several credits and it was still useful and one
of the guest speakers hired me to do 2 freelance eps.&amp;nbsp; At least 3 other people
in the class went on to get assignments, so the peers in the class are also great
professional contacts.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"There's a book written by animation veteran &lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;amp;tag=scrinote-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1585674281"&gt;Jeffrey
Scott&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1585674281" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt; &lt;/b&gt; called &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1585674281?ie=UTF8&amp;amp;tag=scrinote-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1585674281"&gt;How
to Write for Animation&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=scrinote-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1585674281" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/b&gt;&lt;/i&gt;.&amp;nbsp;
it's on &lt;b&gt;Amazon&lt;/b&gt; and also at &lt;b&gt;Bookstar&lt;/b&gt; on &lt;b&gt;Ventura Blvd.&lt;/b&gt; (in Los
Angeles).&amp;nbsp; I haven't read it myself, but he has a huge number of animation credits.&lt;br&gt;
&lt;br&gt;
"Also, [most of] this info only applies to children's TV animation.&amp;nbsp; Feature
animation is a whole different ball game, and more artist-driven.&amp;nbsp; Also, [this
info] does not apply to animated sitcoms (&lt;i&gt;&lt;b&gt;Simpsons, Family Guy, American Dad,&lt;/b&gt;&lt;/i&gt; etc.)&amp;nbsp;
Those are sitcoms that just happen to be animated.&amp;nbsp; They are &lt;b&gt;WGA&lt;/b&gt; and have
writing staffs and writers rooms and are staffed like primetime shows.&lt;br&gt;
&lt;br&gt;
"One more thing... I hope I didn't make it sound EASY to get into.&amp;nbsp; It's professional
TV writing and it's very competitive.&amp;nbsp; It's enormously fun, so of course it's
going to be competitive. 
&lt;br&gt;
&amp;nbsp;&lt;br&gt;
"Here's the downside... it does not pay anything close to what live-action union shows
pay.&amp;nbsp; There's no residuals.&amp;nbsp; It's either non-union or covered by the animators
union called &lt;a href="http://www.animationguild.org/"&gt;&lt;b&gt;The Screen Cartoonists Guild&lt;/b&gt;&lt;/a&gt; --
if it's a guild show then you CAN earn medical insurance."&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;iframe src="http://rcm.amazon.com/e/cm?t=scrinote-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;asins=1585674281&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"&gt;
&lt;/iframe&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
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      <category>Animation</category>
      <category>Books Tools Resources</category>
      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Reader Questions</category>
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      <dc:creator>Chad</dc:creator>
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        <div>Today we wrap up our chat with Canadian animator and author <b><a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1932907491">Ellen
Besen</a></b>, who’s been explaining the ropes of animation and offering advice on
breaking into the industry…<br /><br /><b>ME:  ELLEN, IMAGINE YOU HAVE STAR STUDENT WHO HAS JUST GRADUATED, HAS A TERRIFIC
PORTFOLIO, AND IS ABOUT TO LEAVE BUBBLE OF SCHOOL.  WHAT ARE THE FIRST, OR MOST
IMPORTANT, THINGS YOU WOULD TELL HIM TO DO UPON STARTING LIFE IN THE REAL WORLD OF
ANIMATION?</b><br /><br /><b>ELLEN:  </b>The first thing I would say is: where is your initial skill? 
Are you stronger in character design?  Stronger in animation?  People think
when they say “I’ll do anything,” it’s helpful for recruiters; it’s actually harder
work for recruiters, so be aware of where your initial skills are.  Go in and
say, “I’d like to start out in the layout department,” or “I’d like to start out in
storyboarding.” 
<br /><br />
It’s also helpful to know where you think you want to go.  Are you aiming to
be a director?  A lead character animator on a <b>Disney</b> film?  Those
paths will be different.  <br /><br />
Have a super-solid portfolio.  Show off your best abilities to create artwork,
showing your ability to design characters, your ability to do layouts, a little bit
of everything you can do.  <br /><br />
[Have the right] attitude.  Make it really clear you’re ready to get in there. 
I can’t over-emphasize how important the team-player aspect is.  A lot of writing
in animation is done by group, and you have to check your ego at the door.  You
can not worK in this field if you have a lot of ego issues; there’s just no tolerance
for it.  If you have five people around a table… one person [has] an idea, one
person criticizes it, the next person tops it, and that brings around the next idea. 
Anybody who gets upset about that is going to have a hard time functioning in the
field.  It’s good to be a little detached from the work.  It’s not about
you personally—very important.<br /><br />
The next thing is, if you know where you want to aim for, know the studio you’re going
to go for.  Know their work, because there are different styles and attitudes. 
What Disney wants is different than what an <b>anime</b> studio wants.  So being
aware of differences in the kind of style you’re aiming for, and the kind of product
they’re aiming for, is helpful.  <br /><br />
It sounds vague, but that really is what it comes down to: you can draw, you’ve been
to school so you have the outline of how animation works, you have that attitude where
you go in and can be part of a team and take direction.  That’s the starting
point.<br /><br />
It’s that [whole] package studios are looking for.  They need people.  Every
studio head is criss-crossing the world looking for pockets of talent.  <br /><br /><br /><b>SO, LET’S SAY I HAVE ALL THOSE QUALITIES… AND I’VE JUST STEPPED OFF A PLANE IN
LOS ANGELES.  HOW DO I EVEN BEGIN MEETING PEOPLE WHO CAN HIRE ME?  DO I
JUST SHOW UP AT STUDIOS AND HAND THEM MY RESUME?</b><br /><br />
If you’re in that raw position, the better bet is to be in touch with one of the major
animation festivals.  If you’re in North America, for example, the <a href="http://ottawa.awn.com/"><b>Ottawa
International Animation Festival (OIAF)</b></a>, which is a yearly event [each fall],
goes back to 1976 and is the major North American animation festival and one of the
major festivals in the world.  <br /><br />
I’m gonna put a plug in now for another festival I’m involved with: the <a href="http://kafi.kvcc.edu/"><b>Kalamazoo
Animation Festival International (KAFI)</b></a>.  <br /><br />
The big festivals, of which those are two good models, actively invite studios to
send recruiters, and studios come expecting to meet people.  There will be actual
formal activities set up where you can sign up to meet the various studios. 
In many ways, that’s your best way to make contacts.<br /><br />
Get your portfolio together.  Make it look beautiful.  Students have a terrible
tendency to leave in stuff they did in first year.  Strip that down, so it’s
[only the best stuff].  Same thing with your resume.  I had a really top
student who was showing us his resume, and he won an award in the third grade and
still had it on his resume!  It was really sweet, but we had to explain… make
sure you’ve taken that stuff out!<br /><br />
[Also,] if your school has any kind of co-op program, see if you can get an animation
apprenticeship.  It’s the kind of thing that’s do-able, and if you go to a smaller
studio, they may be very happy to have a second pair of hands there.  It’s a
small field, and very inter-connected, so the sooner you make personal contacts and
build relationships, the faster you’ll get work.<br /><br />
Which is, again, why I suggest going to animation festivals.  Animation festivals
are very low-key; they’re much more low-key than live-action festivals.  People
are very approachable; there are very few people who are stars like <b>John Lasseter,
Matt Groening</b>.  Most people are very regular folks in terms of attitude,
so… chat up people.  Begin to make friendships.  That’s the best way to
work your way in.<br /><br />
I’m going to say something that sounds really obvious, but it’s a mistake a lot of
students make.  They sign up [for recruiting events], but then they wait to be
courted or they don’t show up on time.  Again, it’s a grunt [business], and recruiters
are on you in that sense.  You have to be on time and highly respectful. 
[In the real world], you’re working too hard and deadlines are tight; if you can’t
demonstrate you’re able to get in there and meet those needs, you’re not gonna make
it.  They just don’t have time for it.  So on one hand, they’re strict about
that stuff, on the other hand: remarkably accessible.<br /><br />
Most studios [also] have a website, [so] go to their employment [page].  You’re
[probably] going to hear back, because they do need people.  But if you’re in
schools, most schools will do recruiting for you, and the good schools have studio
connections.<br /><br />
[Also,] the big animation website is <a href="http://www.awn.com/"><b>Animation World
Network (AWN)</b></a>.  It’s the premiere site in the world for premiere animation
information.  You can find all the festivals, all the available schools. 
It’s the professional site of sites, so I highly recommend that.<br /><br /><br /><b>YOU LIVE IN CANADA.  YET FOR BETTER OR FOR WORSE, THE CAPITAL OF FILM AND
TV IS HOLLYWOOD (AT LEAST FOR NOW).  SO FOR ANIMATORS WHO DON’T LIVE IN HOLLYWOOD,
IS IT POSSIBLE TO HAVE A CAREER OUTSIDE OF L.A.?  HOW CAN SOMEONE OUTSIDE OF
CALIFORNIA BUILD AN ANIMATION CAREER?</b><br /><br />
There are a lot more smaller centers of animation than there used to be, so the first
thing is to look in the phone book or go on the Internet and see if you have animation
in your area.  Toronto has a large-size area.  In Canada, you also have
one in Montreal.  You have one in Vancouver.  The same thing will be true
throughout the States; you may find you have studios in town.  If you want to
stay local, your first thing is to approach local studios.<br /><br />
The other thing is—and this may take longer for you to build up, but it’s still part
of it—a lot of work in animation—and this isn’t a recent, it’s been going on for years—is
done in parts.  So in Toronto, for example, there are a lot of studios that are
subcontractors.  They’ll work on Hollywood features, doing a piece of it in Toronto. 
I suspect that happens all over the States as well, so seek out studios that work
for Disney or big studios, and do it locally as well.<br /><br />
I’ve known storyboard artists who are based outside of <b>Toronto</b>.  I knew
someone who for many years was based in the <b>British Virgin Islands</b>.  [Storyboards
are] relatively easily transmittable stuff, so you’ll get stuff shipped to you. 
So if you’ve built up enough of a freelance ability, you can work from home. 
You have to be fast, you have to be well organized, but it’s a significant part of
the field nowadays.<br /><br />
The guy who did the illustrations for [<i><b><a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1932907491">Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b></i>],
for example, is very individually motivated.  He’s had a career for ten years
doing animated inserts for other people’s stuff.  He does opening sequences and
animated bits for live-action shows.  They prepare the script [and soundtrack]
for him… then he, at home, creates the entire visual and sends it back and they insert
it into the bigger production.  <br /><br />
Part of why this is possible is because this is where the digital part is fantastic. 
What used to be an incredibly expensive process of having to send stuff to camera
services and labs and editing and then back to the lab… what used to be half of your
budget—one half was labor, the other half was outside services… now, is [much more
affordable].  It doesn’t matter if you’re Mac or PC, you can get applications
to get all that stuff very inexpensively.  You can get professional quality quite
affordably.<br /><br />
I know a number of people whose careers are based on doing exactly that, doing small
jobs of various sorts.  Again, the key to establishing yourself is to take a
piece and finish it.  Get it up on the Internet.  Your short piece is your
calling card.  There are tons of sites that have online festivals where they
get watched by other animators.  AWN is a great source for that information. 
Enter various animation festivals, actual festivals.  Word will get around. 
It’s a very accepting field; it doesn’t close doors on new talent.  So if you’re
organized and don’t want to go the studio route, it’s the smaller side of the field
for people who do well at it, it can be a great thing.<br /><br />
Then, of course, there’s all the other oddball applications of animation: forensic
animation, medical applications.  Anything where people need imagery, animation
is the tool.  So look around for those oddball applications… go to museums, people
who are teaching, medical schools.  It’s very specialized and you have to bring
a different kind of skill to it, but in fact, the technical end of animation is thriving
quite well.<br /><br /><b>THANKS SO MUCH FOR TAKING THE TIME TO CHAT, ELLEN!  THIS HAS BEEN SUPER-HELPFUL
AND INFORMATIVE.  BEST OF LUCK WITH YOUR WORK AND THE BOOK, AND I HOPE TO TALK
TO YOU SOON!</b><br /><br /><p></p><iframe src="http://rcm.amazon.com/e/cm?t=chadgervich-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=1932907491&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"></iframe></div>
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      <title>GUEST PERSPECTIVE: Ellen Besen, Animator - Part Three</title>
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      <pubDate>Tue, 03 Feb 2009 08:35:10 GMT</pubDate>
      <description>&lt;div&gt;Today we wrap up our chat with Canadian animator and author &lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932907491"&gt;Ellen
Besen&lt;/a&gt;&lt;/b&gt;, who’s been explaining the ropes of animation and offering advice on
breaking into the industry…&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ME:&amp;nbsp; ELLEN, IMAGINE YOU HAVE STAR STUDENT WHO HAS JUST GRADUATED, HAS A TERRIFIC
PORTFOLIO, AND IS ABOUT TO LEAVE BUBBLE OF SCHOOL.&amp;nbsp; WHAT ARE THE FIRST, OR MOST
IMPORTANT, THINGS YOU WOULD TELL HIM TO DO UPON STARTING LIFE IN THE REAL WORLD OF
ANIMATION?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ELLEN:&amp;nbsp; &lt;/b&gt;The first thing I would say is: where is your initial skill?&amp;nbsp;
Are you stronger in character design?&amp;nbsp; Stronger in animation?&amp;nbsp; People think
when they say “I’ll do anything,” it’s helpful for recruiters; it’s actually harder
work for recruiters, so be aware of where your initial skills are.&amp;nbsp; Go in and
say, “I’d like to start out in the layout department,” or “I’d like to start out in
storyboarding.” 
&lt;br&gt;
&lt;br&gt;
It’s also helpful to know where you think you want to go.&amp;nbsp; Are you aiming to
be a director?&amp;nbsp; A lead character animator on a &lt;b&gt;Disney&lt;/b&gt; film?&amp;nbsp; Those
paths will be different. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Have a super-solid portfolio.&amp;nbsp; Show off your best abilities to create artwork,
showing your ability to design characters, your ability to do layouts, a little bit
of everything you can do. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Have the right] attitude.&amp;nbsp; Make it really clear you’re ready to get in there.&amp;nbsp;
I can’t over-emphasize how important the team-player aspect is.&amp;nbsp; A lot of writing
in animation is done by group, and you have to check your ego at the door.&amp;nbsp; You
can not worK in this field if you have a lot of ego issues; there’s just no tolerance
for it.&amp;nbsp; If you have five people around a table… one person [has] an idea, one
person criticizes it, the next person tops it, and that brings around the next idea.&amp;nbsp;
Anybody who gets upset about that is going to have a hard time functioning in the
field.&amp;nbsp; It’s good to be a little detached from the work.&amp;nbsp; It’s not about
you personally—very important.&lt;br&gt;
&lt;br&gt;
The next thing is, if you know where you want to aim for, know the studio you’re going
to go for.&amp;nbsp; Know their work, because there are different styles and attitudes.&amp;nbsp;
What Disney wants is different than what an &lt;b&gt;anime&lt;/b&gt; studio wants.&amp;nbsp; So being
aware of differences in the kind of style you’re aiming for, and the kind of product
they’re aiming for, is helpful. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
It sounds vague, but that really is what it comes down to: you can draw, you’ve been
to school so you have the outline of how animation works, you have that attitude where
you go in and can be part of a team and take direction.&amp;nbsp; That’s the starting
point.&lt;br&gt;
&lt;br&gt;
It’s that [whole] package studios are looking for.&amp;nbsp; They need people.&amp;nbsp; Every
studio head is criss-crossing the world looking for pockets of talent. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;SO, LET’S SAY I HAVE ALL THOSE QUALITIES… AND I’VE JUST STEPPED OFF A PLANE IN
LOS ANGELES.&amp;nbsp; HOW DO I EVEN BEGIN MEETING PEOPLE WHO CAN HIRE ME?&amp;nbsp; DO I
JUST SHOW UP AT STUDIOS AND HAND THEM MY RESUME?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
If you’re in that raw position, the better bet is to be in touch with one of the major
animation festivals.&amp;nbsp; If you’re in North America, for example, the &lt;a href="http://ottawa.awn.com/"&gt;&lt;b&gt;Ottawa
International Animation Festival (OIAF)&lt;/b&gt;&lt;/a&gt;, which is a yearly event [each fall],
goes back to 1976 and is the major North American animation festival and one of the
major festivals in the world. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I’m gonna put a plug in now for another festival I’m involved with: the &lt;a href="http://kafi.kvcc.edu/"&gt;&lt;b&gt;Kalamazoo
Animation Festival International (KAFI)&lt;/b&gt;&lt;/a&gt;. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The big festivals, of which those are two good models, actively invite studios to
send recruiters, and studios come expecting to meet people.&amp;nbsp; There will be actual
formal activities set up where you can sign up to meet the various studios.&amp;nbsp;
In many ways, that’s your best way to make contacts.&lt;br&gt;
&lt;br&gt;
Get your portfolio together.&amp;nbsp; Make it look beautiful.&amp;nbsp; Students have a terrible
tendency to leave in stuff they did in first year.&amp;nbsp; Strip that down, so it’s
[only the best stuff].&amp;nbsp; Same thing with your resume.&amp;nbsp; I had a really top
student who was showing us his resume, and he won an award in the third grade and
still had it on his resume!&amp;nbsp; It was really sweet, but we had to explain… make
sure you’ve taken that stuff out!&lt;br&gt;
&lt;br&gt;
[Also,] if your school has any kind of co-op program, see if you can get an animation
apprenticeship.&amp;nbsp; It’s the kind of thing that’s do-able, and if you go to a smaller
studio, they may be very happy to have a second pair of hands there.&amp;nbsp; It’s a
small field, and very inter-connected, so the sooner you make personal contacts and
build relationships, the faster you’ll get work.&lt;br&gt;
&lt;br&gt;
Which is, again, why I suggest going to animation festivals.&amp;nbsp; Animation festivals
are very low-key; they’re much more low-key than live-action festivals.&amp;nbsp; People
are very approachable; there are very few people who are stars like &lt;b&gt;John Lasseter,
Matt Groening&lt;/b&gt;.&amp;nbsp; Most people are very regular folks in terms of attitude,
so… chat up people.&amp;nbsp; Begin to make friendships.&amp;nbsp; That’s the best way to
work your way in.&lt;br&gt;
&lt;br&gt;
I’m going to say something that sounds really obvious, but it’s a mistake a lot of
students make.&amp;nbsp; They sign up [for recruiting events], but then they wait to be
courted or they don’t show up on time.&amp;nbsp; Again, it’s a grunt [business], and recruiters
are on you in that sense.&amp;nbsp; You have to be on time and highly respectful.&amp;nbsp;
[In the real world], you’re working too hard and deadlines are tight; if you can’t
demonstrate you’re able to get in there and meet those needs, you’re not gonna make
it.&amp;nbsp; They just don’t have time for it.&amp;nbsp; So on one hand, they’re strict about
that stuff, on the other hand: remarkably accessible.&lt;br&gt;
&lt;br&gt;
Most studios [also] have a website, [so] go to their employment [page].&amp;nbsp; You’re
[probably] going to hear back, because they do need people.&amp;nbsp; But if you’re in
schools, most schools will do recruiting for you, and the good schools have studio
connections.&lt;br&gt;
&lt;br&gt;
[Also,] the big animation website is &lt;a href="http://www.awn.com/"&gt;&lt;b&gt;Animation World
Network (AWN)&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; It’s the premiere site in the world for premiere animation
information.&amp;nbsp; You can find all the festivals, all the available schools.&amp;nbsp;
It’s the professional site of sites, so I highly recommend that.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;YOU LIVE IN CANADA.&amp;nbsp; YET FOR BETTER OR FOR WORSE, THE CAPITAL OF FILM AND
TV IS HOLLYWOOD (AT LEAST FOR NOW).&amp;nbsp; SO FOR ANIMATORS WHO DON’T LIVE IN HOLLYWOOD,
IS IT POSSIBLE TO HAVE A CAREER OUTSIDE OF L.A.?&amp;nbsp; HOW CAN SOMEONE OUTSIDE OF
CALIFORNIA BUILD AN ANIMATION CAREER?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
There are a lot more smaller centers of animation than there used to be, so the first
thing is to look in the phone book or go on the Internet and see if you have animation
in your area.&amp;nbsp; Toronto has a large-size area.&amp;nbsp; In Canada, you also have
one in Montreal.&amp;nbsp; You have one in Vancouver.&amp;nbsp; The same thing will be true
throughout the States; you may find you have studios in town.&amp;nbsp; If you want to
stay local, your first thing is to approach local studios.&lt;br&gt;
&lt;br&gt;
The other thing is—and this may take longer for you to build up, but it’s still part
of it—a lot of work in animation—and this isn’t a recent, it’s been going on for years—is
done in parts.&amp;nbsp; So in Toronto, for example, there are a lot of studios that are
subcontractors.&amp;nbsp; They’ll work on Hollywood features, doing a piece of it in Toronto.&amp;nbsp;
I suspect that happens all over the States as well, so seek out studios that work
for Disney or big studios, and do it locally as well.&lt;br&gt;
&lt;br&gt;
I’ve known storyboard artists who are based outside of &lt;b&gt;Toronto&lt;/b&gt;.&amp;nbsp; I knew
someone who for many years was based in the &lt;b&gt;British Virgin Islands&lt;/b&gt;.&amp;nbsp; [Storyboards
are] relatively easily transmittable stuff, so you’ll get stuff shipped to you.&amp;nbsp;
So if you’ve built up enough of a freelance ability, you can work from home.&amp;nbsp;
You have to be fast, you have to be well organized, but it’s a significant part of
the field nowadays.&lt;br&gt;
&lt;br&gt;
The guy who did the illustrations for [&lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932907491"&gt;Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/b&gt;&lt;/i&gt;],
for example, is very individually motivated.&amp;nbsp; He’s had a career for ten years
doing animated inserts for other people’s stuff.&amp;nbsp; He does opening sequences and
animated bits for live-action shows.&amp;nbsp; They prepare the script [and soundtrack]
for him… then he, at home, creates the entire visual and sends it back and they insert
it into the bigger production. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Part of why this is possible is because this is where the digital part is fantastic.&amp;nbsp;
What used to be an incredibly expensive process of having to send stuff to camera
services and labs and editing and then back to the lab… what used to be half of your
budget—one half was labor, the other half was outside services… now, is [much more
affordable].&amp;nbsp; It doesn’t matter if you’re Mac or PC, you can get applications
to get all that stuff very inexpensively.&amp;nbsp; You can get professional quality quite
affordably.&lt;br&gt;
&lt;br&gt;
I know a number of people whose careers are based on doing exactly that, doing small
jobs of various sorts.&amp;nbsp; Again, the key to establishing yourself is to take a
piece and finish it.&amp;nbsp; Get it up on the Internet.&amp;nbsp; Your short piece is your
calling card.&amp;nbsp; There are tons of sites that have online festivals where they
get watched by other animators.&amp;nbsp; AWN is a great source for that information.&amp;nbsp;
Enter various animation festivals, actual festivals.&amp;nbsp; Word will get around.&amp;nbsp;
It’s a very accepting field; it doesn’t close doors on new talent.&amp;nbsp; So if you’re
organized and don’t want to go the studio route, it’s the smaller side of the field
for people who do well at it, it can be a great thing.&lt;br&gt;
&lt;br&gt;
Then, of course, there’s all the other oddball applications of animation: forensic
animation, medical applications.&amp;nbsp; Anything where people need imagery, animation
is the tool.&amp;nbsp; So look around for those oddball applications… go to museums, people
who are teaching, medical schools.&amp;nbsp; It’s very specialized and you have to bring
a different kind of skill to it, but in fact, the technical end of animation is thriving
quite well.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;THANKS SO MUCH FOR TAKING THE TIME TO CHAT, ELLEN!&amp;nbsp; THIS HAS BEEN SUPER-HELPFUL
AND INFORMATIVE.&amp;nbsp; BEST OF LUCK WITH YOUR WORK AND THE BOOK, AND I HOPE TO TALK
TO YOU SOON!&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
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      <dc:creator>Chad</dc:creator>
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            <div>
              <div>Hey, screenwriters—<br /><br />
We’ve been chatting with Ellen Besen, an accomplished animator and author of the great
new book, <i><b><a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1932907491">Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b></i>.<br /><br />
Last time, we talked about creative principles of animation.  Today, we’ll learn
the rules of breaking into the industry as a young animator…<br /><br /><br /><b>ME:  LET’S TALK ABOUT BREAKING INTO ANIMATION.  IF I WANTED WRITE FOR
TV OR FILM, I’D WRITE A SCRIPT.  IF I WANTED TO BE A DIRECTOR, I’D DIRECT A SHORT. 
AS AN ANIMATOR, WHAT PRACTICAL TOOLS DO I NEED TO BREAK INTO THE INDUSTRY?  JUST
SAMPLE DRAWINGS?  ANYTHING ELSE?</b><br /><br /><b>ELLEN: </b> Certainly, if you want to be an animated script-writer, you come
up with sample scripts.  Fortunately—even more so in some ways than live action—the
festival circuit; if you can put a film together, it’s an open door to enter, regardless
of whether you’re a first-timer or have been animating for forty years.  <br /><br />
The field is in flux in some ways; there was a fairly long stage before the full advent
of the Internet where if you wanted to be in the industry, you had to get into a school. 
It’s very hard now to get a full-scale industry job.  If you want to be a <a href="http://disney.go.com/index"><b>Disney</b></a> animator
[or anything commercial], it’s very hard now without getting into a decent school. 
The key, of course, is to know a decent school from a fly-by-night school.  <br /><br />
Animation is a grunt business in that there is no getting away from having to work
very hard.  I’m saying this because there are quite a few schools that cater
to the person who says, “If I can just get my hands on the equipment, I can fool around,
figure it out, and put something together.”  The person like that is never going
to do well.  You have to be willing to take direction.  It’s an attitude.
 <br /><br />
I’ve done workshops that are a mix of actors and animators.  [With the] actors
you had to coach everything, and be careful… they’re delicate in how they feel about
stuff.  But with animators, you can be blunt, dump it on the table.  It’s
never meant personally… it’s about the work.  That’s the first thing.  You
have to have the right attitude, love the field, be willing to work incredibly hard.<br /><br />
It still doesn’t hurt to know how to draw, even if you’re working digitally. 
In another generation, that may change, but at this point, knowledge of the feeling
of pencil on paper, and being able to translate from the real, three-dimensional world
into a two-dimensional drawing [is important].  There’s some primary learning
that happens in there.  The ability to do good quality life drawing… how the
body looks, how it functions, not just for structure, but how structure translates
into movement… those are all foundational skills people still find helpful and [employers]
are still looking for.  <br /><br />
So get into life drawing classes… not just drawing from photographs.  That’s
a different skill altogether because the photograph does the translation for you,
which is why it’s so much easier to copy.  You have to build up the ability to
see the three-dimensional and how it translates onto a piece of paper.<br /><br />
The studying of action [and] learning the nature of good character design are important
skills.  I see a lot of bad design these days—overly busy.  <br /><br />
You have to understand, for example, that when you’re… designing an illustration or
a comic book, that frame you’re drawing is the final piece and how you are arranging
it on the page is the final thing.  That’s why comic book artists can do such
wonderful things with their page layouts… in terms of how they ask readers to trace
their thoughts around the page and follow the story.  In animation, you have
very little choice.  It WILL be one frame replacing another on the screen; it’s
the nature of the medium.  So you have to build things for movement.  You
have to build things for that one frame they’ll see at any given moment.  If
you can’t make that leap into that understanding, you’ll get very confused when you
try to figure what you should be doing in preparation.  So the way characters
are designed directly affects how they moved.  <br /><br />
When they first were doing TV specials with the <i><b><a href="http://www.amazon.com/gp/product/B001CO32FI?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B001CO32FI">Peanuts</a></b></i> characters…
they were initially trying to make them like three-dimensional characters.  When
their head would turn from right to left, they tried to give it full rotation like
a real head, with three-quarter angles… and it looked awful, freakish.  The animators
realized if you treated the head like a ball, with full three dimensions, you lost
the sense of the characters; they changed too much.  You couldn’t do a three-quarter
angle on a character’s face; it didn’t look like a character anymore.  There
was something key to the nature of this environment that wouldn’t allow it to go there. 
So they had treat [the Peanuts’ heads] like coins, so they were flat.  They could
go from the front view, to the profile, to the front view and the head would flip
around… and that actually looked like the characters.  That was a design element;
they worked better as if they were made of paper… if they were thin, rather than a
three-dimensional character.  So [you have to have] awareness of designing the
character, knowing how they’d have to perform in the story, and knowing what kind
of feeling you want.<br /><br />
Do you want realism, a <b>Disney</b> style of classical feeling?  Or do you want
something that deliberately looks abstract?<br /><br />
Did you ever see <i><b><a href="http://www.amazon.com/gp/product/B000MR8W8I?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000MR8W8I">The
Simpsons</a></b></i> special where they suddenly threw them into the three-dimensional
world?  It was hilarious.  It was one of their early ones from ‘93, ‘94,
something like that.  A couple guys who had worked on the CG part of it came
to the <a href="http://ottawa.awn.com/"><b>Ottawa Animation Festival</b></a> a couple
years later and showed footage; they said it was really, really hard to make <b>Homer</b> three-dimensional. 
The characters didn’t translate that easily.  He’s a crazy looking character
anyway, but in three dimensions he was hideous.<br /><br />
Well, those are design problems you must anticipate in how you design the character. 
Learning to have that awareness is critical.  Everything affects your final outcome,
down to that final detail.  <br /><br />
Animators tend to be extreme detail people with that kind of analysis. It’s a great
place for disassociated people.  You’re an actor who has to be able to act something
spontaneously, then step back into someone who watches the action, then break it down
into it’s tiniest component parts and anticipate all the problems.  Then the
artist kicks in to take that analysis and recreate it as drawings of what might not
even be a human; your character [might be] an animal or a chair.  So you have
to translate the performance onto this other object!  Great animators have three
or four skills going on—it’s amazing to me.<br /><br /><br /><b>I ALWAYS TELL PEOPLE THAT THE BEST WAY TO BEGIN A CAREER IN ENTERTAINMENT—AND YOU
TOUCHED ON THIS-- IS TO START AT THE BOTTOM AND WORK YOUR WAY UP.  HOW DO YOU
DO THAT IN ANIMATION?  HOW DO YOU TAKE THE FIRST STEPS IN AN ANIMATION CAREER?</b><br /><br />
You can come up through the production line, which is where most people are going
to get work.  It’s hard work, but if you love it, you love it… and it’s more
stable than it used to be.  It can be up and down, but the advent of specialty
stations has been wonderful for animation.  <br /><br />
The other way you go is totally as an individual, independent filmmaker with their
own style.  As long as you can make the thing move, there are a million ways
to make the stuff work.  There’s no limit on how many designs, as long as you
come up with something that integrates properly.  The nature of [“Animation Unleashed”
is that the principles can be applied to any style of animation, it doesn’t matter
what technique you’re using.  If you can get a coherent piece together, make
a film.  Animation, especially with digital stuff, is so cheap now.  You
can get an application and do the whole thing from beginning to end, and if it’s good
enough, if it looks good on the screen, put it on the Internet or send it to a festival. 
You can break in that way as well… and go to a commercial career.<br /><br />
The main thing is: get into a school, get your portfolio, and gather those commercial
skills.  [Or] if you feel you don’t fit—if you don’t like to follow those rules,
if you hate being a team player, if you hate hearing blunt instruction on how to do
things—then it’s not the field for you.  <br /><br />
[Or if you have a genuinely] quirky drawing style, point of view... make a film. 
If you need to take courses to understand how to make a film, do that.  If you
can throw it together out of your own abilities, do that, too.  But make a statement
and get it out there.  <br /><br />
Either of those routes, depending on your talents, can get you into the field these
days.<br /><br /><b><br />
IN THE WORLD OF TELEVISION, THERE’S A VERY SPECIFIC, STEP-BY-STEP PROCESS TO BECOMING
A WRITER.  YOU BEGIN AS A P.A., MAKING COPIES… THEN YOU BECOME  THE P.A.
FOR A WRITING STAFF... THEN A WRITER’S ASSISTANT… THEN, HOPEFULLY, AN ACTUAL WRITER
ON THE STAFF.  <br /><br />
HOW DOES THAT PATH WORK IN ANIMATION?  IMAGINE I’VE JUST GRADUATED FROM ANIMATION
SCHOOL AND STEPPED INTO THE REAL WORLD.  WHAT’S MY FIRST JOB… AND THE NEXT STEPS
AFTER THAT?</b><br /><br />
Basically, we’re talking about the person who wants to go into commercial production,
probably at a studio, big or small.  The first thing: you’ve got a great portfolio. 
You’ve used your time in school to get a great reel.  You can show you can animate. 
You have a great portfolio that shows a variety of other skills you can do.  <br /><br />
There are two different [pieces of knowledge] that are useful to have.  One is
where your initial skills are, an awareness of where they fit with the industry; and
the other is where you WANT to be. Sometimes those things are quite different.  <br /><br />
In the old days it was easy.  You could go in and be a cell painter.  Many
people started as cell painters and got the animators to look over their shoulders. 
[Then, they would take] home a few drawings, become the animators’ assistant, et cetera. 
It’s tougher these days.  <br /><br />
One thing people have to realize is—for better or worse—quite a lot of animation is
done overseas.  <br /><br />
More has come home with digital stuff, which has been good… but… there was a long
period—certainly through the 80’s and much of the 90’s (pre-digital)—where what was
happening with a lot of TV work and feature work [was they] would do all the pre-production
here, but actual animating, coloring, shooting, even final background work was done
in places like <b>Korea, India, China</b>.  There are actually giant factory-like
studios in the Far East and various countries where they churn this stuff out. 
[They] can do a three-week turnaround on a half-hour film, which is otherwise unthinkable. 
That’s allowed certain things to happen, but for many years it meant you couldn’t
really animate here; you’d do pre- or post-production, but you couldn’t actually do
production.  Digital has shifted that and a lot of people are getting to animate
again, which is a good thing, but… it may go overseas again.  <br /><br />
So if you’re a CG animator here, you can actually be animating.  But a lot of
the work is pre-production, so the kinds of jobs that are possible are: you could
start as an assistant animator, which means you’re working down the line, maybe directly
with an animator.  It might be with more of a breakdown team, depending on the
level of animation you’re doing.  You could be working as a colorist. You could
be in the layout department, helping to design elements, or doing cleanup of someone
else’s designs.  You could be in production, working with whoever is managing
the whole project, filing, keeping track of numbers.  Or you are working in a
smaller studio, assisting with flash animation.<br /><br />
[Also very important:] storyboarding.  Storyboarding is an art and there’s always
a shortage of people who can do it.  If you’re a person who can lay down ideas…
storyboard in animation is much more structured than in live action.  It is literally
the whole structure of the film; it’s every shot, every action in that shot, any indication
to what the key sounds will be, editing decisions, camera moves.  In real, full-scale
animation storyboards, everything is indicated, everything is pre-planned.  They
may make changes as they go along, but this is a starting point.  You look for
a very tight shooting ratio at the other end, so basically you’ve pre-edited the film
to a large extent.  And people who can churn out small accurate drawings, getting
the camera angle right, are very valuable.<br /><br /><b><a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator++Part+Three.aspx">TO
BE CONTINUED</a>…</b><br /><br /><p></p></div>
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      <title>GUEST PERSPECTIVE: Ellen Besen, Animator - Part Two</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,a34f9492-36d6-49b4-a07b-149fcdc8b764.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator+Part+Two.aspx</link>
      <pubDate>Sun, 01 Feb 2009 02:44:31 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters—&lt;br&gt;
&lt;br&gt;
We’ve been chatting with Ellen Besen, an accomplished animator and author of the great
new book, &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932907491"&gt;Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/b&gt;&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
Last time, we talked about creative principles of animation.&amp;nbsp; Today, we’ll learn
the rules of breaking into the industry as a young animator…&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ME:&amp;nbsp; LET’S TALK ABOUT BREAKING INTO ANIMATION.&amp;nbsp; IF I WANTED WRITE FOR
TV OR FILM, I’D WRITE A SCRIPT.&amp;nbsp; IF I WANTED TO BE A DIRECTOR, I’D DIRECT A SHORT.&amp;nbsp;
AS AN ANIMATOR, WHAT PRACTICAL TOOLS DO I NEED TO BREAK INTO THE INDUSTRY?&amp;nbsp; JUST
SAMPLE DRAWINGS?&amp;nbsp; ANYTHING ELSE?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ELLEN:&amp;nbsp;&lt;/b&gt; Certainly, if you want to be an animated script-writer, you come
up with sample scripts.&amp;nbsp; Fortunately—even more so in some ways than live action—the
festival circuit; if you can put a film together, it’s an open door to enter, regardless
of whether you’re a first-timer or have been animating for forty years. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The field is in flux in some ways; there was a fairly long stage before the full advent
of the Internet where if you wanted to be in the industry, you had to get into a school.&amp;nbsp;
It’s very hard now to get a full-scale industry job.&amp;nbsp; If you want to be a &lt;a href="http://disney.go.com/index"&gt;&lt;b&gt;Disney&lt;/b&gt;&lt;/a&gt; animator
[or anything commercial], it’s very hard now without getting into a decent school.&amp;nbsp;
The key, of course, is to know a decent school from a fly-by-night school. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Animation is a grunt business in that there is no getting away from having to work
very hard.&amp;nbsp; I’m saying this because there are quite a few schools that cater
to the person who says, “If I can just get my hands on the equipment, I can fool around,
figure it out, and put something together.”&amp;nbsp; The person like that is never going
to do well.&amp;nbsp; You have to be willing to take direction.&amp;nbsp; It’s an attitude.
&amp;nbsp;&lt;br&gt;
&lt;br&gt;
I’ve done workshops that are a mix of actors and animators.&amp;nbsp; [With the] actors
you had to coach everything, and be careful… they’re delicate in how they feel about
stuff.&amp;nbsp; But with animators, you can be blunt, dump it on the table.&amp;nbsp; It’s
never meant personally… it’s about the work.&amp;nbsp; That’s the first thing.&amp;nbsp; You
have to have the right attitude, love the field, be willing to work incredibly hard.&lt;br&gt;
&lt;br&gt;
It still doesn’t hurt to know how to draw, even if you’re working digitally.&amp;nbsp;
In another generation, that may change, but at this point, knowledge of the feeling
of pencil on paper, and being able to translate from the real, three-dimensional world
into a two-dimensional drawing [is important].&amp;nbsp; There’s some primary learning
that happens in there.&amp;nbsp; The ability to do good quality life drawing… how the
body looks, how it functions, not just for structure, but how structure translates
into movement… those are all foundational skills people still find helpful and [employers]
are still looking for. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
So get into life drawing classes… not just drawing from photographs.&amp;nbsp; That’s
a different skill altogether because the photograph does the translation for you,
which is why it’s so much easier to copy.&amp;nbsp; You have to build up the ability to
see the three-dimensional and how it translates onto a piece of paper.&lt;br&gt;
&lt;br&gt;
The studying of action [and] learning the nature of good character design are important
skills.&amp;nbsp; I see a lot of bad design these days—overly busy. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
You have to understand, for example, that when you’re… designing an illustration or
a comic book, that frame you’re drawing is the final piece and how you are arranging
it on the page is the final thing.&amp;nbsp; That’s why comic book artists can do such
wonderful things with their page layouts… in terms of how they ask readers to trace
their thoughts around the page and follow the story.&amp;nbsp; In animation, you have
very little choice.&amp;nbsp; It WILL be one frame replacing another on the screen; it’s
the nature of the medium.&amp;nbsp; So you have to build things for movement.&amp;nbsp; You
have to build things for that one frame they’ll see at any given moment.&amp;nbsp; If
you can’t make that leap into that understanding, you’ll get very confused when you
try to figure what you should be doing in preparation.&amp;nbsp; So the way characters
are designed directly affects how they moved. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
When they first were doing TV specials with the &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/B001CO32FI?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B001CO32FI"&gt;Peanuts&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; characters…
they were initially trying to make them like three-dimensional characters.&amp;nbsp; When
their head would turn from right to left, they tried to give it full rotation like
a real head, with three-quarter angles… and it looked awful, freakish.&amp;nbsp; The animators
realized if you treated the head like a ball, with full three dimensions, you lost
the sense of the characters; they changed too much.&amp;nbsp; You couldn’t do a three-quarter
angle on a character’s face; it didn’t look like a character anymore.&amp;nbsp; There
was something key to the nature of this environment that wouldn’t allow it to go there.&amp;nbsp;
So they had treat [the Peanuts’ heads] like coins, so they were flat.&amp;nbsp; They could
go from the front view, to the profile, to the front view and the head would flip
around… and that actually looked like the characters.&amp;nbsp; That was a design element;
they worked better as if they were made of paper… if they were thin, rather than a
three-dimensional character.&amp;nbsp; So [you have to have] awareness of designing the
character, knowing how they’d have to perform in the story, and knowing what kind
of feeling you want.&lt;br&gt;
&lt;br&gt;
Do you want realism, a &lt;b&gt;Disney&lt;/b&gt; style of classical feeling?&amp;nbsp; Or do you want
something that deliberately looks abstract?&lt;br&gt;
&lt;br&gt;
Did you ever see &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/B000MR8W8I?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B000MR8W8I"&gt;The
Simpsons&lt;/a&gt; &lt;/b&gt;&lt;/i&gt; special where they suddenly threw them into the three-dimensional
world?&amp;nbsp; It was hilarious.&amp;nbsp; It was one of their early ones from ‘93, ‘94,
something like that.&amp;nbsp; A couple guys who had worked on the CG part of it came
to the &lt;a href="http://ottawa.awn.com/"&gt;&lt;b&gt;Ottawa Animation Festival&lt;/b&gt;&lt;/a&gt; a couple
years later and showed footage; they said it was really, really hard to make &lt;b&gt;Homer&lt;/b&gt; three-dimensional.&amp;nbsp;
The characters didn’t translate that easily.&amp;nbsp; He’s a crazy looking character
anyway, but in three dimensions he was hideous.&lt;br&gt;
&lt;br&gt;
Well, those are design problems you must anticipate in how you design the character.&amp;nbsp;
Learning to have that awareness is critical.&amp;nbsp; Everything affects your final outcome,
down to that final detail. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Animators tend to be extreme detail people with that kind of analysis. It’s a great
place for disassociated people.&amp;nbsp; You’re an actor who has to be able to act something
spontaneously, then step back into someone who watches the action, then break it down
into it’s tiniest component parts and anticipate all the problems.&amp;nbsp; Then the
artist kicks in to take that analysis and recreate it as drawings of what might not
even be a human; your character [might be] an animal or a chair.&amp;nbsp; So you have
to translate the performance onto this other object!&amp;nbsp; Great animators have three
or four skills going on—it’s amazing to me.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;I ALWAYS TELL PEOPLE THAT THE BEST WAY TO BEGIN A CAREER IN ENTERTAINMENT—AND YOU
TOUCHED ON THIS-- IS TO START AT THE BOTTOM AND WORK YOUR WAY UP.&amp;nbsp; HOW DO YOU
DO THAT IN ANIMATION?&amp;nbsp; HOW DO YOU TAKE THE FIRST STEPS IN AN ANIMATION CAREER?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
You can come up through the production line, which is where most people are going
to get work.&amp;nbsp; It’s hard work, but if you love it, you love it… and it’s more
stable than it used to be.&amp;nbsp; It can be up and down, but the advent of specialty
stations has been wonderful for animation. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The other way you go is totally as an individual, independent filmmaker with their
own style.&amp;nbsp; As long as you can make the thing move, there are a million ways
to make the stuff work.&amp;nbsp; There’s no limit on how many designs, as long as you
come up with something that integrates properly.&amp;nbsp; The nature of [“Animation Unleashed”
is that the principles can be applied to any style of animation, it doesn’t matter
what technique you’re using.&amp;nbsp; If you can get a coherent piece together, make
a film.&amp;nbsp; Animation, especially with digital stuff, is so cheap now.&amp;nbsp; You
can get an application and do the whole thing from beginning to end, and if it’s good
enough, if it looks good on the screen, put it on the Internet or send it to a festival.&amp;nbsp;
You can break in that way as well… and go to a commercial career.&lt;br&gt;
&lt;br&gt;
The main thing is: get into a school, get your portfolio, and gather those commercial
skills.&amp;nbsp; [Or] if you feel you don’t fit—if you don’t like to follow those rules,
if you hate being a team player, if you hate hearing blunt instruction on how to do
things—then it’s not the field for you. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Or if you have a genuinely] quirky drawing style, point of view... make a film.&amp;nbsp;
If you need to take courses to understand how to make a film, do that.&amp;nbsp; If you
can throw it together out of your own abilities, do that, too.&amp;nbsp; But make a statement
and get it out there. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Either of those routes, depending on your talents, can get you into the field these
days.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
IN THE WORLD OF TELEVISION, THERE’S A VERY SPECIFIC, STEP-BY-STEP PROCESS TO BECOMING
A WRITER.&amp;nbsp; YOU BEGIN AS A P.A., MAKING COPIES… THEN YOU BECOME&amp;nbsp; THE P.A.
FOR A WRITING STAFF... THEN A WRITER’S ASSISTANT… THEN, HOPEFULLY, AN ACTUAL WRITER
ON THE STAFF. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
HOW DOES THAT PATH WORK IN ANIMATION?&amp;nbsp; IMAGINE I’VE JUST GRADUATED FROM ANIMATION
SCHOOL AND STEPPED INTO THE REAL WORLD.&amp;nbsp; WHAT’S MY FIRST JOB… AND THE NEXT STEPS
AFTER THAT?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Basically, we’re talking about the person who wants to go into commercial production,
probably at a studio, big or small.&amp;nbsp; The first thing: you’ve got a great portfolio.&amp;nbsp;
You’ve used your time in school to get a great reel.&amp;nbsp; You can show you can animate.&amp;nbsp;
You have a great portfolio that shows a variety of other skills you can do. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
There are two different [pieces of knowledge] that are useful to have.&amp;nbsp; One is
where your initial skills are, an awareness of where they fit with the industry; and
the other is where you WANT to be. Sometimes those things are quite different. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
In the old days it was easy.&amp;nbsp; You could go in and be a cell painter.&amp;nbsp; Many
people started as cell painters and got the animators to look over their shoulders.&amp;nbsp;
[Then, they would take] home a few drawings, become the animators’ assistant, et cetera.&amp;nbsp;
It’s tougher these days. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
One thing people have to realize is—for better or worse—quite a lot of animation is
done overseas. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
More has come home with digital stuff, which has been good… but… there was a long
period—certainly through the 80’s and much of the 90’s (pre-digital)—where what was
happening with a lot of TV work and feature work [was they] would do all the pre-production
here, but actual animating, coloring, shooting, even final background work was done
in places like &lt;b&gt;Korea, India, China&lt;/b&gt;.&amp;nbsp; There are actually giant factory-like
studios in the Far East and various countries where they churn this stuff out.&amp;nbsp;
[They] can do a three-week turnaround on a half-hour film, which is otherwise unthinkable.&amp;nbsp;
That’s allowed certain things to happen, but for many years it meant you couldn’t
really animate here; you’d do pre- or post-production, but you couldn’t actually do
production.&amp;nbsp; Digital has shifted that and a lot of people are getting to animate
again, which is a good thing, but… it may go overseas again. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
So if you’re a CG animator here, you can actually be animating.&amp;nbsp; But a lot of
the work is pre-production, so the kinds of jobs that are possible are: you could
start as an assistant animator, which means you’re working down the line, maybe directly
with an animator.&amp;nbsp; It might be with more of a breakdown team, depending on the
level of animation you’re doing.&amp;nbsp; You could be working as a colorist. You could
be in the layout department, helping to design elements, or doing cleanup of someone
else’s designs.&amp;nbsp; You could be in production, working with whoever is managing
the whole project, filing, keeping track of numbers.&amp;nbsp; Or you are working in a
smaller studio, assisting with flash animation.&lt;br&gt;
&lt;br&gt;
[Also very important:] storyboarding.&amp;nbsp; Storyboarding is an art and there’s always
a shortage of people who can do it.&amp;nbsp; If you’re a person who can lay down ideas…
storyboard in animation is much more structured than in live action.&amp;nbsp; It is literally
the whole structure of the film; it’s every shot, every action in that shot, any indication
to what the key sounds will be, editing decisions, camera moves.&amp;nbsp; In real, full-scale
animation storyboards, everything is indicated, everything is pre-planned.&amp;nbsp; They
may make changes as they go along, but this is a starting point.&amp;nbsp; You look for
a very tight shooting ratio at the other end, so basically you’ve pre-edited the film
to a large extent.&amp;nbsp; And people who can churn out small accurate drawings, getting
the camera angle right, are very valuable.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator++Part+Three.aspx"&gt;TO
BE CONTINUED&lt;/a&gt;…&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
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      <dc:creator>Chad</dc:creator>
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                <div>Hey, folks—<br /><br />
We have a special guest with us for a couple days, animator and National Film Board
of Canada director <b>Ellen Besen</b>, author of the recently released <b><i><a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1932907491">Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know</a></i><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b>. 
I had read Ellen’s book and <a href="http://blog.writersdigest.com/scriptnotes/BOOK+REVIEW+Animation+Unleashed.aspx">loved
it</a>… and thought it would be interesting to learn more.  <br /><br />
I know very little about animation, and Ellen was incredibly generous in hopping on
the phone with me and chatting about how animation works (both creatively and practically),
how to break in, how digital technology is changing the medium, etc.  It has
been a great conversation  and a terrific addendum to her book (which I <a href="http://blog.writersdigest.com/scriptnotes/BOOK+REVIEW+Animation+Unleashed.aspx">highly
recommend</a> even for non-animation writers—it’s a great tool for thinking differently
about story and characters).<br /><br />
So without further adieu, let’s dive in.  Today, we’ll chat with Ellen about
her career path… and some of the primary creative principles of being a modern animator…<br /><br /><br /><b>ME:  ELLEN, YOU’RE AN ANIMATOR, A TEACHER, AND NOW AN AUTHOR.  HOW’D
YOU GET TO WHERE YOU ARE TODAY?  TELL ME YOUR CAREER PATH, YOUR STORY.</b><br /><br /><b>ELLEN:  </b>It’s a story that’s not uncommon from my generation, but it’s
different from what people are experiencing coming into the field now.  Going
back to the late ‘60s, early 70s, animation, especially classic animation, was on
the cusp of becoming a dying art.  All the big <b>Hollywood</b> studios had shifted
out of doing short productions.  All they were doing was TV work, and <b>Disney</b> for
some bizarre reason decided not to train any new people.  They were still producing
features, but there was no apprenticeship going on.  If you tried to ask about
producing animation for adults, for older audiences, [people would say,] “no, no--
it’s just for kids.”  They had spent so long making it only for kids they had
come to believe it was something inherent in the medium.  <br /><br />
[Fortunately, there was] a bunch of kids who came up around the same time, retained
an interest, and wanted [animation] to be for more than kids… and that coincided with
the period where animation schools started showing up.  So [once again] you could
actually get trained, then go into studio jobs.  <br /><br />
I came in having always loved the medium; I was made fun of when I was a kid for liking
animation—it was a weird thing to still like cartoons when you were 16, 17 years old.  
I was [also] coming from a background that had some music and some art and some dance:
a whole lot of different pieces that weren’t adding up to anything.  One of the
beauties of animation is that it takes all those things and uses them in balance,
so it was like a prism that took all my bits and pieces and combined them into something
that made sense.  It was a very exciting thing to fall into.  <br /><br />
Many people ended up in animation by falling into it; it wasn’t something you considered
or thought about ahead of time because there was so little structure for it. 
It was exciting because it was a period where we were rebuilding, recreating the art. 
It was also a period where places like the <a href="http://www.nfb.ca/"><b>National
Film Board of Canada</b></a>, which was a major center, was one of the keepers of
the flame, and I was lucky enough to work there from 1977 to 1981, and then on and
off.  <br /><br />
I was actually at <b>Montreal</b> at the Film Board headquarters when they were producing
the most amazing stuff in the world, and anyone who had any degree of interest in
animation—like the old <b>Warner Brothers</b> directors—would show up.  You’d
walk through the waiting room and the old Disney animators would be hanging around,
having a chat.  <br /><br />
Gradually, I went from being a filmmaker to teaching other people how to do it, writing
about it, being an organizer.  [Then] the whole thing broke thru in the late
‘80’s and early ‘90’s, when suddenly you had <i><b><a href="http://www.amazon.com/gp/product/B001GQ3GHG?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B001GQ3GHG">The
Simpsons</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=B001GQ3GHG" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" />, <a href="http://www.amazon.com/gp/product/B000F8O35U?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000F8O35U">The
Little Mermaid</a></b></i>.  And then, of course, you had CG, which changed the
whole world in terms of what animation is.  So here I am, now having had twenty
years of active filmmaking, and a number of years of supporting people and being a
critic and analyzer of animation.<br /><br /><br /><b>YOUR BOOK, “<a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1932907491">Animation
Unleashed</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" />,”
IS A PRACTICAL HANDBOOK ABOUT THE CREATIVE PRINCIPLES AND PHILOSOPHIES OF ANIMATION. 
OF COURSE, THERE ARE LOTS OF BOOKS ON ANIMATION OUT THERE.  WHAT INSPIRED YOU
TO WRITE THIS BOOK?  WHEN YOU LOOKED AT THE WORLD OF ANIMATION AND ANIMATION
BOOKS, WHAT WAS MISSING?</b><br /><br />
After I’d been teaching for a few years and a certain number of students had passed
thru my classroom… [so] over the years, I’d seen certain patterns, certain common
problems.  <br /><br />
First, I noticed certain blocks people would have, quite consistently, in their thinking.<br /><br />
Secondly… animators really weren’t taught film analysis, so we were operating on instinct,
but we weren’t learning how to “close-read” the films, or really look at other films
to see the techniques that were there.  The most important [technique] was having
a very strong visually-based analogy underneath the film.  If someone arrived
at that analogy, not only was it a better film in the end, but it was an easier production
process because there was some logical means for decision making.  You have to
control every element, and everything has to be decided.  There’s no given [in
animation], so the decision-making process can be excruciating and every decision
can throw your story off if you are not super-careful.  You need a reason to
decide this or that… so certain patterns became obvious.  <br /><br />
The other thing that happened was: we started doing intense film analysis classes. 
I had always liked Disney features, but had never had any real insight into what was
going on.  Suddenly, in that context, the scales come off your eyes and you see
things you never saw before.  Suddenly, it was, “Oh my God—look what they’re
doing there!  Look at this incredible storytelling!  This is such astonishing
craft!”  <br /><br />
I even dare to say that—at a point where live-action was still figuring out a lot
of their technique—Disney animators had figured out such a sophisticated style. 
The level of storytelling, the level of control over every element… they were controlling
and working every bit so it added directly to the storytelling in a precise way. 
So [as] we had more of that kind of analysis, the more we’d see that certain principles
were in play [and] specific to animation. 
<br /><br />
[What excites me now is that] we’re in a world where film is digital, and once you
make things digital… they become animation.  They suddenly have the same principles;
the source material is different.  And actually understanding what it means to
be able to manipulate something—every pixel in every image in every frame of a piece—is
the essence of animated thinking.<br /><br /><br /><b>THAT’S AN INTERESTING NOTION.  SO BASICALLY… EVEN A LIVE-ACTION DIGITAL FILM
FOLLOWS THE SAME CREATIVE PRINCIPLES AS AN ANIMATED FILM?  OR IS SUBJECT TO THE
SAME RULES AS AN ANIMATED FILM?</b><br /><br />
You have that option.  You’re not necessarily going to want to do that with all
live-action, but you’re going to want to understand that the potential is there. 
And there will often be a great mix, now that extras in a scene may be animated instead
of actual people.  Certain effects will be digital.  More films, even if
they’re not obviously hybrids, are going to be hybrid films, so understanding that
you need certain rules for playing with those tools becomes incredibly important.
 <br /><br />
All filmmakers now should be studying animation to understand these new tools they’re
taking on.  It’s an interesting and relatively new area.  How do you marry
the rules of live-action to these new rules?  <br /><br />
A film like <i><b><a href="http://www.amazon.com/gp/product/B0000640VO?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0000640VO">Amelie</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=B0000640VO" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></b></i> is
an incredible example of hybrid filmmaking.  You don’t think of it as using animation
principles, but it totally does.  You can actually break it down on a frame-by-frame
level and see how [director <b>Jean-Pierre Jeunet</b>] controls it and makes decisions
that are almost invisible when you watch it the first time.  But when you go
back and do analysis, you see incredible stuff.  Jeunet is a guy coming from
an animation background and bringing that sensibility to live-action filmmaking.  <br /><br />
I had an interesting experience with that film; I was watching it with a guy coming
from a theatrical background… and when we came out he said, “I know it looks like
a fantasy, a fairy tale, but I’m not sure why.”  He was certain it was because
of the acting, but the reality was it was <i>everything</i> in that film.  Jeunet
actually took every frame, all the beautiful shots of <b>Paris</b>, and he scrubbed
the film—altered the lights and colors and everything—in order to heighten, or make
it the ultimate caricature of Paris.  That’s animation: you can alter terrain,
as well as characters, special effects… and marry it all for a very specific, controlled
kind of effect.<br /><br /><br /><b>I THINK A LOT OF PEOPLE TODAY—MYSELF INCLUDED—STILL THINK OF ANIMATION IN TERMS
OF OLD-SCHOOL, TRADITIONAL FORMS LIKE <i><a href="http://www.amazon.com/gp/product/B00003CXCQ?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00003CXCQ">Snow
White and the Seven Dwarfs</a></i> OR EVEN <i><a href="http://www.amazon.com/gp/product/B00005JN4W?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00005JN4W">The
Incredibles</a></i>.  BUT THE WHOLE WORLD HAS EXPLODED OPEN… THERE’S BIG BUSINESS
NOW IN COMICS, GRAPHIC NOVELS, VIDEO GAMES.  HOW IS DRAWING FOR TV OR MOVIES—CREATIVELY,
STYLISTICALLY, AND PHILOSOPHICALLY—DIFFERENT THAN DRAWING FOR A COMIC STRIP OR A GRAPHIC
NOVEL OR A VIDEO GAME?</b><br /><br />
Video games come into the same territory as animation; once you insert movement into
the process, it changes everything. That’s an important thing to realize.  I’ve
had students who come from a comic book background and have had the hardest time making
the leap into animation; they can’t fathom why it’s different.  <br /><br />
The key with animation is that every drawing is only a tiny piece of the greater whole,
and what you are looking for is the combined effect, which is often quite different
than any little piece.  For examples, when you are drawing a background, a background
isn’t just a landscape, it’s a place where action can happen.  You have to actually
build and affect what will happen with the action by what you do in the background.
 <br /><br />
There’s a beautiful section in <b><i><a href="http://www.amazon.com/gp/product/B00005JLEU?ie=UTF8&amp;tag=chadgervich-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00005JLEU">Spirited
Away</a><img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;l=as2&amp;o=1&amp;a=B00005JLEU" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /></i></b>,
by [writer/director <b>Hayao Miyazaki</b>] where <b>Chihiro</b>, this girl who is
being led into adolescence, is being led into this crazy fantasy park.  It looks
like she’s walking through a park—you just kind of look at it superficially—but if
you really look, there are buildings pressing into the frame, blocking her ability
to go backwards.  She can only walk in one direction, and there are stone paths
and all sorts of enticing things… which basically means she has to go a certain way. 
She can’t go another way.  You think she’s operating on free will… but Miyazaki
has made it so there’s no other way for her to go.  There’s your background. 
It’s a location for action.  You have to decide what actually needs to happen
there, what supports the plot, what supports the theme, and build those things into
the background.  <br /><br />
[Here’s another] anecdote of sitting in on a live-action shoot of a script I helped
develop  It was supposed to be a hybrid, but a major piece was live-action, and
they were doing a critical scene that happened in an alleyway.  They had three
or four alleys to choose from, and they were talking about the benefits of one alley
versus another.  I turned to my partner, the other animator on the team, and
we realized that in animation this discussion would be completely different. 
[They were talking about] how long the alley should be, and they were trying to adjust
the action to fit the alleys they had.  This is one of the key obstacles young
animators get into.  They draw a certain alley, then try to stuff the action
into it.  They forget you can make the alley whatever length you need it to be. 
If you need it longer, you can stretch it.  If you need to add a hidden passageway,
put it in there.  <br /><br />
It seems simple, but remembering you have that power is one of the critical principles. 
You can alter every element and make all the pieces fit together, not just adjust
one thing against the other, like we would in the real world.<br /><br />
Also, very important, is that movement is created by this series of tiny positions…
but have you ever actually taken a piece of great animation and watched it frame-by-frame? 
You’d be amazed at what the individual frames look like!  The distortion of them...
you almost can’t believe it, because when you run it, it looks like a fluid piece. 
But crazy stuff is happening in there: extra arms and legs, extra eyeballs, bodies
are squishing and stretching—very bizarre looking things.<br /><br />
Understanding that piece of artwork—not only for the moment it’s the frozen moment
in a piece of action, but that it must exist in relationship to what comes before
and after, that it exists in the total flow of where the action is going—completely
changes the nature of the drawing.  You don’t [usually] see the individual drawing,
you only see the flow, and it’s almost between drawings that the movement happens.
 <br /><br />
It’s actually a physical thing that happens.  It’s the relationship of how your
eyes work into your brain—a little thing called <a href="http://en.wikipedia.org/wiki/Persistence_of_vision"><b>persistence
of vision</b></a>—that you play with in animation; you actually play with the gap
and our willingness to assume there’s action there, even though there isn’t. 
Live-action does that in a mechanical way; your mind recreates action.  In animation,
you’re creating action that doesn’t exist under any other circumstances; it only exists
in your brain.  It’s a weird thing, but it’s important to understand: it’s all
raw creation.<br /><b><br /><a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator++Part+Two.aspx">TO
BE CONTINUED…</a><br /><br /><br /><iframe src="http://rcm.amazon.com/e/cm?t=chadgervich-20&amp;o=1&amp;p=8&amp;l=as1&amp;asins=1932907491&amp;fc1=000000&amp;IS2=1&amp;lt1=_blank&amp;m=amazon&amp;lc1=0000FF&amp;bc1=000000&amp;bg1=FFFFFF&amp;f=ifr" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"></iframe></b><p></p></div>
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      <title>GUEST PERSPECTIVE: Ellen Besen, Animator - Part One</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,55e0dfa5-72de-47bd-b362-c37577caad19.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator+Part+One.aspx</link>
      <pubDate>Fri, 30 Jan 2009 19:20:29 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, folks—&lt;br&gt;
&lt;br&gt;
We have a special guest with us for a couple days, animator and National Film Board
of Canada director &lt;b&gt;Ellen Besen&lt;/b&gt;, author of the recently released &lt;b&gt;&lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932907491"&gt;Animation
Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist,
and Game Developer Should Know&lt;/a&gt;&lt;/i&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/b&gt;.&amp;nbsp;
I had read Ellen’s book and &lt;a href="http://blog.writersdigest.com/scriptnotes/BOOK+REVIEW+Animation+Unleashed.aspx"&gt;loved
it&lt;/a&gt;… and thought it would be interesting to learn more. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I know very little about animation, and Ellen was incredibly generous in hopping on
the phone with me and chatting about how animation works (both creatively and practically),
how to break in, how digital technology is changing the medium, etc.&amp;nbsp; It has
been a great conversation&amp;nbsp; and a terrific addendum to her book (which I &lt;a href="http://blog.writersdigest.com/scriptnotes/BOOK+REVIEW+Animation+Unleashed.aspx"&gt;highly
recommend&lt;/a&gt; even for non-animation writers—it’s a great tool for thinking differently
about story and characters).&lt;br&gt;
&lt;br&gt;
So without further adieu, let’s dive in.&amp;nbsp; Today, we’ll chat with Ellen about
her career path… and some of the primary creative principles of being a modern animator…&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ME:&amp;nbsp; ELLEN, YOU’RE AN ANIMATOR, A TEACHER, AND NOW AN AUTHOR.&amp;nbsp; HOW’D
YOU GET TO WHERE YOU ARE TODAY?&amp;nbsp; TELL ME YOUR CAREER PATH, YOUR STORY.&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;ELLEN:&amp;nbsp; &lt;/b&gt;It’s a story that’s not uncommon from my generation, but it’s
different from what people are experiencing coming into the field now.&amp;nbsp; Going
back to the late ‘60s, early 70s, animation, especially classic animation, was on
the cusp of becoming a dying art.&amp;nbsp; All the big &lt;b&gt;Hollywood&lt;/b&gt; studios had shifted
out of doing short productions.&amp;nbsp; All they were doing was TV work, and &lt;b&gt;Disney&lt;/b&gt; for
some bizarre reason decided not to train any new people.&amp;nbsp; They were still producing
features, but there was no apprenticeship going on.&amp;nbsp; If you tried to ask about
producing animation for adults, for older audiences, [people would say,] “no, no--
it’s just for kids.”&amp;nbsp; They had spent so long making it only for kids they had
come to believe it was something inherent in the medium. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Fortunately, there was] a bunch of kids who came up around the same time, retained
an interest, and wanted [animation] to be for more than kids… and that coincided with
the period where animation schools started showing up.&amp;nbsp; So [once again] you could
actually get trained, then go into studio jobs. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I came in having always loved the medium; I was made fun of when I was a kid for liking
animation—it was a weird thing to still like cartoons when you were 16, 17 years old.&amp;nbsp;&amp;nbsp;
I was [also] coming from a background that had some music and some art and some dance:
a whole lot of different pieces that weren’t adding up to anything.&amp;nbsp; One of the
beauties of animation is that it takes all those things and uses them in balance,
so it was like a prism that took all my bits and pieces and combined them into something
that made sense.&amp;nbsp; It was a very exciting thing to fall into. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Many people ended up in animation by falling into it; it wasn’t something you considered
or thought about ahead of time because there was so little structure for it.&amp;nbsp;
It was exciting because it was a period where we were rebuilding, recreating the art.&amp;nbsp;
It was also a period where places like the &lt;a href="http://www.nfb.ca/"&gt;&lt;b&gt;National
Film Board of Canada&lt;/b&gt;&lt;/a&gt;, which was a major center, was one of the keepers of
the flame, and I was lucky enough to work there from 1977 to 1981, and then on and
off. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I was actually at &lt;b&gt;Montreal&lt;/b&gt; at the Film Board headquarters when they were producing
the most amazing stuff in the world, and anyone who had any degree of interest in
animation—like the old &lt;b&gt;Warner Brothers&lt;/b&gt; directors—would show up.&amp;nbsp; You’d
walk through the waiting room and the old Disney animators would be hanging around,
having a chat. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Gradually, I went from being a filmmaker to teaching other people how to do it, writing
about it, being an organizer.&amp;nbsp; [Then] the whole thing broke thru in the late
‘80’s and early ‘90’s, when suddenly you had &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/B001GQ3GHG?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B001GQ3GHG"&gt;The
Simpsons&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B001GQ3GHG" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;, &lt;a href="http://www.amazon.com/gp/product/B000F8O35U?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B000F8O35U"&gt;The
Little Mermaid&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; And then, of course, you had CG, which changed the
whole world in terms of what animation is.&amp;nbsp; So here I am, now having had twenty
years of active filmmaking, and a number of years of supporting people and being a
critic and analyzer of animation.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;YOUR BOOK, “&lt;a href="http://www.amazon.com/gp/product/1932907491?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=1932907491"&gt;Animation
Unleashed&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=1932907491" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;,”
IS A PRACTICAL HANDBOOK ABOUT THE CREATIVE PRINCIPLES AND PHILOSOPHIES OF ANIMATION.&amp;nbsp;
OF COURSE, THERE ARE LOTS OF BOOKS ON ANIMATION OUT THERE.&amp;nbsp; WHAT INSPIRED YOU
TO WRITE THIS BOOK?&amp;nbsp; WHEN YOU LOOKED AT THE WORLD OF ANIMATION AND ANIMATION
BOOKS, WHAT WAS MISSING?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
After I’d been teaching for a few years and a certain number of students had passed
thru my classroom… [so] over the years, I’d seen certain patterns, certain common
problems. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
First, I noticed certain blocks people would have, quite consistently, in their thinking.&lt;br&gt;
&lt;br&gt;
Secondly… animators really weren’t taught film analysis, so we were operating on instinct,
but we weren’t learning how to “close-read” the films, or really look at other films
to see the techniques that were there.&amp;nbsp; The most important [technique] was having
a very strong visually-based analogy underneath the film.&amp;nbsp; If someone arrived
at that analogy, not only was it a better film in the end, but it was an easier production
process because there was some logical means for decision making.&amp;nbsp; You have to
control every element, and everything has to be decided.&amp;nbsp; There’s no given [in
animation], so the decision-making process can be excruciating and every decision
can throw your story off if you are not super-careful.&amp;nbsp; You need a reason to
decide this or that… so certain patterns became obvious. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The other thing that happened was: we started doing intense film analysis classes.&amp;nbsp;
I had always liked Disney features, but had never had any real insight into what was
going on.&amp;nbsp; Suddenly, in that context, the scales come off your eyes and you see
things you never saw before.&amp;nbsp; Suddenly, it was, “Oh my God—look what they’re
doing there!&amp;nbsp; Look at this incredible storytelling!&amp;nbsp; This is such astonishing
craft!” &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I even dare to say that—at a point where live-action was still figuring out a lot
of their technique—Disney animators had figured out such a sophisticated style.&amp;nbsp;
The level of storytelling, the level of control over every element… they were controlling
and working every bit so it added directly to the storytelling in a precise way.&amp;nbsp;
So [as] we had more of that kind of analysis, the more we’d see that certain principles
were in play [and] specific to animation. 
&lt;br&gt;
&lt;br&gt;
[What excites me now is that] we’re in a world where film is digital, and once you
make things digital… they become animation.&amp;nbsp; They suddenly have the same principles;
the source material is different.&amp;nbsp; And actually understanding what it means to
be able to manipulate something—every pixel in every image in every frame of a piece—is
the essence of animated thinking.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;THAT’S AN INTERESTING NOTION.&amp;nbsp; SO BASICALLY… EVEN A LIVE-ACTION DIGITAL FILM
FOLLOWS THE SAME CREATIVE PRINCIPLES AS AN ANIMATED FILM?&amp;nbsp; OR IS SUBJECT TO THE
SAME RULES AS AN ANIMATED FILM?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
You have that option.&amp;nbsp; You’re not necessarily going to want to do that with all
live-action, but you’re going to want to understand that the potential is there.&amp;nbsp;
And there will often be a great mix, now that extras in a scene may be animated instead
of actual people.&amp;nbsp; Certain effects will be digital.&amp;nbsp; More films, even if
they’re not obviously hybrids, are going to be hybrid films, so understanding that
you need certain rules for playing with those tools becomes incredibly important.
&amp;nbsp;&lt;br&gt;
&lt;br&gt;
All filmmakers now should be studying animation to understand these new tools they’re
taking on.&amp;nbsp; It’s an interesting and relatively new area.&amp;nbsp; How do you marry
the rules of live-action to these new rules? &amp;nbsp;&lt;br&gt;
&lt;br&gt;
A film like &lt;i&gt;&lt;b&gt;&lt;a href="http://www.amazon.com/gp/product/B0000640VO?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B0000640VO"&gt;Amelie&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B0000640VO" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/b&gt;&lt;/i&gt; is
an incredible example of hybrid filmmaking.&amp;nbsp; You don’t think of it as using animation
principles, but it totally does.&amp;nbsp; You can actually break it down on a frame-by-frame
level and see how [director &lt;b&gt;Jean-Pierre Jeunet&lt;/b&gt;] controls it and makes decisions
that are almost invisible when you watch it the first time.&amp;nbsp; But when you go
back and do analysis, you see incredible stuff.&amp;nbsp; Jeunet is a guy coming from
an animation background and bringing that sensibility to live-action filmmaking. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I had an interesting experience with that film; I was watching it with a guy coming
from a theatrical background… and when we came out he said, “I know it looks like
a fantasy, a fairy tale, but I’m not sure why.”&amp;nbsp; He was certain it was because
of the acting, but the reality was it was &lt;i&gt;everything&lt;/i&gt; in that film.&amp;nbsp; Jeunet
actually took every frame, all the beautiful shots of &lt;b&gt;Paris&lt;/b&gt;, and he scrubbed
the film—altered the lights and colors and everything—in order to heighten, or make
it the ultimate caricature of Paris.&amp;nbsp; That’s animation: you can alter terrain,
as well as characters, special effects… and marry it all for a very specific, controlled
kind of effect.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;I THINK A LOT OF PEOPLE TODAY—MYSELF INCLUDED—STILL THINK OF ANIMATION IN TERMS
OF OLD-SCHOOL, TRADITIONAL FORMS LIKE &lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/B00003CXCQ?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B00003CXCQ"&gt;Snow
White and the Seven Dwarfs&lt;/a&gt; &lt;/i&gt; OR EVEN &lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/B00005JN4W?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B00005JN4W"&gt;The
Incredibles&lt;/a&gt;&lt;/i&gt;.&amp;nbsp; BUT THE WHOLE WORLD HAS EXPLODED OPEN… THERE’S BIG BUSINESS
NOW IN COMICS, GRAPHIC NOVELS, VIDEO GAMES.&amp;nbsp; HOW IS DRAWING FOR TV OR MOVIES—CREATIVELY,
STYLISTICALLY, AND PHILOSOPHICALLY—DIFFERENT THAN DRAWING FOR A COMIC STRIP OR A GRAPHIC
NOVEL OR A VIDEO GAME?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Video games come into the same territory as animation; once you insert movement into
the process, it changes everything. That’s an important thing to realize.&amp;nbsp; I’ve
had students who come from a comic book background and have had the hardest time making
the leap into animation; they can’t fathom why it’s different. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The key with animation is that every drawing is only a tiny piece of the greater whole,
and what you are looking for is the combined effect, which is often quite different
than any little piece.&amp;nbsp; For examples, when you are drawing a background, a background
isn’t just a landscape, it’s a place where action can happen.&amp;nbsp; You have to actually
build and affect what will happen with the action by what you do in the background.
&amp;nbsp;&lt;br&gt;
&lt;br&gt;
There’s a beautiful section in &lt;b&gt;&lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/B00005JLEU?ie=UTF8&amp;amp;tag=chadgervich-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B00005JLEU"&gt;Spirited
Away&lt;/a&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=chadgervich-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B00005JLEU" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1"&gt;&lt;/i&gt;&lt;/b&gt;,
by [writer/director &lt;b&gt;Hayao Miyazaki&lt;/b&gt;] where &lt;b&gt;Chihiro&lt;/b&gt;, this girl who is
being led into adolescence, is being led into this crazy fantasy park.&amp;nbsp; It looks
like she’s walking through a park—you just kind of look at it superficially—but if
you really look, there are buildings pressing into the frame, blocking her ability
to go backwards.&amp;nbsp; She can only walk in one direction, and there are stone paths
and all sorts of enticing things… which basically means she has to go a certain way.&amp;nbsp;
She can’t go another way.&amp;nbsp; You think she’s operating on free will… but Miyazaki
has made it so there’s no other way for her to go.&amp;nbsp; There’s your background.&amp;nbsp;
It’s a location for action.&amp;nbsp; You have to decide what actually needs to happen
there, what supports the plot, what supports the theme, and build those things into
the background. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Here’s another] anecdote of sitting in on a live-action shoot of a script I helped
develop&amp;nbsp; It was supposed to be a hybrid, but a major piece was live-action, and
they were doing a critical scene that happened in an alleyway.&amp;nbsp; They had three
or four alleys to choose from, and they were talking about the benefits of one alley
versus another.&amp;nbsp; I turned to my partner, the other animator on the team, and
we realized that in animation this discussion would be completely different.&amp;nbsp;
[They were talking about] how long the alley should be, and they were trying to adjust
the action to fit the alleys they had.&amp;nbsp; This is one of the key obstacles young
animators get into.&amp;nbsp; They draw a certain alley, then try to stuff the action
into it.&amp;nbsp; They forget you can make the alley whatever length you need it to be.&amp;nbsp;
If you need it longer, you can stretch it.&amp;nbsp; If you need to add a hidden passageway,
put it in there. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
It seems simple, but remembering you have that power is one of the critical principles.&amp;nbsp;
You can alter every element and make all the pieces fit together, not just adjust
one thing against the other, like we would in the real world.&lt;br&gt;
&lt;br&gt;
Also, very important, is that movement is created by this series of tiny positions…
but have you ever actually taken a piece of great animation and watched it frame-by-frame?&amp;nbsp;
You’d be amazed at what the individual frames look like!&amp;nbsp; The distortion of them...
you almost can’t believe it, because when you run it, it looks like a fluid piece.&amp;nbsp;
But crazy stuff is happening in there: extra arms and legs, extra eyeballs, bodies
are squishing and stretching—very bizarre looking things.&lt;br&gt;
&lt;br&gt;
Understanding that piece of artwork—not only for the moment it’s the frozen moment
in a piece of action, but that it must exist in relationship to what comes before
and after, that it exists in the total flow of where the action is going—completely
changes the nature of the drawing.&amp;nbsp; You don’t [usually] see the individual drawing,
you only see the flow, and it’s almost between drawings that the movement happens.
&amp;nbsp;&lt;br&gt;
&lt;br&gt;
It’s actually a physical thing that happens.&amp;nbsp; It’s the relationship of how your
eyes work into your brain—a little thing called &lt;a href="http://en.wikipedia.org/wiki/Persistence_of_vision"&gt;&lt;b&gt;persistence
of vision&lt;/b&gt;&lt;/a&gt;—that you play with in animation; you actually play with the gap
and our willingness to assume there’s action there, even though there isn’t.&amp;nbsp;
Live-action does that in a mechanical way; your mind recreates action.&amp;nbsp; In animation,
you’re creating action that doesn’t exist under any other circumstances; it only exists
in your brain.&amp;nbsp; It’s a weird thing, but it’s important to understand: it’s all
raw creation.&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Ellen+Besen+Animator++Part+Two.aspx"&gt;TO
BE CONTINUED…&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;iframe src="http://rcm.amazon.com/e/cm?t=chadgervich-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=as1&amp;amp;asins=1932907491&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="width: 120px; height: 240px;" marginwidth="0" marginheight="0" frameborder="0" scrolling="no"&gt;
&lt;/iframe&gt;
&lt;/b&gt; 
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=55e0dfa5-72de-47bd-b362-c37577caad19" /&gt;</description>
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      <category>Animation</category>
      <category>Books Tools Resources</category>
      <category>Guest Perspectives</category>
    </item>
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      <dc:creator>Chad</dc:creator>
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          <div>
            <div>Hey, everyone--<br /><br /><a href="http://blog.writersdigest.com/scriptnotes/Atlantas+TV+Writers+Need+You+Tomorrow.aspx">A
few days ago, I posted a piece about screenwriter <b>Tyler Perry</b></a> and the four
writers he fired for attempting to organize his hit <b>TBS</b> show, <b><i>House of
Payne</i></b>, according to <b>Writers Guild</b> standards.  
<br /><br />
This weekend, the <b>WGA</b> hosted a protest at the grand opening of <b>Tyler Perry
Studios</b>, in <b>Atlanta</b>.  Although I wasn't able to go, a fellow writer
and WGA member, <b>Vince</b>, was on hand and sent me this report...<br /><br /><i>I flew from LA to Atlanta this weekend to support the four writers who were unjustly
axed from Tyler Perry's "House of Payne" for the crime of trying to secure decent
working conditions -- on a show that has already earned Perry's company about <b>$300
million dollars</b> in license and syndication fees!   I got into Atlanta
Saturday afternoon, just in time to join the picket gathering outside the Tyler Perry
Studios in southwest Atlanta, where Perry was hosting a black tie gala to celebrate
the opening of his new movie lot.  Obviously, our goal was to send a message
about Tyler Perry's abysmal labor practices to the Hollywood royalty he'd invited
to the black tie affair.<br /><br />
With picket signs emblazoned with the slogan "<b>Tyler Perry's House of Shame</b>"
in hand, we set up our picket line across the street and a few yards down the road
from the studio gate (which, unfortunately, was as close as the local constabulatory
would allow us to get to the studio.)   As it turned out, that didn't matter.  
Despite our less than perfect proximity to the lot's entrance, we made sure we were
seen--and heard--by every guest in every limo that made that sharp right turn into
the studio gates.   As loud as we were, I'm fairly confident we were the
talk of the celebs and well wishers who gathered on the red carpet a few yards just
inside the gates.  <br /><br />
Fortunately, at least some members of the local press were willing to venture across
the street to see what all the hubbub was about.  <b>The Atlanta Journal-Constitution</b> included
a couple of scathing quotes from the picketers' side of the street in their coverage
of the Perry gala the next morning.  We also spoke to a <b>New York Times </b>stringer,
as well as a reporter from the local alternative weekly.   But the best
coverage of the day came from the local <b>CBS</b> affiliate, who filmed us for a
piece they ran the next morning.   According to one of our people, who happened
to have the TV on when that piece was broadcast the next morning, the local news anchor
teased the story by announcing, "Coming up next<b></b>: Tyler Perry throws a big party
at his new studio...but all is not well outside the gates. Stay tuned."  
If nothing else, we definitely prevented the local media from settling for the kind
of fawning coverage Tyler must have been hoped for.<br /><br />
Even more effective than the Saturday night event outside the studio was the picket
we organized the following morning in front of Tyler Perry's mansion, where the mogul
was hosting a Sunday Morning gospel brunch.  Unlike the night before, this time
we managed to set up our line directly across the street from the millionaire's front
gate, in full view of every limo and town car that pulled into the mogul's gated driveway.<br /><br />
Beyond the positive press we were able to generate for the cause, I think the weekend
offered a well needed morale boost for the four fired writers.  They had to be
heartened by the near unanimous support we got from every one of the few community
people who managed to get through the police line to our picket line on Saturday night.   
Once they heard the woeful story of our writers' unceremonious firing four days earlier,
most of these locals were more than happy to grab a sign and march right along with
us.   One outspoken local was a beautician who insisted that her two teenaged
sons join our picket as well.  Another, an older woman and self described Tyler
fanatic, insisted that she was "shocked in awe" to discover how poorly Tyler treated
his workers.  Before she left, she vowed to post a message on the Tyler Perry
fan website demanding that the star explain himself.  Equally gratifying was
the local, and very vocal, Atlanta <b>SAG</b> member who took it on herself to lead
most of our pointed chants.   We were also joined by a local, and very vocal,
Atlanta SAG member, as well as a handful of folks who worked below the line on some
of Perry's other shows.   One supporter who sometimes worked as prop man
actually turned down a chance to work at the party that night in order to stand with
us outside the gates.<br /><br />
All in all, it was clearly a worthwhile event, and provided a righteous kick-off to
what I hope is a very short campaign to convince Tyler Perry to do right by his writers!</i><br /><br /><br />
Thanks to Vince for the front-lines report... and to all the writers and friends-of-writers
who showed up to help Perry's staff fight for fair wages, residuals, and health and
pension plans!<br /><br />
Click <a href="http://salsa.wiredforchange.com/o/5177/t/3890/campaign.jsp?campaign_KEY=2334"><b>HERE</b></a> to
sign the WGA's letter of support... and to join the Guild's fight against Tyler Perry
and unfair labor practices and to help fired writers <b>Kellie Griffin, Christopher
Moore, Teri Brown-Jackson</b>, and <b>Lamont Ferrell</b>!<br /><span style="font-size: medium;"><span style="font-family: Arial;"></span></span><p></p></div>
          </div>
        </div>
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      <title>GUEST PERSPECTIVE: Tyler Perry's House of Shame</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,1431a7f5-358c-4618-ae73-999498b87a73.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Tyler+Perrys+House+Of+Shame.aspx</link>
      <pubDate>Tue, 07 Oct 2008 22:10:19 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, everyone--&lt;br&gt;
&lt;br&gt;
&lt;a href="http://blog.writersdigest.com/scriptnotes/Atlantas+TV+Writers+Need+You+Tomorrow.aspx"&gt;A
few days ago, I posted a piece about screenwriter &lt;b&gt;Tyler Perry&lt;/b&gt;&lt;/a&gt; and the four
writers he fired for attempting to organize his hit &lt;b&gt;TBS&lt;/b&gt; show, &lt;b&gt;&lt;i&gt;House of
Payne&lt;/i&gt;&lt;/b&gt;, according to &lt;b&gt;Writers Guild&lt;/b&gt; standards.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
This weekend, the &lt;b&gt;WGA&lt;/b&gt; hosted a protest at the grand opening of &lt;b&gt;Tyler Perry
Studios&lt;/b&gt;, in &lt;b&gt;Atlanta&lt;/b&gt;.&amp;nbsp; Although I wasn't able to go, a fellow writer
and WGA member, &lt;b&gt;Vince&lt;/b&gt;, was on hand and sent me this report...&lt;br&gt;
&lt;br&gt;
&lt;i&gt;I flew from LA to Atlanta this weekend to support the four writers who were unjustly
axed from Tyler Perry's "House of Payne" for the crime of trying to secure decent
working conditions -- on a show that has already earned Perry's company about &lt;b&gt;$300
million dollars&lt;/b&gt; in license and syndication fees!&amp;nbsp;&amp;nbsp; I got into Atlanta
Saturday afternoon, just in time to join the picket gathering outside the Tyler Perry
Studios in southwest Atlanta, where Perry was hosting a black tie gala to celebrate
the opening of his new movie lot.&amp;nbsp; Obviously, our goal was to send a message
about Tyler Perry's abysmal labor practices to the Hollywood royalty he'd invited
to the black tie affair.&lt;br&gt;
&lt;br&gt;
With picket signs emblazoned with the slogan "&lt;b&gt;Tyler Perry's House of Shame&lt;/b&gt;"
in hand, we set up our picket line across the street and a few yards down the road
from the studio gate (which, unfortunately, was as close as the local constabulatory
would allow us to get to the studio.)&amp;nbsp;&amp;nbsp; As it turned out, that didn't matter.&amp;nbsp;&amp;nbsp;
Despite our less than perfect proximity to the lot's entrance, we made sure we were
seen--and heard--by every guest in every limo that made that sharp right turn into
the studio gates.&amp;nbsp;&amp;nbsp; As loud as we were, I'm fairly confident we were the
talk of the celebs and well wishers who gathered on the red carpet a few yards just
inside the gates. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Fortunately, at least some members of the local press were willing to venture across
the street to see what all the hubbub was about.&amp;nbsp; &lt;b&gt;The Atlanta Journal-Constitution&lt;/b&gt; included
a couple of scathing quotes from the picketers' side of the street in their coverage
of the Perry gala the next morning.&amp;nbsp; We also spoke to a &lt;b&gt;New York Times &lt;/b&gt;stringer,
as well as a reporter from the local alternative weekly.&amp;nbsp;&amp;nbsp; But the best
coverage of the day came from the local &lt;b&gt;CBS&lt;/b&gt; affiliate, who filmed us for a
piece they ran the next morning.&amp;nbsp;&amp;nbsp; According to one of our people, who happened
to have the TV on when that piece was broadcast the next morning, the local news anchor
teased the story by announcing, "Coming up next&lt;b&gt;&lt;/b&gt;: Tyler Perry throws a big party
at his new studio...but all is not well outside the gates. Stay tuned."&amp;nbsp;&amp;nbsp;
If nothing else, we definitely prevented the local media from settling for the kind
of fawning coverage Tyler must have been hoped for.&lt;br&gt;
&lt;br&gt;
Even more effective than the Saturday night event outside the studio was the picket
we organized the following morning in front of Tyler Perry's mansion, where the mogul
was hosting a Sunday Morning gospel brunch.&amp;nbsp; Unlike the night before, this time
we managed to set up our line directly across the street from the millionaire's front
gate, in full view of every limo and town car that pulled into the mogul's gated driveway.&lt;br&gt;
&lt;br&gt;
Beyond the positive press we were able to generate for the cause, I think the weekend
offered a well needed morale boost for the four fired writers.&amp;nbsp; They had to be
heartened by the near unanimous support we got from every one of the few community
people who managed to get through the police line to our picket line on Saturday night.&amp;nbsp;&amp;nbsp;&amp;nbsp;
Once they heard the woeful story of our writers' unceremonious firing four days earlier,
most of these locals were more than happy to grab a sign and march right along with
us.&amp;nbsp;&amp;nbsp; One outspoken local was a beautician who insisted that her two teenaged
sons join our picket as well.&amp;nbsp; Another, an older woman and self described Tyler
fanatic, insisted that she was "shocked in awe" to discover how poorly Tyler treated
his workers.&amp;nbsp; Before she left, she vowed to post a message on the Tyler Perry
fan website demanding that the star explain himself.&amp;nbsp; Equally gratifying was
the local, and very vocal, Atlanta &lt;b&gt;SAG&lt;/b&gt; member who took it on herself to lead
most of our pointed chants.&amp;nbsp;&amp;nbsp; We were also joined by a local, and very vocal,
Atlanta SAG member, as well as a handful of folks who worked below the line on some
of Perry's other shows.&amp;nbsp;&amp;nbsp; One supporter who sometimes worked as prop man
actually turned down a chance to work at the party that night in order to stand with
us outside the gates.&lt;br&gt;
&lt;br&gt;
All in all, it was clearly a worthwhile event, and provided a righteous kick-off to
what I hope is a very short campaign to convince Tyler Perry to do right by his writers!&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thanks to Vince for the front-lines report... and to all the writers and friends-of-writers
who showed up to help Perry's staff fight for fair wages, residuals, and health and
pension plans!&lt;br&gt;
&lt;br&gt;
Click &lt;a href="http://salsa.wiredforchange.com/o/5177/t/3890/campaign.jsp?campaign_KEY=2334"&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt; to
sign the WGA's letter of support... and to join the Guild's fight against Tyler Perry
and unfair labor practices and to help fired writers &lt;b&gt;Kellie Griffin, Christopher
Moore, Teri Brown-Jackson&lt;/b&gt;, and &lt;b&gt;Lamont Ferrell&lt;/b&gt;!&lt;br&gt;
&lt;span style="font-size: medium;"&gt;&lt;span style="font-family: Arial;"&gt;&lt;/span&gt;&lt;/span&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Guest Perspectives</category>
      <category>Interesting Talking Points</category>
      <category>Writing TV</category>
    </item>
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      <dc:creator>Chad</dc:creator>
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          <div>
            <div>Hey, folks—<br /><br />
Today’s reader question comes from <a href="http://blog.writersdigest.com/scriptnotes/CommentView,guid,26bef1f8-622e-46a6-aef9-1b471272b2d7.aspx"><b>E.
Daniels</b>, who asks</a>: 
<br /><br /><i>“Is it possible for writers to balance a career and family?  With all the
talk of being trapped in a room for 14 hours, I'm wondering if it's even possible
to be a single parent and make a living as a TV writer, particularly given that most
people move away from their families/support systems to start their career in Los
Angeles.  Thoughts?”</i><br /><br />
Well, E. Daniels… I’ll be honest: I’m not a single parent, so I didn’t feel fully
qualified to answer this question myself.  Which is why I tracked down someone
who did… my friend <b>Jennifer Vally</b>, one of the other writers here on <a href="http://www.foxreality.com/realitybinge/"><i><b>Reality
Binge</b></i></a>.  Jen has written on <i><b>The Tonight Show with Jay Leno,
The Late Late Show with Craig Kilbourn, Reality Remix, Street Smarts</b></i>, and
many more shows for both broadcast and cable networks… AND she’s raised two daughters.<br /><br />
Jen was really gracious in letting me pick her brain for a while.  So without
further adieu, here’s Jennifer Vally…<br /><br /><b>CHAD:  How did you begin working as a TV writer?  How did you get to
where you are now?  Tell me about your path?</b><br /><b>JENNIFER:</b>  I started as an actress in plays in high school… in <b>San
Diego</b>… and college.  I went to junior college in Orange College, and my second
year I was hired by a professional theater group and I did summer stock.  From
there, I decided I wanted to move to L.A. and find my fame and fortune.  <br /><br />
I didn’t find my fame and fortune right away, but I was very ambitious.  I always
produced stuff, got myself on stage.  I joined a comedy sketch improv group and
we got to be pretty famous.  We opened for <b>Garry Shandling</b>; we went around
the country.  And then I got tired of writing by committee so I started doing
stand-up.  And from stand-up, people started asking me to write jokes. 
One of my very good friends who would ask me to write jokes got a job writing on <i><b>The
Keenan Ivory Wayans Show</b><b></b></i>, and that was all I needed.  I was like,
“if he can get it, I can get the job.”  So I got a job working on that show.
 <br /><br />
Around that time, I was reading in the paper about the Oxygen network, and I said,
“Boy, this is something I should really check: a network for women.”  Because
even as I was working, I would be the only woman writing [on staff], or one of two,
or one of a few.  So when I heard about the <b>Oxygen</b> network, I got very
excited.  I literally did all the networking myself; I had no agent.  I
just found out they were going to do twelve shows [and] called down to <b>Sunset Gower</b>,
[where] I heard they were setting up production offices.  I hounded them and
sent my stuff and they hired me to write for the show.  I was the only female
writer, writing for a show called I’VE GOT A SECRET for two years… I wrote 112 episodes
all by myself.  From there, it just evolved and I got jobs working on different
shows.<br /><br /><br /><b>Where in that timeline did you have your children?</b><br />
I actually started doing stand-up when I was six months pregnant with my youngest
one.  The day I had my child I was performing at <b>The Laugh Factory</b>. 
I got offstage, my water broke, and I went to the hospital and had Hannah—the same
exact night I performed.<br /><br />
It was tough because I was single.  I don’t have any immediate family in the
area.  My parents are from overseas, my mother lives in San Diego, I have no
relatives.  So I had to do everything on my own, [like] find sitters.  In
the beginning, I had to take my kids with me to comedy clubs and have other comics
watch my kids while I did my set.<br /><br /><br /><b>How was that lifestyle for your kids?  Did they like it?  Did they understand
what you were doing?</b><br />
They couldn’t come to a lot of the gigs… because they’re in clubs; you have to be
twenty-one.  But [one time, I was performing at a sober house and took my oldest
daughter].  And I was telling some jokes and she got up and ran out of the room,
in the middle of my set, crying!  Afterwards, I went after her and she was like,
“I had no idea this is what you did!  You talk about me!”  I hadn’t even
said anything about them!  I’d said that I had kids and she was mortified and
ran away screaming!  It was horrible.  But then, when I started getting
jobs on TV… then they were excited about it.<br /><br /><br /><b>You've been working steadily as a TV writer for many years, so you have good traction
and many contacts.  But starting out as a TV writer is a much different ballgame
than continuing to work once your career is moving.  What are the biggest challenges,
both personal and professional, faced by a single parent just trying to break in?</b><br />
My advice to someone would be: CREATE YOUR OWN OPPORTUNITIES.  So many times
people come to this town and give themselves deadlines.  People say, “I’m giving
this six months, and I if I don’t make it, or if I don’t get a job in six months,
I’m leaving.”  Well, you might as well just leave, because you are setting yourself
up for failure.  Nothing is going to happen that quickly.  It’s all perseverance,
working hard.<br /><br /><br /><b>But how can people do this?  If someone moves to town with almost no contacts,
how can they "create their own opportunities?"</b><br />
Years ago, I started this cable access show.  This is a way someone new to town
could [do something].  For thirty-five dollars, they’ll teach you how to edit
and do all this stuff, and there are many cable access networks in the city. 
You can use their facilities to tape whatever you want for two hours, with a crew,
for forty bucks.  It’s professional quality stuff, so I did a show called <i><b>Chick
TV</b><b></b></i>, and from that show I won two grants: a grant from the <b>NEA</b>,
[and another] from private foundations, because it was a comedy show featuring women. 
You just create your own opportunities.<br /><br />
There are writers groups all over L.A.  I get emails from friends of mine who
are starting up writers groups all the time; someone writes a screenplay, or even
just a page, and they’ll go with other writers and read each other’s work.  Or
have actors say them out loud.  So even if you’re not working, you can still
get your words read by other people… and see if you’re gong on the right track.<br /><br />
Also… <b>UCLA</b> and all these places have extension courses where you can take screenwriting
classes and other things.  I’ve never done that, but people say they like it.<br /><br />
If you’re coming from out of town, I’d [also] suggest getting a job anywhere in show
business.  I’ve worked on a lot of productions where even the simple P.A. moves
up to another position.  So if you’re new and don’t know anybody, take a job
anywhere at a production company.  Even if it’s just answering the phones, be
nice, show them you’re creative, slip your head in; after you know the place, slip
them a few jokes, some samples.  They’ll take a look at it because they know
you and they know your work ethic.<br /><br /><br /><b>Production assistant jobs are pretty low-paying gigs.  Is it possible to be
a P.A. and support your family or raise children?</b><br />
You’ll have to come out with some money saved because P.A.’s don’t make much money
and work longer hours.  But that’s the best way for someone with absolutely no
contacts or experience to get their foot in the door.<br /><br /><br /><b>Is it possible to work as a full-time P.A., with a part-time job on the side? 
Could you work as a P.A. during the week, but also work at a restaurant, or a movie
theater, or as a secretary?</b><br />
You might be able to.  [A girl in my office now] was our very own example. 
She’d work on the weekends as a nanny and a P.A. during the week.<br /><br /><br /><b>As you said, P.A.'s-- or any low-level entertainment positions-- often work brutally
long hours for very little pay.  How does this impact your ability to be a good
parent?  Can you still be a good mom or dad while working as a P.A.?</b><br />
That’s something you have to really work at.  If you have a lunch break, you
can run home.  When I first started working long hours at Oxygen, I literally
had to have a team of handlers.  I would take the kids to school in the morning,
then I had someone who would pick them up in the afternoon, someone else who would
take them to their things, and someone else who would stay with them at night. 
It’s tough.  Your weekends are very precious, and any down-time you have, you
come… or you have them brought to the set.  You spend as much time [with them]
as you can.  <br /><br />
The thing about working as a writer—or anything in show business—there are periods
of unemployment.  [Also,] when you are working, you make enough money that you
should learn to manage it [and] save it, so when you aren’t working, you don’t have
to stress.  That’s when I catch up on all that mommy time.<br /><br /><br /><b>That brings up a good point: being a TV writer is an incredibly unstable job. 
Sometimes you work for many months; other times there are long dry spells of unemployment. 
How do you and your family survive the dry spells... both financially and emotionally?</b><br />
Keeping busy helps.  There are all kinds of freelance writing jobs you can do
from home: grant-writing, writing for websites, writing for different organizations. 
You’re not going to make the same amount of money, but at least you’re still keeping
in it.<br /><br />
What’s great about [times of unemployment] is: that’s when you can volunteer at your
kids’ school.  I was <b>PTA</b> president for six years at my daughter’s middle
school.  So I was either involved 100% or involved 20%.  It gives you a
chance to be involved in your kids’ lives when you wouldn’t have the opportunity otherwise. 
If you were working a nine-to-five job every day of the year, you wouldn’t have those
opportunities, so it’s nice to have down-time every once in a while.<br /><br /><br /><b>What are some other advantages you find working as a TV writer?  Some things
you feel you've "gained" being a single mom writing for television?  Advantages
in your personal life you wouldn't find if you had another job?</b><br />
It gives you enough money to send your kids to the dance lessons, the gymnastic lessons. 
So when you are working, they’re keeping busy, because you don’t want your kids to
slip away or slip through the cracks or get in trouble.  Because I hate to say
it, but if you have money, you have the resources to give them opportunities you wouldn’t
working at a regular job.<br /><br /><br /><b>And the follow-up question: are there things you feel you've lost, or personal
disadvantages from working in television?</b><br />
I don’t think so, because when my kids see me working, happy, productive, and being
able to raise a family, that reflects on the kids.  I’m happy, so they’re happy.<br /><br /><br /><b>How much harder is it to break into TV-writing if you're a single parent?</b><br />
It’s just another job, so when you’re a mother you learn how to juggle a career and
have kids.  But I will mention that for a woman, especially when you want to
go into comedy, it’s a LOT harder.  The truth is: most guys—and I did comedy
for years—they don’t think women are funny.  That’s the bottom line: “women aren’t
funny.”  So you just have to break into that boys club.  I’ve worked on
several shows where I was the only woman… or one of two.  So there’s that disadvantage,
too.  But if you’re talented, people will hire you.<br /><br /><br /><b>Breaking into TV-writing is always tough, but it's even tough for out-of-towners. 
What advice would you give a single parent who lives out of town, but is considering
moving to L.A., to help him/her make the transition?  What can he/she do before
moving to L.A. to help the move-- and the professional transition-- go more smoothly?</b><br />
If you haven’t done any writing in your hometown, I’d suggest you do as much of that
as you can before you come out here.  I’m sure there are plenty of opportunities
in any city to be in a theater group and write a play, or local news, or the local
entertainment show. It’s hard to break in here unless you have a little bit of experience
or are willing to take the time.  [Especially] if you’re coming out with NO experience,
stay in your hometown a bit longer, get SOME experience, even if it’s just sitting
at home writing a screenplay [or] spec script, then send it to people in <b>Los Angeles</b> before
you make the move.  Get some advice, see if it’s the right move for you.<br /><br /><br /><b>We always hear that in order to have a TV-writing career, you must live in Los
Angeles.  is that true?  Does an aspiring TV writer need to live in L.A.?</b><br />
Not in this day and age.  Every major city has the news, the “Good Morning, Mike
&amp; Mary,” plays, theater.  Start in your town before you come out.<br /><br /><br /><b>Earlier you suggested people just moving to L.A. should start at the bottom as
a P.A. or other low-level position.  But if you've spent many years building
to a level of success in another industry... as a doctor or lawyer or secretary or
fireman... it's tough to begin again.  If you've been successful in one career
and decide to try your hand at writing, do you <i>really</i> need to begin at the
bottom?</b><br />
Yes.  If you have a field you’re already an expert in, find [writing] jobs doing
that.  There are always writing positions in every job—law offices, doctors. 
Everyone needs someone writing something for them, so start by writing for the doctors
or the lawyers.<br /><br /><br /><b>If you were advising a single parent just beginning a career as a TV writer, what
are the top 3 "do's" you would offer him/her?  What are thre three things he/she
should be sure to do to balance parenthood and a professional life?</b><br />
Number one: have good samples of your work, whether it’s a play, a short story, a
spec script, a bunch of scripts.  Have some samples to show.<br /><br />
[Number two:] do your homework.  Find out what kinds of job you want… what your
niche is, what your specialty is.  Have in mind what you want to do before you
set out.  I like variety, so that’s what I’ve been going for.  I like writing
jokes, I like writing sketches.  <br /><br />
A friend of mine created a long-running sitcom, and she used to call me, crying about
the hours.  Literally, she was working 18-20 hour days.  That job wouldn’t
have worked for me with my kids.  As lucrative as it was, I just couldn’t do
it.  So find what you like and go for it.  Do you want to be a sitcom writer? 
Do you want to work on hour dramas?  Do you want to work on a talk show? 
Watch TV shows you like and see what production companies make those shows. Then arget
those specific companies.  Do some research and see if there’s a way in.<br /><br />
Number three: don’t expect help from anybody.  You have to do it all on your
own.  Create your own opportunities.  Don’t wait for somebody to give you
a job.  Be proactive.  When I was doing that chick TV show, I would put
out ads in looking for women, different talent.  I’d talk to these women and
say, “What do you do to further your career?”  “Oh, I wait for my agent to call
me.”  Well, that’s not how it works.  You have to find your own jobs, create
your own opportunities.  If you want to be a writer, hook up with an actress;
write her something and do a one-woman show or a play.  Then you can invite people
from the industry to see your work.<br /><br /><br /><b>What are the top 3 "don't's" you would recommend?</b><br />
You should NOT give yourself a deadline, a timeline, because that’s just setting yourself
up for failure.<br /><br />
Don’t come to L.A. to be a writer if you’re doing it just for the money.  You’ve
heard writers make lots of money and that’s why you do it.  You will fail. 
You have to do it because you love it and that’s what you want to do; you would do
it regardless of whether you’re making a lot of money or not. 
<br /><br />
Don’t be afraid to knock on doors you think will be closed: you never know. 
Let’s say you love reality shows and would love to work behind the scenes on <i><b>Survivor</b><b></b></i>. 
Don’t be afraid to go to <b>Mark Burnett Productions</b> and say, “Can I do something
here?”  They need P.A.’s every day of the week… and people fall out all the time.<br /><br />
[And lastly,], don’t let anybody squash your dreams.  If you have dreams, go
for it, but be proactive, that’s my number-one thing.  Don’t expect to have anyone
really help you.  Don’t sit around and wait for someone to give you a job. 
You have to do it on your own.  If you want to be a writer, write every day,
even if it’s just writing in a journal.<br /><p></p></div>
          </div>
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      <title>READER QUESTION/GUEST PERSPECTIVE: Is It Possible to Balance Single Parenthood and a Writing Career?</title>
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      <pubDate>Wed, 01 Oct 2008 19:57:08 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, folks—&lt;br&gt;
&lt;br&gt;
Today’s reader question comes from &lt;a href="http://blog.writersdigest.com/scriptnotes/CommentView,guid,26bef1f8-622e-46a6-aef9-1b471272b2d7.aspx"&gt;&lt;b&gt;E.
Daniels&lt;/b&gt;, who asks&lt;/a&gt;: 
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;“Is it possible for writers to balance a career and family?&amp;nbsp; With all the
talk of being trapped in a room for 14 hours, I'm wondering if it's even possible
to be a single parent and make a living as a TV writer, particularly given that most
people move away from their families/support systems to start their career in Los
Angeles.&amp;nbsp; Thoughts?”&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
Well, E. Daniels… I’ll be honest: I’m not a single parent, so I didn’t feel fully
qualified to answer this question myself.&amp;nbsp; Which is why I tracked down someone
who did… my friend &lt;b&gt;Jennifer Vally&lt;/b&gt;, one of the other writers here on &lt;a href="http://www.foxreality.com/realitybinge/"&gt;&lt;i&gt;&lt;b&gt;Reality
Binge&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&amp;nbsp; Jen has written on &lt;i&gt;&lt;b&gt;The Tonight Show with Jay Leno,
The Late Late Show with Craig Kilbourn, Reality Remix, Street Smarts&lt;/b&gt;&lt;/i&gt;, and
many more shows for both broadcast and cable networks… AND she’s raised two daughters.&lt;br&gt;
&lt;br&gt;
Jen was really gracious in letting me pick her brain for a while.&amp;nbsp; So without
further adieu, here’s Jennifer Vally…&lt;br&gt;
&lt;br&gt;
&lt;b&gt;CHAD:&amp;nbsp; How did you begin working as a TV writer?&amp;nbsp; How did you get to
where you are now?&amp;nbsp; Tell me about your path?&lt;/b&gt;
&lt;br&gt;
&lt;b&gt;JENNIFER:&lt;/b&gt;&amp;nbsp; I started as an actress in plays in high school… in &lt;b&gt;San
Diego&lt;/b&gt;… and college.&amp;nbsp; I went to junior college in Orange College, and my second
year I was hired by a professional theater group and I did summer stock.&amp;nbsp; From
there, I decided I wanted to move to L.A. and find my fame and fortune. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I didn’t find my fame and fortune right away, but I was very ambitious.&amp;nbsp; I always
produced stuff, got myself on stage.&amp;nbsp; I joined a comedy sketch improv group and
we got to be pretty famous.&amp;nbsp; We opened for &lt;b&gt;Garry Shandling&lt;/b&gt;; we went around
the country.&amp;nbsp; And then I got tired of writing by committee so I started doing
stand-up.&amp;nbsp; And from stand-up, people started asking me to write jokes.&amp;nbsp;
One of my very good friends who would ask me to write jokes got a job writing on &lt;i&gt;&lt;b&gt;The
Keenan Ivory Wayans Show&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;, and that was all I needed.&amp;nbsp; I was like,
“if he can get it, I can get the job.”&amp;nbsp; So I got a job working on that show.
&amp;nbsp;&lt;br&gt;
&lt;br&gt;
Around that time, I was reading in the paper about the Oxygen network, and I said,
“Boy, this is something I should really check: a network for women.”&amp;nbsp; Because
even as I was working, I would be the only woman writing [on staff], or one of two,
or one of a few.&amp;nbsp; So when I heard about the &lt;b&gt;Oxygen&lt;/b&gt; network, I got very
excited.&amp;nbsp; I literally did all the networking myself; I had no agent.&amp;nbsp; I
just found out they were going to do twelve shows [and] called down to &lt;b&gt;Sunset Gower&lt;/b&gt;,
[where] I heard they were setting up production offices.&amp;nbsp; I hounded them and
sent my stuff and they hired me to write for the show.&amp;nbsp; I was the only female
writer, writing for a show called I’VE GOT A SECRET for two years… I wrote 112 episodes
all by myself.&amp;nbsp; From there, it just evolved and I got jobs working on different
shows.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Where in that timeline did you have your children?&lt;/b&gt;
&lt;br&gt;
I actually started doing stand-up when I was six months pregnant with my youngest
one.&amp;nbsp; The day I had my child I was performing at &lt;b&gt;The Laugh Factory&lt;/b&gt;.&amp;nbsp;
I got offstage, my water broke, and I went to the hospital and had Hannah—the same
exact night I performed.&lt;br&gt;
&lt;br&gt;
It was tough because I was single.&amp;nbsp; I don’t have any immediate family in the
area.&amp;nbsp; My parents are from overseas, my mother lives in San Diego, I have no
relatives.&amp;nbsp; So I had to do everything on my own, [like] find sitters.&amp;nbsp; In
the beginning, I had to take my kids with me to comedy clubs and have other comics
watch my kids while I did my set.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;How was that lifestyle for your kids?&amp;nbsp; Did they like it?&amp;nbsp; Did they understand
what you were doing?&lt;/b&gt;
&lt;br&gt;
They couldn’t come to a lot of the gigs… because they’re in clubs; you have to be
twenty-one.&amp;nbsp; But [one time, I was performing at a sober house and took my oldest
daughter].&amp;nbsp; And I was telling some jokes and she got up and ran out of the room,
in the middle of my set, crying!&amp;nbsp; Afterwards, I went after her and she was like,
“I had no idea this is what you did!&amp;nbsp; You talk about me!”&amp;nbsp; I hadn’t even
said anything about them!&amp;nbsp; I’d said that I had kids and she was mortified and
ran away screaming!&amp;nbsp; It was horrible.&amp;nbsp; But then, when I started getting
jobs on TV… then they were excited about it.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You've been working steadily as a TV writer for many years, so you have good traction
and many contacts.&amp;nbsp; But starting out as a TV writer is a much different ballgame
than continuing to work once your career is moving.&amp;nbsp; What are the biggest challenges,
both personal and professional, faced by a single parent just trying to break in?&lt;/b&gt;
&lt;br&gt;
My advice to someone would be: CREATE YOUR OWN OPPORTUNITIES.&amp;nbsp; So many times
people come to this town and give themselves deadlines.&amp;nbsp; People say, “I’m giving
this six months, and I if I don’t make it, or if I don’t get a job in six months,
I’m leaving.”&amp;nbsp; Well, you might as well just leave, because you are setting yourself
up for failure.&amp;nbsp; Nothing is going to happen that quickly.&amp;nbsp; It’s all perseverance,
working hard.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;But how can people do this?&amp;nbsp; If someone moves to town with almost no contacts,
how can they "create their own opportunities?"&lt;/b&gt;
&lt;br&gt;
Years ago, I started this cable access show.&amp;nbsp; This is a way someone new to town
could [do something].&amp;nbsp; For thirty-five dollars, they’ll teach you how to edit
and do all this stuff, and there are many cable access networks in the city.&amp;nbsp;
You can use their facilities to tape whatever you want for two hours, with a crew,
for forty bucks.&amp;nbsp; It’s professional quality stuff, so I did a show called &lt;i&gt;&lt;b&gt;Chick
TV&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;, and from that show I won two grants: a grant from the &lt;b&gt;NEA&lt;/b&gt;,
[and another] from private foundations, because it was a comedy show featuring women.&amp;nbsp;
You just create your own opportunities.&lt;br&gt;
&lt;br&gt;
There are writers groups all over L.A.&amp;nbsp; I get emails from friends of mine who
are starting up writers groups all the time; someone writes a screenplay, or even
just a page, and they’ll go with other writers and read each other’s work.&amp;nbsp; Or
have actors say them out loud.&amp;nbsp; So even if you’re not working, you can still
get your words read by other people… and see if you’re gong on the right track.&lt;br&gt;
&lt;br&gt;
Also… &lt;b&gt;UCLA&lt;/b&gt; and all these places have extension courses where you can take screenwriting
classes and other things.&amp;nbsp; I’ve never done that, but people say they like it.&lt;br&gt;
&lt;br&gt;
If you’re coming from out of town, I’d [also] suggest getting a job anywhere in show
business.&amp;nbsp; I’ve worked on a lot of productions where even the simple P.A. moves
up to another position.&amp;nbsp; So if you’re new and don’t know anybody, take a job
anywhere at a production company.&amp;nbsp; Even if it’s just answering the phones, be
nice, show them you’re creative, slip your head in; after you know the place, slip
them a few jokes, some samples.&amp;nbsp; They’ll take a look at it because they know
you and they know your work ethic.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Production assistant jobs are pretty low-paying gigs.&amp;nbsp; Is it possible to be
a P.A. and support your family or raise children?&lt;/b&gt;
&lt;br&gt;
You’ll have to come out with some money saved because P.A.’s don’t make much money
and work longer hours.&amp;nbsp; But that’s the best way for someone with absolutely no
contacts or experience to get their foot in the door.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Is it possible to work as a full-time P.A., with a part-time job on the side?&amp;nbsp;
Could you work as a P.A. during the week, but also work at a restaurant, or a movie
theater, or as a secretary?&lt;/b&gt;
&lt;br&gt;
You might be able to.&amp;nbsp; [A girl in my office now] was our very own example.&amp;nbsp;
She’d work on the weekends as a nanny and a P.A. during the week.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;As you said, P.A.'s-- or any low-level entertainment positions-- often work brutally
long hours for very little pay.&amp;nbsp; How does this impact your ability to be a good
parent?&amp;nbsp; Can you still be a good mom or dad while working as a P.A.?&lt;/b&gt;
&lt;br&gt;
That’s something you have to really work at.&amp;nbsp; If you have a lunch break, you
can run home.&amp;nbsp; When I first started working long hours at Oxygen, I literally
had to have a team of handlers.&amp;nbsp; I would take the kids to school in the morning,
then I had someone who would pick them up in the afternoon, someone else who would
take them to their things, and someone else who would stay with them at night.&amp;nbsp;
It’s tough.&amp;nbsp; Your weekends are very precious, and any down-time you have, you
come… or you have them brought to the set.&amp;nbsp; You spend as much time [with them]
as you can. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
The thing about working as a writer—or anything in show business—there are periods
of unemployment.&amp;nbsp; [Also,] when you are working, you make enough money that you
should learn to manage it [and] save it, so when you aren’t working, you don’t have
to stress.&amp;nbsp; That’s when I catch up on all that mommy time.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;That brings up a good point: being a TV writer is an incredibly unstable job.&amp;nbsp;
Sometimes you work for many months; other times there are long dry spells of unemployment.&amp;nbsp;
How do you and your family survive the dry spells... both financially and emotionally?&lt;/b&gt;
&lt;br&gt;
Keeping busy helps.&amp;nbsp; There are all kinds of freelance writing jobs you can do
from home: grant-writing, writing for websites, writing for different organizations.&amp;nbsp;
You’re not going to make the same amount of money, but at least you’re still keeping
in it.&lt;br&gt;
&lt;br&gt;
What’s great about [times of unemployment] is: that’s when you can volunteer at your
kids’ school.&amp;nbsp; I was &lt;b&gt;PTA&lt;/b&gt; president for six years at my daughter’s middle
school.&amp;nbsp; So I was either involved 100% or involved 20%.&amp;nbsp; It gives you a
chance to be involved in your kids’ lives when you wouldn’t have the opportunity otherwise.&amp;nbsp;
If you were working a nine-to-five job every day of the year, you wouldn’t have those
opportunities, so it’s nice to have down-time every once in a while.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What are some other advantages you find working as a TV writer?&amp;nbsp; Some things
you feel you've "gained" being a single mom writing for television?&amp;nbsp; Advantages
in your personal life you wouldn't find if you had another job?&lt;/b&gt;
&lt;br&gt;
It gives you enough money to send your kids to the dance lessons, the gymnastic lessons.&amp;nbsp;
So when you are working, they’re keeping busy, because you don’t want your kids to
slip away or slip through the cracks or get in trouble.&amp;nbsp; Because I hate to say
it, but if you have money, you have the resources to give them opportunities you wouldn’t
working at a regular job.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;And the follow-up question: are there things you feel you've lost, or personal
disadvantages from working in television?&lt;/b&gt;
&lt;br&gt;
I don’t think so, because when my kids see me working, happy, productive, and being
able to raise a family, that reflects on the kids.&amp;nbsp; I’m happy, so they’re happy.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;How much harder is it to break into TV-writing if you're a single parent?&lt;/b&gt;
&lt;br&gt;
It’s just another job, so when you’re a mother you learn how to juggle a career and
have kids.&amp;nbsp; But I will mention that for a woman, especially when you want to
go into comedy, it’s a LOT harder.&amp;nbsp; The truth is: most guys—and I did comedy
for years—they don’t think women are funny.&amp;nbsp; That’s the bottom line: “women aren’t
funny.”&amp;nbsp; So you just have to break into that boys club.&amp;nbsp; I’ve worked on
several shows where I was the only woman… or one of two.&amp;nbsp; So there’s that disadvantage,
too.&amp;nbsp; But if you’re talented, people will hire you.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Breaking into TV-writing is always tough, but it's even tough for out-of-towners.&amp;nbsp;
What advice would you give a single parent who lives out of town, but is considering
moving to L.A., to help him/her make the transition?&amp;nbsp; What can he/she do before
moving to L.A. to help the move-- and the professional transition-- go more smoothly?&lt;/b&gt;
&lt;br&gt;
If you haven’t done any writing in your hometown, I’d suggest you do as much of that
as you can before you come out here.&amp;nbsp; I’m sure there are plenty of opportunities
in any city to be in a theater group and write a play, or local news, or the local
entertainment show. It’s hard to break in here unless you have a little bit of experience
or are willing to take the time.&amp;nbsp; [Especially] if you’re coming out with NO experience,
stay in your hometown a bit longer, get SOME experience, even if it’s just sitting
at home writing a screenplay [or] spec script, then send it to people in &lt;b&gt;Los Angeles&lt;/b&gt; before
you make the move.&amp;nbsp; Get some advice, see if it’s the right move for you.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;We always hear that in order to have a TV-writing career, you must live in Los
Angeles.&amp;nbsp; is that true?&amp;nbsp; Does an aspiring TV writer need to live in L.A.?&lt;/b&gt;
&lt;br&gt;
Not in this day and age.&amp;nbsp; Every major city has the news, the “Good Morning, Mike
&amp;amp; Mary,” plays, theater.&amp;nbsp; Start in your town before you come out.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Earlier you suggested people just moving to L.A. should start at the bottom as
a P.A. or other low-level position.&amp;nbsp; But if you've spent many years building
to a level of success in another industry... as a doctor or lawyer or secretary or
fireman... it's tough to begin again.&amp;nbsp; If you've been successful in one career
and decide to try your hand at writing, do you &lt;i&gt;really&lt;/i&gt; need to begin at the
bottom?&lt;/b&gt;
&lt;br&gt;
Yes.&amp;nbsp; If you have a field you’re already an expert in, find [writing] jobs doing
that.&amp;nbsp; There are always writing positions in every job—law offices, doctors.&amp;nbsp;
Everyone needs someone writing something for them, so start by writing for the doctors
or the lawyers.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;If you were advising a single parent just beginning a career as a TV writer, what
are the top 3 "do's" you would offer him/her?&amp;nbsp; What are thre three things he/she
should be sure to do to balance parenthood and a professional life?&lt;/b&gt;
&lt;br&gt;
Number one: have good samples of your work, whether it’s a play, a short story, a
spec script, a bunch of scripts.&amp;nbsp; Have some samples to show.&lt;br&gt;
&lt;br&gt;
[Number two:] do your homework.&amp;nbsp; Find out what kinds of job you want… what your
niche is, what your specialty is.&amp;nbsp; Have in mind what you want to do before you
set out.&amp;nbsp; I like variety, so that’s what I’ve been going for.&amp;nbsp; I like writing
jokes, I like writing sketches. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
A friend of mine created a long-running sitcom, and she used to call me, crying about
the hours.&amp;nbsp; Literally, she was working 18-20 hour days.&amp;nbsp; That job wouldn’t
have worked for me with my kids.&amp;nbsp; As lucrative as it was, I just couldn’t do
it.&amp;nbsp; So find what you like and go for it.&amp;nbsp; Do you want to be a sitcom writer?&amp;nbsp;
Do you want to work on hour dramas?&amp;nbsp; Do you want to work on a talk show?&amp;nbsp;
Watch TV shows you like and see what production companies make those shows. Then arget
those specific companies.&amp;nbsp; Do some research and see if there’s a way in.&lt;br&gt;
&lt;br&gt;
Number three: don’t expect help from anybody.&amp;nbsp; You have to do it all on your
own.&amp;nbsp; Create your own opportunities.&amp;nbsp; Don’t wait for somebody to give you
a job.&amp;nbsp; Be proactive.&amp;nbsp; When I was doing that chick TV show, I would put
out ads in looking for women, different talent.&amp;nbsp; I’d talk to these women and
say, “What do you do to further your career?”&amp;nbsp; “Oh, I wait for my agent to call
me.”&amp;nbsp; Well, that’s not how it works.&amp;nbsp; You have to find your own jobs, create
your own opportunities.&amp;nbsp; If you want to be a writer, hook up with an actress;
write her something and do a one-woman show or a play.&amp;nbsp; Then you can invite people
from the industry to see your work.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What are the top 3 "don't's" you would recommend?&lt;/b&gt;
&lt;br&gt;
You should NOT give yourself a deadline, a timeline, because that’s just setting yourself
up for failure.&lt;br&gt;
&lt;br&gt;
Don’t come to L.A. to be a writer if you’re doing it just for the money.&amp;nbsp; You’ve
heard writers make lots of money and that’s why you do it.&amp;nbsp; You will fail.&amp;nbsp;
You have to do it because you love it and that’s what you want to do; you would do
it regardless of whether you’re making a lot of money or not. 
&lt;br&gt;
&lt;br&gt;
Don’t be afraid to knock on doors you think will be closed: you never know.&amp;nbsp;
Let’s say you love reality shows and would love to work behind the scenes on &lt;i&gt;&lt;b&gt;Survivor&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;/i&gt;.&amp;nbsp;
Don’t be afraid to go to &lt;b&gt;Mark Burnett Productions&lt;/b&gt; and say, “Can I do something
here?”&amp;nbsp; They need P.A.’s every day of the week… and people fall out all the time.&lt;br&gt;
&lt;br&gt;
[And lastly,], don’t let anybody squash your dreams.&amp;nbsp; If you have dreams, go
for it, but be proactive, that’s my number-one thing.&amp;nbsp; Don’t expect to have anyone
really help you.&amp;nbsp; Don’t sit around and wait for someone to give you a job.&amp;nbsp;
You have to do it on your own.&amp;nbsp; If you want to be a writer, write every day,
even if it’s just writing in a journal.&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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                  <div>Hey, screenwriters--<br /><br />
I'm excited to present a special guest today... <a href="http://www.willakers.com/"><b>William
M. Akers</b></a>, author of the new screenwriting book, <a href="http://www.yourscreenplaysucks.com/"><i><b>Your
Screenplay Sucks! 100 Ways To Make It Great</b></i></a>, from <a href="http://shop.mwp.com/"><b>Michael
Wiese Productions</b></a>, and... my former screenwriting teacher at <a href="http://www.vanderbilt.edu/"><b>Vanderbilt
University</b></a>!<br /><br /><a href="http://www.willakers.com/">Will</a> was not only a great teacher (and my
first screenwriting professor ever), but he's written movies and television for virtually
every major network and studio from MGM and Disney to FOX, NBC, and ABC.  He's
currently writing a movie for Overture Films which is being directed by Jon Amiel. 
This is his first book... and he's done an incredible job.  
<br /><br /><a href="http://www.yourscreenplaysucks.com/"><i>Your Screenplay Sucks!</i></a> is
a terrific first outing, not only because it's packed with great info, tips, and insight,
but because it has a wonderfully unique approach to working on your script. 
First of all, it's a great book to read if you've never written a screenplay and want
some terrific first-time-out pointers and help.  But more importantly and uniquely...
this is a great book to read if you've already learned-- or are in the process of
learning-- how to do it, and want to make sure your script is as good as it can possibly
be.<br /><br />
Basically, <a href="http://www.yourscreenplaysucks.com/"><i>Your Screenplay Sucks!</i></a> is
a comprehensive checklist of the 100 things screenwriters almost NEVER do... but should. 
It pinpoints specific mistakes writers make-- such as "you don't have a killer first
page" or "you haven't buried exposition like Jimmy Hoffa" or "you call shots"-- which
makes it easy to focus in on specific aspects of your script and punch them up. 
And because it's in checklist form, you can just go down the list, looking at and
improving each aspect until you've whipped your screenplay into shape.<br /><br />
Also, this book doesn't use kid gloves.  It doesn't coddle you and give you warm-your-heart
artistic advice like "listen to your heart" or "find the hidden writer within." 
This book is designed to pummel mistakes out of your script until it's better. 
It has sections like "you didn't run your spellcheck, you moron!" and "you blew your
first ten pages! Arggggghhhhh!" and "you think your script is special and rules don't
apply."  Many of the mistakes are mistakes screenwriters at all levels continue
to make.  As such, it doesn't pull punches... it ribs you, goads you, and takes
your script to task until its better (which, even in and of itself, is a great lesson
in writing with "voice").  
<br /><br />
So do yourself a favor... head to your nearest bookstore, or click <a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1219508299&amp;sr=8-1"><b>HERE</b></a> to
go to Amazon, and grab yourself a copy of <a href="http://www.yourscreenplaysucks.com/"><i>Your
Screenplay Sucks!</i></a>  But first... check out the interview I did this week
with <a href="http://www.willakers.com/">Will</a>... you'll learn a bit more about
him, the book, and writing in general...<br /><br /><br /><b>Will... you have a unique career, because you write and teach… and you do both
far from the madding crowds of Hollywood.  So let’s begin by learning your path. 
Tell me how you started writing professionally… and how you got to where you are today.</b><br /><br />
When I was in the third grade, my teacher would read to us after lunch.  My favorite
book was <i><b>The Wolves of Willoughby Chase</b></i>, an English adventure with wolves,
sleighs in the snow, and little girls and a wicked governess who kills their parents
for their money.  After I got out of USC grad school, I knew I wanted to write,
so I looked at things that had been eating at me for a long time, (which make the
best subjects for screenplays, btw) and I had never forgotten the book that had been
read to me as a child.  I ended up optioning it.  Nine months later, I had
a screenplay.  It was produced by Zenith Productions in London.  It found
a home on the Disney Channel and I was nominated for a CableAce.  Actually, that
wasn’t my first professional gig.  Haven’t thought of this in a while. 
When I was still at USC, I was sitting outside the chairman’s office telling stories
to his assistant and he came out of his office, pointed at me and said, “Are you a
writer?”  I said, “Sure.”  He said, “Come in my office.”  He didn’t
know my name.  Someone had called, a manager for child actors, and wanted USC’s
best writing student to write a screenplay for one of his clients.  The chairman
told him he had just the writer in mind, opened his door, and saw me.  I got
paid $1,500 dollars.  Needless to say, the movie never got made.  I love
the idea that this manager thought the chairman went through some involved search
to get to me, their “best writing student” and he didn’t even know my name. 
Easiest way I ever got a job.  
<br /><br />
After the first job, I had to get the next one.  I’ve always had an agent in
Los Angeles, and if you live out of town, it helps.  But, you can’t sit around
waiting for your agent to land you a job.  You have to go out and beat the bushes. 
I’ve sold pitches, sold spec scripts, and been hired on assignment.  Every year
is different.  Some years, I haven’t worked at all.  It helps to have no
credit card debt and as small a house note as possible!  Even when I’m not getting
paid to write, I’m still writing spec material.  I tend to write every day, so
after a while, that’s a lot of pages.  It’s been a hodgepodge of trying to get
work, and failing, and wasting time, and being lucky, and writing and writing and
writing.  Sometimes it works and most times it doesn’t.  The key is that
you have to enjoy it even when it’s not working.<br /><br />
Right now, I’m rewriting a spec I sold.  Done eleven drafts for the producers
in nearly two years.  The script is about the fall of Saigon.  Jon Amiel
is directing it, and, under his aegis, the script has only gotten better.  “Development
paradise” is not a phrase you often hear, but it applies to this one.  I just
sold a pitch about a cop in London, based on a true story, and am waiting for the
contracts to be negotiated before I start work.  So there is a bit of activity
here and there... 
<br /><br /><br /><b>You’ve written and sold numerous screenplays, and now you’ve published a book about
screenwriting.  One of the things that makes this book unique is its approach
and tone.  It’s not a how-to book for beginners trying their first screenplay;
it’s an in-your-face pummeling for people who have written a few scripts and want
to whip them into shape.  It doesn’t pull punches or wear kiddie gloves; it’s
a brutally honest assessment of the 100 biggest mistakes you see in beginners’ screenplays. 
So what compelled you, when you already have a successful screenwriting career, to
write this book?  And how did you decide on its unique voice and checklist format?</b><br /><br />
First of all, <a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1219508299&amp;sr=8-1"><i>Your
Screenplay Sucks!</i></a> is aimed at both beginning and more experienced writers. 
There’s a lot in there about generating an idea and how to develop characters and
especially what I call “physical writing” -- how to write a clean sentence that actually
tells the reader what you think it means... That’s useful to a writer just starting
her first script, and you don’t often see it covered in books.  As for experienced
writers, I’ve heard from people who’ve been selling material for twenty years who
said the book reminded them of stuff they had forgotten they were supposed to be doing. 
Anybody who is contemplating starting a script, or rewriting one, can benefit. 
So much for the commercial plug.  
<br /><br />
As to where it came from, I wrote it in self defense.  I’ve been critiquing screenplays
for a long time, and I found that beginning writers all make the same mistakes. 
Over and over and over and over.  So, I thought to create a checklist so the
writer could do all this boilerplate stuff I had to tell every client about, and then
send me their script so I could hammer them on structure and character instead of
“don’t have character names that rhyme,” “take out thes and thats,” “make your prose
crystal clear,” and “beware of research...”  The book’s voice is my voice. 
I dictated the first draft of the book, so it’s a breezy read and, for a screenwriting
book, pretty funny.<br /><br /><br /><b>How did the process of writing a book differ from the process of writing a screenplay? 
What surprised you about the differences in writing a book?</b><br /><br />
I wrote a table of contents and a few chapters, sent it to the publisher, and they
said “Go for it.” Once I knew it was going to be published, it was a complete blast
to write.  Like writing a movie, I suppose, where you know the producer has a
put deal.  Not that that’s ever happened to me... I basically wrote it for myself
and had fun.  I put in there whatever the hell I thought would be helpful, and
that’s what came out the other end.  No development hell.  I rewrote it
a lot, but what’s there is what I wanted.  A lot easier than writing a screenplay,
that’s for sure.  What surprised me is how much fun I had writing it.<br /><br /><b><br />
Now that you’ve finished the book and returned to screenwriting, how has going through
the book-writing process helped your screenwriting chops and process?  Or has
it?</b><br /><br />
Interesting question.  Act III of the book is about selling your screenplay and
dealing with producers and Hollywood, and I have found myself trying to take my own
advice.  Weird, huh?  All the painstaking work I did on the rewriting section
of the book has helped my first drafts.  There is so much in the book about being
clear and concise, that writing it rubbed off on my own work.   
<br /><br /><br /><b>You’ve done what few people are able to do… maintain a successful screenwriting
career while living far from the heart of Los Angeles.  How do you do this? 
What advice do you have for screenwriters and aspirants who don’t live—or can’t get
to—Los Angeles?</b><br /><br />
Horrible question.  Do you actually want the truth?  It’s a bitch-willy
to write and not live in L.A..  I lived there three years as a grad student in
film school.  Then three more years getting my career going.  I’m still
dining off those six years of living in Los Angeles full time.  For six more
years after that, I kept an apartment in West Hollywood and commuted regularly until
my sharp-fanged, drooling landlord figured out a way to throw me out.  So, I
did put in my time in L.A.  Living someplace else, lobbing scripts at Los Angeles,
hoping someone will notice is, if you want my opinion, a fool’s paradise.  You
don’t want to confuse hope with denial.  You can win a contest and get discovered,
but that’s not easy.  Every agent I’ve ever had came because a friend held a
gun to their head, handed them a script and said, “Read this.  This guy walks
on water.”  I never had a single query letter answered.  Not one.  
<br /><br />
Okay, so much for the depressing part... Now for the advice.  Figure out a way
to get to Los Angeles, regularly. Find people who live there who you can meet. 
Facebook.  Network.  Lie.  Use the internet.  Use the Creative
Directory.  Talk to 18 year old kids about how to do it.  Take a marketing
person to lunch and squeeze them dry for free.  Get out there somehow. 
Or, get your material out there.  
<br /><br />
Of course, the single best (and essential) thing you can do is to write a great screenplay. 
Not a good one, either, mind you.  There’re lots of them all over.  In gutters. 
Being used to clean windshields at gas stations.  L.A. is lousy with good scripts. 
Any jackass can write a good screenplay.  But, keep in mind, they’re not interested
in good scripts, only great ones.  So write a great one.  If it takes you
three years, so be it.  If your script is great, people will pass your material
on to someone they know because it makes them look good.  Great material will
open doors.  
<br /><br />
Remember, that if you ever do meet someone “real” who is in a position to pass your
script on to someone else, your script has to be bulletproof.  You will only
get one read.  If it’s not fantastic, they will never read anything from you
again.  You have to make it perfect.  Hence the crying need for writers
to buy my book or hire me to crit their script before it’s too late!  
<br /><br /><br /><b>You teach college students, so you’re often working with young writers just starting
to experiment with screenwriting and storytelling.  What are the top three mistakes
you see beginning writers make?</b><br /><br />
They don’t have a breathtakingly original, wildly creative, non-derivative idea. 
They put the backstory in the first act.  They don’t take the time to pare down
the scene description and dialogue to the bare stark-white bones.  They have
character names that rhyme or start with the same letter.  Their bad guy is poorly
constructed.  They don’t separate out the characters’s voices.  They didn’t
throw out the first twenty pages.  They don’t have a clue how the motion picture
or television business operates.  They are arrogant and think the rules don’t
apply.  They argue when you give them notes.  They don’t keep the reader
in mind when they are writing.  Those’re probably the top three mistakes. 
<br /><br /><br /><b><a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1219508299&amp;sr=8-1"><i>Your
Screenplay Sucks!</i></a> details 100 mistakes you see aspiring screenwriters make
in their projects.  But what are the biggest mistakes you’ve made… both in your
actual writing and your career… and what have you learned from them?</b><br /><br />
Biggest mistake I ever made was when a producer wanted to make a script of mine and
I told him... “No.”  The script was autobiographical and I wanted to direct it
myself.  Idiot.  The instant I said I was attached to direct, the script
died and that was that.  The producer had the financing and everything in place
to make the movie and I, moron that I was, didn’t let him make my movie.  I still
own the script.  It sits on a shelf, sneering at me.<br /><br />
In my writing, there is not a writing mistake I have not made.  Repeatedly. 
I’ve done everything wrong there is to do, but not in the draft I handed in. 
I tried to correct the mistakes before I showed the material to anybody in the business.<br /><br />
Another gigantic mistake I’ve made is to allow my heart to rule my head when it comes
to choosing material.  The longer I take to decide what to write, the better
off I am.  Just because I think it’s a great idea and is something that will
easily sell, doesn’t mean it will sell.  I have an eclectic personality, and
that is doom when it comes to choosing material.  No one is a master of all genres,
and you need to pick the one or two you’re good at and stick with them.  I’ve
never written the same thing twice, and that’s a hindrance.  Better to find a
groove and stay in it.<br /><br /><br /><b>Screenwriting is a collaborative art form; screenwriters must know how to work
and get along with directors, producers, designers, actors, etc.  Having given
screenwriters the 100 mistakes made when writing a script… what are the top three
mistakes screenwriters often make during the rest of the production process, when
dealing with all the other people and parts of making a movie?</b><br /><br />
It’s tricky to deal with a producer and their notes.  You want to do the notes
that will help the script while tactfully forgetting the ones that are destructive. 
Bear in mind that no one, at least I tell myself this, no one is trying to destroy
your screenplay, but sometimes people who don’t have a great story sense will give
you a note that sounds like a good idea to them, but, if executed, will eventually
cause the entire house of cards that is the story, to collapse.  
<br /><br />
You have to listen, to everybody, and figure out how to deal with what they say they
want.  Sometimes it’s not what they really mean, because they don’t know what
they really mean.  That makes it tougher.<br /><br />
Being arrogant is death.  You are not in charge and your goal is to get your
story told... not rigorously protect the material from people you may see as Visigoths. 
Producers loathe writers who guard every word like it’s sacrosanct.  Don’t fight
for every phrase like it’s Omaha Beach.  They’re just trying to help you make
your movie.  A movie in a theater that you wrote, that got changed some, is far
more valuable and interesting to your career than a screenplay that is 100% unaltered...
but that never got made...!  They are paying you to execute the notes, so don’t
be a brat.<br /><br />
I just had dinner with a guy who had investors for a project and $20 million to fund
it.  They flew in a private jet to meet the writers and tell them the changes
they wanted done so they could pull the trigger.  The writers refused to change
anything.  The investors got on their plane and flew away.  And the writers
still... control... their material!  Whaddya bet their wives aren’t too happy
with them?<br /><br />
A simple thing about notes is to write it all down, when you’re in the meeting. 
Don’t trust memory.  Write it down, then decide later what you’re going to do
and not do.  If you take killer notes, at least you’ll come out of the meeting
knowing precisely what was discussed.  I take my laptop to every meeting, so
I walk away knowing what was said.  Then I have a checklist to go through.<br /><br /><br /><b>You have a unique career, because half your career is dedicated to teaching young
writers to write.  And as you say in the dedication of your book, you’ve learned
a ton from your students.  So… what have you learned from your students? 
What has teaching taught you that makes you a better writer?</b><br /><br />
By correcting their mistakes, I am reminded not to make those mistakes in my writing. 
Their enthusiasm for what they are doing is always contagious, so their fire for the
work constantly fuels my own.  I’ve written screenplays with my students, too,
and that’s a great way to learn.  Plus, it’s fun to hang out with people younger
than I am.  They have different world views and opinions and listen to better
music.<br /><br /><br /><p></p></div>
                </div>
              </div>
            </div>
          </div>
        </div>
        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=7b43740c-4164-49b4-a6c8-d1858e1466b8" />
      </body>
      <title>GUEST PERSPECTIVE: How NOT to Write a Screenplay</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,7b43740c-4164-49b4-a6c8-d1858e1466b8.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+How+NOT+To+Write+A+Screenplay.aspx</link>
      <pubDate>Sat, 23 Aug 2008 16:46:19 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
I'm excited to present a special guest today... &lt;a href="http://www.willakers.com/"&gt;&lt;b&gt;William
M. Akers&lt;/b&gt;&lt;/a&gt;, author of the new screenwriting book, &lt;a href="http://www.yourscreenplaysucks.com/"&gt;&lt;i&gt;&lt;b&gt;Your
Screenplay Sucks! 100 Ways To Make It Great&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, from &lt;a href="http://shop.mwp.com/"&gt;&lt;b&gt;Michael
Wiese Productions&lt;/b&gt;&lt;/a&gt;, and... my former screenwriting teacher at &lt;a href="http://www.vanderbilt.edu/"&gt;&lt;b&gt;Vanderbilt
University&lt;/b&gt;&lt;/a&gt;!&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.willakers.com/"&gt;Will&lt;/a&gt; was not only a great teacher (and my
first screenwriting professor ever), but he's written movies and television for virtually
every major network and studio from MGM and Disney to FOX, NBC, and ABC.&amp;nbsp; He's
currently writing a movie for Overture Films which is being directed by Jon Amiel.&amp;nbsp;
This is his first book... and he's done an incredible job.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.yourscreenplaysucks.com/"&gt;&lt;i&gt;Your Screenplay Sucks!&lt;/i&gt;&lt;/a&gt; is
a terrific first outing, not only because it's packed with great info, tips, and insight,
but because it has a wonderfully unique approach to working on your script.&amp;nbsp;
First of all, it's a great book to read if you've never written a screenplay and want
some terrific first-time-out pointers and help.&amp;nbsp; But more importantly and uniquely...
this is a great book to read if you've already learned-- or are in the process of
learning-- how to do it, and want to make sure your script is as good as it can possibly
be.&lt;br&gt;
&lt;br&gt;
Basically, &lt;a href="http://www.yourscreenplaysucks.com/"&gt;&lt;i&gt;Your Screenplay Sucks!&lt;/i&gt;&lt;/a&gt; is
a comprehensive checklist of the 100 things screenwriters almost NEVER do... but should.&amp;nbsp;
It pinpoints specific mistakes writers make-- such as "you don't have a killer first
page" or "you haven't buried exposition like Jimmy Hoffa" or "you call shots"-- which
makes it easy to focus in on specific aspects of your script and punch them up.&amp;nbsp;
And because it's in checklist form, you can just go down the list, looking at and
improving each aspect until you've whipped your screenplay into shape.&lt;br&gt;
&lt;br&gt;
Also, this book doesn't use kid gloves.&amp;nbsp; It doesn't coddle you and give you warm-your-heart
artistic advice like "listen to your heart" or "find the hidden writer within."&amp;nbsp;
This book is designed to pummel mistakes out of your script until it's better.&amp;nbsp;
It has sections like "you didn't run your spellcheck, you moron!" and "you blew your
first ten pages! Arggggghhhhh!" and "you think your script is special and rules don't
apply."&amp;nbsp; Many of the mistakes are mistakes screenwriters at all levels continue
to make.&amp;nbsp; As such, it doesn't pull punches... it ribs you, goads you, and takes
your script to task until its better (which, even in and of itself, is a great lesson
in writing with "voice").&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
So do yourself a favor... head to your nearest bookstore, or click &lt;a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1219508299&amp;amp;sr=8-1"&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt; to
go to Amazon, and grab yourself a copy of &lt;a href="http://www.yourscreenplaysucks.com/"&gt;&lt;i&gt;Your
Screenplay Sucks!&lt;/i&gt;&lt;/a&gt;&amp;nbsp; But first... check out the interview I did this week
with &lt;a href="http://www.willakers.com/"&gt;Will&lt;/a&gt;... you'll learn a bit more about
him, the book, and writing in general...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Will... you have a unique career, because you write and teach… and you do both
far from the madding crowds of Hollywood.&amp;nbsp; So let’s begin by learning your path.&amp;nbsp;
Tell me how you started writing professionally… and how you got to where you are today.&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
When I was in the third grade, my teacher would read to us after lunch.&amp;nbsp; My favorite
book was &lt;i&gt;&lt;b&gt;The Wolves of Willoughby Chase&lt;/b&gt;&lt;/i&gt;, an English adventure with wolves,
sleighs in the snow, and little girls and a wicked governess who kills their parents
for their money.&amp;nbsp; After I got out of USC grad school, I knew I wanted to write,
so I looked at things that had been eating at me for a long time, (which make the
best subjects for screenplays, btw) and I had never forgotten the book that had been
read to me as a child.&amp;nbsp; I ended up optioning it.&amp;nbsp; Nine months later, I had
a screenplay.&amp;nbsp; It was produced by Zenith Productions in London.&amp;nbsp; It found
a home on the Disney Channel and I was nominated for a CableAce.&amp;nbsp; Actually, that
wasn’t my first professional gig.&amp;nbsp; Haven’t thought of this in a while.&amp;nbsp;
When I was still at USC, I was sitting outside the chairman’s office telling stories
to his assistant and he came out of his office, pointed at me and said, “Are you a
writer?”&amp;nbsp; I said, “Sure.”&amp;nbsp; He said, “Come in my office.”&amp;nbsp; He didn’t
know my name.&amp;nbsp; Someone had called, a manager for child actors, and wanted USC’s
best writing student to write a screenplay for one of his clients.&amp;nbsp; The chairman
told him he had just the writer in mind, opened his door, and saw me.&amp;nbsp; I got
paid $1,500 dollars.&amp;nbsp; Needless to say, the movie never got made.&amp;nbsp; I love
the idea that this manager thought the chairman went through some involved search
to get to me, their “best writing student” and he didn’t even know my name.&amp;nbsp;
Easiest way I ever got a job.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
After the first job, I had to get the next one.&amp;nbsp; I’ve always had an agent in
Los Angeles, and if you live out of town, it helps.&amp;nbsp; But, you can’t sit around
waiting for your agent to land you a job.&amp;nbsp; You have to go out and beat the bushes.&amp;nbsp;
I’ve sold pitches, sold spec scripts, and been hired on assignment.&amp;nbsp; Every year
is different.&amp;nbsp; Some years, I haven’t worked at all.&amp;nbsp; It helps to have no
credit card debt and as small a house note as possible!&amp;nbsp; Even when I’m not getting
paid to write, I’m still writing spec material.&amp;nbsp; I tend to write every day, so
after a while, that’s a lot of pages.&amp;nbsp; It’s been a hodgepodge of trying to get
work, and failing, and wasting time, and being lucky, and writing and writing and
writing.&amp;nbsp; Sometimes it works and most times it doesn’t.&amp;nbsp; The key is that
you have to enjoy it even when it’s not working.&lt;br&gt;
&lt;br&gt;
Right now, I’m rewriting a spec I sold.&amp;nbsp; Done eleven drafts for the producers
in nearly two years.&amp;nbsp; The script is about the fall of Saigon.&amp;nbsp; Jon Amiel
is directing it, and, under his aegis, the script has only gotten better.&amp;nbsp; “Development
paradise” is not a phrase you often hear, but it applies to this one.&amp;nbsp; I just
sold a pitch about a cop in London, based on a true story, and am waiting for the
contracts to be negotiated before I start work.&amp;nbsp; So there is a bit of activity
here and there... 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You’ve written and sold numerous screenplays, and now you’ve published a book about
screenwriting.&amp;nbsp; One of the things that makes this book unique is its approach
and tone.&amp;nbsp; It’s not a how-to book for beginners trying their first screenplay;
it’s an in-your-face pummeling for people who have written a few scripts and want
to whip them into shape.&amp;nbsp; It doesn’t pull punches or wear kiddie gloves; it’s
a brutally honest assessment of the 100 biggest mistakes you see in beginners’ screenplays.&amp;nbsp;
So what compelled you, when you already have a successful screenwriting career, to
write this book?&amp;nbsp; And how did you decide on its unique voice and checklist format?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
First of all, &lt;a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1219508299&amp;amp;sr=8-1"&gt;&lt;i&gt;Your
Screenplay Sucks!&lt;/i&gt;&lt;/a&gt; is aimed at both beginning and more experienced writers.&amp;nbsp;
There’s a lot in there about generating an idea and how to develop characters and
especially what I call “physical writing” -- how to write a clean sentence that actually
tells the reader what you think it means... That’s useful to a writer just starting
her first script, and you don’t often see it covered in books.&amp;nbsp; As for experienced
writers, I’ve heard from people who’ve been selling material for twenty years who
said the book reminded them of stuff they had forgotten they were supposed to be doing.&amp;nbsp;
Anybody who is contemplating starting a script, or rewriting one, can benefit.&amp;nbsp;
So much for the commercial plug.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
As to where it came from, I wrote it in self defense.&amp;nbsp; I’ve been critiquing screenplays
for a long time, and I found that beginning writers all make the same mistakes.&amp;nbsp;
Over and over and over and over.&amp;nbsp; So, I thought to create a checklist so the
writer could do all this boilerplate stuff I had to tell every client about, and then
send me their script so I could hammer them on structure and character instead of
“don’t have character names that rhyme,” “take out thes and thats,” “make your prose
crystal clear,” and “beware of research...”&amp;nbsp; The book’s voice is my voice.&amp;nbsp;
I dictated the first draft of the book, so it’s a breezy read and, for a screenwriting
book, pretty funny.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;How did the process of writing a book differ from the process of writing a screenplay?&amp;nbsp;
What surprised you about the differences in writing a book?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I wrote a table of contents and a few chapters, sent it to the publisher, and they
said “Go for it.” Once I knew it was going to be published, it was a complete blast
to write.&amp;nbsp; Like writing a movie, I suppose, where you know the producer has a
put deal.&amp;nbsp; Not that that’s ever happened to me... I basically wrote it for myself
and had fun.&amp;nbsp; I put in there whatever the hell I thought would be helpful, and
that’s what came out the other end.&amp;nbsp; No development hell.&amp;nbsp; I rewrote it
a lot, but what’s there is what I wanted.&amp;nbsp; A lot easier than writing a screenplay,
that’s for sure.&amp;nbsp; What surprised me is how much fun I had writing it.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Now that you’ve finished the book and returned to screenwriting, how has going through
the book-writing process helped your screenwriting chops and process?&amp;nbsp; Or has
it?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Interesting question.&amp;nbsp; Act III of the book is about selling your screenplay and
dealing with producers and Hollywood, and I have found myself trying to take my own
advice.&amp;nbsp; Weird, huh?&amp;nbsp; All the painstaking work I did on the rewriting section
of the book has helped my first drafts.&amp;nbsp; There is so much in the book about being
clear and concise, that writing it rubbed off on my own work.&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You’ve done what few people are able to do… maintain a successful screenwriting
career while living far from the heart of Los Angeles.&amp;nbsp; How do you do this?&amp;nbsp;
What advice do you have for screenwriters and aspirants who don’t live—or can’t get
to—Los Angeles?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Horrible question.&amp;nbsp; Do you actually want the truth?&amp;nbsp; It’s a bitch-willy
to write and not live in L.A..&amp;nbsp; I lived there three years as a grad student in
film school.&amp;nbsp; Then three more years getting my career going.&amp;nbsp; I’m still
dining off those six years of living in Los Angeles full time.&amp;nbsp; For six more
years after that, I kept an apartment in West Hollywood and commuted regularly until
my sharp-fanged, drooling landlord figured out a way to throw me out.&amp;nbsp; So, I
did put in my time in L.A.&amp;nbsp; Living someplace else, lobbing scripts at Los Angeles,
hoping someone will notice is, if you want my opinion, a fool’s paradise.&amp;nbsp; You
don’t want to confuse hope with denial.&amp;nbsp; You can win a contest and get discovered,
but that’s not easy.&amp;nbsp; Every agent I’ve ever had came because a friend held a
gun to their head, handed them a script and said, “Read this.&amp;nbsp; This guy walks
on water.”&amp;nbsp; I never had a single query letter answered.&amp;nbsp; Not one.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Okay, so much for the depressing part... Now for the advice.&amp;nbsp; Figure out a way
to get to Los Angeles, regularly. Find people who live there who you can meet.&amp;nbsp;
Facebook.&amp;nbsp; Network.&amp;nbsp; Lie.&amp;nbsp; Use the internet.&amp;nbsp; Use the Creative
Directory.&amp;nbsp; Talk to 18 year old kids about how to do it.&amp;nbsp; Take a marketing
person to lunch and squeeze them dry for free.&amp;nbsp; Get out there somehow.&amp;nbsp;
Or, get your material out there.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Of course, the single best (and essential) thing you can do is to write a great screenplay.&amp;nbsp;
Not a good one, either, mind you.&amp;nbsp; There’re lots of them all over.&amp;nbsp; In gutters.&amp;nbsp;
Being used to clean windshields at gas stations.&amp;nbsp; L.A. is lousy with good scripts.&amp;nbsp;
Any jackass can write a good screenplay.&amp;nbsp; But, keep in mind, they’re not interested
in good scripts, only great ones.&amp;nbsp; So write a great one.&amp;nbsp; If it takes you
three years, so be it.&amp;nbsp; If your script is great, people will pass your material
on to someone they know because it makes them look good.&amp;nbsp; Great material will
open doors.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Remember, that if you ever do meet someone “real” who is in a position to pass your
script on to someone else, your script has to be bulletproof.&amp;nbsp; You will only
get one read.&amp;nbsp; If it’s not fantastic, they will never read anything from you
again.&amp;nbsp; You have to make it perfect.&amp;nbsp; Hence the crying need for writers
to buy my book or hire me to crit their script before it’s too late!&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You teach college students, so you’re often working with young writers just starting
to experiment with screenwriting and storytelling.&amp;nbsp; What are the top three mistakes
you see beginning writers make?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
They don’t have a breathtakingly original, wildly creative, non-derivative idea.&amp;nbsp;
They put the backstory in the first act.&amp;nbsp; They don’t take the time to pare down
the scene description and dialogue to the bare stark-white bones.&amp;nbsp; They have
character names that rhyme or start with the same letter.&amp;nbsp; Their bad guy is poorly
constructed.&amp;nbsp; They don’t separate out the characters’s voices.&amp;nbsp; They didn’t
throw out the first twenty pages.&amp;nbsp; They don’t have a clue how the motion picture
or television business operates.&amp;nbsp; They are arrogant and think the rules don’t
apply.&amp;nbsp; They argue when you give them notes.&amp;nbsp; They don’t keep the reader
in mind when they are writing.&amp;nbsp; Those’re probably the top three mistakes. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;a href="http://www.amazon.com/Your-Screenplay-Sucks-Ways-Great/dp/1932907459/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1219508299&amp;amp;sr=8-1"&gt;&lt;i&gt;Your
Screenplay Sucks!&lt;/i&gt;&lt;/a&gt; details 100 mistakes you see aspiring screenwriters make
in their projects.&amp;nbsp; But what are the biggest mistakes you’ve made… both in your
actual writing and your career… and what have you learned from them?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Biggest mistake I ever made was when a producer wanted to make a script of mine and
I told him... “No.”&amp;nbsp; The script was autobiographical and I wanted to direct it
myself.&amp;nbsp; Idiot.&amp;nbsp; The instant I said I was attached to direct, the script
died and that was that.&amp;nbsp; The producer had the financing and everything in place
to make the movie and I, moron that I was, didn’t let him make my movie.&amp;nbsp; I still
own the script.&amp;nbsp; It sits on a shelf, sneering at me.&lt;br&gt;
&lt;br&gt;
In my writing, there is not a writing mistake I have not made.&amp;nbsp; Repeatedly.&amp;nbsp;
I’ve done everything wrong there is to do, but not in the draft I handed in.&amp;nbsp;
I tried to correct the mistakes before I showed the material to anybody in the business.&lt;br&gt;
&lt;br&gt;
Another gigantic mistake I’ve made is to allow my heart to rule my head when it comes
to choosing material.&amp;nbsp; The longer I take to decide what to write, the better
off I am.&amp;nbsp; Just because I think it’s a great idea and is something that will
easily sell, doesn’t mean it will sell.&amp;nbsp; I have an eclectic personality, and
that is doom when it comes to choosing material.&amp;nbsp; No one is a master of all genres,
and you need to pick the one or two you’re good at and stick with them.&amp;nbsp; I’ve
never written the same thing twice, and that’s a hindrance.&amp;nbsp; Better to find a
groove and stay in it.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Screenwriting is a collaborative art form; screenwriters must know how to work
and get along with directors, producers, designers, actors, etc.&amp;nbsp; Having given
screenwriters the 100 mistakes made when writing a script… what are the top three
mistakes screenwriters often make during the rest of the production process, when
dealing with all the other people and parts of making a movie?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
It’s tricky to deal with a producer and their notes.&amp;nbsp; You want to do the notes
that will help the script while tactfully forgetting the ones that are destructive.&amp;nbsp;
Bear in mind that no one, at least I tell myself this, no one is trying to destroy
your screenplay, but sometimes people who don’t have a great story sense will give
you a note that sounds like a good idea to them, but, if executed, will eventually
cause the entire house of cards that is the story, to collapse.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
You have to listen, to everybody, and figure out how to deal with what they say they
want.&amp;nbsp; Sometimes it’s not what they really mean, because they don’t know what
they really mean.&amp;nbsp; That makes it tougher.&lt;br&gt;
&lt;br&gt;
Being arrogant is death.&amp;nbsp; You are not in charge and your goal is to get your
story told... not rigorously protect the material from people you may see as Visigoths.&amp;nbsp;
Producers loathe writers who guard every word like it’s sacrosanct.&amp;nbsp; Don’t fight
for every phrase like it’s Omaha Beach.&amp;nbsp; They’re just trying to help you make
your movie.&amp;nbsp; A movie in a theater that you wrote, that got changed some, is far
more valuable and interesting to your career than a screenplay that is 100% unaltered...
but that never got made...!&amp;nbsp; They are paying you to execute the notes, so don’t
be a brat.&lt;br&gt;
&lt;br&gt;
I just had dinner with a guy who had investors for a project and $20 million to fund
it.&amp;nbsp; They flew in a private jet to meet the writers and tell them the changes
they wanted done so they could pull the trigger.&amp;nbsp; The writers refused to change
anything.&amp;nbsp; The investors got on their plane and flew away.&amp;nbsp; And the writers
still... control... their material!&amp;nbsp; Whaddya bet their wives aren’t too happy
with them?&lt;br&gt;
&lt;br&gt;
A simple thing about notes is to write it all down, when you’re in the meeting.&amp;nbsp;
Don’t trust memory.&amp;nbsp; Write it down, then decide later what you’re going to do
and not do.&amp;nbsp; If you take killer notes, at least you’ll come out of the meeting
knowing precisely what was discussed.&amp;nbsp; I take my laptop to every meeting, so
I walk away knowing what was said.&amp;nbsp; Then I have a checklist to go through.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You have a unique career, because half your career is dedicated to teaching young
writers to write.&amp;nbsp; And as you say in the dedication of your book, you’ve learned
a ton from your students.&amp;nbsp; So… what have you learned from your students?&amp;nbsp;
What has teaching taught you that makes you a better writer?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
By correcting their mistakes, I am reminded not to make those mistakes in my writing.&amp;nbsp;
Their enthusiasm for what they are doing is always contagious, so their fire for the
work constantly fuels my own.&amp;nbsp; I’ve written screenplays with my students, too,
and that’s a great way to learn.&amp;nbsp; Plus, it’s fun to hang out with people younger
than I am.&amp;nbsp; They have different world views and opinions and listen to better
music.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <dc:creator>Chad</dc:creator>
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          <div>Hey, guys--<br /><br />
Happy <b>Fourth of July</b> weekend!  I wanted to point you all to my <a href="http://www.writersdigest.com/article/diablo-cody">interview
with <b>Diablo Cody</b></a>, the <b>Academy-Award</b>-winning screenwriter of <a href="http://www.foxsearchlight.com/juno/"><i><b>Juno</b></i></a>,
which appears in this month's issue of <a href="http://www.writersdigest.com/GeneralMenu/"><i><b>Writers
Digest</b></i></a>.  Diablo was one of the most fun interviews I've done, and
she's got some terrific insights into screenwriting... take a look <a href="http://www.writersdigest.com/article/diablo-cody">HERE</a>!<br /><br />
In the mean time, have a great weekend!...<br /><br />
Chad<br /><p></p></div>
        </div>
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      <title>A Few Moments with Diablo Cody</title>
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      <pubDate>Sat, 05 Jul 2008 18:59:31 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;Hey, guys--&lt;br&gt;
&lt;br&gt;
Happy &lt;b&gt;Fourth of July&lt;/b&gt; weekend!&amp;nbsp; I wanted to point you all to my &lt;a href="http://www.writersdigest.com/article/diablo-cody"&gt;interview
with &lt;b&gt;Diablo Cody&lt;/b&gt;&lt;/a&gt;, the &lt;b&gt;Academy-Award&lt;/b&gt;-winning screenwriter of &lt;a href="http://www.foxsearchlight.com/juno/"&gt;&lt;i&gt;&lt;b&gt;Juno&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;,
which appears in this month's issue of &lt;a href="http://www.writersdigest.com/GeneralMenu/"&gt;&lt;i&gt;&lt;b&gt;Writers
Digest&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&amp;nbsp; Diablo was one of the most fun interviews I've done, and
she's got some terrific insights into screenwriting... take a look &lt;a href="http://www.writersdigest.com/article/diablo-cody"&gt;HERE&lt;/a&gt;!&lt;br&gt;
&lt;br&gt;
In the mean time, have a great weekend!...&lt;br&gt;
&lt;br&gt;
Chad&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <dc:creator>Chad</dc:creator>
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                        <div>Hey, screenwriters--<br /><br />
Today's question comes from loyal reader Valerie, who writes...<br /><br /><i>"Hi Chad!... I am interested in creating clip shows and would love to hear your
valuable insight on these types of programs (ie. where/how to license footage, how
to sell them (Pods or Network), general production tips, etc...)."</i><br /><br />
(For those of you who aren't familiar with clip shows, they're TV shows that rely
on clips of other shows, a la <a href="http://www.eonline.com"><b>E!</b></a>'s <a href="http://www.eonline.com/on/shows/thesoup/"><i><b>The
Soup</b></i></a>, <a href="http://www.vh1.com/"><b>VH1</b></a>'s <a href="http://www.bestweekever.tv/"><i><b>Best
Week Ever</b></i></a>, etc.)<br /><br />
Well, Valerie-- to answer your question, I've brought in a special guest.  Here
to give you the low-down on clip shows-- how they work, how to write for them, and
how to break in-- is <a href="http://www.myspace.com/kpandersonlive"><b>K.P. Anderson</b></a>,
the executive producer of what is undoubtedly the funniest clip show on television... <i>The
Soup</i>.  K.P. is not only a successful stand-up comedian whose appeared on <b><a href="ttp://www.comedycentral.com">Comedy
Central</a>'s <a href="http://www.comedycentral.com/shows/premium_blend/index.jhtml"><i>Premium
Blend</i></a></b>, he's written and produced for great shows like <i><b>Politically
Incorrect, Mohr Sports, The Wayne Brady Show,</b></i> and <a href="http://www.nbc.com/Last_Comic_Standing/"><b><i>Last
Comic Standing</i></b></a>.  You can visit him on <a href="http://www.myspace.com"><b>MySpace</b></a> and
check out his comedy schedule at <a href="http://www.myspace.com/kpandersonlive">www.myspace.com/kpandersonlive</a>.<br /><br />
But in the mean time, here's K.P. to tell you everything you want to know about clip
shows...<br /><br /><br /><b>CHAD:  <i>The Soup</i>, like many other half-hour TV shows, airs once a week. 
But unlike half-hour sitcoms like <i>The Office</i> or <i>Samantha Who?</i>, <i>The
Soup</i> is dependent on that week’s pop culture happenings, so it can’t be written
or produced far ahead of time.  What’s your process for putting together an episode
of The Soup?  Walk me through your process, beginning with putting together an
episode and ending with airing Friday night.</b><br /><br />
K.P.:  Monday we sit around and wait for shit to happen…usually by Wednesday,
some shit happens…<br /><br />
Monday, we take a look at the week ahead and start to come up with ideas for bigger
pieces that can be built around TV events or movie openings or a pop-culture story
that won’t go away.  So it’s a day to plan out commercial parodies, fake movie
trailers and the like.  Joel McHale as Rainbow Brite was born on a Monday. 
We also start to watch shows from the following weekend, look at the news and begin
writing monologue jokes.<br /><br />
Tuesday we put the bigger pieces in to production by getting network approvals, ordering
any costumes or sets and tracking down footage to support them.  We also continue
looking at the headlines to see who is going to rehab, who is getting arrested and
who is marrying <a href="http://www.pamelachannel.com/channel/"><b>Pam Anderson</b></a>. 
(It’s like jury duty for guys who itch.)  Also on Tuesday we have our first of
two clip meetings where myself, our other EP, <b>Edward Boyd </b>and [host] Joel [McHale]
if he’s available look at the clips the staff has collected thus far.  Once we
pick the clips, we head back to the offices to write introductions and jokes or sketches
coming out of them.  On Tuesday night, I usually take the collected works of
the staff home with me and put together a rough scripted rundown of the show for us
to see what we have and where we have holes heading in to Wednesday.<br /><br />
Wednesday is when the show really starts to come together.  One more round of
monologue and another clip meeting, then we shoot any footage we need of Joel or others
for any of the pre-produced pieces, we also shoot our “<i><b>Condensed Soup On Yahoo</b></i>”
promotion and then the writers jam out the rest of the wraps for the clips while the
production staff gets busy editing clips preparing pictures and all of our supporting
footage and editing the pre-produced pieces.  Meanwhile, I collect and edit the
final wraps and shoot out the second draft of the script, which goes to the network
and all of our necessary legal and standards and practices people.  After that,
the producers keep working on getting everything prepared, the writers get a breather
and I watch whatever we’re covering for the “<i><b>Let’s Take Some E!</b></i>” segment. 
Around 9:30 Wednesday night, Edward and I make the rounds to watch the edited clips
and the pre-produced pieces and discuss what’s working and what isn’t.  Then
we call it a night while some of the producers stay on to finish up the pre-show prep.<br /><br />
Thursday morning, we get together with Joel, view any clips that came in overnight
on Wednesday and punch up the script.  (Joel is very key here.  He thinks
very much like a writer and has become incredibly proficient at knowing his own voice. 
He’s really great in the room which is not something that can be said for all hosts.) 
Then we take a break from each other while the network and legal notes trickle in. 
We adjust the script to accommodate those and around 6:00, we head down to a green
room in the bowels of E!, where Joel rehearses off the teleprompter and we lightly
punch it up one more time.  At 8:00 we head to the stage and shoot the show. 
It takes about 2 hours.  Sometimes stuff doesn’t go as planned and we huddle
up and come up with a new way to go and keep moving.  When we’re done we go home
and repair our marriages, or just drink.<br /><br />
Friday we get together for a couple of hours.  We talk about the previous show
and how well we pulled it off.  Make adjustments for the next week and then lightly
go over the week to come and start cooking up ideas.  Then we flip each other
off and go our separate ways. Not really. Friday night the show airs and usually over
the weekend we wind up e-mailing or calling each other to talk about how things played
again.  We have a pretty close staff and we’ve been together for a long time
(3+ years without anyone leaving), so we must either really like each other or no
one else will talk to us.<br /><br />
This is the longest answer you’re getting out of me.  If I have to go in to this
much detail again, I quit.<br /><br /><br /><b>How do you get the clips you use?  Do you have to license them?  Are
they free since they’ve already been on TV?  Does clip availability affect what
bits and jokes you end up doing?</b><br /><br />
We get the clips an abundance of ways.  We have a staff of 15 people who all
have DVR’s and watch them relentlessly.  We also have a new computer program
that allows us to program in shows and watch them directly on our PC’s.  
It’s cool, but it’s top secret.  We might be part of a government experiment
like <b>thalodomide</b> and not know it.  We also pull stuff off the web sometimes.<br /><br />
There are a bunch of “Fair Use” laws surrounding how we air them.  It’s complicated
and if I tried to explain it, I’d screw it up.  Sorry.<br /><br />
Yes, I suppose clip availability affects the bits and jokes we wind up doing in that
of a clip isn’t available, we tend to not do a joke about it.  (Did that come
off a-hole-ish?  It’s who I am.  You asked…)<br /><br /><br /><b>Imagine someone wants to sell and produce their own clip show like <i>The Soup</i>. 
What are the creative elements that make a clip show unique and sellable?  I.e.—does
it need a host attached?  Just a writer/producer with a strong vision? 
A list of sample jokes?  A sizzle reel?  What should every good clip show
have, or do, in order to make it different… and attractive to buyers?</b><br /><br />
Now why would I tell anyone that?  You got the production schedule for free. 
The rest will cost you.<br /><br />
Actually, there are a lot of clip shows out there.  I’d take the question beyond
what sells a clip show and if you want to sell something think about what makes any
pitch sing.  Every network is different in their perceived needs, so you want
to tailor your product to fit the customer.  All of the things you asked about
above are basically important elements at some level to someone.  Tough question
to answer.  Might be a good time to mention I didn’t create or sell <i>The Soup</i>. 
I came on to run it in the second season after the “<i><b>What The? Awards</b></i>.” 
And a few (I don’t recall how many.  More than 3, less than 20) episodes of <i>The
Soup</i>.<br /><br />
And the follow-up question… what should a clip show never do?  What creative
elements are inappropriate in a clip show and would make it unsellable?<br /><br />
Sucking is bad.  Sucking and being overly expensive.  Comedy shows need
time to build an audience.  If you burden yourself with too much overhead it
lessens the amount of time a network can tolerate your crappy ratings.  The audiences
become very loyal if you can hook them, so just try to stay on the air while you’re
working out the kinks and growing your base.<br /><br /><br /><b>Once our hypothetical producer has developed her clip show creatively, what’s the
best way to go about selling it?  Should she partner with a producer or production
company?  Should she go right to a network?  And how does she know what
are the best place to pitch her clip show?</b><br /><br />
I don’t mean to be a jerk, really, this is an honest answer to a common question. 
If you have to ask, you aren’t ready to be in charge.  Networks buy from either
people they’ve already worked with or people they are trying to steal from other networks. 
It takes no experience to come up with a good idea for a show, but it takes an awful
lot to run one and the networks have very short lists of people they will allow to
run shows.   (Until <i>The Soup</i> I was not one of those people.  
I got very lucky to meet with network and studio heads who were willing to give me
a chance.)  Find yourself one of those people and then go to the network. 
And don’t ask.  You used up all your good will with me with that first question.<br /><br />
To figure out where to pitch it, look at what type of programming in which an individual
network engages and then either add them or cross them off the list.  If you
have a show that you think could work at both <a href="http://www.spike.com/"><b>Spike</b></a> and <a href="http://www.mylifetime.com/"><b>Lifetime</b>,</a> odds
are you aren’t thinking it through.  And don’t pitch where it’s not wanted. 
Not even “just for practice”.  You may one day have an idea you want to bring
back to that place and they will remember how you wasted their time.  (And no,
they won’t remember the good pitch they almost bought.)<br /><br /><br /><b>As a writer and producer on what is definitely TV’s best and funniest clip show,
what rules or tips have you picked up in production that you’d pass along to a freshman
producer?  If someone came to you saying, “KP, I’m about to start production
on my first-ever clip show, what should I keep in mind, practically speaking, as I
dive into production,” what are the 3 most important tips or rules you would give
them?</b><br /><br />
1.    Make sure a hypothetical person buys you a drink before you start
answering her questions.<br /><br />
2.    Be malleable.  Listen when your buyers talk.  You might
know funny better than they do, but they know their audience or at least their company’s
perception of their audience better than you.  Don’t be unfunny just to get along,
but be willing to scrap something over which you can’t agree and go a different way
that is still funny.<br /><br />
3.    Talent speaks.  If it doesn’t feel right coming out of your
host’s voice, change it.  No matter how brilliant you think it was.  The
host has to feel good about the whole show. One sentence is not worth throwing off
his or her groove.<br /><br />
4.    (Because I was a jerk again with the first one) Don’t hire people
who you like but really don’t think can contribute to the show.  Hire people
you like whose contributions you think will make your show better than you could do
on your own.  If you can’t find those people, you are over-estimating yourself
and your idea.  It’s a clip show.  It’s already a collaboration.<br /><br /><br /><b>For all the aspiring writers out there who would love to write on <i>The Soup</i>,
how do you hire your writers?  What kinds of samples do you look to read? 
What do you look for in those samples?  And once you like someone’s writing and
meet with them in person, what qualities do you look for that aren’t on the page?</b><br /><br />
I’d say write samples that make you laugh and sound like the host of the show could
and would be excited to tell them.  That’s a little ethereal, but if you look
at your written material and think about great comedic hosts, you’ll be able to identify
who would and wouldn’t deliver them best.  Oh, and don’t send in the bible. 
Send the best stuff you have for that show.  If you can’t edit yourself then
someone would have to edit you and that someone is busy and would like to see his
four year-old daughter before she’s five.<br /><br />
As to what I look for in a prospective hire off the page, I’m not really one to size
up the cut of anyone’s jib.  Funny is funny and talent is usually a bit weird,
so pesky things like hygiene and hustle can really get in the way of good hiring decisions. 
I just plug my nose and hope they show up on the day I invited them to swing by.<br /><br /><br /><b>And lastly… it’s very hard—if not impossible—for a total newbie to just create
a TV show idea and set it up with a network or production company.  I always
tell aspirants the best way to sell a show is to get a job in television (usually
at the bottom as a P.A. or assistant) and work your way up the ladder until you have
enough experience and connections to sell a show.  So if someone wants to create
and sell clip shows like <i>The Soup</i>, what’s the best way to break in?  Or,
to a total newbie who wants to be in your shoes, what career-path advice would you
offer someone who wants to steal your job?</b><br /><br />
So you tell people the same thing I told you.  Great.  Could have mentioned
that four questions ago and saved me from looking like an a-hole…anyway…like I said,
I didn’t create or sell <i>The Soup</i>, so there’s that.  
<br /><br />
Also, I’d encourage you not to try to follow my path.  Not because it’s bad,
it’s great, but that’s my life.  My life might suck to you.  I’m only being
a little flippant.  As writers and producers, we aren’t exactly deep-sea fisherman,
but our careers are more like lifestyle choices than most people.  So in order
to stay in the game without burning out, you have to make sure you feel rewarded and
challenged by your career in a very deep sense.  We work long hours and take
it very personally when our products don’t work.    When we aren’t
working (and even when we are), we have to smile and  network and create on our
own and it occupies a much bigger portion of our time than the people with whom we
went to high school who now have goofy things like trophies for softball and parents
who still talk to them.   So you have to love your career like it’s your
hobby. Your career will define you to a great deal, just make sure to get over yourself
long enough to have someone to thank if you ever get a non-softball related trophy.<br /><br />
Having said that, here’s the basics as I see it.  Seek out projects you love. 
Find your way out of projects you don’t without burning bridges.  (Here we are
not in my footsteps any longer.)  Write every day.  Don’t be afraid to turn
in.  Take criticism.  Be reliable.  Seek to learn without being annoying. 
(In other words, shut up and listen once in a while.)  Work at a level above
the job you have (eventually someone will notice and give you that job).  Get
over yourself.  Have respect for other people around you.  Don’t undermine
people.  Everything in this business is collaborative and if you get a reputation
for backstabbing or undermining, all cliché’s about this town aside, you are done…or
working on <a href="http://tyrashow.warnerbros.com/"><i><b>Tyra</b></i></a>.  
(Why would I say that?)<br /><br />
There you go, hypothetical producer.  I hope I answered all of your questions. 
It would complete my bucket list.<br /><br />
-- KP<br /><br /><b>Thanks a million, K.P.  And for the rest of you, here are some clips of <i>The
Soup</i> for your viewing pleasure...<br /><br /><br /><font size="3"><i>THE HILLS</i> RETURNS</font><br /><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/aSCATEtQ4L8&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/aSCATEtQ4L8&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><br /></b><p></p><br /><font size="3"><b><br />
VAJAPOCALPYSE</b></font><br /><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/aN9bqYhNLDs&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/aN9bqYhNLDs&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"><br /><br /><br /><br /><font size="3"><b>RAINBOW BRITE: THE MOVIE</b></font><br /><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/ofRF5vpFpl0&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/ofRF5vpFpl0&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><br /><br /><br /><b><br /><br /></b></embed></object></div>
                      </div>
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            </div>
          </div>
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        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=f5eff58f-e391-4675-8c8a-27cbf38d1bf9" />
      </body>
      <title>READER QUESTION/GUEST PERSPECTIVE:  How Do I Break Into Clip Shows?</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,f5eff58f-e391-4675-8c8a-27cbf38d1bf9.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/READER+QUESTIONGUEST+PERSPECTIVE+How+Do+I+Break+Into+Clip+Shows.aspx</link>
      <pubDate>Sun, 30 Mar 2008 23:43:34 GMT</pubDate>
      <description>&lt;div&gt;
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&lt;div&gt;
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&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
Today's question comes from loyal reader Valerie, who writes...&lt;br&gt;
&lt;br&gt;
&lt;i&gt;"Hi Chad!... I am interested in creating clip shows and would love to hear your
valuable insight on these types of programs (ie. where/how to license footage, how
to sell them (Pods or Network), general production tips, etc...)."&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
(For those of you who aren't familiar with clip shows, they're TV shows that rely
on clips of other shows, a la &lt;a href="http://www.eonline.com"&gt;&lt;b&gt;E!&lt;/b&gt;&lt;/a&gt;'s &lt;a href="http://www.eonline.com/on/shows/thesoup/"&gt;&lt;i&gt;&lt;b&gt;The
Soup&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, &lt;a href="http://www.vh1.com/"&gt;&lt;b&gt;VH1&lt;/b&gt;&lt;/a&gt;'s &lt;a href="http://www.bestweekever.tv/"&gt;&lt;i&gt;&lt;b&gt;Best
Week Ever&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, etc.)&lt;br&gt;
&lt;br&gt;
Well, Valerie-- to answer your question, I've brought in a special guest.&amp;nbsp; Here
to give you the low-down on clip shows-- how they work, how to write for them, and
how to break in-- is &lt;a href="http://www.myspace.com/kpandersonlive"&gt;&lt;b&gt;K.P. Anderson&lt;/b&gt;&lt;/a&gt;,
the executive producer of what is undoubtedly the funniest clip show on television... &lt;i&gt;The
Soup&lt;/i&gt;.&amp;nbsp; K.P. is not only a successful stand-up comedian whose appeared on &lt;b&gt;&lt;a href="ttp://www.comedycentral.com"&gt;Comedy
Central&lt;/a&gt;'s &lt;a href="http://www.comedycentral.com/shows/premium_blend/index.jhtml"&gt;&lt;i&gt;Premium
Blend&lt;/i&gt;&lt;/a&gt;&lt;/b&gt;, he's written and produced for great shows like &lt;i&gt;&lt;b&gt;Politically
Incorrect, Mohr Sports, The Wayne Brady Show,&lt;/b&gt;&lt;/i&gt; and &lt;a href="http://www.nbc.com/Last_Comic_Standing/"&gt;&lt;b&gt;&lt;i&gt;Last
Comic Standing&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; You can visit him on &lt;a href="http://www.myspace.com"&gt;&lt;b&gt;MySpace&lt;/b&gt;&lt;/a&gt; and
check out his comedy schedule at &lt;a href="http://www.myspace.com/kpandersonlive"&gt;www.myspace.com/kpandersonlive&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
But in the mean time, here's K.P. to tell you everything you want to know about clip
shows...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;CHAD:&amp;nbsp; &lt;i&gt;The Soup&lt;/i&gt;, like many other half-hour TV shows, airs once a week.&amp;nbsp;
But unlike half-hour sitcoms like &lt;i&gt;The Office&lt;/i&gt; or &lt;i&gt;Samantha Who?&lt;/i&gt;, &lt;i&gt;The
Soup&lt;/i&gt; is dependent on that week’s pop culture happenings, so it can’t be written
or produced far ahead of time.&amp;nbsp; What’s your process for putting together an episode
of The Soup?&amp;nbsp; Walk me through your process, beginning with putting together an
episode and ending with airing Friday night.&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
K.P.:&amp;nbsp; Monday we sit around and wait for shit to happen…usually by Wednesday,
some shit happens…&lt;br&gt;
&lt;br&gt;
Monday, we take a look at the week ahead and start to come up with ideas for bigger
pieces that can be built around TV events or movie openings or a pop-culture story
that won’t go away.&amp;nbsp; So it’s a day to plan out commercial parodies, fake movie
trailers and the like.&amp;nbsp; Joel McHale as Rainbow Brite was born on a Monday.&amp;nbsp;
We also start to watch shows from the following weekend, look at the news and begin
writing monologue jokes.&lt;br&gt;
&lt;br&gt;
Tuesday we put the bigger pieces in to production by getting network approvals, ordering
any costumes or sets and tracking down footage to support them.&amp;nbsp; We also continue
looking at the headlines to see who is going to rehab, who is getting arrested and
who is marrying &lt;a href="http://www.pamelachannel.com/channel/"&gt;&lt;b&gt;Pam Anderson&lt;/b&gt;&lt;/a&gt;.&amp;nbsp;
(It’s like jury duty for guys who itch.)&amp;nbsp; Also on Tuesday we have our first of
two clip meetings where myself, our other EP, &lt;b&gt;Edward Boyd &lt;/b&gt;and [host] Joel [McHale]
if he’s available look at the clips the staff has collected thus far.&amp;nbsp; Once we
pick the clips, we head back to the offices to write introductions and jokes or sketches
coming out of them.&amp;nbsp; On Tuesday night, I usually take the collected works of
the staff home with me and put together a rough scripted rundown of the show for us
to see what we have and where we have holes heading in to Wednesday.&lt;br&gt;
&lt;br&gt;
Wednesday is when the show really starts to come together.&amp;nbsp; One more round of
monologue and another clip meeting, then we shoot any footage we need of Joel or others
for any of the pre-produced pieces, we also shoot our “&lt;i&gt;&lt;b&gt;Condensed Soup On Yahoo&lt;/b&gt;&lt;/i&gt;”
promotion and then the writers jam out the rest of the wraps for the clips while the
production staff gets busy editing clips preparing pictures and all of our supporting
footage and editing the pre-produced pieces.&amp;nbsp; Meanwhile, I collect and edit the
final wraps and shoot out the second draft of the script, which goes to the network
and all of our necessary legal and standards and practices people.&amp;nbsp; After that,
the producers keep working on getting everything prepared, the writers get a breather
and I watch whatever we’re covering for the “&lt;i&gt;&lt;b&gt;Let’s Take Some E!&lt;/b&gt;&lt;/i&gt;” segment.&amp;nbsp;
Around 9:30 Wednesday night, Edward and I make the rounds to watch the edited clips
and the pre-produced pieces and discuss what’s working and what isn’t.&amp;nbsp; Then
we call it a night while some of the producers stay on to finish up the pre-show prep.&lt;br&gt;
&lt;br&gt;
Thursday morning, we get together with Joel, view any clips that came in overnight
on Wednesday and punch up the script.&amp;nbsp; (Joel is very key here.&amp;nbsp; He thinks
very much like a writer and has become incredibly proficient at knowing his own voice.&amp;nbsp;
He’s really great in the room which is not something that can be said for all hosts.)&amp;nbsp;
Then we take a break from each other while the network and legal notes trickle in.&amp;nbsp;
We adjust the script to accommodate those and around 6:00, we head down to a green
room in the bowels of E!, where Joel rehearses off the teleprompter and we lightly
punch it up one more time.&amp;nbsp; At 8:00 we head to the stage and shoot the show.&amp;nbsp;
It takes about 2 hours.&amp;nbsp; Sometimes stuff doesn’t go as planned and we huddle
up and come up with a new way to go and keep moving.&amp;nbsp; When we’re done we go home
and repair our marriages, or just drink.&lt;br&gt;
&lt;br&gt;
Friday we get together for a couple of hours.&amp;nbsp; We talk about the previous show
and how well we pulled it off.&amp;nbsp; Make adjustments for the next week and then lightly
go over the week to come and start cooking up ideas.&amp;nbsp; Then we flip each other
off and go our separate ways. Not really. Friday night the show airs and usually over
the weekend we wind up e-mailing or calling each other to talk about how things played
again.&amp;nbsp; We have a pretty close staff and we’ve been together for a long time
(3+ years without anyone leaving), so we must either really like each other or no
one else will talk to us.&lt;br&gt;
&lt;br&gt;
This is the longest answer you’re getting out of me.&amp;nbsp; If I have to go in to this
much detail again, I quit.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;How do you get the clips you use?&amp;nbsp; Do you have to license them?&amp;nbsp; Are
they free since they’ve already been on TV?&amp;nbsp; Does clip availability affect what
bits and jokes you end up doing?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
We get the clips an abundance of ways.&amp;nbsp; We have a staff of 15 people who all
have DVR’s and watch them relentlessly.&amp;nbsp; We also have a new computer program
that allows us to program in shows and watch them directly on our PC’s.&amp;nbsp;&amp;nbsp;
It’s cool, but it’s top secret.&amp;nbsp; We might be part of a government experiment
like &lt;b&gt;thalodomide&lt;/b&gt; and not know it.&amp;nbsp; We also pull stuff off the web sometimes.&lt;br&gt;
&lt;br&gt;
There are a bunch of “Fair Use” laws surrounding how we air them.&amp;nbsp; It’s complicated
and if I tried to explain it, I’d screw it up.&amp;nbsp; Sorry.&lt;br&gt;
&lt;br&gt;
Yes, I suppose clip availability affects the bits and jokes we wind up doing in that
of a clip isn’t available, we tend to not do a joke about it.&amp;nbsp; (Did that come
off a-hole-ish?&amp;nbsp; It’s who I am.&amp;nbsp; You asked…)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Imagine someone wants to sell and produce their own clip show like &lt;i&gt;The Soup&lt;/i&gt;.&amp;nbsp;
What are the creative elements that make a clip show unique and sellable?&amp;nbsp; I.e.—does
it need a host attached?&amp;nbsp; Just a writer/producer with a strong vision?&amp;nbsp;
A list of sample jokes?&amp;nbsp; A sizzle reel?&amp;nbsp; What should every good clip show
have, or do, in order to make it different… and attractive to buyers?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Now why would I tell anyone that?&amp;nbsp; You got the production schedule for free.&amp;nbsp;
The rest will cost you.&lt;br&gt;
&lt;br&gt;
Actually, there are a lot of clip shows out there.&amp;nbsp; I’d take the question beyond
what sells a clip show and if you want to sell something think about what makes any
pitch sing.&amp;nbsp; Every network is different in their perceived needs, so you want
to tailor your product to fit the customer.&amp;nbsp; All of the things you asked about
above are basically important elements at some level to someone.&amp;nbsp; Tough question
to answer.&amp;nbsp; Might be a good time to mention I didn’t create or sell &lt;i&gt;The Soup&lt;/i&gt;.&amp;nbsp;
I came on to run it in the second season after the “&lt;i&gt;&lt;b&gt;What The? Awards&lt;/b&gt;&lt;/i&gt;.”&amp;nbsp;
And a few (I don’t recall how many.&amp;nbsp; More than 3, less than 20) episodes of &lt;i&gt;The
Soup&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
And the follow-up question… what should a clip show never do?&amp;nbsp; What creative
elements are inappropriate in a clip show and would make it unsellable?&lt;br&gt;
&lt;br&gt;
Sucking is bad.&amp;nbsp; Sucking and being overly expensive.&amp;nbsp; Comedy shows need
time to build an audience.&amp;nbsp; If you burden yourself with too much overhead it
lessens the amount of time a network can tolerate your crappy ratings.&amp;nbsp; The audiences
become very loyal if you can hook them, so just try to stay on the air while you’re
working out the kinks and growing your base.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Once our hypothetical producer has developed her clip show creatively, what’s the
best way to go about selling it?&amp;nbsp; Should she partner with a producer or production
company?&amp;nbsp; Should she go right to a network?&amp;nbsp; And how does she know what
are the best place to pitch her clip show?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I don’t mean to be a jerk, really, this is an honest answer to a common question.&amp;nbsp;
If you have to ask, you aren’t ready to be in charge.&amp;nbsp; Networks buy from either
people they’ve already worked with or people they are trying to steal from other networks.&amp;nbsp;
It takes no experience to come up with a good idea for a show, but it takes an awful
lot to run one and the networks have very short lists of people they will allow to
run shows.&amp;nbsp;&amp;nbsp; (Until &lt;i&gt;The Soup&lt;/i&gt; I was not one of those people.&amp;nbsp;&amp;nbsp;
I got very lucky to meet with network and studio heads who were willing to give me
a chance.)&amp;nbsp; Find yourself one of those people and then go to the network.&amp;nbsp;
And don’t ask.&amp;nbsp; You used up all your good will with me with that first question.&lt;br&gt;
&lt;br&gt;
To figure out where to pitch it, look at what type of programming in which an individual
network engages and then either add them or cross them off the list.&amp;nbsp; If you
have a show that you think could work at both &lt;a href="http://www.spike.com/"&gt;&lt;b&gt;Spike&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://www.mylifetime.com/"&gt;&lt;b&gt;Lifetime&lt;/b&gt;,&lt;/a&gt; odds
are you aren’t thinking it through.&amp;nbsp; And don’t pitch where it’s not wanted.&amp;nbsp;
Not even “just for practice”.&amp;nbsp; You may one day have an idea you want to bring
back to that place and they will remember how you wasted their time.&amp;nbsp; (And no,
they won’t remember the good pitch they almost bought.)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;As a writer and producer on what is definitely TV’s best and funniest clip show,
what rules or tips have you picked up in production that you’d pass along to a freshman
producer?&amp;nbsp; If someone came to you saying, “KP, I’m about to start production
on my first-ever clip show, what should I keep in mind, practically speaking, as I
dive into production,” what are the 3 most important tips or rules you would give
them?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
1.&amp;nbsp;&amp;nbsp;&amp;nbsp; Make sure a hypothetical person buys you a drink before you start
answering her questions.&lt;br&gt;
&lt;br&gt;
2.&amp;nbsp;&amp;nbsp;&amp;nbsp; Be malleable.&amp;nbsp; Listen when your buyers talk.&amp;nbsp; You might
know funny better than they do, but they know their audience or at least their company’s
perception of their audience better than you.&amp;nbsp; Don’t be unfunny just to get along,
but be willing to scrap something over which you can’t agree and go a different way
that is still funny.&lt;br&gt;
&lt;br&gt;
3.&amp;nbsp;&amp;nbsp;&amp;nbsp; Talent speaks.&amp;nbsp; If it doesn’t feel right coming out of your
host’s voice, change it.&amp;nbsp; No matter how brilliant you think it was.&amp;nbsp; The
host has to feel good about the whole show. One sentence is not worth throwing off
his or her groove.&lt;br&gt;
&lt;br&gt;
4.&amp;nbsp;&amp;nbsp;&amp;nbsp; (Because I was a jerk again with the first one) Don’t hire people
who you like but really don’t think can contribute to the show.&amp;nbsp; Hire people
you like whose contributions you think will make your show better than you could do
on your own.&amp;nbsp; If you can’t find those people, you are over-estimating yourself
and your idea.&amp;nbsp; It’s a clip show.&amp;nbsp; It’s already a collaboration.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;For all the aspiring writers out there who would love to write on &lt;i&gt;The Soup&lt;/i&gt;,
how do you hire your writers?&amp;nbsp; What kinds of samples do you look to read?&amp;nbsp;
What do you look for in those samples?&amp;nbsp; And once you like someone’s writing and
meet with them in person, what qualities do you look for that aren’t on the page?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I’d say write samples that make you laugh and sound like the host of the show could
and would be excited to tell them.&amp;nbsp; That’s a little ethereal, but if you look
at your written material and think about great comedic hosts, you’ll be able to identify
who would and wouldn’t deliver them best.&amp;nbsp; Oh, and don’t send in the bible.&amp;nbsp;
Send the best stuff you have for that show.&amp;nbsp; If you can’t edit yourself then
someone would have to edit you and that someone is busy and would like to see his
four year-old daughter before she’s five.&lt;br&gt;
&lt;br&gt;
As to what I look for in a prospective hire off the page, I’m not really one to size
up the cut of anyone’s jib.&amp;nbsp; Funny is funny and talent is usually a bit weird,
so pesky things like hygiene and hustle can really get in the way of good hiring decisions.&amp;nbsp;
I just plug my nose and hope they show up on the day I invited them to swing by.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;And lastly… it’s very hard—if not impossible—for a total newbie to just create
a TV show idea and set it up with a network or production company.&amp;nbsp; I always
tell aspirants the best way to sell a show is to get a job in television (usually
at the bottom as a P.A. or assistant) and work your way up the ladder until you have
enough experience and connections to sell a show.&amp;nbsp; So if someone wants to create
and sell clip shows like &lt;i&gt;The Soup&lt;/i&gt;, what’s the best way to break in?&amp;nbsp; Or,
to a total newbie who wants to be in your shoes, what career-path advice would you
offer someone who wants to steal your job?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
So you tell people the same thing I told you.&amp;nbsp; Great.&amp;nbsp; Could have mentioned
that four questions ago and saved me from looking like an a-hole…anyway…like I said,
I didn’t create or sell &lt;i&gt;The Soup&lt;/i&gt;, so there’s that.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Also, I’d encourage you not to try to follow my path.&amp;nbsp; Not because it’s bad,
it’s great, but that’s my life.&amp;nbsp; My life might suck to you.&amp;nbsp; I’m only being
a little flippant.&amp;nbsp; As writers and producers, we aren’t exactly deep-sea fisherman,
but our careers are more like lifestyle choices than most people.&amp;nbsp; So in order
to stay in the game without burning out, you have to make sure you feel rewarded and
challenged by your career in a very deep sense.&amp;nbsp; We work long hours and take
it very personally when our products don’t work.&amp;nbsp;&amp;nbsp;&amp;nbsp; When we aren’t
working (and even when we are), we have to smile and&amp;nbsp; network and create on our
own and it occupies a much bigger portion of our time than the people with whom we
went to high school who now have goofy things like trophies for softball and parents
who still talk to them.&amp;nbsp;&amp;nbsp; So you have to love your career like it’s your
hobby. Your career will define you to a great deal, just make sure to get over yourself
long enough to have someone to thank if you ever get a non-softball related trophy.&lt;br&gt;
&lt;br&gt;
Having said that, here’s the basics as I see it.&amp;nbsp; Seek out projects you love.&amp;nbsp;
Find your way out of projects you don’t without burning bridges.&amp;nbsp; (Here we are
not in my footsteps any longer.)&amp;nbsp; Write every day.&amp;nbsp; Don’t be afraid to turn
in.&amp;nbsp; Take criticism.&amp;nbsp; Be reliable.&amp;nbsp; Seek to learn without being annoying.&amp;nbsp;
(In other words, shut up and listen once in a while.)&amp;nbsp; Work at a level above
the job you have (eventually someone will notice and give you that job).&amp;nbsp; Get
over yourself.&amp;nbsp; Have respect for other people around you.&amp;nbsp; Don’t undermine
people.&amp;nbsp; Everything in this business is collaborative and if you get a reputation
for backstabbing or undermining, all cliché’s about this town aside, you are done…or
working on &lt;a href="http://tyrashow.warnerbros.com/"&gt;&lt;i&gt;&lt;b&gt;Tyra&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&amp;nbsp;&amp;nbsp;
(Why would I say that?)&lt;br&gt;
&lt;br&gt;
There you go, hypothetical producer.&amp;nbsp; I hope I answered all of your questions.&amp;nbsp;
It would complete my bucket list.&lt;br&gt;
&lt;br&gt;
-- KP&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Thanks a million, K.P.&amp;nbsp; And for the rest of you, here are some clips of &lt;i&gt;The
Soup&lt;/i&gt; for your viewing pleasure...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font size="3"&gt;&lt;i&gt;THE HILLS&lt;/i&gt; RETURNS&lt;/font&gt;
&lt;br&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/aSCATEtQ4L8&amp;amp;hl=en"&gt;
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&lt;/object&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font size="3"&gt;&lt;b&gt;
&lt;br&gt;
VAJAPOCALPYSE&lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/aN9bqYhNLDs&amp;amp;hl=en"&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/aN9bqYhNLDs&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font size="3"&gt;&lt;b&gt;RAINBOW BRITE: THE MOVIE&lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/ofRF5vpFpl0&amp;amp;hl=en"&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/ofRF5vpFpl0&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;
&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;/object&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <dc:creator>Chad</dc:creator>
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                          <div>Hey, screenwriters--<br /><br />
One area of entertainment I've never worked in-- but often get questions about-- is
animation.  And with all the booming animated projects out there-- <i><b>Family
Guy, The Simpsons, Drawn Together, The Incredibles, The Triplets of Belleville</b></i>,
etc.-- I decided to spend a few minutes with my friend <b>Charlie Stickney</b>, a
screenwriter, artist, and producer here in L.A.  
<br /><br />
Charlie spent several years developing shows for <a href="http://www.mikeyoungproductions.com/"><b>Mike
Young Productions</b></a>, a successful production company specializing in children's
animation like <i><b><a href="http://kids.discovery.com/fansites/creepie/">Growing
Up Creepie</a>, <a href="http://www.petalien.com/">Pet Alien</a></b></i>, and<a href="http://www.diveollydive.com/"><i><b> Dive
Olly Dive</b></i></a>!  Charlie wrote and produced <a href="http://www.horrible-histories.co.uk/"><i><b>Horrible
Histories</b></i></a>, where he was also the voice director and directed voice talent
like <b><a href="http://www.billywest.com/index2.htm">Billy West</a>, Cree Summer, <a href="http://en.wikipedia.org/wiki/Jess_Harnell">Jess
Harnell</a>, Steven Rea</b>, and <a href="http://www.billyidol.com/v1/frame.html"><b>Billy
Idol</b></a>.  He also developed <a href="http://www.voom.tv/"><b>Voom HD</b></a>'s <b>Cosmic
Quantum Ray</b>, <b><i>Junk TV</i></b> at <b>MTV</b>, and the Irish series <i><b>Dumped</b></i> for <a href="http://www.telegael.com/"><b>Telegael
Media</b></a>.  Charlie recently set up screenplays at <b>Revolution Studios</b> and <a href="http://www.abumedia.com/"><b>Abu
Media</b></a>, and in what little spare time he has, Charlie works on his popular
webcomic, <a href="http://www.vincegermain.com/Vincegermain.com.html"><i><b>Vince
Germain</b></i></a>.<br /><br />
Charlie has forgotten more about animation than I could ever hope to know, but he
gave me a great intro lesson to the world of animation, how it works, and how to break
in...<br /><br /><br /><b>Charlie—I’m gonna be honest: I know virtually nothing about how animation is developed,
sold, or produced.  So my first question is: if you want to write animation,
do you also need to be an animator?  Can you write animation if you’re not also
an artist?<br /><br /></b>The short answer is no, you don’t need to be able to draw, or animate to have
the ability to write a kick-ass animation script.  However, having a good visual
sensibility (camera placement, movement, composition, etc.) is a huge asset in animation
writing.<br />
Whereas in a teleplay (and to some extent the screenplay) “directing” of the camera
is frowned upon, in the animation script, the “calling of the shots” is often required.<br /><br />
Here’s an example from a show I worked on.  
<br /><br /><font face="Courier New">INT. HIGH SECURITY AREA - ON THREE CELLS<br /><br />
SMARTY-PANTS stands in a large cell sleeping (SFX: SNORING) - on a 
<br />
floating cot. A SALAMANDER scurries across the floor in front 
<br />
of the cell. 
<br /><br />
                   
        MAMA SMARTY-PANTS (O.S.)<br />
                 
      (proudly)<br />
                Yes, Little
Smarty-pants! My precious 
<br />
                little
genius!<br /><br />
PAN TO MAMA SMARTY-PANTS AND ARTIE AMOEBA. Mama is incarcerated in 
<br />
a high-security hamster cage (with running wheel), and Artie is in 
<br />
a small Plexiglass cube with a small lock on the top. As they talk, 
<br />
one of the Salamanders “investigates” Artie’s prison. 
<br /><br />
                   
        ARTIE 
<br />
                 
      (pretends to be bored)<br />
                In case
you hadn’t noticed, your baby 
<br />
                genius
boy is in jail!  What kind of 
<br />
                genius
gets caught?<br /><br />
ANGLE FAVORING MAMA as she angrily grabs her bars and glares at Artie. 
<br /><br />
                   
        MAMA SMARTY-PANTS<br />
                He invented
the greatest, most dangerous 
<br />
                machine
in the universe -- THE STRING-O-<br />
                MATIC!!!<br /><br />
CLOSE ON ARTIE IN F.G. - MAMA SMARTY-PANTS IN B.G. Artie turns his 
<br />
back to Mama Smarty-pants, smiles -- he’s manipulating Mama.<br /><br />
                   
        ARTIE<br />
                        
(sarcastic)<br />
                Oooh,
String-O-Matic -- that’s a scary 
<br />
                name...
like “custard,” or “puppy.”<br /><br />
ZOOM IN ON MAMA’S ANGRY FACE as she describes the String-O-Matic.<br /><br />
                   
        MAMA SMARTY-PANTS 
<br />
                Like an
angry spore knows anything.  
<br />
                The String-O-Matic
is a work of evil art.</font><br /><br />
As you can see, calling the shots ultimately means there’s a lot more work for the
writer to do. Page counts for a 22 minute animated show can run as long as 35 pages.
On the flip side, it gives the writer much more control in the visual pacing and look
of the episode (a selling point for the writer who aspires to direct).<br /><br />
It must be noted that there are <i>many</i> exceptions to this rule. Some animation
directors don’t like the script to impinge on their artistic freedom.  Others
don’t have the time to prep the storyboard artist on how they should visually break
down the script, and will send the script back for revisions if the action is “under-called.”  
Some shows start with a storyboard first and then hire writers to fill in dialogue
to supplement the gags that the artists have already come up with.<br /><br />
A good rule of thumb is to always ask the showrunner before you go to script, to what
extent they want the shots called.  If you’re writing on spec, I would suggest
trying to get an actual shooting script of the show that you want to write for so
you can confirm the format.  If you can’t get a sample, call all the shots. 
You can always take them out afterwards.<br /><br /><br /><b>So… what’s it take to sell a new animated TV series?  For example, if I want
to sell a new “traditional” series, I put together a pitch that details the world
of the show, the characters, and some samples stories or episodes.  But animation
has a whole other component: <u>the</u><u>animation</u>.  So if someone’s pitching
an animated project, do they need to already have drawings of the world and its characters? 
Or could having completed visuals hurt the project, since a studio or network may
want voice in that development?  Does a writer pitching an animated show need
to have an artist attached to the project?</b><br /><br />
Having designs aren’t necessary. Having a great idea is. 
<br /><br />
Equally important is pitching the right project to the right studio at the right time.<br />
If the studios like your idea, they have the numbers for hundreds of artists on speed
dial.<br /><br />
That’s not to say that having some hip designs won’t help sell the project. 
If the designs are finished, and the scripts are done, the studio has to sink far
less money into development to get an idea of what the series would actually be like.<br /><br />
HOWEVER, for a couple of reasons, I would proceed with caution if you want to include
drawings with your pitch.<br /><br />
Firstly, many studios like to be involved in the development process.  Others
have a style (see <a href="http://www.klaskycsupo.com/"><b>Klasky-Csupo</b></a>) that
they don’t like to deviate from. If they think you are too locked into a style of
drawing they don’t think fits in with what they want to do, they might pass on your
project.<br /><br />
Secondly, your pitch is only as good as it’s worst part.  If the drawings aren’t
up to par with the writing, you’re only hurting yourself. If the designs appear amateurish,
your writing will appear amateurish.<br /><br />
Thirdly, unless you are a professional animator/work in the field of animation, you
are unlikely to have good perspective on what qualifies as a professional quality
drawing/design for animation.  The Captain Jetpack drawing that your friend the
aspiring artist did, that to you looks like it came straight from a comic book, may
be impossible to animate on a television budget.  Or worse yet, to the discriminating
(read: snobby) eyes of the studio’s artistic director, Captain Jetpack’s design might
be simply deemed not to be any good at all.<br /><br />
So if you have a partner who you objectively know “rocks the house” as an artist,
then collaborate away.  Otherwise, stick with what you know, i.e., the script.<br /><br /><br /><b>If you’re developing an animated project, how do you approach it differently because
it’s animated?  In other words, do you develop characters differently when they’re
animated?  Do you tell different kinds of stories?  Does the animation free
you, or inhibit you, as a storyteller?<br /></b><br />
Animation definitely frees you as a storyteller.  Budget isn’t the same concern. 
It costs the same to have someone draw a house on Mars as it does one in Los Angeles. 
But I think you’re right when you say that it might, or should dictate the kinds of
stories you tell.<br /><br />
When developing an animated property, I think a good question to ask yourself, is
if this particular project is best served by animation.  If one looks at the
best animated films --<i><b>Toy Story, Finding Nemo, Ratatouile, Monster’s Inc.</b></i> –
we see a group of subjects, toys, fish, monsters, rats, etc.  that would be incredibly
expensive to try to do as live action films.  In fact, trying to make any of
those universes seem realistic, might border on impossible.  Yet, when animated
we get lost in them.  A world that’s completely inaccessible becomes second nature
to us.<br /><br />
So when developing your show, <i>think what about it needs to be animated</i>. 
Use that as additional inspiration in shaping where you go with it.  What do
you want to show the world that only animation can truly make come alive? If you can’t
find that need, then maybe your project would be better off as a live action program.  
<br /><br />
While I routinely get killed for saying this, <a href="http://www.fox.com/kingofthehill/"><i><b>King
of the Hill</b></i></a> always strikes me as a program that could have best been served
as a sitcom.  As funny as it is, it’s still a little flat.  Imagine any
episode of that show filmed with <b>John Goodman</b> as Hank, <b>Ryan Stiles</b> as
Dale, <b>Katey Sagal </b>as Peggy, <b>Neil Patrick Harris</b> as <b>Boomhauer…</b> heck,
let <b>Brittany Murphy</b>, who does the voice of Luanne, play her in real life. 
You’re telling me she couldn’t nail white trash?... please. 
<br /><br />
The truth is for all the advances in CGI (Computer Generated Images), the human figure/actor
encompasses a world of nuance that animation isn’t even close to recreating. (Especially
when it’s as flat as <i>King of the Hill</i>) Let actors do what they do best -- act. 
Let animation do what it does best --create new worlds and new ways of telling stories
that we’ve never seen before. 
<br /><br /><b><br />
Once a new animated series enters development, how does the process proceed? 
Walk me through the evolution of a series from the moment it’s pitched to the moment
it debuts on TV… and how the writer is involved.<br /><br /></b>Unlike in television where the writer/creator is often the driving force behind
everything, in animation the writer is more akin to the screenwriter; a piece of a
large puzzle.  Again, this is contingent on who the writer is, what they’ve done
before, who the producing partners are, etc.  So with all those variables, perhaps
it’s best if I just walk you through the standard animation development process. 
<br /><br />
Once a studio has decided to develop a project, they will quickly hire a director/art
director.  This person will work on developing the look and the animation style
of the show while the writer is fleshing out the series bible.  (Note: The “series
bible” is a guide to the world and the characters of the show, not a religious manifesto) 
These things are often done in concert with one another, as the style of the animation
can often determine the scope of the stories and the world.  (What’s easy to
do in 2D cell animation isn’t the same as what’s easy to do in 3D CGI)  
<br /><br />
A quick example: Squash and Stretch animation, where the characters are, well, squashed
and stretched by boulders and various taffy-pulling machines gone wild, is difficult
to animate with a computer.  If you had a show that required a lot of physical
squash and stretch gags, (<a href="http://www.nick.com/shows/spongebob_squarepants/index.jhtml"><i><b>SpongeBob
SquarePants</b></i></a>) it might be best to develop it as a hand drawn cell animation
show. Whereas <i><b>Robot Wars the Final Battle</b></i> definitely would be best served
as CGI.<br /><br />
Once the bible has been finalized (both in terms of look and written content) the
studio will then proceed to hire writers.  This process is different than in
television where it’s typical to hire a staff of writers to break down and script
the episodes of the series.<br /><br />
Animation writing is more of an open call audition/pitch process.  The studio
will call the agencies and tell them that they are going to be giving out writing
assignments on a new/new season of a show.  The interested writers will then
show up for a big group meeting where the producer/showrunner will tell all the assembled
writers what the new series is about, what kind of stories they are looking for, and
how many scripts they are planning to buy.  Each writer is then given a series
bible and sent home.  The writers are then required to put together pitches for
episodes that they would like to write.  If the showrunner likes the idea, they
get the job and the chance to write the script they pitched… if the showrunner doesn’t
like it; it’s back to the drawing board. From a writer’s POV this is an incredibly
unfair process, as you often have to pitch 3-5 one-page story ideas just to land a
single writing job. (Or worse, you write up 5 ideas on spec and none of them get bought)
But since animation writing isn’t covered by the <a href="http://www.wga.org"><b>WGA</b></a>,
*sigh* the studios are able to set their own terms.<br /><br />
(A quick addendum – there are a few exceptions to the writing process that I’m describing. 
Most notably, <b>FOX</b>'s primetime animation programming (<i><b>The Simpsons, King
of the Hill, American Dad</b></i>, etc.) is covered by the WGA.  These shows
run writer’s rooms more akin to that of other primetime live-action sitcoms.)<br /><br />
Once a script is finished, it is sent to the art department, so they can design all
the secondary characters and locations that are in the episode. (The primary characters
and locations have already been designed and were in the bible.)  Writers often
need to ask what locations they can use/create before beginning a script, as each
new element will need to be designed for animation. Think of it like a television
show.  On <a href="http://abc.go.com/primetime/desperate/index?pn=index"><i><b>Desperate
Housewives</b></i></a> they have standing sets (their houses) already built for each
of the main characters.  When an episode takes place outside those pre-existing
parameters, a new set has to be built, which takes time and money. Studios don’t like
to spend money, and hate wasting time (which costs money).  So if you want to
be hired again, really be sure to ask your showrunner what the parameters are before
you begin scripting (If they want the shots called, how many locations/characters
you can create/ what the deadline is, etc.)<br /><br />
The next step is to record the episode.  This is a stage where the animation
writer actually has a little input.  The writer is often invited to the recording
session to provide clarity, intent, and on the spot rewrites for the voice actors. 
This is not to say they get to direct the voice recording.  That’s the aptly
named <b><u>Voice Director’s</u></b> job.  But if an actor is butchering a joke,
it’s entirely acceptable for the writer to politely mention it to the voice director,
so they can coax out a better performance. 
<br /><br />
For the writer, the recording session is usually the end of the line.  As we
are focusing on animation writing, I’ll just quickly gloss over the remaining steps
of production.<br /><br />
After the script is recorded it’s edited for time. (The actually running time of the
episode – 12 minutes, 22 minutes, etc.)  It’s then sent to the director and the
storyboard artists who break it down into visual beats.  The animators are then
given the finished storyboard and voice recording to work from.  They animate
(with computers or pencils), shoot/scan it, and send it to an editor who puts it together. 
A post-production mix later, the episode’s ready for primetime.<br /><br /><br /><b>For those writers who are interested in animation, but may know little about its
processes or production, where can they start learning?  Are there good books
or magazines they can study?<br /><br /></b>Off the top of my head I’d say <a href="http://www.animationmagazine.net/"><i><b>Animation
Magazine</b></i></a> (<a href="http://www.animationmagazine.net/">http://www.animationmagazine.net/</a>)
is a decent source for finding out what’s kinds of shows are being developed/produced.<br />
There are scores of great books on animation.  Hit the library.  It’s good
for that.<br /><br /><b><br />
How about animation software?  Are there some good beginners’ programs that writers
can use to start playing and experimenting?<br /><br /></b>Um… you can get free trial versions of <b>Flash</b> and <b>After Effects</b> from <a href="http://animation.about.com/gi/dynamic/offsite.htm?zi=1/XJ&amp;sdn=animation&amp;cdn=compute&amp;tm=51&amp;f=00&amp;su=p284.8.150.ip_&amp;tt=2&amp;bt=1&amp;bts=1&amp;zu=http%3A//www.adobe.com/products/tryadobe/main.jsp%23product%3D13"><b>Adobe</b></a>. 
These are two of the most used animation and compositing programs.  Other than
that, search the web.  New shareware programs pop up every day.<br /><br /><br /><b>It seems that right now, with TV channels like <a href="http://www.cartoonnetwork.com/">Cartoon
Network</a> and Internet content exploding, there are more opportunities than ever
for aspiring animators and animation writers.  After all, an animated short can
be produced entirely by one person and posted online… something that can’t be done
with a live action film that requires cameras, lights, actors, etc.  As media
continues to evolve over the next few years, how will we see the world of animation
change?<br /><br /></b>It’s already changed a lot.  Ten years ago, 90% of the animation was done
by hand.  Today it’s a shock when someone pitches a show that’s not designed
for the computer.   This trend is mostly driven by cost considerations. 
It’s far cheaper to do quality animation by computer than it is to something comparable
do by hand.<br /><br />
As for how it’s continuing to change, the technology will continue to become cheaper
and more accessible.  The state of the art effects that you see in <a href="http://disney.go.com/disneyvideos/animatedfilms/ratatouille/"><i><b>Ratatouille</b></i>,</a> will
be free shareware that you can use animate on your computer.  So basically anything
that you can imagine you will be able to recreate.<br /><br /><b><br />
Any last words of advice for aspiring animation writers and filmmakers out there?<br /><br /></b>The important thing to remember is that no matter how good the technology gets,
no one will watch it if you aren’t telling a good story with interesting characters. 
It all comes back to the writer.  Tell a good story and people will notice.  
<br /><br /><br /><b>Thanks, Charlie!<br /><br />
If you enjoyed Charlie's advice, be sure to check out his web comic, <a href="http://www.vincegermain.com/Vincegermain.com.html"><i>Vince
Germain</i></a>, at <a href="http://www.vincegermain.com/Vincegermain.com.html">www.vincegermain.com</a>!<br /><br />
And now, for your viewing pleasure, here's a quick look at some fun animation projects
out there...</b><br /><br /><br /><b><font size="3">THE PROFESSOR BROTHERS: BIBLE HISTORY #1</font><br /><object height="350" width="400"><param name="allowFullScreen" value="true" /><param name="movie" value="http://www.superdeluxe.com/static/swf/share_vidplayer.swf" /><param name="FlashVars" value="id=D81F2344BF5AC7BB77D6A0E55069BD0A9B3A52CB005FA7D7" /><embed src="http://www.superdeluxe.com/static/swf/share_vidplayer.swf" flashvars="id=D81F2344BF5AC7BB77D6A0E55069BD0A9B3A52CB005FA7D7" type="application/x-shockwave-flash" allowfullscreen="true" height="350" width="400"></embed></object><br /><br /><br /><br /><br /></b><p></p><a href="http://www.comedycentral.com/shows/lil_bush/index.jhtml"><font size="3"><b>LIL'
BUSH</b></font></a><br /><embed flashvars="videoId=88286" src="http://www.comedycentral.com/sitewide/video_player/view/default/swf.jhtml" quality="high" bgcolor="#cccccc" name="comedy_central_player" allowscriptaccess="always" allownetworking="external" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="316" width="332"><br /><br /><br /><br /><b><a href="http://disney.go.com/disneypictures/wall-e/"><font size="3">WALL-E</font></a><br /><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/fCcCZOSAtxA&amp;hl=en" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/fCcCZOSAtxA&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><br /><br /><br /><br /><br /></b><br /></embed></div>
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      <title>GUEST PERSPECTIVE: Charlie Stickney... Writing For Animation</title>
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      <pubDate>Thu, 27 Mar 2008 23:31:54 GMT</pubDate>
      <description>&lt;div&gt;
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&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
One area of entertainment I've never worked in-- but often get questions about-- is
animation.&amp;nbsp; And with all the booming animated projects out there-- &lt;i&gt;&lt;b&gt;Family
Guy, The Simpsons, Drawn Together, The Incredibles, The Triplets of Belleville&lt;/b&gt;&lt;/i&gt;,
etc.-- I decided to spend a few minutes with my friend &lt;b&gt;Charlie Stickney&lt;/b&gt;, a
screenwriter, artist, and producer here in L.A.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Charlie spent several years developing shows for &lt;a href="http://www.mikeyoungproductions.com/"&gt;&lt;b&gt;Mike
Young Productions&lt;/b&gt;&lt;/a&gt;, a successful production company specializing in children's
animation like &lt;i&gt;&lt;b&gt;&lt;a href="http://kids.discovery.com/fansites/creepie/"&gt;Growing
Up Creepie&lt;/a&gt;, &lt;a href="http://www.petalien.com/"&gt;Pet Alien&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;, and&lt;a href="http://www.diveollydive.com/"&gt;&lt;i&gt;&lt;b&gt; Dive
Olly Dive&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;!&amp;nbsp; Charlie wrote and produced &lt;a href="http://www.horrible-histories.co.uk/"&gt;&lt;i&gt;&lt;b&gt;Horrible
Histories&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, where he was also the voice director and directed voice talent
like &lt;b&gt;&lt;a href="http://www.billywest.com/index2.htm"&gt;Billy West&lt;/a&gt;, Cree Summer, &lt;a href="http://en.wikipedia.org/wiki/Jess_Harnell"&gt;Jess
Harnell&lt;/a&gt;, Steven Rea&lt;/b&gt;, and &lt;a href="http://www.billyidol.com/v1/frame.html"&gt;&lt;b&gt;Billy
Idol&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; He also developed &lt;a href="http://www.voom.tv/"&gt;&lt;b&gt;Voom HD&lt;/b&gt;&lt;/a&gt;'s &lt;b&gt;Cosmic
Quantum Ray&lt;/b&gt;, &lt;b&gt;&lt;i&gt;Junk TV&lt;/i&gt;&lt;/b&gt; at &lt;b&gt;MTV&lt;/b&gt;, and the Irish series &lt;i&gt;&lt;b&gt;Dumped&lt;/b&gt;&lt;/i&gt; for &lt;a href="http://www.telegael.com/"&gt;&lt;b&gt;Telegael
Media&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; Charlie recently set up screenplays at &lt;b&gt;Revolution Studios&lt;/b&gt; and &lt;a href="http://www.abumedia.com/"&gt;&lt;b&gt;Abu
Media&lt;/b&gt;&lt;/a&gt;, and in what little spare time he has, Charlie works on his popular
webcomic, &lt;a href="http://www.vincegermain.com/Vincegermain.com.html"&gt;&lt;i&gt;&lt;b&gt;Vince
Germain&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
Charlie has forgotten more about animation than I could ever hope to know, but he
gave me a great intro lesson to the world of animation, how it works, and how to break
in...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Charlie—I’m gonna be honest: I know virtually nothing about how animation is developed,
sold, or produced.&amp;nbsp; So my first question is: if you want to write animation,
do you also need to be an animator?&amp;nbsp; Can you write animation if you’re not also
an artist?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;The short answer is no, you don’t need to be able to draw, or animate to have
the ability to write a kick-ass animation script.&amp;nbsp; However, having a good visual
sensibility (camera placement, movement, composition, etc.) is a huge asset in animation
writing.&lt;br&gt;
Whereas in a teleplay (and to some extent the screenplay) “directing” of the camera
is frowned upon, in the animation script, the “calling of the shots” is often required.&lt;br&gt;
&lt;br&gt;
Here’s an example from a show I worked on.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;font face="Courier New"&gt;INT. HIGH SECURITY AREA - ON THREE CELLS&lt;br&gt;
&lt;br&gt;
SMARTY-PANTS stands in a large cell sleeping (SFX: SNORING) - on a 
&lt;br&gt;
floating cot. A SALAMANDER scurries across the floor in front 
&lt;br&gt;
of the cell. 
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; MAMA SMARTY-PANTS (O.S.)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (proudly)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; Yes, Little
Smarty-pants! My precious 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; little
genius!&lt;br&gt;
&lt;br&gt;
PAN TO MAMA SMARTY-PANTS AND ARTIE AMOEBA. Mama is incarcerated in 
&lt;br&gt;
a high-security hamster cage (with running wheel), and Artie is in 
&lt;br&gt;
a small Plexiglass cube with a small lock on the top. As they talk, 
&lt;br&gt;
one of the Salamanders “investigates” Artie’s prison. 
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; ARTIE 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; (pretends to be bored)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; In case
you hadn’t noticed, your baby 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; genius
boy is in jail!&amp;nbsp; What kind of 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; genius
gets caught?&lt;br&gt;
&lt;br&gt;
ANGLE FAVORING MAMA as she angrily grabs her bars and glares at Artie. 
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; MAMA SMARTY-PANTS&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; He invented
the greatest, most dangerous 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; machine
in the universe -- THE STRING-O-&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; MATIC!!!&lt;br&gt;
&lt;br&gt;
CLOSE ON ARTIE IN F.G. - MAMA SMARTY-PANTS IN B.G. Artie turns his 
&lt;br&gt;
back to Mama Smarty-pants, smiles -- he’s manipulating Mama.&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; ARTIE&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
(sarcastic)&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; Oooh,
String-O-Matic -- that’s a scary 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; name...
like “custard,” or “puppy.”&lt;br&gt;
&lt;br&gt;
ZOOM IN ON MAMA’S ANGRY FACE as she describes the String-O-Matic.&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; MAMA SMARTY-PANTS 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; Like an
angry spore knows anything.&amp;nbsp; 
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; The String-O-Matic
is a work of evil art.&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
As you can see, calling the shots ultimately means there’s a lot more work for the
writer to do. Page counts for a 22 minute animated show can run as long as 35 pages.
On the flip side, it gives the writer much more control in the visual pacing and look
of the episode (a selling point for the writer who aspires to direct).&lt;br&gt;
&lt;br&gt;
It must be noted that there are &lt;i&gt;many&lt;/i&gt; exceptions to this rule. Some animation
directors don’t like the script to impinge on their artistic freedom.&amp;nbsp; Others
don’t have the time to prep the storyboard artist on how they should visually break
down the script, and will send the script back for revisions if the action is “under-called.”&amp;nbsp;&amp;nbsp;
Some shows start with a storyboard first and then hire writers to fill in dialogue
to supplement the gags that the artists have already come up with.&lt;br&gt;
&lt;br&gt;
A good rule of thumb is to always ask the showrunner before you go to script, to what
extent they want the shots called.&amp;nbsp; If you’re writing on spec, I would suggest
trying to get an actual shooting script of the show that you want to write for so
you can confirm the format.&amp;nbsp; If you can’t get a sample, call all the shots.&amp;nbsp;
You can always take them out afterwards.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;So… what’s it take to sell a new animated TV series?&amp;nbsp; For example, if I want
to sell a new “traditional” series, I put together a pitch that details the world
of the show, the characters, and some samples stories or episodes.&amp;nbsp; But animation
has a whole other component: &lt;u&gt;the&lt;/u&gt; &lt;u&gt;animation&lt;/u&gt;.&amp;nbsp; So if someone’s pitching
an animated project, do they need to already have drawings of the world and its characters?&amp;nbsp;
Or could having completed visuals hurt the project, since a studio or network may
want voice in that development?&amp;nbsp; Does a writer pitching an animated show need
to have an artist attached to the project?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Having designs aren’t necessary. Having a great idea is. 
&lt;br&gt;
&lt;br&gt;
Equally important is pitching the right project to the right studio at the right time.&lt;br&gt;
If the studios like your idea, they have the numbers for hundreds of artists on speed
dial.&lt;br&gt;
&lt;br&gt;
That’s not to say that having some hip designs won’t help sell the project.&amp;nbsp;
If the designs are finished, and the scripts are done, the studio has to sink far
less money into development to get an idea of what the series would actually be like.&lt;br&gt;
&lt;br&gt;
HOWEVER, for a couple of reasons, I would proceed with caution if you want to include
drawings with your pitch.&lt;br&gt;
&lt;br&gt;
Firstly, many studios like to be involved in the development process.&amp;nbsp; Others
have a style (see &lt;a href="http://www.klaskycsupo.com/"&gt;&lt;b&gt;Klasky-Csupo&lt;/b&gt;&lt;/a&gt;) that
they don’t like to deviate from. If they think you are too locked into a style of
drawing they don’t think fits in with what they want to do, they might pass on your
project.&lt;br&gt;
&lt;br&gt;
Secondly, your pitch is only as good as it’s worst part.&amp;nbsp; If the drawings aren’t
up to par with the writing, you’re only hurting yourself. If the designs appear amateurish,
your writing will appear amateurish.&lt;br&gt;
&lt;br&gt;
Thirdly, unless you are a professional animator/work in the field of animation, you
are unlikely to have good perspective on what qualifies as a professional quality
drawing/design for animation.&amp;nbsp; The Captain Jetpack drawing that your friend the
aspiring artist did, that to you looks like it came straight from a comic book, may
be impossible to animate on a television budget.&amp;nbsp; Or worse yet, to the discriminating
(read: snobby) eyes of the studio’s artistic director, Captain Jetpack’s design might
be simply deemed not to be any good at all.&lt;br&gt;
&lt;br&gt;
So if you have a partner who you objectively know “rocks the house” as an artist,
then collaborate away.&amp;nbsp; Otherwise, stick with what you know, i.e., the script.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;If you’re developing an animated project, how do you approach it differently because
it’s animated?&amp;nbsp; In other words, do you develop characters differently when they’re
animated?&amp;nbsp; Do you tell different kinds of stories?&amp;nbsp; Does the animation free
you, or inhibit you, as a storyteller?&lt;br&gt;
&lt;/b&gt;
&lt;br&gt;
Animation definitely frees you as a storyteller.&amp;nbsp; Budget isn’t the same concern.&amp;nbsp;
It costs the same to have someone draw a house on Mars as it does one in Los Angeles.&amp;nbsp;
But I think you’re right when you say that it might, or should dictate the kinds of
stories you tell.&lt;br&gt;
&lt;br&gt;
When developing an animated property, I think a good question to ask yourself, is
if this particular project is best served by animation.&amp;nbsp; If one looks at the
best animated films --&lt;i&gt;&lt;b&gt;Toy Story, Finding Nemo, Ratatouile, Monster’s Inc.&lt;/b&gt;&lt;/i&gt; –
we see a group of subjects, toys, fish, monsters, rats, etc.&amp;nbsp; that would be incredibly
expensive to try to do as live action films.&amp;nbsp; In fact, trying to make any of
those universes seem realistic, might border on impossible.&amp;nbsp; Yet, when animated
we get lost in them.&amp;nbsp; A world that’s completely inaccessible becomes second nature
to us.&lt;br&gt;
&lt;br&gt;
So when developing your show, &lt;i&gt;think what about it needs to be animated&lt;/i&gt;.&amp;nbsp;
Use that as additional inspiration in shaping where you go with it.&amp;nbsp; What do
you want to show the world that only animation can truly make come alive? If you can’t
find that need, then maybe your project would be better off as a live action program.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
While I routinely get killed for saying this, &lt;a href="http://www.fox.com/kingofthehill/"&gt;&lt;i&gt;&lt;b&gt;King
of the Hill&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; always strikes me as a program that could have best been served
as a sitcom.&amp;nbsp; As funny as it is, it’s still a little flat.&amp;nbsp; Imagine any
episode of that show filmed with &lt;b&gt;John Goodman&lt;/b&gt; as Hank, &lt;b&gt;Ryan Stiles&lt;/b&gt; as
Dale, &lt;b&gt;Katey Sagal &lt;/b&gt;as Peggy, &lt;b&gt;Neil Patrick Harris&lt;/b&gt; as &lt;b&gt;Boomhauer…&lt;/b&gt; heck,
let &lt;b&gt;Brittany Murphy&lt;/b&gt;, who does the voice of Luanne, play her in real life.&amp;nbsp;
You’re telling me she couldn’t nail white trash?... please. 
&lt;br&gt;
&lt;br&gt;
The truth is for all the advances in CGI (Computer Generated Images), the human figure/actor
encompasses a world of nuance that animation isn’t even close to recreating. (Especially
when it’s as flat as &lt;i&gt;King of the Hill&lt;/i&gt;) Let actors do what they do best -- act.&amp;nbsp;
Let animation do what it does best --create new worlds and new ways of telling stories
that we’ve never seen before. 
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Once a new animated series enters development, how does the process proceed?&amp;nbsp;
Walk me through the evolution of a series from the moment it’s pitched to the moment
it debuts on TV… and how the writer is involved.&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;Unlike in television where the writer/creator is often the driving force behind
everything, in animation the writer is more akin to the screenwriter; a piece of a
large puzzle.&amp;nbsp; Again, this is contingent on who the writer is, what they’ve done
before, who the producing partners are, etc.&amp;nbsp; So with all those variables, perhaps
it’s best if I just walk you through the standard animation development process. 
&lt;br&gt;
&lt;br&gt;
Once a studio has decided to develop a project, they will quickly hire a director/art
director.&amp;nbsp; This person will work on developing the look and the animation style
of the show while the writer is fleshing out the series bible.&amp;nbsp; (Note: The “series
bible” is a guide to the world and the characters of the show, not a religious manifesto)&amp;nbsp;
These things are often done in concert with one another, as the style of the animation
can often determine the scope of the stories and the world.&amp;nbsp; (What’s easy to
do in 2D cell animation isn’t the same as what’s easy to do in 3D CGI)&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
A quick example: Squash and Stretch animation, where the characters are, well, squashed
and stretched by boulders and various taffy-pulling machines gone wild, is difficult
to animate with a computer.&amp;nbsp; If you had a show that required a lot of physical
squash and stretch gags, (&lt;a href="http://www.nick.com/shows/spongebob_squarepants/index.jhtml"&gt;&lt;i&gt;&lt;b&gt;SpongeBob
SquarePants&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;) it might be best to develop it as a hand drawn cell animation
show. Whereas &lt;i&gt;&lt;b&gt;Robot Wars the Final Battle&lt;/b&gt;&lt;/i&gt; definitely would be best served
as CGI.&lt;br&gt;
&lt;br&gt;
Once the bible has been finalized (both in terms of look and written content) the
studio will then proceed to hire writers.&amp;nbsp; This process is different than in
television where it’s typical to hire a staff of writers to break down and script
the episodes of the series.&lt;br&gt;
&lt;br&gt;
Animation writing is more of an open call audition/pitch process.&amp;nbsp; The studio
will call the agencies and tell them that they are going to be giving out writing
assignments on a new/new season of a show.&amp;nbsp; The interested writers will then
show up for a big group meeting where the producer/showrunner will tell all the assembled
writers what the new series is about, what kind of stories they are looking for, and
how many scripts they are planning to buy.&amp;nbsp; Each writer is then given a series
bible and sent home.&amp;nbsp; The writers are then required to put together pitches for
episodes that they would like to write.&amp;nbsp; If the showrunner likes the idea, they
get the job and the chance to write the script they pitched… if the showrunner doesn’t
like it; it’s back to the drawing board. From a writer’s POV this is an incredibly
unfair process, as you often have to pitch 3-5 one-page story ideas just to land a
single writing job. (Or worse, you write up 5 ideas on spec and none of them get bought)
But since animation writing isn’t covered by the &lt;a href="http://www.wga.org"&gt;&lt;b&gt;WGA&lt;/b&gt;&lt;/a&gt;,
*sigh* the studios are able to set their own terms.&lt;br&gt;
&lt;br&gt;
(A quick addendum – there are a few exceptions to the writing process that I’m describing.&amp;nbsp;
Most notably, &lt;b&gt;FOX&lt;/b&gt;'s primetime animation programming (&lt;i&gt;&lt;b&gt;The Simpsons, King
of the Hill, American Dad&lt;/b&gt;&lt;/i&gt;, etc.) is covered by the WGA.&amp;nbsp; These shows
run writer’s rooms more akin to that of other primetime live-action sitcoms.)&lt;br&gt;
&lt;br&gt;
Once a script is finished, it is sent to the art department, so they can design all
the secondary characters and locations that are in the episode. (The primary characters
and locations have already been designed and were in the bible.)&amp;nbsp; Writers often
need to ask what locations they can use/create before beginning a script, as each
new element will need to be designed for animation. Think of it like a television
show.&amp;nbsp; On &lt;a href="http://abc.go.com/primetime/desperate/index?pn=index"&gt;&lt;i&gt;&lt;b&gt;Desperate
Housewives&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; they have standing sets (their houses) already built for each
of the main characters.&amp;nbsp; When an episode takes place outside those pre-existing
parameters, a new set has to be built, which takes time and money. Studios don’t like
to spend money, and hate wasting time (which costs money).&amp;nbsp; So if you want to
be hired again, really be sure to ask your showrunner what the parameters are before
you begin scripting (If they want the shots called, how many locations/characters
you can create/ what the deadline is, etc.)&lt;br&gt;
&lt;br&gt;
The next step is to record the episode.&amp;nbsp; This is a stage where the animation
writer actually has a little input.&amp;nbsp; The writer is often invited to the recording
session to provide clarity, intent, and on the spot rewrites for the voice actors.&amp;nbsp;
This is not to say they get to direct the voice recording.&amp;nbsp; That’s the aptly
named &lt;b&gt;&lt;u&gt;Voice Director’s&lt;/u&gt;&lt;/b&gt; job.&amp;nbsp; But if an actor is butchering a joke,
it’s entirely acceptable for the writer to politely mention it to the voice director,
so they can coax out a better performance. 
&lt;br&gt;
&lt;br&gt;
For the writer, the recording session is usually the end of the line.&amp;nbsp; As we
are focusing on animation writing, I’ll just quickly gloss over the remaining steps
of production.&lt;br&gt;
&lt;br&gt;
After the script is recorded it’s edited for time. (The actually running time of the
episode – 12 minutes, 22 minutes, etc.)&amp;nbsp; It’s then sent to the director and the
storyboard artists who break it down into visual beats.&amp;nbsp; The animators are then
given the finished storyboard and voice recording to work from.&amp;nbsp; They animate
(with computers or pencils), shoot/scan it, and send it to an editor who puts it together.&amp;nbsp;
A post-production mix later, the episode’s ready for primetime.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;For those writers who are interested in animation, but may know little about its
processes or production, where can they start learning?&amp;nbsp; Are there good books
or magazines they can study?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;Off the top of my head I’d say &lt;a href="http://www.animationmagazine.net/"&gt;&lt;i&gt;&lt;b&gt;Animation
Magazine&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; (&lt;a href="http://www.animationmagazine.net/"&gt;http://www.animationmagazine.net/&lt;/a&gt;)
is a decent source for finding out what’s kinds of shows are being developed/produced.&lt;br&gt;
There are scores of great books on animation.&amp;nbsp; Hit the library.&amp;nbsp; It’s good
for that.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
How about animation software?&amp;nbsp; Are there some good beginners’ programs that writers
can use to start playing and experimenting?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;Um… you can get free trial versions of &lt;b&gt;Flash&lt;/b&gt; and &lt;b&gt;After Effects&lt;/b&gt; from &lt;a href="http://animation.about.com/gi/dynamic/offsite.htm?zi=1/XJ&amp;amp;sdn=animation&amp;amp;cdn=compute&amp;amp;tm=51&amp;amp;f=00&amp;amp;su=p284.8.150.ip_&amp;amp;tt=2&amp;amp;bt=1&amp;amp;bts=1&amp;amp;zu=http%3A//www.adobe.com/products/tryadobe/main.jsp%23product%3D13"&gt;&lt;b&gt;Adobe&lt;/b&gt;&lt;/a&gt;.&amp;nbsp;
These are two of the most used animation and compositing programs.&amp;nbsp; Other than
that, search the web.&amp;nbsp; New shareware programs pop up every day.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;It seems that right now, with TV channels like &lt;a href="http://www.cartoonnetwork.com/"&gt;Cartoon
Network&lt;/a&gt; and Internet content exploding, there are more opportunities than ever
for aspiring animators and animation writers.&amp;nbsp; After all, an animated short can
be produced entirely by one person and posted online… something that can’t be done
with a live action film that requires cameras, lights, actors, etc.&amp;nbsp; As media
continues to evolve over the next few years, how will we see the world of animation
change?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;It’s already changed a lot.&amp;nbsp; Ten years ago, 90% of the animation was done
by hand.&amp;nbsp; Today it’s a shock when someone pitches a show that’s not designed
for the computer.&amp;nbsp;&amp;nbsp; This trend is mostly driven by cost considerations.&amp;nbsp;
It’s far cheaper to do quality animation by computer than it is to something comparable
do by hand.&lt;br&gt;
&lt;br&gt;
As for how it’s continuing to change, the technology will continue to become cheaper
and more accessible.&amp;nbsp; The state of the art effects that you see in &lt;a href="http://disney.go.com/disneyvideos/animatedfilms/ratatouille/"&gt;&lt;i&gt;&lt;b&gt;Ratatouille&lt;/b&gt;&lt;/i&gt;,&lt;/a&gt; will
be free shareware that you can use animate on your computer.&amp;nbsp; So basically anything
that you can imagine you will be able to recreate.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Any last words of advice for aspiring animation writers and filmmakers out there?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;The important thing to remember is that no matter how good the technology gets,
no one will watch it if you aren’t telling a good story with interesting characters.&amp;nbsp;
It all comes back to the writer.&amp;nbsp; Tell a good story and people will notice.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Thanks, Charlie!&lt;br&gt;
&lt;br&gt;
If you enjoyed Charlie's advice, be sure to check out his web comic, &lt;a href="http://www.vincegermain.com/Vincegermain.com.html"&gt;&lt;i&gt;Vince
Germain&lt;/i&gt;&lt;/a&gt;, at &lt;a href="http://www.vincegermain.com/Vincegermain.com.html"&gt;www.vincegermain.com&lt;/a&gt;!&lt;br&gt;
&lt;br&gt;
And now, for your viewing pleasure, here's a quick look at some fun animation projects
out there...&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;font size="3"&gt;THE PROFESSOR BROTHERS: BIBLE HISTORY #1&lt;/font&gt;
&lt;br&gt;
&lt;object height="350" width="400"&gt;
&lt;param name="allowFullScreen" value="true"&gt;
&lt;param name="movie" value="http://www.superdeluxe.com/static/swf/share_vidplayer.swf"&gt;
&lt;param name="FlashVars" value="id=D81F2344BF5AC7BB77D6A0E55069BD0A9B3A52CB005FA7D7"&gt;&lt;embed src="http://www.superdeluxe.com/static/swf/share_vidplayer.swf" flashvars="id=D81F2344BF5AC7BB77D6A0E55069BD0A9B3A52CB005FA7D7" type="application/x-shockwave-flash" allowfullscreen="true" height="350" width="400"&gt;
&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;a href="http://www.comedycentral.com/shows/lil_bush/index.jhtml"&gt;&lt;font size="3"&gt;&lt;b&gt;LIL'
BUSH&lt;/b&gt;&lt;/font&gt;&lt;/a&gt;
&lt;br&gt;
&lt;embed flashvars="videoId=88286" src="http://www.comedycentral.com/sitewide/video_player/view/default/swf.jhtml" quality="high" bgcolor="#cccccc" name="comedy_central_player" allowscriptaccess="always" allownetworking="external" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" align="middle" height="316" width="332"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;a href="http://disney.go.com/disneypictures/wall-e/"&gt;&lt;font size="3"&gt;WALL-E&lt;/font&gt;&lt;/a&gt;
&lt;br&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/fCcCZOSAtxA&amp;amp;hl=en"&gt;
&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/fCcCZOSAtxA&amp;amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;
&lt;/object&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=1ee38609-e337-4374-b913-75e6c9cb809d" /&gt;</description>
      <comments>http://blog.writersdigest.com/scriptnotes/CommentView,guid,1ee38609-e337-4374-b913-75e6c9cb809d.aspx</comments>
      <category>Animation</category>
      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
    </item>
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      <dc:creator>Chad</dc:creator>
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            <div>
              <div>Hey, screenwriters—<br /><br />
First of all, thanks for all the emails… I’ve got a nicely full mailbag, and I’ll
do my best to get to all your questions over the next few days.  In the mean
time—keep the emails coming (they make me feel really popular)!<br /><br />
With the <b>WGA</b> strike over and staffing season only a few weeks away, many of
the questions seem to be focusing on TV spec-writing.  The first comes from loyal
reader Pam, who also took one of my <a href="http://www.mediabistro.com/courses/Default.asp?gdsr=1&amp;vcsr=&amp;vcsp=&amp;vclo=&amp;vcin=&amp;=0&amp;fins=227"><b>mediabistro</b></a> classes
a few months ago.  Pam writes…<br /><br /><i>“I am a spec-writing neophyte.  You mentioned in your <a href="http://blog.writersdigest.com/scriptnotes/This+Years+Specable+TV+Shows.aspx">2/12
posting</a> those shows which you felt were this year's best bets.  My question
then is, how exactly is a show deemed ‘spec-able?’  Those that are established? 
Fan favorites?  Critic favorites?  You also mentioned a few shows to keep
an eye on for the future.  Does this mean shows that just finished their first
season generally aren't spec-able?<br /><br />
“And what's your take on the debate over writing a show you actually want to submit
to?  Will the writers scoff at your attempt to write THEIR show?  A show
with stories they are already familiar telling and characters whose voices they know?”</i><br /><br />
This is a question many people have, Pam—<i>how do you know what specs are spec-able?</i>  
<br /><br />
Basically, you want to spec a show that the industry (execs, agents, showrunners,
etc.) likes, follows, and respects.  But knowing what these shows are isn’t always
obvious, and there’s really only one good way to figure it out each year: <u><i>ask</i></u>. 
Talk to agents, execs, showrunners, etc.  They can tell you what writers seem
to be writing, and—more importantly—what readers (agents, execs, showrunners, etc.)
seem to be reading.  Very often, shows that seem like they should be spec-able
aren’t, and vice versa.<br /><br />
Having said that, here are some rules and hints that can help you figure it out…<br /><br /><b>•  Shows in their first seasons are usually risky specs.  </b>This is
for three main reasons:<br /><br /><b>One</b>: there’s no certainty they’ll come back, and if they get canceled, your
spec is useless.<br /><br /><b>Two</b>: first-season shows, even hits, usually need several weeks to find their
feet and figure out exactly how they work.  They’re playing with stories, testing
out characters, etc.  An actor who was supposed to play a pivotal role may turn
out to be too weak and have his part diminished.  Another actor may “break out”
and become a show favorite, so writers boost up his character.  Certain kinds
of stories may turn out to work better than others.  Thus, while you may love
a certain show right out of the gate, it hasn’t necessarily solidified itself to the
point where it has set patterns and rules that make it spec-able.<br /><br /><b>And lastly</b>: if it’s a new show (again—even a hit), not everyone may be watching
it on a regular basis… so you may find that many people simply don’t know the show
well enough to appreciate your spec.  And if people don’t have the knowledge
to read your script, it reduces your chances of impressing a reader enough to get
a job.<br /><br /><b>•  Older shows are also risky specs.  </b>This is for a couple reasons:<br /><br /><b>One</b>: the show doesn’t feel sexy, and while you definitely want to spec a show
that’s solid enough that everyone understands it, you also want to spec something
that feels fresh and exciting and edgy.  <i><b>Law &amp; Order</b></i> may still
be a successful franchise, and a few years ago every procedural writer in the world
had a <i>Law &amp; Order </i>spec, but it’s now been replaced by newer, more contemporary-feeling
shows like <i><b><a href="http://www.cbs.com/primetime/csi/">CSI</a>, <a href="http://www.sho.com/site/dexter/home.do">Dexter</a></b></i><a href="http://www.sho.com/site/dexter/home.do">,</a> and <a href="http://www.cbs.com/primetime/criminal_minds/"><i><b>Criminal
Minds</b></i></a>.<br /><br /><b>Two</b>: agents and execs get bored of them.  This is possible even with hot
specs… last year, for instance, everyone and their mother wrote an Office spec… and
while it was certainly last year’s “hot spec,” people got sick of reading them. 
So speccing an older show simply increases your odds of writing something people are
already tired of looking at.<br /><br /><b>•  Don’t spec something too serialized.</b>  Shows that are super soapy
are tough to spec because their stories and characters change dramatically every week. 
Try something that has at least some element of “standalone-ness.”  Even shows
like <a href="http://abc.go.com/primetime/greysanatomy/index?pn=index"><i><b>Grey’s
Anatomy</b></i></a>, which loves to get wrapped up in its kaleidoscoping love triangles
and relationships, does mostly self-contained episodes; each week not only has two
or three “patients of the week,” but it’s bookended by <b>Meredith Grey</b>’s thematic
voice over.  (Having said all this, there always exceptions.  I’ve heard
that <a href="http://www.cwtv.com/shows/gossip-girl"><i><b>Gossip Girl</b></i></a> may
turn out to be a pretty hot spec next year… not necessarily this year, but next year…
maybe.)<br /><br /><b>•  Monitor reviews in industry publications.</b>  If you don’t know execs,
agents, or showrunners to ask about current specs to write, you can get a sense of
it from reading reviews in trades and magazines frequented by the industry. 
Obviously: <a href="http://www.variety.com/"><i><b>Variety</b></i></a> and <a href="http://www.hollywoodreporter.com/hr/index.jsp"><i><b>The
Hollywood Reporter</b></i></a>.  But also <i><b>The New York Times</b></i> and <i><b>The
LA Times</b></i>.  Check out the top shows on <b>iTunes</b>.  These will
help you identify the “watercooler” shows (shows people talk about around the watercooler
at work) that may be speccable.<br /><br />
As for Part II of your question, Pam:  sending a spec to its own show…<br /><br />
This is usually a bad idea.  Many shows won’t even read specs of their own show
for legal reasons.<br /><br />
For instance, let’s say you write a spec of <i><b>30 Rock</b></i> in which <b>Liz
Lemon</b> adopts a dog.  You send it to <i>30 Rock</i>.  But what you don’t
know… what you couldn’t <i>possibly</i> know… is that they’re working on a nearly
identical story in which Liz Lemon adopts a kitten.  A few weeks later, you see
this episode on TV and immediately believe they’ve stolen your idea—the story is nearly
the same, jokes are the same, story beats are the same.  You sue the show. 
Now everyone’s embroiled in a long and unnecessary legal battle that never should’ve
happened.  So not reading specs of their own show protects both you and the show
itself.<br /><br />
But it’s also not usually smart to send a spec to its own show because—while the staff
may not “scoff” at the spec—they certainly feel they understand their show better
than anyone out there.  And, for the most part, they’re probably right.  
<br /><br />
For instance, let’s say you send your Liz-adopts-a-puppy spec to <i>30 Rock</i>. 
But what you don’t know… what you couldn’t possibly know… is that several months ago
they talked about—and even worked on—a Liz-adopts-a-pet episode… and it didn’t work. 
Maybe it wasn’t funny.  Maybe the network hated it.  Maybe they just got
bored and scrapped the idea.  Regardless, you may have written a brilliant spec,
but to them it’s an old, tired idea.  And trust me—most writing staffs have thought
of almost everything you could think of.  If a show has 22 episodes a year, and
each show tells 3 stories, that’s 66 stories a year.  But in order to get 66 <i>good</i> stories,
the staff brainstorms well over a hundred stories.  So the odds of you impressing
them with something completely original—and executing it better than they could—are
slim.<br /><br />
You’re better off writing a brilliant spec of a different show, then wowing them with
that.<br /><br />
Anyway, hope that helps, Pam...<br /><br />
Keep the questions coming, guys!  Talk to you soon…<br /><br />
Chad<br /><br /><p></p></div>
            </div>
          </div>
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      <title>READER QUESTION: How do I Know What TV Spec to Write?</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,5966fe4a-1a01-474a-a115-bfc9a9e148d0.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/READER+QUESTION+How+Do+I+Know+What+TV+Spec+To+Write.aspx</link>
      <pubDate>Fri, 07 Mar 2008 18:44:01 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters—&lt;br&gt;
&lt;br&gt;
First of all, thanks for all the emails… I’ve got a nicely full mailbag, and I’ll
do my best to get to all your questions over the next few days.&amp;nbsp; In the mean
time—keep the emails coming (they make me feel really popular)!&lt;br&gt;
&lt;br&gt;
With the &lt;b&gt;WGA&lt;/b&gt; strike over and staffing season only a few weeks away, many of
the questions seem to be focusing on TV spec-writing.&amp;nbsp; The first comes from loyal
reader Pam, who also took one of my &lt;a href="http://www.mediabistro.com/courses/Default.asp?gdsr=1&amp;amp;vcsr=&amp;amp;vcsp=&amp;amp;vclo=&amp;amp;vcin=&amp;amp;=0&amp;amp;fins=227"&gt;&lt;b&gt;mediabistro&lt;/b&gt;&lt;/a&gt; classes
a few months ago.&amp;nbsp; Pam writes…&lt;br&gt;
&lt;br&gt;
&lt;i&gt;“I am a spec-writing neophyte.&amp;nbsp; You mentioned in your &lt;a href="http://blog.writersdigest.com/scriptnotes/This+Years+Specable+TV+Shows.aspx"&gt;2/12
posting&lt;/a&gt; those shows which you felt were this year's best bets.&amp;nbsp; My question
then is, how exactly is a show deemed ‘spec-able?’&amp;nbsp; Those that are established?&amp;nbsp;
Fan favorites?&amp;nbsp; Critic favorites?&amp;nbsp; You also mentioned a few shows to keep
an eye on for the future.&amp;nbsp; Does this mean shows that just finished their first
season generally aren't spec-able?&lt;br&gt;
&lt;br&gt;
“And what's your take on the debate over writing a show you actually want to submit
to?&amp;nbsp; Will the writers scoff at your attempt to write THEIR show?&amp;nbsp; A show
with stories they are already familiar telling and characters whose voices they know?”&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
This is a question many people have, Pam—&lt;i&gt;how do you know what specs are spec-able?&lt;/i&gt;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Basically, you want to spec a show that the industry (execs, agents, showrunners,
etc.) likes, follows, and respects.&amp;nbsp; But knowing what these shows are isn’t always
obvious, and there’s really only one good way to figure it out each year: &lt;u&gt;&lt;i&gt;ask&lt;/i&gt;&lt;/u&gt;.&amp;nbsp;
Talk to agents, execs, showrunners, etc.&amp;nbsp; They can tell you what writers seem
to be writing, and—more importantly—what readers (agents, execs, showrunners, etc.)
seem to be reading.&amp;nbsp; Very often, shows that seem like they should be spec-able
aren’t, and vice versa.&lt;br&gt;
&lt;br&gt;
Having said that, here are some rules and hints that can help you figure it out…&lt;br&gt;
&lt;br&gt;
&lt;b&gt;•&amp;nbsp; Shows in their first seasons are usually risky specs.&amp;nbsp; &lt;/b&gt;This is
for three main reasons:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;One&lt;/b&gt;: there’s no certainty they’ll come back, and if they get canceled, your
spec is useless.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Two&lt;/b&gt;: first-season shows, even hits, usually need several weeks to find their
feet and figure out exactly how they work.&amp;nbsp; They’re playing with stories, testing
out characters, etc.&amp;nbsp; An actor who was supposed to play a pivotal role may turn
out to be too weak and have his part diminished.&amp;nbsp; Another actor may “break out”
and become a show favorite, so writers boost up his character.&amp;nbsp; Certain kinds
of stories may turn out to work better than others.&amp;nbsp; Thus, while you may love
a certain show right out of the gate, it hasn’t necessarily solidified itself to the
point where it has set patterns and rules that make it spec-able.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;And lastly&lt;/b&gt;: if it’s a new show (again—even a hit), not everyone may be watching
it on a regular basis… so you may find that many people simply don’t know the show
well enough to appreciate your spec.&amp;nbsp; And if people don’t have the knowledge
to read your script, it reduces your chances of impressing a reader enough to get
a job.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;•&amp;nbsp; Older shows are also risky specs.&amp;nbsp; &lt;/b&gt;This is for a couple reasons:&lt;br&gt;
&lt;br&gt;
&lt;b&gt;One&lt;/b&gt;: the show doesn’t feel sexy, and while you definitely want to spec a show
that’s solid enough that everyone understands it, you also want to spec something
that feels fresh and exciting and edgy.&amp;nbsp; &lt;i&gt;&lt;b&gt;Law &amp;amp; Order&lt;/b&gt;&lt;/i&gt; may still
be a successful franchise, and a few years ago every procedural writer in the world
had a &lt;i&gt;Law &amp;amp; Order &lt;/i&gt;spec, but it’s now been replaced by newer, more contemporary-feeling
shows like &lt;i&gt;&lt;b&gt;&lt;a href="http://www.cbs.com/primetime/csi/"&gt;CSI&lt;/a&gt;, &lt;a href="http://www.sho.com/site/dexter/home.do"&gt;Dexter&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;a href="http://www.sho.com/site/dexter/home.do"&gt;,&lt;/a&gt; and &lt;a href="http://www.cbs.com/primetime/criminal_minds/"&gt;&lt;i&gt;&lt;b&gt;Criminal
Minds&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Two&lt;/b&gt;: agents and execs get bored of them.&amp;nbsp; This is possible even with hot
specs… last year, for instance, everyone and their mother wrote an Office spec… and
while it was certainly last year’s “hot spec,” people got sick of reading them.&amp;nbsp;
So speccing an older show simply increases your odds of writing something people are
already tired of looking at.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;•&amp;nbsp; Don’t spec something too serialized.&lt;/b&gt;&amp;nbsp; Shows that are super soapy
are tough to spec because their stories and characters change dramatically every week.&amp;nbsp;
Try something that has at least some element of “standalone-ness.”&amp;nbsp; Even shows
like &lt;a href="http://abc.go.com/primetime/greysanatomy/index?pn=index"&gt;&lt;i&gt;&lt;b&gt;Grey’s
Anatomy&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, which loves to get wrapped up in its kaleidoscoping love triangles
and relationships, does mostly self-contained episodes; each week not only has two
or three “patients of the week,” but it’s bookended by &lt;b&gt;Meredith Grey&lt;/b&gt;’s thematic
voice over.&amp;nbsp; (Having said all this, there always exceptions.&amp;nbsp; I’ve heard
that &lt;a href="http://www.cwtv.com/shows/gossip-girl"&gt;&lt;i&gt;&lt;b&gt;Gossip Girl&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; may
turn out to be a pretty hot spec next year… not necessarily this year, but next year…
maybe.)&lt;br&gt;
&lt;br&gt;
&lt;b&gt;•&amp;nbsp; Monitor reviews in industry publications.&lt;/b&gt;&amp;nbsp; If you don’t know execs,
agents, or showrunners to ask about current specs to write, you can get a sense of
it from reading reviews in trades and magazines frequented by the industry.&amp;nbsp;
Obviously: &lt;a href="http://www.variety.com/"&gt;&lt;i&gt;&lt;b&gt;Variety&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://www.hollywoodreporter.com/hr/index.jsp"&gt;&lt;i&gt;&lt;b&gt;The
Hollywood Reporter&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.&amp;nbsp; But also &lt;i&gt;&lt;b&gt;The New York Times&lt;/b&gt;&lt;/i&gt; and &lt;i&gt;&lt;b&gt;The
LA Times&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; Check out the top shows on &lt;b&gt;iTunes&lt;/b&gt;.&amp;nbsp; These will
help you identify the “watercooler” shows (shows people talk about around the watercooler
at work) that may be speccable.&lt;br&gt;
&lt;br&gt;
As for Part II of your question, Pam:&amp;nbsp; sending a spec to its own show…&lt;br&gt;
&lt;br&gt;
This is usually a bad idea.&amp;nbsp; Many shows won’t even read specs of their own show
for legal reasons.&lt;br&gt;
&lt;br&gt;
For instance, let’s say you write a spec of &lt;i&gt;&lt;b&gt;30 Rock&lt;/b&gt;&lt;/i&gt; in which &lt;b&gt;Liz
Lemon&lt;/b&gt; adopts a dog.&amp;nbsp; You send it to &lt;i&gt;30 Rock&lt;/i&gt;.&amp;nbsp; But what you don’t
know… what you couldn’t &lt;i&gt;possibly&lt;/i&gt; know… is that they’re working on a nearly
identical story in which Liz Lemon adopts a kitten.&amp;nbsp; A few weeks later, you see
this episode on TV and immediately believe they’ve stolen your idea—the story is nearly
the same, jokes are the same, story beats are the same.&amp;nbsp; You sue the show.&amp;nbsp;
Now everyone’s embroiled in a long and unnecessary legal battle that never should’ve
happened.&amp;nbsp; So not reading specs of their own show protects both you and the show
itself.&lt;br&gt;
&lt;br&gt;
But it’s also not usually smart to send a spec to its own show because—while the staff
may not “scoff” at the spec—they certainly feel they understand their show better
than anyone out there.&amp;nbsp; And, for the most part, they’re probably right.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
For instance, let’s say you send your Liz-adopts-a-puppy spec to &lt;i&gt;30 Rock&lt;/i&gt;.&amp;nbsp;
But what you don’t know… what you couldn’t possibly know… is that several months ago
they talked about—and even worked on—a Liz-adopts-a-pet episode… and it didn’t work.&amp;nbsp;
Maybe it wasn’t funny.&amp;nbsp; Maybe the network hated it.&amp;nbsp; Maybe they just got
bored and scrapped the idea.&amp;nbsp; Regardless, you may have written a brilliant spec,
but to them it’s an old, tired idea.&amp;nbsp; And trust me—most writing staffs have thought
of almost everything you could think of.&amp;nbsp; If a show has 22 episodes a year, and
each show tells 3 stories, that’s 66 stories a year.&amp;nbsp; But in order to get 66 &lt;i&gt;good&lt;/i&gt; stories,
the staff brainstorms well over a hundred stories.&amp;nbsp; So the odds of you impressing
them with something completely original—and executing it better than they could—are
slim.&lt;br&gt;
&lt;br&gt;
You’re better off writing a brilliant spec of a different show, then wowing them with
that.&lt;br&gt;
&lt;br&gt;
Anyway, hope that helps, Pam...&lt;br&gt;
&lt;br&gt;
Keep the questions coming, guys!&amp;nbsp; Talk to you soon…&lt;br&gt;
&lt;br&gt;
Chad&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <dc:creator>Chad</dc:creator>
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                      <div>Hey, screenwriters--<br /><br />
One of the toughest parts of being a screenwriter is... well... much of it doesn't
involve actual <i>writing</i>.  Unlike being a poet or a novelist, much of writing
for film and TV involves walking into a room and being social, whether it's pitching
a movie to a producer of throwing around jokes in a sitcom writers room.  And
for many writers, this is one of the toughest parts of the job... after all, we're <i>writers</i>,
not salesmen... our job is to write, not schmooze and sell.  But sell we must,
and pitching is an integral part of the gig.<br /><br />
Fortunately, today's special guest is someone who can help... my friend Stephanie
Palmer, one of the industry's foremost experts and coaches on the art and craft of
pitching.  Stephanie spent several years working in feature development, where
she was on the frontlines reading and acquiring books, articles, submissions, and
pitches... first at <a href="http://www.jbfilms.com/"><b>Jerry Bruckheimer Films</b></a>,
where she worked on <i><b>Con Air, Armageddon</b></i>, and <i><b>Enemy of the State</b></i>...
and then as Director of Creative Affairs at <a href="http://www.mgm.com/"><b>MGM Pictures</b></a>,
where she was instrumental in the development of movies like <i><b><a href="http://www.madmoneymovie.com/">Mad
Money</a>, <a href="http://www.sonypictures.com/movies/21/index.html">21</a>, Be Cool, <a href="http://www.legallyblonde.com/">Legally
Blonde</a>, <a href="http://www.sleepovermovie.com/">Sleepover</a>, A Guy Thing, <a href="http://www.goodboy.com/">Good
Boy</a>, <a href="http://www.agentcodybanksmovie.com/">Agent Cody Banks</a></b></i> and <i><b>Agent
Cody Banks 2: Destination London</b></i>.  (She got her start interning on <b>James
Cameron</b>'s <a href="http://www.titanicmovie.com/menu.html"><i><b>Titanic</b></i>,</a> which
I mention because-- I'm not afraid to admit it-- I <u>love</u> that movie.)<br /><br />
Now Stephanie has her own company, <a href="http://www.goodinaroom.com/overview.html"><b>Good
In A Room</b></a>, which coaches professional writers and directors on selling spec
scripts, setting up TV shows, landing directing jobs, and securing financing for indie
films.  Her first book, <a href="http://www.amazon.com/gp/product/0385520433?ie=UTF8&amp;amp;tag=goinaro-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0385520433"><i><b>Good
in a Room:  How to Sell Yourself and Your Ideas and Win Over Any Audience</b></i></a>,
comes out next week, and she also serves as an advisor for the <a href="http://www.asascreenwriters.com/"><b>American
Screenwriting Association</b></a>, <a href="http://www.cmu.edu/index.shtml"><b>Carnegie
Mellon University</b></a>’s <a href="http://www.heinz.cmu.edu/meim/"><b>Masters of
Entertainment Industry Management Program</b></a>, and the <a href="http://www.tft.ucla.edu/producers/start.htm"><b>Producing
Program</b></a> at <a href="http://www.ucla.edu/"><b>UCLA</b>.</a><br /><br />
So I sat down with Stephanie to pick her brain on the ins and outs of pitching. 
Here's what she had to say...<br /><br /><br /><b>As a writer, why is it important to be “good in a room?”  I mean, writers
write.  They sit in a room, usually by themselves, and put words on paper. 
What do they have to do that’s social?  When, where, and why do they need to
be “good in a room?”<br /><br /></b>In the past, great writers had the luxury of getting exclusive offers for projects. 
If they wanted to do it, they were hired.  But that is rarely the case today. 
I have been lucky enough to consult for many Oscar and Emmy award-winning and nominated
writers, and these days, even creative professionals in this top tier must meet with
producers, network and studio executives to pitch themselves and their ideas.<br /><br />
As you know, meetings happen in a wide variety of places.  Writers need to have
solid meeting skills for a formal pitch in the executive’s office, the casual meeting
over a meal, and the chance encounters at events like a mutual friend’s birthday party. 
Being good in a room means that you have an overall strategy for how you’re going
to be successful and specific tactics for many different situations.<br /><br /><br /><b>What are the 3 biggest personal hindrances or bumps that keep writers from being
good in a room?  In other words, having worked with writers from both sides of
the table, what are the 3 most common recurring habits do you see that keep them from
good in a room?  Then, how can writers get around these 3 bumps or hindrances? 
What are some practical, tangible things writers can do to get around these common
habits and bumps?<br /><br /></b>That’s tough.  There are a lot of different kinds of mistakes, and some of
them are very subtle.  However, if I had to choose the top three mistakes writers
make, they would be:<br /><br />
-Thinking that they can “wing it”<br />
-Not practicing their pitch out loud<br />
-Including too much detail<br /><br />
To get around these three issues, I recommend preparing for meetings by researching
the people with whom you are meeting.  Know what they’ve worked on in the past,
what they are currently working on, and how any of these projects relate to your idea.  
<br /><br />
Then, use a digital audio recorder to practice your pitch out loud.  Pay careful
attention to your pacing, inflection, and the amount of time it takes you to pitch. 
You’ll probably notice that sometimes, what looks good on the page doesn’t sound so
good when spoken out loud.  As a rule, a spoken sentence should contain a maximum
of three ideas to ensure that the listener can follow the narrative thread.<br /><br />
Finally, break out the red pen and edit your pitch rigorously.  Executives hear
a lot of pitches, so focus on the hottest and most compelling aspects of your idea
and keep it short.  The more you say, the less they hear.<br /><br /><br /><b>One of the obvious times when it’s important to be good in a room is during a pitch,
when a writer is on stage, presenting his TV or movie idea.  Forget the quality
of the idea itself… what are the most important factors of a successful pitch? 
What should a writer focus on, and how should he prepare, so he can be as good as
possible in the room during that meeting?<br /><br /></b>This is a tough question because so much of what a writer does to be good in the
room happens before he or she walks through the door.  Prior to actually delivering
the pitch, a writer (ideally) should follow these steps:<br /><br />
1.  Identify what you have     (research and get feedback on your
work)<br />
2.  Craft the pitch         (write, rewrite and
practice your verbal pitch)<br />
3.  Position yourself        (design your first
impression so you “represent” your idea)<br />
4.  Pick your targets        (create a list of
people who have bought similar material)<br />
5.  Choose a vector        (determine the best
route to get into the right rooms)<br />
6.  Have the meeting        (deliver the pitch
at the right time and in the right way)<br /><br />
I know that’s a lot to digest, but my point is that when you say, “ignoring the quality
of the idea…,” I don’t think this can be done.  In the same way that the script
is the DNA of the produced movie, the quality of the idea is the core element of the
pitch.  That’s why Step #1:  Identify what you have, is so important. 
It is impossible to write a good pitch unless you have done the research on comparative
projects and gotten useful feedback on your work.  Step #2: Craft the pitch builds
on the information you discover in Step #1, Step #3 builds on Step #2 and so forth
down the line.  
<br /><br />
By the time a writer is at Step #6: Have the meeting, a lot of the heavy lifting has
been accomplished.  This is why even nervous, introverted writers can pitch well. 
You don’t have to be naturally sociable with a charismatic personality (though it
helps) if you know what you have, who wants it, and how to explain to them why they
should buy it.  
<br /><br /><br /><b>Let’s say a writer is preparing for a pitch meeting.  He knows he has a great
idea—he’s not worried about that.  He’s also very sociable with a great personality. 
In other words, he’s naturally good in a room—so he’s not worried about that. 
But… what are the top 3 things that could happen in a pitch meeting that most writers
don’t expect?  If a writer—even one who’s good in a room—is going to be ambushed
by something during a pitch, what are the 3 things it will most likely be (certain
questions, interruptions, exec personalities, etc.)<br /><br />
And the follow-up question… how should writers handle those situations?  How
can they prepare in case one of those things does crop up?  And what do they
do in the moment?</b><br /><br />
Great question.  Three things that writers tend not to expect are:<br /><br />
-Testing behavior<br /><br />
Executives will sometimes play devil’s advocate and grill a writer past the point
of what seems necessary.  This is partly because the executive may be expecting
to receive a similarly rigorous interrogation if they take your idea to their colleagues
and superiors.  Also, sometimes executives want to know if a writer can handle
themselves.  Making a movie is a difficult process, and if you can’t handle some
tough, even annoying questions, you’re not someone the executive can count on.<br /><br />
The way to handle this is to always keep your cool.  Don’t get provoked, and
don’t let the executive’s tone throw you off.  Just answer the content of the
questions and stay calm.<br /><br />
-Question traps<br /><br />
As an example, executives will often ask, “What are your ideas about casting?” 
They do this for two reasons.  First, whether they care about your casting ideas
or not, it doesn’t hurt them to be polite in this way.  Second, it’s a subtle
trap.  If you insist that there’s only one person who can play the lead role,
and especially if that one person is a washed-up TV actor or actress who no one has
seen in a decade, you’re out of the running.<br /><br />
Here’s how to handle this situation:  prepare to mention a couple of well-known
stars and well-regarded independent film stars and then turn the question back to
the executive, e.g., “I think <b>George Clooney, Ben Affleck, <a href="http://www.people.com/people/package/gallery/0,,20154290_20159879_9,00.html">Javier
Bardem</a></b> or <b>Gerard Butler</b> would be great, but I’m open.  Who do
you think would be right for the part?”<br /><br />
The idea is to stick with what you know:  the story.  Questions you get
about casting, budget, production schedules or anything else that isn’t the story
are traps.  Your job is to provide an answer that doesn’t look like a dodge,
then turn the question back to the executive.  All issues related to producing
the script are their bailiwick.  You can avoid the traps by sticking to your
home turf.<br /><br />
-Interruptions<br /><br />
Some writers expect to have the executive’s full attention during the meeting, and
feel that any interruption is disrespectful.  However, when the buyer’s phone
rings, their assistant enters the room, or another type of interruption occurs, this
is not a personal slight.  This reflects the simple reality that anything that
is a speculative project is a lower priority than a project that is actually in progress.<br /><br />
When you’re interrupted, this is the technique I recommend:<br /><br />
1.  Give the buyer some space.  Stay in the room and remove your attention
from the buyer if that’s appropriate.  You can busy yourself with your waiting
room materials.  
<br />
2.  If appropriate, give the buyer some more space.  Offer to step outside
the room or even to come back another time.  
<br />
3.  Provide a summary.  When the interruption is over, recap what’s happened
so far.  An effective summary reinforces your message and demonstrates your competence.  
<br /><br /><br /><b>Tell me about <a href="http://www.goodinaroom.com/overview.html">Good In A Room</a>. 
How did it start… and what is it?<br /><br /></b> Okay, Chad—you want the genesis story?  Here it is:<br /><br />
During my time as a studio executive at <a href="http://www.mgm.com/">MGM</a>, I had
over three thousand pitch meetings where writers, directors, stars and producers would
try to persuade me to buy their ideas.  Most of the time, ideas are pitched poorly. 
However, there are some people who succeed all the time.  
<br /><br />
Over a period of years, I paid attention to what worked and what didn’t.  I identified
the techniques that were being used in all of the successful meetings—regardless of
who was pitching.  I also found a considerable number of ways that the person
pitching could break the deal, often without knowing it.<br /><br />
A turning point for me was when I met a writer named Mike.  He had a high school
comedy with a unique angle, but his pitch was a disaster.  Ordinarily I would
just pass on his project, but I was frustrated with the quality of the movies we were
making and I didn’t want to send his great script back to the slush-pile.  So
I coached Mike on how to perform in each stage of the meeting and told him exactly
what to say when my boss asked, “So, what’s your project about?”<br /><br />
Mike pitched his idea beautifully and it sold right there in the room.  Afterward,
he told me that he’d been staying on his brother’s couch for the last three months
and was preparing to move back in with his parents.  With this one sale, his
career was on an entirely new trajectory.  And for me, in a job where so much
of my time was spent surviving cutthroat politics and producing mediocre ideas, helping
Mike succeed was really gratifying for me.  I realized then that I wanted to
focus on pitching, not production.<br /><br />
A year later, I left my executive job and started my company, called <a href="http://www.goodinaroom.com/overview.html">Good
In A Room</a>, to help writers and directors with quality ideas get the attention
and financing they deserve.  
<br /><br /><br /><b>You have a book coming out—<a href="http://www.amazon.com/gp/product/0385520433?ie=UTF8&amp;amp;tag=goinaro-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0385520433"><i>Good
In A Room</i></a>—which not only helps writers become good in a room… it uses Hollywood
examples and techniques to help people in other careers, even in corporate America,
learn to be good in a room.  I think this is incredibly valuable… and (with a
wife who works in corporate America) I completely understand many of the things corporate
America could learn from the more laid-back, creativity-focused culture of Hollywood. 
So here’s the question… what can Hollywood, especially writers, learn from corporate
America about being good in a room?</b><br /><br />
The key lesson creative people can take from corporate America is to treat their work
like a business.  Take notes about who you met and what was talked about, and
maintain an ongoing database of your business relationships.  Create a development
slate for your work and update it frequently with all of your new ideas.  Guard
your time and manage it well to maximize your productivity. 
<br /><br />
Finally, follow up.  There were so many times that I’d be interested in working
with a writer (just not in their current project), and I would ask them to follow
up with me in a month and let me know what was going on.  Less than one in ten
ever did—and they were much more likely to sell their projects or be hired for rewrite
work.<br /><br /><br /><b>This has been great, Stephanie-- thanks so much for taking the time to chat.</b><br />
Chad, thanks so much for having me on your blog.  Best of luck to you and your
readers!<br /><br /></div>
                    </div>
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      <title>GUEST PERSPECTIVES: Stephanie Palmer, Founder (and pitching guru), Good in a Room</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,197d9c2d-b579-4716-ae38-cbc233143c31.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVES+Stephanie+Palmer+Founder+And+Pitching+Guru+Good+In+A+Room.aspx</link>
      <pubDate>Tue, 04 Mar 2008 19:47:54 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
One of the toughest parts of being a screenwriter is... well... much of it doesn't
involve actual &lt;i&gt;writing&lt;/i&gt;.&amp;nbsp; Unlike being a poet or a novelist, much of writing
for film and TV involves walking into a room and being social, whether it's pitching
a movie to a producer of throwing around jokes in a sitcom writers room.&amp;nbsp; And
for many writers, this is one of the toughest parts of the job... after all, we're &lt;i&gt;writers&lt;/i&gt;,
not salesmen... our job is to write, not schmooze and sell.&amp;nbsp; But sell we must,
and pitching is an integral part of the gig.&lt;br&gt;
&lt;br&gt;
Fortunately, today's special guest is someone who can help... my friend Stephanie
Palmer, one of the industry's foremost experts and coaches on the art and craft of
pitching.&amp;nbsp; Stephanie spent several years working in feature development, where
she was on the frontlines reading and acquiring books, articles, submissions, and
pitches... first at &lt;a href="http://www.jbfilms.com/"&gt;&lt;b&gt;Jerry Bruckheimer Films&lt;/b&gt;&lt;/a&gt;,
where she worked on &lt;i&gt;&lt;b&gt;Con Air, Armageddon&lt;/b&gt;&lt;/i&gt;, and &lt;i&gt;&lt;b&gt;Enemy of the State&lt;/b&gt;&lt;/i&gt;...
and then as Director of Creative Affairs at &lt;a href="http://www.mgm.com/"&gt;&lt;b&gt;MGM Pictures&lt;/b&gt;&lt;/a&gt;,
where she was instrumental in the development of movies like &lt;i&gt;&lt;b&gt;&lt;a href="http://www.madmoneymovie.com/"&gt;Mad
Money&lt;/a&gt;, &lt;a href="http://www.sonypictures.com/movies/21/index.html"&gt;21&lt;/a&gt;, Be Cool, &lt;a href="http://www.legallyblonde.com/"&gt;Legally
Blonde&lt;/a&gt;, &lt;a href="http://www.sleepovermovie.com/"&gt;Sleepover&lt;/a&gt;, A Guy Thing, &lt;a href="http://www.goodboy.com/"&gt;Good
Boy&lt;/a&gt;, &lt;a href="http://www.agentcodybanksmovie.com/"&gt;Agent Cody Banks&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; and &lt;i&gt;&lt;b&gt;Agent
Cody Banks 2: Destination London&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; (She got her start interning on &lt;b&gt;James
Cameron&lt;/b&gt;'s &lt;a href="http://www.titanicmovie.com/menu.html"&gt;&lt;i&gt;&lt;b&gt;Titanic&lt;/b&gt;&lt;/i&gt;,&lt;/a&gt; which
I mention because-- I'm not afraid to admit it-- I &lt;u&gt;love&lt;/u&gt; that movie.)&lt;br&gt;
&lt;br&gt;
Now Stephanie has her own company, &lt;a href="http://www.goodinaroom.com/overview.html"&gt;&lt;b&gt;Good
In A Room&lt;/b&gt;&lt;/a&gt;, which coaches professional writers and directors on selling spec
scripts, setting up TV shows, landing directing jobs, and securing financing for indie
films.&amp;nbsp; Her first book, &lt;a href="http://www.amazon.com/gp/product/0385520433?ie=UTF8&amp;amp;amp;tag=goinaro-20&amp;amp;amp;linkCode=as2&amp;amp;amp;camp=1789&amp;amp;amp;creative=9325&amp;amp;amp;creativeASIN=0385520433"&gt;&lt;i&gt;&lt;b&gt;Good
in a Room:&amp;nbsp; How to Sell Yourself and Your Ideas and Win Over Any Audience&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;,
comes out next week, and she also serves as an advisor for the &lt;a href="http://www.asascreenwriters.com/"&gt;&lt;b&gt;American
Screenwriting Association&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.cmu.edu/index.shtml"&gt;&lt;b&gt;Carnegie
Mellon University&lt;/b&gt;&lt;/a&gt;’s &lt;a href="http://www.heinz.cmu.edu/meim/"&gt;&lt;b&gt;Masters of
Entertainment Industry Management Program&lt;/b&gt;&lt;/a&gt;, and the &lt;a href="http://www.tft.ucla.edu/producers/start.htm"&gt;&lt;b&gt;Producing
Program&lt;/b&gt;&lt;/a&gt; at &lt;a href="http://www.ucla.edu/"&gt;&lt;b&gt;UCLA&lt;/b&gt;.&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
So I sat down with Stephanie to pick her brain on the ins and outs of pitching.&amp;nbsp;
Here's what she had to say...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;As a writer, why is it important to be “good in a room?”&amp;nbsp; I mean, writers
write.&amp;nbsp; They sit in a room, usually by themselves, and put words on paper.&amp;nbsp;
What do they have to do that’s social?&amp;nbsp; When, where, and why do they need to
be “good in a room?”&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;In the past, great writers had the luxury of getting exclusive offers for projects.&amp;nbsp;
If they wanted to do it, they were hired.&amp;nbsp; But that is rarely the case today.&amp;nbsp;
I have been lucky enough to consult for many Oscar and Emmy award-winning and nominated
writers, and these days, even creative professionals in this top tier must meet with
producers, network and studio executives to pitch themselves and their ideas.&lt;br&gt;
&lt;br&gt;
As you know, meetings happen in a wide variety of places.&amp;nbsp; Writers need to have
solid meeting skills for a formal pitch in the executive’s office, the casual meeting
over a meal, and the chance encounters at events like a mutual friend’s birthday party.&amp;nbsp;
Being good in a room means that you have an overall strategy for how you’re going
to be successful and specific tactics for many different situations.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What are the 3 biggest personal hindrances or bumps that keep writers from being
good in a room?&amp;nbsp; In other words, having worked with writers from both sides of
the table, what are the 3 most common recurring habits do you see that keep them from
good in a room?&amp;nbsp; Then, how can writers get around these 3 bumps or hindrances?&amp;nbsp;
What are some practical, tangible things writers can do to get around these common
habits and bumps?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;That’s tough.&amp;nbsp; There are a lot of different kinds of mistakes, and some of
them are very subtle.&amp;nbsp; However, if I had to choose the top three mistakes writers
make, they would be:&lt;br&gt;
&lt;br&gt;
-Thinking that they can “wing it”&lt;br&gt;
-Not practicing their pitch out loud&lt;br&gt;
-Including too much detail&lt;br&gt;
&lt;br&gt;
To get around these three issues, I recommend preparing for meetings by researching
the people with whom you are meeting.&amp;nbsp; Know what they’ve worked on in the past,
what they are currently working on, and how any of these projects relate to your idea.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Then, use a digital audio recorder to practice your pitch out loud.&amp;nbsp; Pay careful
attention to your pacing, inflection, and the amount of time it takes you to pitch.&amp;nbsp;
You’ll probably notice that sometimes, what looks good on the page doesn’t sound so
good when spoken out loud.&amp;nbsp; As a rule, a spoken sentence should contain a maximum
of three ideas to ensure that the listener can follow the narrative thread.&lt;br&gt;
&lt;br&gt;
Finally, break out the red pen and edit your pitch rigorously.&amp;nbsp; Executives hear
a lot of pitches, so focus on the hottest and most compelling aspects of your idea
and keep it short.&amp;nbsp; The more you say, the less they hear.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;One of the obvious times when it’s important to be good in a room is during a pitch,
when a writer is on stage, presenting his TV or movie idea.&amp;nbsp; Forget the quality
of the idea itself… what are the most important factors of a successful pitch?&amp;nbsp;
What should a writer focus on, and how should he prepare, so he can be as good as
possible in the room during that meeting?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;This is a tough question because so much of what a writer does to be good in the
room happens before he or she walks through the door.&amp;nbsp; Prior to actually delivering
the pitch, a writer (ideally) should follow these steps:&lt;br&gt;
&lt;br&gt;
1.&amp;nbsp; Identify what you have &amp;nbsp;&amp;nbsp;&amp;nbsp; (research and get feedback on your
work)&lt;br&gt;
2.&amp;nbsp; Craft the pitch &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (write, rewrite and
practice your verbal pitch)&lt;br&gt;
3.&amp;nbsp; Position yourself&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (design your first
impression so you “represent” your idea)&lt;br&gt;
4.&amp;nbsp; Pick your targets&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (create a list of
people who have bought similar material)&lt;br&gt;
5.&amp;nbsp; Choose a vector&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (determine the best
route to get into the right rooms)&lt;br&gt;
6.&amp;nbsp; Have the meeting&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; (deliver the pitch
at the right time and in the right way)&lt;br&gt;
&lt;br&gt;
I know that’s a lot to digest, but my point is that when you say, “ignoring the quality
of the idea…,” I don’t think this can be done.&amp;nbsp; In the same way that the script
is the DNA of the produced movie, the quality of the idea is the core element of the
pitch.&amp;nbsp; That’s why Step #1:&amp;nbsp; Identify what you have, is so important.&amp;nbsp;
It is impossible to write a good pitch unless you have done the research on comparative
projects and gotten useful feedback on your work.&amp;nbsp; Step #2: Craft the pitch builds
on the information you discover in Step #1, Step #3 builds on Step #2 and so forth
down the line.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
By the time a writer is at Step #6: Have the meeting, a lot of the heavy lifting has
been accomplished.&amp;nbsp; This is why even nervous, introverted writers can pitch well.&amp;nbsp;
You don’t have to be naturally sociable with a charismatic personality (though it
helps) if you know what you have, who wants it, and how to explain to them why they
should buy it.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Let’s say a writer is preparing for a pitch meeting.&amp;nbsp; He knows he has a great
idea—he’s not worried about that.&amp;nbsp; He’s also very sociable with a great personality.&amp;nbsp;
In other words, he’s naturally good in a room—so he’s not worried about that.&amp;nbsp;
But… what are the top 3 things that could happen in a pitch meeting that most writers
don’t expect?&amp;nbsp; If a writer—even one who’s good in a room—is going to be ambushed
by something during a pitch, what are the 3 things it will most likely be (certain
questions, interruptions, exec personalities, etc.)&lt;br&gt;
&lt;br&gt;
And the follow-up question… how should writers handle those situations?&amp;nbsp; How
can they prepare in case one of those things does crop up?&amp;nbsp; And what do they
do in the moment?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Great question.&amp;nbsp; Three things that writers tend not to expect are:&lt;br&gt;
&lt;br&gt;
-Testing behavior&lt;br&gt;
&lt;br&gt;
Executives will sometimes play devil’s advocate and grill a writer past the point
of what seems necessary.&amp;nbsp; This is partly because the executive may be expecting
to receive a similarly rigorous interrogation if they take your idea to their colleagues
and superiors.&amp;nbsp; Also, sometimes executives want to know if a writer can handle
themselves.&amp;nbsp; Making a movie is a difficult process, and if you can’t handle some
tough, even annoying questions, you’re not someone the executive can count on.&lt;br&gt;
&lt;br&gt;
The way to handle this is to always keep your cool.&amp;nbsp; Don’t get provoked, and
don’t let the executive’s tone throw you off.&amp;nbsp; Just answer the content of the
questions and stay calm.&lt;br&gt;
&lt;br&gt;
-Question traps&lt;br&gt;
&lt;br&gt;
As an example, executives will often ask, “What are your ideas about casting?”&amp;nbsp;
They do this for two reasons.&amp;nbsp; First, whether they care about your casting ideas
or not, it doesn’t hurt them to be polite in this way.&amp;nbsp; Second, it’s a subtle
trap.&amp;nbsp; If you insist that there’s only one person who can play the lead role,
and especially if that one person is a washed-up TV actor or actress who no one has
seen in a decade, you’re out of the running.&lt;br&gt;
&lt;br&gt;
Here’s how to handle this situation:&amp;nbsp; prepare to mention a couple of well-known
stars and well-regarded independent film stars and then turn the question back to
the executive, e.g., “I think &lt;b&gt;George Clooney, Ben Affleck, &lt;a href="http://www.people.com/people/package/gallery/0,,20154290_20159879_9,00.html"&gt;Javier
Bardem&lt;/a&gt;&lt;/b&gt; or &lt;b&gt;Gerard Butler&lt;/b&gt; would be great, but I’m open.&amp;nbsp; Who do
you think would be right for the part?”&lt;br&gt;
&lt;br&gt;
The idea is to stick with what you know:&amp;nbsp; the story.&amp;nbsp; Questions you get
about casting, budget, production schedules or anything else that isn’t the story
are traps.&amp;nbsp; Your job is to provide an answer that doesn’t look like a dodge,
then turn the question back to the executive.&amp;nbsp; All issues related to producing
the script are their bailiwick.&amp;nbsp; You can avoid the traps by sticking to your
home turf.&lt;br&gt;
&lt;br&gt;
-Interruptions&lt;br&gt;
&lt;br&gt;
Some writers expect to have the executive’s full attention during the meeting, and
feel that any interruption is disrespectful.&amp;nbsp; However, when the buyer’s phone
rings, their assistant enters the room, or another type of interruption occurs, this
is not a personal slight.&amp;nbsp; This reflects the simple reality that anything that
is a speculative project is a lower priority than a project that is actually in progress.&lt;br&gt;
&lt;br&gt;
When you’re interrupted, this is the technique I recommend:&lt;br&gt;
&lt;br&gt;
1.&amp;nbsp; Give the buyer some space.&amp;nbsp; Stay in the room and remove your attention
from the buyer if that’s appropriate.&amp;nbsp; You can busy yourself with your waiting
room materials.&amp;nbsp; 
&lt;br&gt;
2.&amp;nbsp; If appropriate, give the buyer some more space.&amp;nbsp; Offer to step outside
the room or even to come back another time.&amp;nbsp; 
&lt;br&gt;
3.&amp;nbsp; Provide a summary.&amp;nbsp; When the interruption is over, recap what’s happened
so far.&amp;nbsp; An effective summary reinforces your message and demonstrates your competence.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Tell me about &lt;a href="http://www.goodinaroom.com/overview.html"&gt;Good In A Room&lt;/a&gt;.&amp;nbsp;
How did it start… and what is it?&lt;br&gt;
&lt;br&gt;
&lt;/b&gt; Okay, Chad—you want the genesis story?&amp;nbsp; Here it is:&lt;br&gt;
&lt;br&gt;
During my time as a studio executive at &lt;a href="http://www.mgm.com/"&gt;MGM&lt;/a&gt;, I had
over three thousand pitch meetings where writers, directors, stars and producers would
try to persuade me to buy their ideas.&amp;nbsp; Most of the time, ideas are pitched poorly.&amp;nbsp;
However, there are some people who succeed all the time.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Over a period of years, I paid attention to what worked and what didn’t.&amp;nbsp; I identified
the techniques that were being used in all of the successful meetings—regardless of
who was pitching.&amp;nbsp; I also found a considerable number of ways that the person
pitching could break the deal, often without knowing it.&lt;br&gt;
&lt;br&gt;
A turning point for me was when I met a writer named Mike.&amp;nbsp; He had a high school
comedy with a unique angle, but his pitch was a disaster.&amp;nbsp; Ordinarily I would
just pass on his project, but I was frustrated with the quality of the movies we were
making and I didn’t want to send his great script back to the slush-pile.&amp;nbsp; So
I coached Mike on how to perform in each stage of the meeting and told him exactly
what to say when my boss asked, “So, what’s your project about?”&lt;br&gt;
&lt;br&gt;
Mike pitched his idea beautifully and it sold right there in the room.&amp;nbsp; Afterward,
he told me that he’d been staying on his brother’s couch for the last three months
and was preparing to move back in with his parents.&amp;nbsp; With this one sale, his
career was on an entirely new trajectory.&amp;nbsp; And for me, in a job where so much
of my time was spent surviving cutthroat politics and producing mediocre ideas, helping
Mike succeed was really gratifying for me.&amp;nbsp; I realized then that I wanted to
focus on pitching, not production.&lt;br&gt;
&lt;br&gt;
A year later, I left my executive job and started my company, called &lt;a href="http://www.goodinaroom.com/overview.html"&gt;Good
In A Room&lt;/a&gt;, to help writers and directors with quality ideas get the attention
and financing they deserve.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You have a book coming out—&lt;a href="http://www.amazon.com/gp/product/0385520433?ie=UTF8&amp;amp;amp;tag=goinaro-20&amp;amp;amp;linkCode=as2&amp;amp;amp;camp=1789&amp;amp;amp;creative=9325&amp;amp;amp;creativeASIN=0385520433"&gt;&lt;i&gt;Good
In A Room&lt;/i&gt;&lt;/a&gt;—which not only helps writers become good in a room… it uses Hollywood
examples and techniques to help people in other careers, even in corporate America,
learn to be good in a room.&amp;nbsp; I think this is incredibly valuable… and (with a
wife who works in corporate America) I completely understand many of the things corporate
America could learn from the more laid-back, creativity-focused culture of Hollywood.&amp;nbsp;
So here’s the question… what can Hollywood, especially writers, learn from corporate
America about being good in a room?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
The key lesson creative people can take from corporate America is to treat their work
like a business.&amp;nbsp; Take notes about who you met and what was talked about, and
maintain an ongoing database of your business relationships.&amp;nbsp; Create a development
slate for your work and update it frequently with all of your new ideas.&amp;nbsp; Guard
your time and manage it well to maximize your productivity. 
&lt;br&gt;
&lt;br&gt;
Finally, follow up.&amp;nbsp; There were so many times that I’d be interested in working
with a writer (just not in their current project), and I would ask them to follow
up with me in a month and let me know what was going on.&amp;nbsp; Less than one in ten
ever did—and they were much more likely to sell their projects or be hired for rewrite
work.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;This has been great, Stephanie-- thanks so much for taking the time to chat.&lt;/b&gt;
&lt;br&gt;
Chad, thanks so much for having me on your blog.&amp;nbsp; Best of luck to you and your
readers!&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Career Advice</category>
      <category>Guest Perspectives</category>
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      <dc:creator>Chad</dc:creator>
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                    <div>Hey, screenwriters—<br /><br />
One of the most controversial topics of the last few months has been the issue of
writers writing for talk shows.  After all, it’s no newsflash that most of the
big talk shows <a href="http://www.newsweek.com/id/83167">came back on the air last
month</a>… in the middle of the strike… without their writers. But what <i>was</i> a
newsflash (to many people) was that talk shows had writers at all.  I mean, they’re
“talk shows,” right?  People sit around and… well… <i>talk</i>.  So what
could writers possibly do?  <br /><br />
I’ve gotten a bunch of emails and questions about this over the past couple weeks,
so I decided to talk to someone who knows this world better than I do: my friend <b>Brad
Wollack</b>, a writer/producer for <a href="http://www.eonline.com/on/shows/chelsea/index.jsp"><b><i>Chelsea
Lately</i></b></a>, <a href="http://www.eonline.com/"><b>E!</b></a>’s hit late night
talk show hosted by <a href="http://www.chelsea-handler.com/index0.html"><b>Chelsea
Handler</b></a>.  Brad’s also written for <a href="http://www.waynebrady.com/"><i><b>The
Wayne Brady Show</b></i></a>, as well as reality shows like <a href="http://www.mtv.com/ontv/dyn/parental_control/series.jhtml"><i><b>Parental
Control</b></i></a> and <i><b>Celebrity Duets</b></i>.  He’s also written for <a href="http://www.joanrivers.com/"><b>Joan
Rivers</b></a> and <a href="http://www.melissarivers.com/"><b>Melissa Rivers</b></a> when
they host the red carpets at the <b><a href="http://www.oscar.com/">Oscars</a>, <a href="http://www.grammy.com/">Grammys</a></b>,
and <a href="http://www.goldenglobes.org/"><b>Golden Globes</b></a>.  (You can
also catch Brad as his alter ego, film critic <a href="http://www.thehollywoodyshow.com/"><b>Woody
Wittman</b></a>, on <a href="http://www.thehollywoodyshow.com/"><i><b>The Hollywoody
Show</b></i></a>.)<br /><br />
So here to talk about the craft of talk show writing and how to break in… Brad Wollack.<br /><br /><br /><b>Brad, I’m confused.  We keep hearing that talk shows like <a href="http://www.nbc.com/The_Tonight_Show_with_Jay_Leno/"><i>The
Tonight Show</i></a> and <a href="http://abc.go.com/latenight/jimmykimmel/index?pn=index"><i>Jimmy
Kimmel Live</i></a> are back on the air without their writers.  But talk shows
are mostly jokes and interviews.  What do talk show writers actually write?</b><br />
Jokes and the interview questions.  Leno’s monologue on a typical night is 10
minutes long.  Leno’s a great comic, but he doesn’t come up with 10 minutes of
topical jokes every day.  It takes a staff to produce volume.  You have
to produce X amount of jokes just to get stuff that will actually make air. 
It’s not like you write ten jokes and they’re all good jokes.  You need volume…
which means you need bodies and minds.  <br /><br />
[Also,] <b>Leno</b>, <a href="http://www.cbs.com/latenight/lateshow/"><b>Letterman</b>,</a><a href="http://www.nbc.com/Late_Night_with_Conan_O%27Brien/index.shtml"><b>Conan</b></a>—especially <a href="http://www.thedailyshow.com/"><b>Jon
Stewart</b></a>, if you consider that a talk show—do a lot of sketches and bits, and
someone’s writing those.  And often times writers end up having to direct those
little sketches.  So writing influences a lot.  <br /><br />
I always say when shit hits the fan—this is true on any series—the first person they
turn to is the writer.  “How do we fix this?”  “How do we do that?” 
“How do we ask this person this question?”  <br /><br />
A lot of times they ask you to help producers craft good questions or think of bits
to do.  I remember when <a href="http://www.marthastewart.com/"><b>Martha Stewart</b></a> was
on <i>Conan</i>, years ago, and they had her chugging a 40.  I wouldn’t be surprised
if that idea came out of the writers room that morning.  Writers help craft the
whole show, guide the whole show, and are a support to the host.<br /><br />
If you can’t tell that stuff has been written, if it seems natural for the host, the
writing staff is doing a good job.<br /><br /><br /><b>What makes writing for a talk show different than writing for a sitcom or drama? 
Are the processes different?  Do talk show writers need different kinds of skills
and writing chops?</b><br />
They’re very different.  First of all, the schedules are different.  We
work on a daily schedule; every day is a new [show].  We don’t work on the same
episode for multiple days, we start fresh every single morning.  As hard as that
is, it’s also nice because you can just be done with it.  When you go home at
night, you [can say], “Well, we get to try again tomorrow.”  …which is exciting,
because the volume of material you’re producing in any given week is [enormous].<br /><br />
Talk shows are also very topical, so you’re always creating topical stuff that doesn’t
get stale.  With sitcoms, there’s a writers room, and they spend weeks working
on scripts.<br /><br />
Plus, to do a talk show, especially a Leno or a Letterman, the writers have to be
really good at writing jokes.  They have to be great joke-writers more than strong
structural writers.  Can you take any story and list off ten jokes about it…
under a time pressure?<br /><br />
We start at 9:45 every morning, and by 1:00 or 1:30, we have the whole show and all
the jokes done.  That’s a lot.  We don’t succeed every day, but I think
we succeed more often than we don’t, and the material is sound… but the daily turnaround
is definitely a pressure.<br /><br />
Another difference between talk shows and sitcoms: in sitcoms you’re writing for characters,
whereas in talk shows you’re writing for a specific voice.  [So] you really have
to identify with the voice of the host.  And [they’ll] argue with you. 
It’s not like <b>Kramer</b> (from <a href="http://www.sonypictures.com/tv/shows/seinfeld/"><i><b>Seinfeld</b></i>)</a> would
come in and say, “I don’t do that!  I don’t say that!”  But Chelsea will
come in and go, “No, I don’t want to say that.  I don’t want to do that!” 
So you have to be specific in what you’re writing, and the voice you’re writing in.<br /><br /><b><br />
Walk me through a typical day in the life of a talk show writer on <i>Chelsea Lately</i>.</b><br />
9:25 – Arrive<br /><br />
9:35 – Get into the office (because I park in a faraway place)<br /><br />
9:36 – Walk down the hall, make a lot of noise, say good morning to everyone. 
Start talking, milling about.  Slowly, casual conversation of “what did you do
last night” turns into “what did you watch on TV last night?  What can we make
fun of?” 
<br /><br />
9:45 – We gather in the conference room and beat out the cold open.  Then, we
start working on our daily topics.  We usually have five of those.  Each
daily topic is a big entertainment news story.  We figure out our angle and five
or six jokes that Chelsea can use.  Chelsea is very involved in this, which is
probably another big difference between a talk show and a sitcom or drama.  [On
those shows,] actors have no say.  Or they might have a say, but they’re not
in the writers room, whereas Chelsea is there every day bringing as many, if not more,
jokes than everyone else.<br /><br />
11:30 – We break off and do our own thing.  Write it up, put it in script form,
put it on cards for Chelsea… and she goes to work, memorizing stuff, working on new
material, [etc.].  Our job, as writers, is done by 1:30.  Everything has
to be in for her at 1:45 because we tape at 3:30.<br /><br />
1:45 – Rehearsal<br /><br />
3:30 - Tape<br /><br /><br /><b>What about bits and sketches shot on location?  How are writers involved with
those?</b><br />
A lot is done ahead of time, working out beats for the different jokes and stuff. 
But a lot [happens] in the field that you couldn’t even anticipate, so a lot of the
writing is on the fly: feeding Chelsea lines, working out an angle you didn’t think
of previously.  Our head writer goes, and we have a dedicated field writer who
goes.  [Plus,] the writer who wrote the bit goes.  So you have three people
making sure lines are delivered. It’s very writing intensive, even though it’s not
literally sitting down and going, “and then she’ll say this, and this guy says this.”<br /><br /><br /><b>You’ve also written for a daytime talk show, <i>The Wayne Brady Show</i>. 
How is writing for a daytime talk show different from writing for a night time talk
show… or is it?</b><br />
You’re going for different audiences.  Daytime, historically, is a very female
audience: stay-at-home moms, what have you.  You can’t be as edgy.  You
have to be a lot more broad, not so hard-hitting.  A lot of times, daytime shows
tape the day before… or a couple days before… so they’re not as topical.  They’re
more generalized, and they don’t go for hard-hitting jokes.  <br /><br />
[In] late night, you’re playing to a different audience.  The people up at 11
a.m. watching <a href="http://www.waynebrady.com/"><b>Wayne Brady</b></a> are very
different from people who are up at 11:30 p.m. tuning into Chelsea.  We can be
a lot edgier, we’re going for a younger audience… an audience that’s typically tuning
in to hear our host’s take on issues—especially with our show, since we’re establishing
ourselves as the go-to source for cutting the bullshit on entertainment news. 
People want Chelsea’s harsh opinions.<br /><br /><br /><b>You must do insane amounts of research—how much do you have to read newspapers,
magazines, watch tv, etc?</b><br />
Especially as a host, you have to be immersed in all of that… and as a writer, too. 
We follow the news in general, but we’re all assigned different magazines to look
at every week, so we can bring that knowledge to the table.  You have to be up
on pop culture… and smart in general.  You have to be able to reference stuff
in the past.  <br /><br />
Ultimately, we can write whatever we want, and we (the writers) can have a bad day…
but Chelsea can never have a bad day.  She constantly has to be delivering. 
So she reads <i><b><a href="http://usmagazine.com/">US Weekly</a>, <a href="http://intouchweekly.hollywood.com/">In
Touch</a></b></i>, all that stuff, voraciously, as well as watching every single TV
show… and not only reading all that, but then formulating an opinion.  It doesn’t
end when you walk out the door.<br /><br /><br /><b>I’ve recently gotten a lot of emails from aspirants who want to write for talk
shows.  What’s the best way to become a talk show writer?  If you’re an
aspiring talk show writer living in Omaha, what’s the best path?</b><br />
Unfortunately, there is no formula for it. I backed into it because my agents represented
Wayne Brady.  He was looking for a new writer, I’d been doing stand-up, so I
did a submission.  And I got the job.  But obviously [a writer] in Omaha
can’t do that.<br /><br /><br /><b>If someone wants to put together a packet of material to impress a talk show producer,
what do they need?  I mean, in scripted TV, you write specs, sample scripts of <i>30
Rock</i> or <i>CSI</i> or whatever… but in talk, how do you prove you’re a good writer?</b><br />
If you want to be a talk show writer, pick a show: Conan, Letterman, Leno, [etc.] 
They’re all different in style and structure, so you have to figure out which to do
a sample for.  <br /><br />
Let’s say you did <i>Conan</i>.  He typically does four topical jokes when he
comes out at the top of the show, so you’d want to generate a list of 15-20 topical
jokes based on that day or week’s news, to show you can write topically and write
monologue jokes.  <br /><br />
You also want to generate some sketch ideas, both that [the host] can be in and also
ones featuring new characters.  Also, do existing sketches they do.  What’s
your submission of “<a href="http://www.nbc.com/nbc/Late_Night_with_Conan_OBrien/intheyear2000/"><b>In
the Year 2000?</b></a>”  Or your submission of when he drives his desk through
the city?  Any of those popular bits.  You want to show that you know the
show, and you can fit that style.  <br /><br />
Then, in terms of what you do with that, you’re free to send it in blindly to the
executive producers with a note saying, “Hey, I’m in Omaha, but I’d love to write. 
What do you think?”  <br /><br />
[Of course,] you would probably have a better shot starting with a smaller show. 
You’re not going to get hired on Letterman if you’ve never had any experience, so
you say, “Well, <a href="http://www.fox.com/talkshow/"><b>Spike Feresten</b></a> has
a talk show—late night on Saturdays and they’re probably much more available for staffing
than Letterman or Leno.”<br /><br /><br /><b>Hold on—that’s weird.  In scripted shows, you would never send a show a spec
of itself.  I.e., you can’t usually get a producer at <a href="http://www.sho.com/site/dexter/home.do"><i>Dexter</i></a> to
read a <i>Dexter</i> spec.  But it sounds like talk shows work differently… like
you submit to Leno a packet of material designed specifically for Leno.  Is that
right?</b><br />
Yeah—there’s a big difference.  In talk shows, they want to see if you can write
in their voice, style, and structure.<br /><br /><br /><b>So, would you ever submit a packet of spec Leno jokes you wrote to <i>Chelsea Lately</i>? 
Would you submit <i>Jimmy Kimmel Live</i> sketches to Letterman?</b><br />
I wouldn’t.  Again, it’s a very specific voice you’re writing for.  There
may be ways to tweak the same joke so it fits each personality, but the way Letterman
delivers a joke is very different from the way Leno delivers it, [which is different
from] the way Chelsea Handler delivers it.  <br /><br />
So your best bet, if you can, is to do various submissions to show you can speak to
each of those shows.<br /><br /><br /><b>It seems like a lot of talk show writers, such as yourself, were stand-ups before
they became writers.  Is stand-up a good way to hone your chops to become a talk
show writer?</b><br />
Not only does it help hone your chops, it helps you learn how to write jokes and deliver
jokes… which is important because part of the writing process is pitching.  When
you’re in the room each morning, pitching your jokes, you pitch it like you’re on
a stage in a comedy show.  You have to be able to sell it.  <br /><br />
[Stand-up] also introduces you to a lot of people.  I know people who have gotten
writing jobs based on the fact that they were in comedy clubs and knew this host or
that host, or were friendly with one of the writers on Kimmel, who also did stand-up,
and he knew of an opening on his staff.   So it’s very useful for the networking
aspect… and honing your writing and presentation skills.<br /><br /><br /><b>Any last thoughts?</b><br />
Make sure you really respect the comedy of the person you’re writing for.  If
you don’t know or respect the comedy, it’s not going to work out, regardless. 
When you’re on the same comedy wavelength as the host, it makes going to work every
day really fun, because it’s just shooting the shit with your friends.<br /><br /><br />
Check out Brad as Woody Wittman, accosting celebrities<span id="BeginvidDesczui70RaTiVY"> like <b>Zac
Efron, <a href="http://www.travolta.com/">John Travolta</a>, <a href="http://www.buzzaldrin.com/">Buzz
Aldrin</a>, Allison Janney, </b>and <a href="http://web.queenlatifah.com/index.jsp"><b>Queen
Latifah</b></a></span> on the red carpet...<br /><br />
 <font size="3"><b>WOODY WITTMAN ON  <a href="http://www.thehollywoodyshow.com/"><i>THE
HOLLYWOODY SHOW</i></a></b></font><object height="355" width="425"><param name="movie" value="http://www.youtube.com/v/zui70RaTiVY&amp;rel=1" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/zui70RaTiVY&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"></embed></object><p></p></div>
                  </div>
                </div>
              </div>
            </div>
          </div>
        </div>
        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=85c15655-08d7-460a-a72a-238529bc0624" />
      </body>
      <title>GUEST PERSPECTIVE: Brad Wollack, talk show writer/producer</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,85c15655-08d7-460a-a72a-238529bc0624.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Brad+Wollack+Talk+Show+Writerproducer.aspx</link>
      <pubDate>Fri, 08 Feb 2008 00:31:31 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters—&lt;br&gt;
&lt;br&gt;
One of the most controversial topics of the last few months has been the issue of
writers writing for talk shows.&amp;nbsp; After all, it’s no newsflash that most of the
big talk shows &lt;a href="http://www.newsweek.com/id/83167"&gt;came back on the air last
month&lt;/a&gt;… in the middle of the strike… without their writers. But what &lt;i&gt;was&lt;/i&gt; a
newsflash (to many people) was that talk shows had writers at all.&amp;nbsp; I mean, they’re
“talk shows,” right?&amp;nbsp; People sit around and… well… &lt;i&gt;talk&lt;/i&gt;.&amp;nbsp; So what
could writers possibly do? &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I’ve gotten a bunch of emails and questions about this over the past couple weeks,
so I decided to talk to someone who knows this world better than I do: my friend &lt;b&gt;Brad
Wollack&lt;/b&gt;, a writer/producer for &lt;a href="http://www.eonline.com/on/shows/chelsea/index.jsp"&gt;&lt;b&gt;&lt;i&gt;Chelsea
Lately&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.eonline.com/"&gt;&lt;b&gt;E!&lt;/b&gt;&lt;/a&gt;’s hit late night
talk show hosted by &lt;a href="http://www.chelsea-handler.com/index0.html"&gt;&lt;b&gt;Chelsea
Handler&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; Brad’s also written for &lt;a href="http://www.waynebrady.com/"&gt;&lt;i&gt;&lt;b&gt;The
Wayne Brady Show&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, as well as reality shows like &lt;a href="http://www.mtv.com/ontv/dyn/parental_control/series.jhtml"&gt;&lt;i&gt;&lt;b&gt;Parental
Control&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; and &lt;i&gt;&lt;b&gt;Celebrity Duets&lt;/b&gt;&lt;/i&gt;.&amp;nbsp; He’s also written for &lt;a href="http://www.joanrivers.com/"&gt;&lt;b&gt;Joan
Rivers&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://www.melissarivers.com/"&gt;&lt;b&gt;Melissa Rivers&lt;/b&gt;&lt;/a&gt; when
they host the red carpets at the &lt;b&gt;&lt;a href="http://www.oscar.com/"&gt;Oscars&lt;/a&gt;, &lt;a href="http://www.grammy.com/"&gt;Grammys&lt;/a&gt;&lt;/b&gt;,
and &lt;a href="http://www.goldenglobes.org/"&gt;&lt;b&gt;Golden Globes&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; (You can
also catch Brad as his alter ego, film critic &lt;a href="http://www.thehollywoodyshow.com/"&gt;&lt;b&gt;Woody
Wittman&lt;/b&gt;&lt;/a&gt;, on &lt;a href="http://www.thehollywoodyshow.com/"&gt;&lt;i&gt;&lt;b&gt;The Hollywoody
Show&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;.)&lt;br&gt;
&lt;br&gt;
So here to talk about the craft of talk show writing and how to break in… Brad Wollack.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Brad, I’m confused.&amp;nbsp; We keep hearing that talk shows like &lt;a href="http://www.nbc.com/The_Tonight_Show_with_Jay_Leno/"&gt;&lt;i&gt;The
Tonight Show&lt;/i&gt;&lt;/a&gt; and &lt;a href="http://abc.go.com/latenight/jimmykimmel/index?pn=index"&gt;&lt;i&gt;Jimmy
Kimmel Live&lt;/i&gt;&lt;/a&gt; are back on the air without their writers.&amp;nbsp; But talk shows
are mostly jokes and interviews.&amp;nbsp; What do talk show writers actually write?&lt;/b&gt;
&lt;br&gt;
Jokes and the interview questions.&amp;nbsp; Leno’s monologue on a typical night is 10
minutes long.&amp;nbsp; Leno’s a great comic, but he doesn’t come up with 10 minutes of
topical jokes every day.&amp;nbsp; It takes a staff to produce volume.&amp;nbsp; You have
to produce X amount of jokes just to get stuff that will actually make air.&amp;nbsp;
It’s not like you write ten jokes and they’re all good jokes.&amp;nbsp; You need volume…
which means you need bodies and minds. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Also,] &lt;b&gt;Leno&lt;/b&gt;, &lt;a href="http://www.cbs.com/latenight/lateshow/"&gt;&lt;b&gt;Letterman&lt;/b&gt;,&lt;/a&gt; &lt;a href="http://www.nbc.com/Late_Night_with_Conan_O%27Brien/index.shtml"&gt;&lt;b&gt;Conan&lt;/b&gt;&lt;/a&gt;—especially &lt;a href="http://www.thedailyshow.com/"&gt;&lt;b&gt;Jon
Stewart&lt;/b&gt;&lt;/a&gt;, if you consider that a talk show—do a lot of sketches and bits, and
someone’s writing those.&amp;nbsp; And often times writers end up having to direct those
little sketches.&amp;nbsp; So writing influences a lot. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
I always say when shit hits the fan—this is true on any series—the first person they
turn to is the writer.&amp;nbsp; “How do we fix this?”&amp;nbsp; “How do we do that?”&amp;nbsp;
“How do we ask this person this question?” &amp;nbsp;&lt;br&gt;
&lt;br&gt;
A lot of times they ask you to help producers craft good questions or think of bits
to do.&amp;nbsp; I remember when &lt;a href="http://www.marthastewart.com/"&gt;&lt;b&gt;Martha Stewart&lt;/b&gt;&lt;/a&gt; was
on &lt;i&gt;Conan&lt;/i&gt;, years ago, and they had her chugging a 40.&amp;nbsp; I wouldn’t be surprised
if that idea came out of the writers room that morning.&amp;nbsp; Writers help craft the
whole show, guide the whole show, and are a support to the host.&lt;br&gt;
&lt;br&gt;
If you can’t tell that stuff has been written, if it seems natural for the host, the
writing staff is doing a good job.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What makes writing for a talk show different than writing for a sitcom or drama?&amp;nbsp;
Are the processes different?&amp;nbsp; Do talk show writers need different kinds of skills
and writing chops?&lt;/b&gt;
&lt;br&gt;
They’re very different.&amp;nbsp; First of all, the schedules are different.&amp;nbsp; We
work on a daily schedule; every day is a new [show].&amp;nbsp; We don’t work on the same
episode for multiple days, we start fresh every single morning.&amp;nbsp; As hard as that
is, it’s also nice because you can just be done with it.&amp;nbsp; When you go home at
night, you [can say], “Well, we get to try again tomorrow.”&amp;nbsp; …which is exciting,
because the volume of material you’re producing in any given week is [enormous].&lt;br&gt;
&lt;br&gt;
Talk shows are also very topical, so you’re always creating topical stuff that doesn’t
get stale.&amp;nbsp; With sitcoms, there’s a writers room, and they spend weeks working
on scripts.&lt;br&gt;
&lt;br&gt;
Plus, to do a talk show, especially a Leno or a Letterman, the writers have to be
really good at writing jokes.&amp;nbsp; They have to be great joke-writers more than strong
structural writers.&amp;nbsp; Can you take any story and list off ten jokes about it…
under a time pressure?&lt;br&gt;
&lt;br&gt;
We start at 9:45 every morning, and by 1:00 or 1:30, we have the whole show and all
the jokes done.&amp;nbsp; That’s a lot.&amp;nbsp; We don’t succeed every day, but I think
we succeed more often than we don’t, and the material is sound… but the daily turnaround
is definitely a pressure.&lt;br&gt;
&lt;br&gt;
Another difference between talk shows and sitcoms: in sitcoms you’re writing for characters,
whereas in talk shows you’re writing for a specific voice.&amp;nbsp; [So] you really have
to identify with the voice of the host.&amp;nbsp; And [they’ll] argue with you.&amp;nbsp;
It’s not like &lt;b&gt;Kramer&lt;/b&gt; (from &lt;a href="http://www.sonypictures.com/tv/shows/seinfeld/"&gt;&lt;i&gt;&lt;b&gt;Seinfeld&lt;/b&gt;&lt;/i&gt;)&lt;/a&gt; would
come in and say, “I don’t do that!&amp;nbsp; I don’t say that!”&amp;nbsp; But Chelsea will
come in and go, “No, I don’t want to say that.&amp;nbsp; I don’t want to do that!”&amp;nbsp;
So you have to be specific in what you’re writing, and the voice you’re writing in.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Walk me through a typical day in the life of a talk show writer on &lt;i&gt;Chelsea Lately&lt;/i&gt;.&lt;/b&gt;
&lt;br&gt;
9:25 – Arrive&lt;br&gt;
&lt;br&gt;
9:35 – Get into the office (because I park in a faraway place)&lt;br&gt;
&lt;br&gt;
9:36 – Walk down the hall, make a lot of noise, say good morning to everyone.&amp;nbsp;
Start talking, milling about.&amp;nbsp; Slowly, casual conversation of “what did you do
last night” turns into “what did you watch on TV last night?&amp;nbsp; What can we make
fun of?” 
&lt;br&gt;
&lt;br&gt;
9:45 – We gather in the conference room and beat out the cold open.&amp;nbsp; Then, we
start working on our daily topics.&amp;nbsp; We usually have five of those.&amp;nbsp; Each
daily topic is a big entertainment news story.&amp;nbsp; We figure out our angle and five
or six jokes that Chelsea can use.&amp;nbsp; Chelsea is very involved in this, which is
probably another big difference between a talk show and a sitcom or drama.&amp;nbsp; [On
those shows,] actors have no say.&amp;nbsp; Or they might have a say, but they’re not
in the writers room, whereas Chelsea is there every day bringing as many, if not more,
jokes than everyone else.&lt;br&gt;
&lt;br&gt;
11:30 – We break off and do our own thing.&amp;nbsp; Write it up, put it in script form,
put it on cards for Chelsea… and she goes to work, memorizing stuff, working on new
material, [etc.].&amp;nbsp; Our job, as writers, is done by 1:30.&amp;nbsp; Everything has
to be in for her at 1:45 because we tape at 3:30.&lt;br&gt;
&lt;br&gt;
1:45 – Rehearsal&lt;br&gt;
&lt;br&gt;
3:30 - Tape&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What about bits and sketches shot on location?&amp;nbsp; How are writers involved with
those?&lt;/b&gt;
&lt;br&gt;
A lot is done ahead of time, working out beats for the different jokes and stuff.&amp;nbsp;
But a lot [happens] in the field that you couldn’t even anticipate, so a lot of the
writing is on the fly: feeding Chelsea lines, working out an angle you didn’t think
of previously.&amp;nbsp; Our head writer goes, and we have a dedicated field writer who
goes.&amp;nbsp; [Plus,] the writer who wrote the bit goes.&amp;nbsp; So you have three people
making sure lines are delivered. It’s very writing intensive, even though it’s not
literally sitting down and going, “and then she’ll say this, and this guy says this.”&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You’ve also written for a daytime talk show, &lt;i&gt;The Wayne Brady Show&lt;/i&gt;.&amp;nbsp;
How is writing for a daytime talk show different from writing for a night time talk
show… or is it?&lt;/b&gt;
&lt;br&gt;
You’re going for different audiences.&amp;nbsp; Daytime, historically, is a very female
audience: stay-at-home moms, what have you.&amp;nbsp; You can’t be as edgy.&amp;nbsp; You
have to be a lot more broad, not so hard-hitting.&amp;nbsp; A lot of times, daytime shows
tape the day before… or a couple days before… so they’re not as topical.&amp;nbsp; They’re
more generalized, and they don’t go for hard-hitting jokes. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[In] late night, you’re playing to a different audience.&amp;nbsp; The people up at 11
a.m. watching &lt;a href="http://www.waynebrady.com/"&gt;&lt;b&gt;Wayne Brady&lt;/b&gt;&lt;/a&gt; are very
different from people who are up at 11:30 p.m. tuning into Chelsea.&amp;nbsp; We can be
a lot edgier, we’re going for a younger audience… an audience that’s typically tuning
in to hear our host’s take on issues—especially with our show, since we’re establishing
ourselves as the go-to source for cutting the bullshit on entertainment news.&amp;nbsp;
People want Chelsea’s harsh opinions.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;You must do insane amounts of research—how much do you have to read newspapers,
magazines, watch tv, etc?&lt;/b&gt;
&lt;br&gt;
Especially as a host, you have to be immersed in all of that… and as a writer, too.&amp;nbsp;
We follow the news in general, but we’re all assigned different magazines to look
at every week, so we can bring that knowledge to the table.&amp;nbsp; You have to be up
on pop culture… and smart in general.&amp;nbsp; You have to be able to reference stuff
in the past. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Ultimately, we can write whatever we want, and we (the writers) can have a bad day…
but Chelsea can never have a bad day.&amp;nbsp; She constantly has to be delivering.&amp;nbsp;
So she reads &lt;i&gt;&lt;b&gt;&lt;a href="http://usmagazine.com/"&gt;US Weekly&lt;/a&gt;, &lt;a href="http://intouchweekly.hollywood.com/"&gt;In
Touch&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;, all that stuff, voraciously, as well as watching every single TV
show… and not only reading all that, but then formulating an opinion.&amp;nbsp; It doesn’t
end when you walk out the door.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;I’ve recently gotten a lot of emails from aspirants who want to write for talk
shows.&amp;nbsp; What’s the best way to become a talk show writer?&amp;nbsp; If you’re an
aspiring talk show writer living in Omaha, what’s the best path?&lt;/b&gt;
&lt;br&gt;
Unfortunately, there is no formula for it. I backed into it because my agents represented
Wayne Brady.&amp;nbsp; He was looking for a new writer, I’d been doing stand-up, so I
did a submission.&amp;nbsp; And I got the job.&amp;nbsp; But obviously [a writer] in Omaha
can’t do that.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;If someone wants to put together a packet of material to impress a talk show producer,
what do they need?&amp;nbsp; I mean, in scripted TV, you write specs, sample scripts of &lt;i&gt;30
Rock&lt;/i&gt; or &lt;i&gt;CSI&lt;/i&gt; or whatever… but in talk, how do you prove you’re a good writer?&lt;/b&gt;
&lt;br&gt;
If you want to be a talk show writer, pick a show: Conan, Letterman, Leno, [etc.]&amp;nbsp;
They’re all different in style and structure, so you have to figure out which to do
a sample for. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Let’s say you did &lt;i&gt;Conan&lt;/i&gt;.&amp;nbsp; He typically does four topical jokes when he
comes out at the top of the show, so you’d want to generate a list of 15-20 topical
jokes based on that day or week’s news, to show you can write topically and write
monologue jokes. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
You also want to generate some sketch ideas, both that [the host] can be in and also
ones featuring new characters.&amp;nbsp; Also, do existing sketches they do.&amp;nbsp; What’s
your submission of “&lt;a href="http://www.nbc.com/nbc/Late_Night_with_Conan_OBrien/intheyear2000/"&gt;&lt;b&gt;In
the Year 2000?&lt;/b&gt;&lt;/a&gt;”&amp;nbsp; Or your submission of when he drives his desk through
the city?&amp;nbsp; Any of those popular bits.&amp;nbsp; You want to show that you know the
show, and you can fit that style. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
Then, in terms of what you do with that, you’re free to send it in blindly to the
executive producers with a note saying, “Hey, I’m in Omaha, but I’d love to write.&amp;nbsp;
What do you think?” &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Of course,] you would probably have a better shot starting with a smaller show.&amp;nbsp;
You’re not going to get hired on Letterman if you’ve never had any experience, so
you say, “Well, &lt;a href="http://www.fox.com/talkshow/"&gt;&lt;b&gt;Spike Feresten&lt;/b&gt;&lt;/a&gt; has
a talk show—late night on Saturdays and they’re probably much more available for staffing
than Letterman or Leno.”&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Hold on—that’s weird.&amp;nbsp; In scripted shows, you would never send a show a spec
of itself.&amp;nbsp; I.e., you can’t usually get a producer at &lt;a href="http://www.sho.com/site/dexter/home.do"&gt;&lt;i&gt;Dexter&lt;/i&gt;&lt;/a&gt; to
read a &lt;i&gt;Dexter&lt;/i&gt; spec.&amp;nbsp; But it sounds like talk shows work differently… like
you submit to Leno a packet of material designed specifically for Leno.&amp;nbsp; Is that
right?&lt;/b&gt;
&lt;br&gt;
Yeah—there’s a big difference.&amp;nbsp; In talk shows, they want to see if you can write
in their voice, style, and structure.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;So, would you ever submit a packet of spec Leno jokes you wrote to &lt;i&gt;Chelsea Lately&lt;/i&gt;?&amp;nbsp;
Would you submit &lt;i&gt;Jimmy Kimmel Live&lt;/i&gt; sketches to Letterman?&lt;/b&gt;
&lt;br&gt;
I wouldn’t.&amp;nbsp; Again, it’s a very specific voice you’re writing for.&amp;nbsp; There
may be ways to tweak the same joke so it fits each personality, but the way Letterman
delivers a joke is very different from the way Leno delivers it, [which is different
from] the way Chelsea Handler delivers it. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
So your best bet, if you can, is to do various submissions to show you can speak to
each of those shows.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;It seems like a lot of talk show writers, such as yourself, were stand-ups before
they became writers.&amp;nbsp; Is stand-up a good way to hone your chops to become a talk
show writer?&lt;/b&gt;
&lt;br&gt;
Not only does it help hone your chops, it helps you learn how to write jokes and deliver
jokes… which is important because part of the writing process is pitching.&amp;nbsp; When
you’re in the room each morning, pitching your jokes, you pitch it like you’re on
a stage in a comedy show.&amp;nbsp; You have to be able to sell it. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
[Stand-up] also introduces you to a lot of people.&amp;nbsp; I know people who have gotten
writing jobs based on the fact that they were in comedy clubs and knew this host or
that host, or were friendly with one of the writers on Kimmel, who also did stand-up,
and he knew of an opening on his staff.&amp;nbsp;&amp;nbsp; So it’s very useful for the networking
aspect… and honing your writing and presentation skills.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Any last thoughts?&lt;/b&gt;
&lt;br&gt;
Make sure you really respect the comedy of the person you’re writing for.&amp;nbsp; If
you don’t know or respect the comedy, it’s not going to work out, regardless.&amp;nbsp;
When you’re on the same comedy wavelength as the host, it makes going to work every
day really fun, because it’s just shooting the shit with your friends.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Check out Brad as Woody Wittman, accosting celebrities&lt;span id="BeginvidDesczui70RaTiVY"&gt; like &lt;b&gt;Zac
Efron, &lt;a href="http://www.travolta.com/"&gt;John Travolta&lt;/a&gt;, &lt;a href="http://www.buzzaldrin.com/"&gt;Buzz
Aldrin&lt;/a&gt;, Allison Janney, &lt;/b&gt;and &lt;a href="http://web.queenlatifah.com/index.jsp"&gt;&lt;b&gt;Queen
Latifah&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; on the red carpet...&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&lt;font size="3"&gt;&lt;b&gt;WOODY WITTMAN ON&amp;nbsp; &lt;a href="http://www.thehollywoodyshow.com/"&gt;&lt;i&gt;THE
HOLLYWOODY SHOW&lt;/i&gt;&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;
&lt;object height="355" width="425"&gt;
&lt;param name="movie" value="http://www.youtube.com/v/zui70RaTiVY&amp;amp;rel=1"&gt;
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&lt;/object&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Career Advice</category>
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      <dc:creator>Chad</dc:creator>
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        <div>Hey, guys--<br /><br />
After <a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Jen+Grisanti++TV+Exec++Producer.aspx">Wednesday's
guest perspective from TV exec/producer <b>Jen Grisanti</b></a>, in which she talks
about her new company, <b><a href="http://www.jengrisanticonsultancy.com/">Jen Grisanti
Consultancy</a></b>, loyal reader Josh and a couple other people asked if she was
a manager.  So I talked to Jen, and here's what she had to say...<br /><br />
JEN: <i>"I am not a manager per se.  I will independent produce; however, the
main thrust of the business is to develop and cultivate the material of writers and
directors.  With a management company, I would be limited to only work with a
small number of clients.  With a consultancy, there is no limit and I don't take
10% of their earnings.  I will eventually open a management arm of the consultancy,
but not in the immediate future."</i><br /><br />
Hope that helps, everyone!<br /><br /><br /><p></p></div>
        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=5ee094f7-70b4-43f4-8920-1b2c7c05cb41" />
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      <title>Jen Grisanti: Part II - A Follow-Up</title>
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      <pubDate>Fri, 01 Feb 2008 17:23:33 GMT</pubDate>
      <description>&lt;div&gt;Hey, guys--&lt;br&gt;
&lt;br&gt;
After &lt;a href="http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Jen+Grisanti++TV+Exec++Producer.aspx"&gt;Wednesday's
guest perspective from TV exec/producer &lt;b&gt;Jen Grisanti&lt;/b&gt;&lt;/a&gt;, in which she talks
about her new company, &lt;b&gt;&lt;a href="http://www.jengrisanticonsultancy.com/"&gt;Jen Grisanti
Consultancy&lt;/a&gt;&lt;/b&gt;, loyal reader Josh and a couple other people asked if she was
a manager.&amp;nbsp; So I talked to Jen, and here's what she had to say...&lt;br&gt;
&lt;br&gt;
JEN: &lt;i&gt;"I am not a manager per se.&amp;nbsp; I will independent produce; however, the
main thrust of the business is to develop and cultivate the material of writers and
directors.&amp;nbsp; With a management company, I would be limited to only work with a
small number of clients.&amp;nbsp; With a consultancy, there is no limit and I don't take
10% of their earnings.&amp;nbsp; I will eventually open a management arm of the consultancy,
but not in the immediate future."&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
Hope that helps, everyone!&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=5ee094f7-70b4-43f4-8920-1b2c7c05cb41" /&gt;</description>
      <comments>http://blog.writersdigest.com/scriptnotes/CommentView,guid,5ee094f7-70b4-43f4-8920-1b2c7c05cb41.aspx</comments>
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      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
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      <dc:creator>Chad</dc:creator>
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        <div>
          <div>
            <div>
              <div>Hey, screenwriters--<br /><br />
I'm pleased to introduce a special guest today... TV executive and producer <b>Jennifer
Grisanti</b>.  
<br /><br />
As a Current Exec at <b>Spelling Television</b> for over ten years, Jen has worked
with some of the best writers, showrunners, producers and execs in Hollywood... people
like <i>Medium</i> creator <b>Glen Gordon Caron</b>, <i>NCIS</i> producer <b>Steve
Binder</b>, <i>Numbers</i> producer <b>Ken Sanzel</b>, and countless more writers
and execs at every network and studio in Hollywood.  She's also helped maintain
numerous hit shows such as <span class="bdy"><i><b>Beverly Hills 90210, Melrose Place,
Charmed, Medium, Numbers, NCIS, The 4400</b></i> and <i><b>Girlfriends</b></i>. 
In addition, she has served as a mentor in the <b>CBS Diversity Program</b>, which
seeks out and nurtures young writers and directors.<br /><br />
Jen has a reputation as being one of the smartest execs in town.  In fact-- and
Jen probably doesn't even remember this-- Jen was in one of the first big meetings
I ever had.  I was a baby writer interviewing to write on the final season of <i><b>Beverly
Hills 90210</b></i>, and I met with Jen and showrunner <b>John Eisendrath</b>. 
Unfortunately, they didn't hire me.  (The show probably would've lasted longer
if they had.  KIDDING, JEN!)  But it was the beginning of a relationship
that allows me to introduce her to all of you today.<br /><br />
And there's even better news: Jen has recently launched <a href="http://www.jengrisanticonsultancy.com/index.php"><b>Jen
Grisanti Consultancy</b></a>, a consulting firm designed to help talented young writers,
producers, and directors break into the industry (<a href="http://www.jengrisanticonsultancy.com/index.php">www.jengrisanticonsultancy.com</a>). 
Jen works with writers of all levels, helping to shape their material, hone their
pitches, and focus their careers.  In other words... she's like having your own
personal TV exec.<br /><br />
Today, Jen's here to talk about how she works with writers as an executive... as well
as her new company and what it can do for you...<br /></span><br /><b><br />
Jen... as a long-time TV executive, a huge part of your job was finding, acquiring,
and shepherding new shows and show ideas.  In television, unlike in movies, most
new shows are bought as pitches and concepts, not fully-written scripts.  When
you’re in a pitch meeting, listening to a pitch for a new project, what do you—as
an executive—need to hear to make you want to buy that show?  What do you need
to hear in the architecture of the show itself, and what does the writer need to bring
to the project?</b><br /><br />
JEN: As a Current Programs Executive, my feeling is that in the pitch meeting what
needs to be heard is something unique and different.    Television
has gotten to such a strong place in the past few years.  The audience has higher
expectations because of shows like <i><b>Mad Men, Damages, Dexter</b></i>, etc. 
It is about coming in with something that has an edge and something that it is easy
to see where the future stories will come from.  <br /><br /><br /><b>What are the biggest mistakes you tend to see from first-time pilot-writers? 
In other words, for all the writers out there who may be taking a stab at writing
their first pilot, what should they be extra-vigilant about making sure they don’t
do?</b><br /><br />
As a Current Programs Executive, I’d say that the biggest mistake first-time pilot
writers make is not having the pilot fully convey what the series will be.  It
is so important that at the end of that first hour, the viewer wants to come back
and knows what they’re coming back to see.  My feeling is that character is so
important in the pilot phase.  Your characters add so much to why the audience
will return.  Another mistake I think first time pilot writers make is trying
to put too much into the pilot.  <br /><br /><b><br />
One of the things that make new TV shows and pilot truly distinct is the “voice,”
or point of view, of the writer.  And the shows we like best seem to have their
own incredibly strong, unique voices… like <i>Desperate Housewives, Weeds</i>, or <i>Everybody
Loves Raymond</i>.  Yet while we all seem to know what “voice” is… it’s often
one of the toughest things for a writer to find and develop within himself. 
What advice would you give an aspiring TV writer to help him find his own voice? 
Any tips or exercises?</b><br /><br />
I would suggest that the writer go out to a coffee place/restaurant and sit and listen
to the conversations of the people around them.  They should write down what
they hear to get a stronger sense of how people talk and what sounds natural.  <br /><br />
As far as a “voice” it is about not being afraid to use your own life experiences. 
I tell writers that when they are going through extremely painful circumstances or
humiliating circumstances or joyful circumstances, they need to write it down. 
Often what they are experiencing in that moment is a universal feeling that others
will connect with.  Another exercise with regards to “voice” could be to think
of all their friends, what differentiates them from their other friends, what characteristics
make them unique, etc.  I also ask writers to think of a life identifying moment
that happened and made them feel like they have something to say.  It could be
their parents divorce, a time when they were abandoned in some way as a child, an
awakening, a death of a family member, etc.  It is usually something that happens
that gives them something to draw from in their writing.  It helps them to become
more familiar with what their own “voice” is.<br /><br /><br /><b>Developing a hit show takes huge amounts of trust, respect, and collaboration from
writers, producers, and executives.  As a current exec, you gave notes to writers
and producers working on shows already on the air.  But sometimes writers and
execs disagree on a note.  How do you navigate situations where you and a writer
disagree on something in a script or project?  What advice would you give budding
writers on how to deal with notes they disagree with?</b><br /><br />
My approach towards giving notes is to have a discussion about the note.  My
advice to writers with regards to notes is to hear the note first.  Often writers
when they are new to the note giving process they are too busy defending the note
that they don’t hear it.  If they take the time to listen, it helps the process. 
With regards to disagreeing on a note, I think with conversation this can be solved. 
I am not the type of executive who insisted that my writers take my notes.  I
simply say I am offering a suggestion from my years of experience of how I view it
from reading it and I tell them if you understand what I am saying and you can see
a way to solve it, take the note.  Since I did take this approach, my notes were
often made.  I trust the writer to know what is best for the script.  
The writer should know that executives are not out to change their voice or put their
mark on the writer’s material, they are there to make sure that the vision of the
writer is clearly communicated on the page or to help guide them to a solution that
might help their story to transfer better to the audience.<br /><br /><br /><b>When it comes to writing pilots, one of the biggest controversies is whether or
not baby writers—writers who haven’t yet been staffed—should write spec pilots, pilots
that haven’t first been pitched and sold to a studio or network.  Some people
say studios and networks rarely buy spec pilots, especially from babies, and writing
a spec pilot is a waste of time… and a stamp of naiveté.  Others say networks
and studios have opened up to buying spec pilots, and it’s now totally viable for
a newbie to write and sell a pilot.  What do you think?  Should an aspiring
TV writer try their hand at writing and selling their own pilot?</b><br /><br />
It is much harder for a baby writer to get a pilot sold.  However, it is possible. 
I don’t think it’s wrong for a baby writer to write an original hour.  I think
it is wise for a new writer to have a spec pilot.  So, if the pilot doesn’t sell,
the writer still has an original script to send out.  Some showrunners will only
ready original material.  As far as developing a pilot at the baby level, a writer
should know that if they do choose to develop at this level, someone will be brought
in to run the show and often their vision of the show will be taken over by this new
person.  If they staff and wait until they are a Producer/Supervising Producer
level, then they have a greater chance of developing a pilot in which they could run
it and have a greater chance of the finished product being their own.  So, it’s
all a choice.  If the baby writer has a very strong idea and doesn’t matter handing
it over, it is a great experience to go through as far as growing as a writer.<br /><br /><br /><b>The WGA strike is about to enter its fourth—and, hopefully, final—month. 
Every day, there’s new speculation about how the strike will revamp the TV landscape
and development process.  Whether it does or not—and to what extent—remains to
be seen.  As someone who’s been working in TV for many years, how do you think
the strike—and its fallout—will change the paths and opportunities for aspiring TV
writers trying to break in?</b><br /><br />
I believe that the strike will have a major impact on television and the way that
business is being done and on the number of opportunities that will be available for
new writers.  I think because the studios have had a chance to see how well reality
shows which cost a lot less can perform that there will be fewer pilots picked up
and fewer jobs available.  Personally, I think for aspiring writers that the
key is to have a wide range of material.  I also think that writers should be
educating themselves with new media opportunities.  Since many feel that the
business is changing so rapidly, it is important that the writer be open to change
and be aware of what material is the best to have to get them work.<br /><br /><br /><b>Talk to me about <a href="http://www.jengrisanticonsultancy.com/index.php">Jen
Grisanti Consultancy</a>.  What do you do, how do you do it, and who are you
aiming to help?</b><br /><br />
I help develop the careers of writers and directors.  I utilize my 11 years of
experience as a television executive at top studios with incredible mentors and I
bring my knowledge to writers and directors to help them get their material where
it needs to be to get them work, representation, etc.  This includes script consultation,
writer coaching sessions, career consultation, representation consultation, etc. 
My aim is to elevate their scripts and reels so that the writer and director will
have confidence going in to meetings knowing that their material is in the best shape
possible.<br /><br /><br /><p></p></div>
            </div>
          </div>
        </div>
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      <title>GUEST PERSPECTIVE: Jen Grisanti - TV Exec &amp; Producer</title>
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      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Jen+Grisanti+TV+Exec+Producer.aspx</link>
      <pubDate>Wed, 30 Jan 2008 23:17:59 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
I'm pleased to introduce a special guest today... TV executive and producer &lt;b&gt;Jennifer
Grisanti&lt;/b&gt;.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
As a Current Exec at &lt;b&gt;Spelling Television&lt;/b&gt; for over ten years, Jen has worked
with some of the best writers, showrunners, producers and execs in Hollywood... people
like &lt;i&gt;Medium&lt;/i&gt; creator &lt;b&gt;Glen Gordon Caron&lt;/b&gt;, &lt;i&gt;NCIS&lt;/i&gt; producer &lt;b&gt;Steve
Binder&lt;/b&gt;, &lt;i&gt;Numbers&lt;/i&gt; producer &lt;b&gt;Ken Sanzel&lt;/b&gt;, and countless more writers
and execs at every network and studio in Hollywood.&amp;nbsp; She's also helped maintain
numerous hit shows such as &lt;span class="bdy"&gt;&lt;i&gt;&lt;b&gt;Beverly Hills 90210, Melrose Place,
Charmed, Medium, Numbers, NCIS, The 4400&lt;/b&gt;&lt;/i&gt; and &lt;i&gt;&lt;b&gt;Girlfriends&lt;/b&gt;&lt;/i&gt;.&amp;nbsp;
In addition, she has served as a mentor in the &lt;b&gt;CBS Diversity Program&lt;/b&gt;, which
seeks out and nurtures young writers and directors.&lt;br&gt;
&lt;br&gt;
Jen has a reputation as being one of the smartest execs in town.&amp;nbsp; In fact-- and
Jen probably doesn't even remember this-- Jen was in one of the first big meetings
I ever had.&amp;nbsp; I was a baby writer interviewing to write on the final season of &lt;i&gt;&lt;b&gt;Beverly
Hills 90210&lt;/b&gt;&lt;/i&gt;, and I met with Jen and showrunner &lt;b&gt;John Eisendrath&lt;/b&gt;.&amp;nbsp;
Unfortunately, they didn't hire me.&amp;nbsp; (The show probably would've lasted longer
if they had.&amp;nbsp; KIDDING, JEN!)&amp;nbsp; But it was the beginning of a relationship
that allows me to introduce her to all of you today.&lt;br&gt;
&lt;br&gt;
And there's even better news: Jen has recently launched &lt;a href="http://www.jengrisanticonsultancy.com/index.php"&gt;&lt;b&gt;Jen
Grisanti Consultancy&lt;/b&gt;&lt;/a&gt;, a consulting firm designed to help talented young writers,
producers, and directors break into the industry (&lt;a href="http://www.jengrisanticonsultancy.com/index.php"&gt;www.jengrisanticonsultancy.com&lt;/a&gt;).&amp;nbsp;
Jen works with writers of all levels, helping to shape their material, hone their
pitches, and focus their careers.&amp;nbsp; In other words... she's like having your own
personal TV exec.&lt;br&gt;
&lt;br&gt;
Today, Jen's here to talk about how she works with writers as an executive... as well
as her new company and what it can do for you...&lt;br&gt;
&lt;/span&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
Jen... as a long-time TV executive, a huge part of your job was finding, acquiring,
and shepherding new shows and show ideas.&amp;nbsp; In television, unlike in movies, most
new shows are bought as pitches and concepts, not fully-written scripts.&amp;nbsp; When
you’re in a pitch meeting, listening to a pitch for a new project, what do you—as
an executive—need to hear to make you want to buy that show?&amp;nbsp; What do you need
to hear in the architecture of the show itself, and what does the writer need to bring
to the project?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
JEN: As a Current Programs Executive, my feeling is that in the pitch meeting what
needs to be heard is something unique and different.&amp;nbsp;&amp;nbsp;&amp;nbsp; Television
has gotten to such a strong place in the past few years.&amp;nbsp; The audience has higher
expectations because of shows like &lt;i&gt;&lt;b&gt;Mad Men, Damages, Dexter&lt;/b&gt;&lt;/i&gt;, etc.&amp;nbsp;
It is about coming in with something that has an edge and something that it is easy
to see where the future stories will come from. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What are the biggest mistakes you tend to see from first-time pilot-writers?&amp;nbsp;
In other words, for all the writers out there who may be taking a stab at writing
their first pilot, what should they be extra-vigilant about making sure they don’t
do?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
As a Current Programs Executive, I’d say that the biggest mistake first-time pilot
writers make is not having the pilot fully convey what the series will be.&amp;nbsp; It
is so important that at the end of that first hour, the viewer wants to come back
and knows what they’re coming back to see.&amp;nbsp; My feeling is that character is so
important in the pilot phase.&amp;nbsp; Your characters add so much to why the audience
will return.&amp;nbsp; Another mistake I think first time pilot writers make is trying
to put too much into the pilot. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
&lt;b&gt;
&lt;br&gt;
One of the things that make new TV shows and pilot truly distinct is the “voice,”
or point of view, of the writer.&amp;nbsp; And the shows we like best seem to have their
own incredibly strong, unique voices… like &lt;i&gt;Desperate Housewives, Weeds&lt;/i&gt;, or &lt;i&gt;Everybody
Loves Raymond&lt;/i&gt;.&amp;nbsp; Yet while we all seem to know what “voice” is… it’s often
one of the toughest things for a writer to find and develop within himself.&amp;nbsp;
What advice would you give an aspiring TV writer to help him find his own voice?&amp;nbsp;
Any tips or exercises?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I would suggest that the writer go out to a coffee place/restaurant and sit and listen
to the conversations of the people around them.&amp;nbsp; They should write down what
they hear to get a stronger sense of how people talk and what sounds natural. &amp;nbsp;&lt;br&gt;
&lt;br&gt;
As far as a “voice” it is about not being afraid to use your own life experiences.&amp;nbsp;
I tell writers that when they are going through extremely painful circumstances or
humiliating circumstances or joyful circumstances, they need to write it down.&amp;nbsp;
Often what they are experiencing in that moment is a universal feeling that others
will connect with.&amp;nbsp; Another exercise with regards to “voice” could be to think
of all their friends, what differentiates them from their other friends, what characteristics
make them unique, etc.&amp;nbsp; I also ask writers to think of a life identifying moment
that happened and made them feel like they have something to say.&amp;nbsp; It could be
their parents divorce, a time when they were abandoned in some way as a child, an
awakening, a death of a family member, etc.&amp;nbsp; It is usually something that happens
that gives them something to draw from in their writing.&amp;nbsp; It helps them to become
more familiar with what their own “voice” is.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Developing a hit show takes huge amounts of trust, respect, and collaboration from
writers, producers, and executives.&amp;nbsp; As a current exec, you gave notes to writers
and producers working on shows already on the air.&amp;nbsp; But sometimes writers and
execs disagree on a note.&amp;nbsp; How do you navigate situations where you and a writer
disagree on something in a script or project?&amp;nbsp; What advice would you give budding
writers on how to deal with notes they disagree with?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
My approach towards giving notes is to have a discussion about the note.&amp;nbsp; My
advice to writers with regards to notes is to hear the note first.&amp;nbsp; Often writers
when they are new to the note giving process they are too busy defending the note
that they don’t hear it.&amp;nbsp; If they take the time to listen, it helps the process.&amp;nbsp;
With regards to disagreeing on a note, I think with conversation this can be solved.&amp;nbsp;
I am not the type of executive who insisted that my writers take my notes.&amp;nbsp; I
simply say I am offering a suggestion from my years of experience of how I view it
from reading it and I tell them if you understand what I am saying and you can see
a way to solve it, take the note.&amp;nbsp; Since I did take this approach, my notes were
often made.&amp;nbsp; I trust the writer to know what is best for the script.&amp;nbsp;&amp;nbsp;
The writer should know that executives are not out to change their voice or put their
mark on the writer’s material, they are there to make sure that the vision of the
writer is clearly communicated on the page or to help guide them to a solution that
might help their story to transfer better to the audience.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;When it comes to writing pilots, one of the biggest controversies is whether or
not baby writers—writers who haven’t yet been staffed—should write spec pilots, pilots
that haven’t first been pitched and sold to a studio or network.&amp;nbsp; Some people
say studios and networks rarely buy spec pilots, especially from babies, and writing
a spec pilot is a waste of time… and a stamp of naiveté.&amp;nbsp; Others say networks
and studios have opened up to buying spec pilots, and it’s now totally viable for
a newbie to write and sell a pilot.&amp;nbsp; What do you think?&amp;nbsp; Should an aspiring
TV writer try their hand at writing and selling their own pilot?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
It is much harder for a baby writer to get a pilot sold.&amp;nbsp; However, it is possible.&amp;nbsp;
I don’t think it’s wrong for a baby writer to write an original hour.&amp;nbsp; I think
it is wise for a new writer to have a spec pilot.&amp;nbsp; So, if the pilot doesn’t sell,
the writer still has an original script to send out.&amp;nbsp; Some showrunners will only
ready original material.&amp;nbsp; As far as developing a pilot at the baby level, a writer
should know that if they do choose to develop at this level, someone will be brought
in to run the show and often their vision of the show will be taken over by this new
person.&amp;nbsp; If they staff and wait until they are a Producer/Supervising Producer
level, then they have a greater chance of developing a pilot in which they could run
it and have a greater chance of the finished product being their own.&amp;nbsp; So, it’s
all a choice.&amp;nbsp; If the baby writer has a very strong idea and doesn’t matter handing
it over, it is a great experience to go through as far as growing as a writer.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;The WGA strike is about to enter its fourth—and, hopefully, final—month.&amp;nbsp;
Every day, there’s new speculation about how the strike will revamp the TV landscape
and development process.&amp;nbsp; Whether it does or not—and to what extent—remains to
be seen.&amp;nbsp; As someone who’s been working in TV for many years, how do you think
the strike—and its fallout—will change the paths and opportunities for aspiring TV
writers trying to break in?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I believe that the strike will have a major impact on television and the way that
business is being done and on the number of opportunities that will be available for
new writers.&amp;nbsp; I think because the studios have had a chance to see how well reality
shows which cost a lot less can perform that there will be fewer pilots picked up
and fewer jobs available.&amp;nbsp; Personally, I think for aspiring writers that the
key is to have a wide range of material.&amp;nbsp; I also think that writers should be
educating themselves with new media opportunities.&amp;nbsp; Since many feel that the
business is changing so rapidly, it is important that the writer be open to change
and be aware of what material is the best to have to get them work.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Talk to me about &lt;a href="http://www.jengrisanticonsultancy.com/index.php"&gt;Jen
Grisanti Consultancy&lt;/a&gt;.&amp;nbsp; What do you do, how do you do it, and who are you
aiming to help?&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
I help develop the careers of writers and directors.&amp;nbsp; I utilize my 11 years of
experience as a television executive at top studios with incredible mentors and I
bring my knowledge to writers and directors to help them get their material where
it needs to be to get them work, representation, etc.&amp;nbsp; This includes script consultation,
writer coaching sessions, career consultation, representation consultation, etc.&amp;nbsp;
My aim is to elevate their scripts and reels so that the writer and director will
have confidence going in to meetings knowing that their material is in the best shape
possible.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
    </item>
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      <dc:creator>Chad</dc:creator>
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      <slash:comments>3</slash:comments>
      <title>BREAKING INTO PODIOBOOKS:  Talking with Mark Yoshimoto Nemcoff</title>
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      <link>http://blog.writersdigest.com/scriptnotes/BREAKING+INTO+PODIOBOOKS+Talking+With+Mark+Yoshimoto+Nemcoff.aspx</link>
      <pubDate>Thu, 24 Jan 2008 23:18:07 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
I wanted to talk about something kind of unique today... something I just learned
about (and am still learning about) myself: the world of online audio books-- better
known as &lt;b&gt;podiobooks&lt;/b&gt;.&amp;nbsp; It's very different than screenwriting, but as conventional
media merges with the internet, podiobooks are shaping up to be a powerful new form
of digital entertainment.&amp;nbsp; These aren't just audiobooks available on the internet...
they're an artform unto themselves, and producers writing and making them are doing
some extraordinary things.&amp;nbsp; Many not only tell great stories, they incorporate
music, sound effects, etc.&amp;nbsp; And the best part is... &lt;i&gt;anyone&lt;/i&gt; can do it.&amp;nbsp;
Virtually anyone with a computer, an internet connection, and an ounce of imagination
can write, produce, and distribute their own podiobook-- for free.&lt;br&gt;
&lt;br&gt;
To learn more about this weird new world, I sat down with writer/producer &lt;a href="http://en.wikipedia.org/wiki/Mark_Yoshimoto_Nemcoff"&gt;&lt;b&gt;Mark
Yoshimoto Nemcoff&lt;/b&gt;&lt;/a&gt;-- author of podiobooks &lt;a href="http://www.podiobooks.com/title/shadow-falls-season-one"&gt;&lt;b&gt;&lt;i&gt;Shadow
Falls&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://markyoshimotonemcoff.com/pch/"&gt;&lt;b&gt;&lt;i&gt;Badlands&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;,
host of podcast&lt;i&gt; &lt;a href="http://markyoshimotonemcoff.com/pch/"&gt;&lt;b&gt;Pacific Coast
Hellway&lt;/b&gt;&lt;/a&gt;&lt;/i&gt; (which &lt;i&gt;Playboy&lt;/i&gt; called "the world's most offensively enlightened
podcast"), and Director of Content Development for &lt;a href="http://www.podshow.com/"&gt;&lt;b&gt;Podshow&lt;/b&gt;&lt;/a&gt; and
Editor-in-Chief of &lt;b&gt;&lt;a href="http://podshowpress.com/Welcome.html"&gt;Podshow Press&lt;/a&gt;&lt;/b&gt;.&lt;strong&gt;&lt;/strong&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;i&gt;Mark, You've had great success in the world of online audio books.&amp;nbsp; But
a lot of people have never even &lt;u&gt;heard&lt;/u&gt; of online audio books.&amp;nbsp; I mean,
sure—we all know you can download &lt;a href="http://www.jodipicoult.com/my-sisters-keeper.html"&gt;&lt;u&gt;My
Sister's Keeper&lt;/u&gt; &lt;/a&gt;from iTunes… but your audio books are something different.&amp;nbsp;
Explain to me: what is an online audio book?&amp;nbsp; How does it work?&amp;nbsp; …And how
did you get into writing and producing them?&lt;/i&gt;&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
Mark:&amp;nbsp; The podcast novel, podiobook, podcast audiobook is a story generally delivered
in a serialized fashion over the course of many episodes in the form of standard mp3
files, which you can subscribe to in iTunes, Google Reader, or your RSS feed catcher
of choice.&amp;nbsp; This way when new episodes are released they can be automatically
downloaded to be listened to at your convenience. Think of it like audio TiVo, which
is appropriate since the podcast novel is very much akin to television. And much in
the way that compelling television series like "The Sopranos" or "Lost" will draw
you in and then make you yearn for the next episode from week to week, podcast novels
deliver the thrills and chills in doses large enough to turn listeners into addicts. 
&lt;br&gt;
&lt;br&gt;
I had been podcasting since mid-2005 and managed to turn it into a lucrative full-time
career fairly quickly after I was hired by Podshow, an international media company
started by &lt;b&gt;Ron Bloom&lt;/b&gt; and ex-&lt;b&gt;MTV&lt;/b&gt; &lt;b&gt;VJ Adam Curry&lt;/b&gt;. One of the first
shows I created for them was "Shadow Falls" which was produced as an all-out audio
drama. Full voice cast, cinematic score and sound design, very lush. Big budget. We
had a lot of success with it but it took, no lie, about 120 hours of my time to write,
produce and edit each episode since in addition to writing I was doing all the post
production myself. There was a guy named &lt;a href="http://scottsigler.com/"&gt;&lt;b&gt;Scott
Sigler&lt;/b&gt;&lt;/a&gt; who was podcasting his then-unpublished novel "&lt;b&gt;&lt;a href="http://scottsigler.com/earthcore"&gt;Earthcore&lt;/a&gt;&lt;/b&gt;"
as a serialized audiobook which he alone narrated and was killing in terms of audience
size. People were eating up the idea of the serialized novel and when I started listening
to it, I got totally hooked. We did six episodes of the first season of "Shadow Falls"
and I think "Earthcore" had like 40 episodes so it really hit me that narrated audiobooks
could potentially be a much more satisfying way, as a creator, to tell stories in
new media. 
&lt;br&gt;
&lt;br&gt;
I had written a screenplay called "&lt;b&gt;&lt;a href="http://parsecawards.com/node/210"&gt;Number
One with a Bullet&lt;/a&gt;&lt;/b&gt;" or &lt;b&gt;N1B&lt;/b&gt; which was this big summer action movie style
story that I had optioned 3 separate times and had gone on a big roller coaster ride
with several different producers and directors who were all trying to get it made.
One day it occurred to me that if I ever sold the script I'd also be selling the copyright
to the story and it's characters and I figured if I turned it into a novel, it would
be an intellectual property that would be more difficult to be legally separated from.
As an experiment in November 2006, I decided to adapt it and podcast it and almost
immediately, it exploded and was doing a huge number of downloads before I'd even
gotten halfway through it. Ron and Adam very much wanted me to do another season of
Shadow Falls and I agreed but told them only if I could do it as an audiobook, so
in February of 2007 I launched a "Shadow Falls "audiobook prequel called "Badlands"
while I was doing N1B at the same time. Since then I've gone on to podcast my my college
murder thriller "The Doomsday Club", a serial killer thriller "Diary of a Madman",
and because I know a lot of my listeners have kids, I just launched an all-ages action,
adventure podcast novel "Transistor Rodeo" while I formulate my next twisted, bloody
suspense novel for grown ups. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;Wait, isn't it against a writer's best interests to give away their work for
free like this? 
&lt;br&gt;
&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
At first I thought that giving away books like this was suicide, but then Sigler went
onto get a publishing deal with an indie house. His loyal audience bought his book
"&lt;a href="http://scottsigler.com/ancestor"&gt;&lt;b&gt;Ancestor&lt;/b&gt;&lt;/a&gt;", the same book they'd
been listening to, in droves, and propelled him to #7 overall on Amazon on April 1
of last year.&amp;nbsp; Number 7!. He was only barely behind 2 different versions of "Harry
Potter" and 2 versions of "The Secret". This display of the reach of the audience
eventually helped land Scott a five book deal with &lt;a href="http://www.randomhouse.com/crown/crown/"&gt;&lt;b&gt;Crown&lt;/b&gt;&lt;/a&gt;.
In addition, another very talented writer, &lt;a href="http://jchutchins.net/"&gt;&lt;b&gt;J.C.
Hutchins&lt;/b&gt;&lt;/a&gt;, writer of the mega-popular "&lt;b&gt;7th Son&lt;/b&gt;" series hooked up a major
deal to release the trilogy with St. Martin's Press. 
&lt;br&gt;
&lt;br&gt;
Now, in this day and age, writers are getting noticed through podcasting and finding
monetization for their brand through print sales and sponsorships. When record companies
sign bands they look at how many fans that band has, how many MySpace friends, how
strongly they can market their brand on the internet. The world of publishing is finally
just now starting to realize how well this translates to their business as well. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;Talk to me about your own writing process when it comes to online books.&amp;nbsp;
From the moment you get an idea to the moment your first installment hits the web…
what do you do?&amp;nbsp; How do you proceed?&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
With "Badlands" I gave myself a month to gather my thoughts and write the first 3
chapters before launch but because I'm usually producing several different shows at
once, I fell behind and would literally finish writing a chapter of Badlands and then
record it that same day in order to keep on my episode-a-week schedule. Plus, I almost
never outline so it was a bit of a scary ride there not knowing exactly what was going
to happen until I sat down to write. Scary but exhilarating at the same time. With
N1B, I had this completed script but realized half way through that I didn't like
the original ending anymore so I added a ton of new material on the fly. My latest
horror thriller "&lt;b&gt;Diary of a Madman&lt;/b&gt;" came about very quickly and I began podcasting
it about two weeks after the concept hit me and was also penning it from week to week
with only a thumbnail sketch of the complete arc in mind. With new media, the ability
to get your work out there into distribution channels is immediate, so its easy to
be presenting your work to an audience in no time. 
&lt;br&gt;
&lt;br&gt;
I try to approach each book with the television series model in mind. Each book is
potentially a "season" with its own multi-episodic story arcs within the larger arc
of the story, within a much bigger world view of the franchise. This makes it a lot
easier to go into the process without an outline because I find the characters always
change organically throughout the book. I may know exactly how the season ends but
seldom do my initial ideas of how that journey happens stay the same. I'm constantly
thinking about it, making little notes that I pray I can find when it comes time every
morning to actually write. My process is total chaos, which works for me because of
my previous experience as a writer and how strong a believer I am in adhering to the
foundation of story structure. I don't reccomend at all writing any book without an
outline if you've never done it before. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;How is writing an online audio book different from simply writing a novel?&lt;br&gt;
&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
Honestly, it's the same thing. Writing a podcast novel is no different from writing
a novel other than the savvy podiobook creators know how to keep the story moving
in order to keep the audience glued to their earbuds. 
&lt;br&gt;
&lt;br&gt;
If you approach it like you were writing a TV series, each episode has its own arc
within the larger arc and may answer one ongoing question but then ask two more and
end on the kind of cliffhanger that leaves your audience gleefully cursing your name
for making them wait until the next episode comes out. You can write a podcast novel
like any novel, and a lot of podcast authors who have developed strong followings
are doing just that. Think of it as finally getting the chance to be your own showrunner.
At the end of the day, no matter how you approach it, as long as you create a compelling
story with sufficient drama and conflict, the audience will respond and stay with
you until the very last word. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;One of the biggest strengths of the internet is its interactivity.&amp;nbsp; Do
online novels have interactive components?&amp;nbsp; Can readers/listeners interact with
the author?&amp;nbsp; How about characters?&amp;nbsp; Can the audience affect the characters
or the course of the story?&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
Ab-so-lutely. Audience feedback is not only welcome but essential. Given the way I
write from week to week, chapter to chapter, often by the seat of my pants, I may
even have someone send me an e-mail pointing out some little thing that I hadn't thought
of that I will then weave into the book. Sometimes you'll get some great fans who
will write to you a lot and then when you go and name a small character after them,
it blows their minds, which is cool, too. In general what you aspire to is to create
a community around yourself as a creator and around each of your books. Sigler's fans
call themselves "Junkies". I started calling my N1B fans "Bulletheads" and they wear
that badge with honor. I think the reason the fanbase is so rabid and loyal is because
they do feel like they are closer to the creator than with any other form of media.
I'll do special commentary, either at the end of episodes or in special stand-alone
companion episodes and read their e-mails or play their voicemails. I want my audience
to be as much a part of the process as they choose. I know of one podcast novel, "&lt;a href="http://hunternovel.podshow.com/"&gt;&lt;b&gt;The
Aurora Hunter&lt;/b&gt;&lt;/a&gt;" which concludes each episode with a "Choose you own adventure"
ending where the audience is asked to vote which path the story will take in the next
chapter. As far as I know it's the only one I know of doing that, at the moment. 
&lt;br&gt;
&lt;br&gt;
For some, the podcast of the book is the final product, but my little secret is that
I use the podcast as a method of development and discovery for each story. I always
end up changing things between when the podcast ends and the print version comes out,
polishing stuff, adding extra material and also taking into account any possible audience
suggestions or corrections, which also of course gives the fans another reason to
want to check out the print version of a story they've already heard. I love my audience
and I love it when they write to me or call my toll-free comment line. The social
rewards you get from doing podcast audiobooks are tremendous. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;If someone reading this piece wanted to write and publish their own online audio
book, what are the three best pieces of creative advice you would offer them?&amp;nbsp;
(I.e. writing advice—not business/marketing advice).&lt;/b&gt;&lt;/i&gt; 
&lt;br&gt;
&lt;br&gt;
Structure. Structure. Structure: Okay, that's really only one but proper story structure
is the foundation upon which satisfying drama is based upon. 
&lt;br&gt;
&lt;br&gt;
Know your theme: If your story has lots of great action and conflict but no overall
theme then all you're providing is stimulation that will grow weary over time. Let
me know what your story is about in the general realm of human existence. If you don't
know what "theme" is in terms of storytelling then learn it before you write. You'll
save yourself a lot of trouble in the long run. 
&lt;br&gt;
&lt;br&gt;
Listen: Go and listen to what I'm doing. Go and listen to what other great writers
who are tearing up this medium are doing. Don't listen to Steve Buschemi reading Elmore
Leonard to learn what's happening in new media. You have no excuse not to listen because
nearly all the podcast novels are free and, like any form of media, many are very
good. Every podcast author has a slightly different approach. Some do character voices,
some don't. Some use music, some don't. Each one presents an extension of their own
creativity. Just know that each of these authors make their work the product of strong
desire to present a great story and draw an audience in. If the aim of your writing
is to fulfill some kind of therapeutic release of your inner ramblings, you may not
find an audience and may end up just talking to yourself, if you're not already. 
&lt;br&gt;
&lt;br&gt;
Even if you don't know how to record/edit your own audio or you're not comfortable
doing it in your own voice, don't fret. There's a good chance you might already know
someone who is. There are a great many podcasters out there who you could potentially
partner with to turn your written word&amp;nbsp; into an audiobook.&amp;nbsp; Leave a message
on the Podshow Press messageboard or at &lt;a href="http://Podiobooks.com"&gt;Podiobooks.com&lt;/a&gt;.
I can't stress enough that there have never been more opportunites for writers than
there are now. Stop sitting around and wishing you had people who cared about your
work because now you can do something about it. For once, the writer is in complete
control of finding his or her audience. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;What are the best websites for publishing online audio books?&lt;br&gt;
&lt;/b&gt;
&lt;br&gt;
&lt;a href="http://podiobooks.com/"&gt;&lt;b&gt;Podiobooks.com&lt;/b&gt;&lt;/a&gt; is a phenomenal site &amp;amp;
community for podcast audiobooks that has been around for more than a couple of years.
It's run by a writer named &lt;a href="http://funanymore.com/"&gt;&lt;b&gt;Evo Terra&lt;/b&gt;&lt;/a&gt; (co-author
of "&lt;a href="http://www.dummies.com/WileyCDA/DummiesTitle/productCd-0471748986,page-1.html"&gt;&lt;b&gt;Podcasting
for Dummies&lt;/b&gt;&lt;/a&gt;"), who is extremely passionate about this art form and possibly
its biggest advocate. 
&lt;br&gt;
&lt;br&gt;
Because we see massive growth potential in the immediate future, at Podshow, we've
launched our print publication division, &lt;a href="http://www.podshowpress.com"&gt;Podshow
Press&lt;/a&gt; (www.podshowpress.com) and just put up our beta site where you can find
some of the audiobooks on our network. After the phenomenal success of Scott Sigler
and J.C. Hutchins we realized there was this exploding audience out there that wanted
to own the print version of their favorite podcast novels. Our intention at PSP is
to take the best audiobooks that are hosted exclusively on the &lt;b&gt;Podshow Network&lt;/b&gt; and
bring them to print as a way for authors to monetize their work. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;And the follow-up question… if someone reading this wants to write and publish
their own online audio book, what are the three best pieces of &lt;u&gt;marketing&lt;/u&gt; advice
you'd give them?&amp;nbsp; How would you suggest they promote their book and find an audience?&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
One thing holds true in marketing anything in entertainment: know your audience. If
you write science fiction or horror, look for where fans of that kind of work hang
out and find ways to join the conversation. Go to messageboards, online groups, etc,
and actively take part. Same holds true for finding current authors working in the
same genres. Join their online communities and if you ask nicely, those authors will
most likely help you promote your book to their fans. Then, create a great promo and
send it around to podcasters. Podcasters have audiences who obviously understand the
mechanism of new media and most love to play promos in order to help other podcasters
out. The audience for podcast audiobooks is rabid and always looking for new ways
to get their fix. 
&lt;br&gt;
&lt;br&gt;
Second, and it goes without saying. If you do not have a website for yourself, and/or
your book(s), then you need one. In entertainment, your brand needs to be present
on the internet in this day and age or you will have a very difficult time in succeeding.
It also helps greatly if you are able to build your web presence into one that can
be easily found if some potential fan searches for keywords relevant to your product. 
&lt;br&gt;
&lt;br&gt;
Third, and I realize this is completely self-aggrandizing but I've covered a lot of
this in much more detail in one of my podcasts, &lt;a href="http://wordsushi.com"&gt;&lt;i&gt;&lt;b&gt;Word
Sushi&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; (&lt;a href="http://wordsushi.com"&gt;wordsushi.com&lt;/a&gt;). It's a video
podcast where I talk about writing with a slant towards taking advantage of this golden
age of creativity that new media has created. I shot a multi-part series on how to
approach promoting your book during my last trip to Hawaii so even if you don't care
what I'm saying, you can still look at the pretty background and the waves crashing
on the beach. 
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;
&lt;br&gt;
The world of online audio books is exploding.&amp;nbsp; Who are some of the big authors
out there right now, and where could audiences find their material?&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.teemorris.com/"&gt;&lt;b&gt;Tee Morris&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://www.murlafferty.com/"&gt;&lt;b&gt;Mur
Lafferty&lt;/b&gt;&lt;/a&gt;, Scott Sigler, J.C. Hutchins. These folks are rock stars. You can
find their stuff at &lt;a href="http://Podiobooks.com"&gt;Podiobooks.com&lt;/a&gt;. 
&lt;br&gt;
&lt;br&gt;
There are some real up and comers like &lt;a href="http://sethharwood.com/Podcasts.html"&gt;&lt;b&gt;Seth
Harwood&lt;/b&gt;&lt;/a&gt; and &lt;a href="http://oneamongthesleepless.com/"&gt;&lt;b&gt;Mike Bennett&lt;/b&gt;&lt;/a&gt; you
can find there as well. Plus we'll be publishing a whole slew of upcoming authors
at Podshow Press starting later this year so keep an eye on &lt;a href="http://Podshowpress.com"&gt;Podshowpress.com&lt;/a&gt; for
details and how, as a prospective author, you can help yourself be considered by us. 
&lt;br&gt;
&lt;br&gt;
Also "Number One with a Bullet" comes out in print on Feb 24th with all that bonus
material I mentioned and you can find it at any &lt;a href="http://www.amazon.com/"&gt;&lt;b&gt;Amazon&lt;/b&gt;&lt;/a&gt; store
worldwide. For details about that or any of my other books and shows check my website
at &lt;a href="http://Wordsushi.com"&gt;Wordsushi.com&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;Any last thoughts?&lt;/b&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
I've worked in entertainment nearly my whole adult life. Writing and producing my
own podcast novels is the single most fun and satisfying thing I've ever done professionally,
without a single doubt. Serialization works. After all, it's what helped make Dickens
a star. 
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;For a taste of what podiobooks sound like, check out these links to:&lt;/b&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://media.podshow.com/media/2247/episodes/90877/transistorrodeo-90877-12-13-2007_pshow_215075.mp3"target="_blank"&gt;A
promo for Mark Nemcoff's &lt;i&gt;Transistor Rodeo&lt;/i&gt;&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a href="http://media.podshow.com/media/2247/episodes/92481/transistorrodeo-92481-12-26-2007_pshow_217051.mp3"target="_blank"&gt;The &lt;i&gt;Transistor
Rodeo &lt;/i&gt;prologue&lt;/a&gt;&lt;i&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/i&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
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      <dc:creator>Chad</dc:creator>
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        <div>
          <div>
            <div>Hey, screenwriters--<br /><br />
There's a first time for everything, and for aspiring television writers, few things
are more thrilling or memorable than your first job-- that first time in the writers
room, that first staff position on an actual TV show.  
<br /><br />
Of course, that first staff writing gig is often as daunting as it is exciting...
the writers room is filled with its own rules of politics and etiquette.  Over
the next few weeks and months, we'll hear from various TV writers about their experiences
in the writers room and their tips for survival.<br /><br />
Today, I'm psyched to bring you a good friend of mine and an amazing writer-- <b>Tracy
Grant</b>.  Tracy was a member of last year's prestigious <b><a href="http://abctalentdevelopment.com/programs_writers.htm">Disney
Writing Fellowship</a></b>, then got his first staff writing job on the second season
of <b><a href="http://abcfamily.go.com/abcfamily/path/section_Home/page_Home">ABC
Family</a></b>'s drama, <a href="http://abcfamily.go.com/abcfamily/path/section_Shows+Lincoln-Heights/page_Detail"><b><i>Lincoln
Heights</i></b></a>.  So, here to talk about his first experience in the TV writers
room-- and his advice for succeeding-- is Tracy Grant...<br /><font size="3"><b><br />
IN HIS OWN WORDS: TRACY GRANT</b></font><br /><br />
I can’t even describe the feeling.  Giddy?  Ecstatic?  I don’t know,
but driving to the writers’ office and seeing my name on my parking space was memorable. 
I could have floated into the writers’ room that morning, but I pulled myself together—no
way was I going in like a wide-eyed rookie.  So when they gave me an order form
for our catered lunch, no one knew I didn’t know what it was.  I just did what
everyone else did until I caught on.  TIP #1: ACT LIKE YOU BELONG.  This
thought guided me through brainstorming in the room, pitching through an episode and
meeting privately with my EP (or showrunner), all in the first few days.<br /><br />
When you first start, there are two ways to go: sit back and observe, or jump in. 
I had no time to sit back and observe, and the showrunner gave me the okay to participate. 
Obviously it helps to know what you’re talking about, so that your comments have some
value.  You should also know the situation outside of the room, as there’s invariably
a problem to be solved or a disagreement that impacts the workplace, if not the show
itself.  But how can you know when you’re new?  You’re not a mind reader! 
Which brings us to TIP #2: WHEN IN DOUBT, SHUT THE HELL UP.  You can always ask
a question privately later, but when you say something dumb, there’s no do over.  
<br /><br />
As you become more acclimated, you’ll get a feel for the room dynamic, which includes
not only the work, but the personalities in the room.  If you’re lucky, everyone
will get along and the ribbing won’t get to you.  But there are always, ALWAYS
personality clashes, no matter how lovey-dovey everyone behaves.  The writers’
room is collaborative, but remember it’s still a competitive situation—whether it’s
for the next script, the next promotion or the next gig.  Self-preservation is
key, and you do this by doing your job and helping the showrunner however you can. 
Still, the showrunner isn’t always around, and there are politics among the writers. 
With that in mind, here’s<br />
TIP #3: CHOOSE YOUR BATTLES, BUT FIGHT WHEN YOU MUST.  If you must argue or defend
your point, make sure it’s in service to the problem being addressed in the room,
or your showrunner’s direction.  It’s okay to establish yourself, but make sure
it’s as an asset to the show.<br /><br />
These are all tidbits that helped, but by far, the two most important tips go hand-in-hand: 
#4, BE PREPARED and #5, DO THE WORK.  No shortcuts.  Take care of business
here and everything else will take care of itself.  Oh, and don’t forget to have
fun.<br /><br /><p></p></div>
          </div>
        </div>
        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=ed25d7bb-f352-4de1-be7e-f6395ff880ea" />
      </body>
      <title>GUEST PERSPECTIVE: Lincoln Heights' Tracy Grant on... Your First Time in the Writers Room</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,ed25d7bb-f352-4de1-be7e-f6395ff880ea.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Lincoln+Heights+Tracy+Grant+On+Your+First+Time+In+The+Writers+Room.aspx</link>
      <pubDate>Mon, 21 Jan 2008 19:12:47 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hey, screenwriters--&lt;br&gt;
&lt;br&gt;
There's a first time for everything, and for aspiring television writers, few things
are more thrilling or memorable than your first job-- that first time in the writers
room, that first staff position on an actual TV show.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Of course, that first staff writing gig is often as daunting as it is exciting...
the writers room is filled with its own rules of politics and etiquette.&amp;nbsp; Over
the next few weeks and months, we'll hear from various TV writers about their experiences
in the writers room and their tips for survival.&lt;br&gt;
&lt;br&gt;
Today, I'm psyched to bring you a good friend of mine and an amazing writer-- &lt;b&gt;Tracy
Grant&lt;/b&gt;.&amp;nbsp; Tracy was a member of last year's prestigious &lt;b&gt;&lt;a href="http://abctalentdevelopment.com/programs_writers.htm"&gt;Disney
Writing Fellowship&lt;/a&gt;&lt;/b&gt;, then got his first staff writing job on the second season
of &lt;b&gt;&lt;a href="http://abcfamily.go.com/abcfamily/path/section_Home/page_Home"&gt;ABC
Family&lt;/a&gt;&lt;/b&gt;'s drama, &lt;a href="http://abcfamily.go.com/abcfamily/path/section_Shows+Lincoln-Heights/page_Detail"&gt;&lt;b&gt;&lt;i&gt;Lincoln
Heights&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;.&amp;nbsp; So, here to talk about his first experience in the TV writers
room-- and his advice for succeeding-- is Tracy Grant...&lt;br&gt;
&lt;font size="3"&gt;&lt;b&gt;
&lt;br&gt;
IN HIS OWN WORDS: TRACY GRANT&lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
I can’t even describe the feeling.&amp;nbsp; Giddy?&amp;nbsp; Ecstatic?&amp;nbsp; I don’t know,
but driving to the writers’ office and seeing my name on my parking space was memorable.&amp;nbsp;
I could have floated into the writers’ room that morning, but I pulled myself together—no
way was I going in like a wide-eyed rookie.&amp;nbsp; So when they gave me an order form
for our catered lunch, no one knew I didn’t know what it was.&amp;nbsp; I just did what
everyone else did until I caught on.&amp;nbsp; TIP #1: ACT LIKE YOU BELONG.&amp;nbsp; This
thought guided me through brainstorming in the room, pitching through an episode and
meeting privately with my EP (or showrunner), all in the first few days.&lt;br&gt;
&lt;br&gt;
When you first start, there are two ways to go: sit back and observe, or jump in.&amp;nbsp;
I had no time to sit back and observe, and the showrunner gave me the okay to participate.&amp;nbsp;
Obviously it helps to know what you’re talking about, so that your comments have some
value.&amp;nbsp; You should also know the situation outside of the room, as there’s invariably
a problem to be solved or a disagreement that impacts the workplace, if not the show
itself.&amp;nbsp; But how can you know when you’re new?&amp;nbsp; You’re not a mind reader!&amp;nbsp;
Which brings us to TIP #2: WHEN IN DOUBT, SHUT THE HELL UP.&amp;nbsp; You can always ask
a question privately later, but when you say something dumb, there’s no do over.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
As you become more acclimated, you’ll get a feel for the room dynamic, which includes
not only the work, but the personalities in the room.&amp;nbsp; If you’re lucky, everyone
will get along and the ribbing won’t get to you.&amp;nbsp; But there are always, ALWAYS
personality clashes, no matter how lovey-dovey everyone behaves.&amp;nbsp; The writers’
room is collaborative, but remember it’s still a competitive situation—whether it’s
for the next script, the next promotion or the next gig.&amp;nbsp; Self-preservation is
key, and you do this by doing your job and helping the showrunner however you can.&amp;nbsp;
Still, the showrunner isn’t always around, and there are politics among the writers.&amp;nbsp;
With that in mind, here’s&lt;br&gt;
TIP #3: CHOOSE YOUR BATTLES, BUT FIGHT WHEN YOU MUST.&amp;nbsp; If you must argue or defend
your point, make sure it’s in service to the problem being addressed in the room,
or your showrunner’s direction.&amp;nbsp; It’s okay to establish yourself, but make sure
it’s as an asset to the show.&lt;br&gt;
&lt;br&gt;
These are all tidbits that helped, but by far, the two most important tips go hand-in-hand:&amp;nbsp;
#4, BE PREPARED and #5, DO THE WORK.&amp;nbsp; No shortcuts.&amp;nbsp; Take care of business
here and everything else will take care of itself.&amp;nbsp; Oh, and don’t forget to have
fun.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=ed25d7bb-f352-4de1-be7e-f6395ff880ea" /&gt;</description>
      <comments>http://blog.writersdigest.com/scriptnotes/CommentView,guid,ed25d7bb-f352-4de1-be7e-f6395ff880ea.aspx</comments>
      <category>Career Advice</category>
      <category>Guest Perspectives</category>
      <category>Writing Advice</category>
    </item>
    <item>
      <trackback:ping>http://blog.writersdigest.com/scriptnotes/Trackback.aspx?guid=aa990bab-9361-4b0d-a3d0-2016536db9ea</trackback:ping>
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      <dc:creator>Chad</dc:creator>
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        <div>Over the last three weeks, we've seen a lot of familiar (and famous) faces walking
the picket lines and supporting the writers: Sandra Oh, Steve Carell, Alyson Hannigan,
Paul Haggis, Jesse Jackson, Katherine Heigl, Alicia Keyes, Greg Daniels, Tina Fey. 
And while it's great to see the A-listers out there fighting the good fight, the truth
is: most of the people on the frontlines <i>aren't</i> top-shelf writers, producers,
and showrunners.  Many are normal, middle-class writers fighting to put food
on their families' tables.  But even more are struggling writers who <i>don't</i> work
regularly, who live paycheck to paycheck, and for whom losing even one of two months
of work can be disastrous to a hopeful career.<br /><br /><p></p>
These are the people we rarely hear from.  Their lives aren't glamourous. 
They don't live in million-dollar houses or condos (most don't own homes at all). 
Their agents aren't calling every twenty minutes.  They're still pounding the
pavement, hoping for a break.  And while the outcome streak may not affect them
immediately, they're still there-- side by side with the big-guns-- fighting for the
rights of writers everywhere.<br /><br />
Today's guest perspective comes from screenwriter Charlie Stickney.  You probably
haven't heard of him... yet... but when the strike's over, and you get that next residual
check, you can give him a bit of thanks...<br /><br /><font size="4"><b>GUEST PERSEPCTIVE:  "NED SAYS NO"</b></font><br />
 <br />
Heart racing, the alarm jolted me awake.  Five A.M. W-why?  What would possess
me to set the alarm for… oh right, time to go walk the line.  I threw on my good
jeans – only one hole in the knee – and stumbled down to my wife’s 87 Nissan (my car
doesn’t run anymore, but that’s a sad story best left for a guest blog on Car Talk)
and motored over to Fox.  I grabbed a picket sign and started marching. The crisp
58 degrees made me shiver, my LA acclimated skin betraying my New England roots. One
of my fellow marchers muttered out loud the question that I’m sure was going through
all of our collective heads - Why are we putting ourselves through all this? 
For me, the answer is simple, I’m a screenwriter, a WGA member and I’m on strike.<br /><br />
Oh the strike, it’s quickly becoming a four letter word around town. The AMPTP would
have you view the (insert favorite explicit adjective) strike as a battle between
the billionaires and the millionaires.  Why? Public relations.  Because
it’s hard for most people to have sympathy for someone fighting to be able to afford
a summer home in the Hamptons, or make sure that their 10 year-old can get unlimited
texting on his 8 gig iphone.  The baseball strike of '94 made it abundantly clear,
no one likes to hear rich people whining regardless of how just their struggles are.<br /><br />
Well, I’m a working writer and as it turns out, no matter how much my wife wishes
it were the case, I’m not rich.  I’m not a billionaire, I’m not a millionaire,
or even *sigh* a thousandaire. Not through lack of trying mind you, but regardless
of what you’ve seen WRITTEN (subtle, no?) in the movies, it’s not always that easy. 
<br /><br />
I wrote a feature that was set up with an independent film company in Europe. 
They convinced my manager that they had the money to go into production in about a
month…  that was two years ago. Unfortunately for me the commencement of payment
coincides with, surprise, surprise, the commencement of shooting.<br /><br />
I worked in children’s programming where I created an animated series that’s been
and still is shown all over the world. But unlike regular television where this would
have netted me a small fortune, most daytime animation isn’t covered by the Writers
Guild, thus doesn’t pay any of those magic residuals everyone’s fighting for. 
<br /><br />
I even worked with one of the struck AMPTP companies.  A script I wrote was optioned
and developed by Sony through Revolution Studios.  Then Revolution hired another
writer to develop it further. And then another.  By the time the final draft
was turned in, the script was unrecognizable, unproducible, and Revolution was spiraling
out of business.<br /><br />
The truth is it’s really, REALLY tough to make it as a writer in Hollywood. 
<br />
 <br />
It’s also just as true that I haven’t had healthcare in two years… that I’ve made
less than $10,000 writing in the past eighteen months... and that I have had to take
time off of my part time job just to walk the line.  
<br /><br />
I want this strike to be over as much as anyone.  A month before the strike I
met with an A-list director, in a meeting set up by an A-list producer with the intention
of the two of them packaging a script I wrote and taking it one of the studios for
an A-list deal with an A-sized budget.  While not a lock, in the biz this is
about as sure as a thing gets.  But it was all put on hold until the strike resolves. 
And if the strike goes on for too long, who knows if the director or producer will
still be interested in the project, or when I’ll ever get a chance like this again. 
Still I feel the same now as when I voted for the strike, we need to see this through.<br /><br />
And the truth is seeing it through is tough.  I’m a writer without a nest-egg.
I have a part time job that barely pays the bills. And these residuals that I’m fighting
for, I may never get even if we win the strike. See most screenwriters make the bulk
of their living doing uncredited rewrites of other people’s scripts for studios. Getting
your own script made is the dream, but that rarely happens.  And unless you get
credited on a script that’s produced you don’t qualify for dime-one in residuals. 
<br /><br />
So why am I out here walking the line?  Why am I not sitting at home working
on a spec that I can hopefully sell once the strike resolves?  Why am I not letting
the “millionaire” TV writers who stand to benefit most directly from the strike do
the heavy lifting? Well, because of people like Ned.<br /><br />
Let’s go back to 6AM this morning, when I was shivering and doubting myself.  
A tow truck with a gray BMW SUV perched on the back pulled up to the Fox’s delivery
gate. A hand-lettered slogan on the side of the cab read “Ned Never Says No.”  
Turns out “never” meant except for that morning.  See the driver (I’m gonna call
him Ned) wouldn’t cross the line.  He parked his truck on Pico and sat in the
turning lane for over two hours.  Inside the lot I’m sure some executive was
fuming that his BMW wasn’t delivered on time.  Perhaps he called the company
that Ned worked for and demanded Ned get fired.  Maybe Ned lost his job later
that afternoon. (I hope not) I’ll never know… the only thing I’m sure of is that Ned
understands unions.  He understands how important solidarity is and what it means
not to cross the line. He knows that when we show a united front, that even the giant
corporations behind the studios get nervous.  
<br />
 <br />
The truth is while Ned isn’t going to be affected by the outcome of the strike, he
put his job on the line for it. And while I may or may not ever make money from internet
downloads, they definitely won’t help Ned put his kids through college. The only real
question that I should have been pondering pre-sunrise was if Ned and the many teamsters
like him are willing to stand up for us, how can we not stand up for ourselves?<br />
 <br />
So over this Thanksgiving weekend, I am grateful that the sides have agreed to meet
again. I’m hopeful that we will be able to come to some quick accord and that everyone
can get back to work.  But mostly I’m thankful for Ned who’s shown me that we’re
all in this fight together. And if Ned’s willing to say no, how could any of us ever
say yes.<br />
 <br />
 <br />
Charlie can be found most mornings walking the line. He hopes that when (yes, when)
this resolves, the writers don’t forget all the teamsters who have stood with us.
And, if they ever need <i>our</i> help, that we remember solidarity over the solitary
life of a writer.<br /><br /></div>
        <img width="0" height="0" src="http://blog.writersdigest.com/scriptnotes/aggbug.ashx?id=aa990bab-9361-4b0d-a3d0-2016536db9ea" />
      </body>
      <title>GUEST PERSPECTIVE: Footsoldiers on the Frontlines</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,aa990bab-9361-4b0d-a3d0-2016536db9ea.aspx</guid>
      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Footsoldiers+On+The+Frontlines.aspx</link>
      <pubDate>Mon, 26 Nov 2007 19:02:53 GMT</pubDate>
      <description>&lt;div&gt;Over the last three weeks, we've seen a lot of familiar (and famous) faces walking
the picket lines and supporting the writers: Sandra Oh, Steve Carell, Alyson Hannigan,
Paul Haggis, Jesse Jackson, Katherine Heigl, Alicia Keyes, Greg Daniels, Tina Fey.&amp;nbsp;
And while it's great to see the A-listers out there fighting the good fight, the truth
is: most of the people on the frontlines &lt;i&gt;aren't&lt;/i&gt; top-shelf writers, producers,
and showrunners.&amp;nbsp; Many are normal, middle-class writers fighting to put food
on their families' tables.&amp;nbsp; But even more are struggling writers who &lt;i&gt;don't&lt;/i&gt; work
regularly, who live paycheck to paycheck, and for whom losing even one of two months
of work can be disastrous to a hopeful career.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
These are the people we rarely hear from.&amp;nbsp; Their lives aren't glamourous.&amp;nbsp;
They don't live in million-dollar houses or condos (most don't own homes at all).&amp;nbsp;
Their agents aren't calling every twenty minutes.&amp;nbsp; They're still pounding the
pavement, hoping for a break.&amp;nbsp; And while the outcome streak may not affect them
immediately, they're still there-- side by side with the big-guns-- fighting for the
rights of writers everywhere.&lt;br&gt;
&lt;br&gt;
Today's guest perspective comes from screenwriter Charlie Stickney.&amp;nbsp; You probably
haven't heard of him... yet... but when the strike's over, and you get that next residual
check, you can give him a bit of thanks...&lt;br&gt;
&lt;br&gt;
&lt;font size="4"&gt;&lt;b&gt;GUEST PERSEPCTIVE:&amp;nbsp; "NED SAYS NO"&lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Heart racing, the alarm jolted me awake.&amp;nbsp; Five A.M. W-why?&amp;nbsp; What would possess
me to set the alarm for… oh right, time to go walk the line.&amp;nbsp; I threw on my good
jeans – only one hole in the knee – and stumbled down to my wife’s 87 Nissan (my car
doesn’t run anymore, but that’s a sad story best left for a guest blog on Car Talk)
and motored over to Fox.&amp;nbsp; I grabbed a picket sign and started marching. The crisp
58 degrees made me shiver, my LA acclimated skin betraying my New England roots. One
of my fellow marchers muttered out loud the question that I’m sure was going through
all of our collective heads - Why are we putting ourselves through all this?&amp;nbsp;
For me, the answer is simple, I’m a screenwriter, a WGA member and I’m on strike.&lt;br&gt;
&lt;br&gt;
Oh the strike, it’s quickly becoming a four letter word around town. The AMPTP would
have you view the (insert favorite explicit adjective) strike as a battle between
the billionaires and the millionaires.&amp;nbsp; Why? Public relations.&amp;nbsp; Because
it’s hard for most people to have sympathy for someone fighting to be able to afford
a summer home in the Hamptons, or make sure that their 10 year-old can get unlimited
texting on his 8 gig iphone.&amp;nbsp; The baseball strike of '94 made it abundantly clear,
no one likes to hear rich people whining regardless of how just their struggles are.&lt;br&gt;
&lt;br&gt;
Well, I’m a working writer and as it turns out, no matter how much my wife wishes
it were the case, I’m not rich.&amp;nbsp; I’m not a billionaire, I’m not a millionaire,
or even *sigh* a thousandaire. Not through lack of trying mind you, but regardless
of what you’ve seen WRITTEN (subtle, no?) in the movies, it’s not always that easy. 
&lt;br&gt;
&lt;br&gt;
I wrote a feature that was set up with an independent film company in Europe.&amp;nbsp;
They convinced my manager that they had the money to go into production in about a
month…&amp;nbsp; that was two years ago. Unfortunately for me the commencement of payment
coincides with, surprise, surprise, the commencement of shooting.&lt;br&gt;
&lt;br&gt;
I worked in children’s programming where I created an animated series that’s been
and still is shown all over the world. But unlike regular television where this would
have netted me a small fortune, most daytime animation isn’t covered by the Writers
Guild, thus doesn’t pay any of those magic residuals everyone’s fighting for. 
&lt;br&gt;
&lt;br&gt;
I even worked with one of the struck AMPTP companies.&amp;nbsp; A script I wrote was optioned
and developed by Sony through Revolution Studios.&amp;nbsp; Then Revolution hired another
writer to develop it further. And then another.&amp;nbsp; By the time the final draft
was turned in, the script was unrecognizable, unproducible, and Revolution was spiraling
out of business.&lt;br&gt;
&lt;br&gt;
The truth is it’s really, REALLY tough to make it as a writer in Hollywood. 
&lt;br&gt;
&amp;nbsp;&lt;br&gt;
It’s also just as true that I haven’t had healthcare in two years… that I’ve made
less than $10,000 writing in the past eighteen months... and that I have had to take
time off of my part time job just to walk the line.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
I want this strike to be over as much as anyone.&amp;nbsp; A month before the strike I
met with an A-list director, in a meeting set up by an A-list producer with the intention
of the two of them packaging a script I wrote and taking it one of the studios for
an A-list deal with an A-sized budget.&amp;nbsp; While not a lock, in the biz this is
about as sure as a thing gets.&amp;nbsp; But it was all put on hold until the strike resolves.&amp;nbsp;
And if the strike goes on for too long, who knows if the director or producer will
still be interested in the project, or when I’ll ever get a chance like this again.&amp;nbsp;
Still I feel the same now as when I voted for the strike, we need to see this through.&lt;br&gt;
&lt;br&gt;
And the truth is seeing it through is tough.&amp;nbsp; I’m a writer without a nest-egg.
I have a part time job that barely pays the bills. And these residuals that I’m fighting
for, I may never get even if we win the strike. See most screenwriters make the bulk
of their living doing uncredited rewrites of other people’s scripts for studios. Getting
your own script made is the dream, but that rarely happens.&amp;nbsp; And unless you get
credited on a script that’s produced you don’t qualify for dime-one in residuals. 
&lt;br&gt;
&lt;br&gt;
So why am I out here walking the line?&amp;nbsp; Why am I not sitting at home working
on a spec that I can hopefully sell once the strike resolves?&amp;nbsp; Why am I not letting
the “millionaire” TV writers who stand to benefit most directly from the strike do
the heavy lifting? Well, because of people like Ned.&lt;br&gt;
&lt;br&gt;
Let’s go back to 6AM this morning, when I was shivering and doubting myself.&amp;nbsp;&amp;nbsp;
A tow truck with a gray BMW SUV perched on the back pulled up to the Fox’s delivery
gate. A hand-lettered slogan on the side of the cab read “Ned Never Says No.”&amp;nbsp;&amp;nbsp;
Turns out “never” meant except for that morning.&amp;nbsp; See the driver (I’m gonna call
him Ned) wouldn’t cross the line.&amp;nbsp; He parked his truck on Pico and sat in the
turning lane for over two hours.&amp;nbsp; Inside the lot I’m sure some executive was
fuming that his BMW wasn’t delivered on time.&amp;nbsp; Perhaps he called the company
that Ned worked for and demanded Ned get fired.&amp;nbsp; Maybe Ned lost his job later
that afternoon. (I hope not) I’ll never know… the only thing I’m sure of is that Ned
understands unions.&amp;nbsp; He understands how important solidarity is and what it means
not to cross the line. He knows that when we show a united front, that even the giant
corporations behind the studios get nervous.&amp;nbsp; 
&lt;br&gt;
&amp;nbsp;&lt;br&gt;
The truth is while Ned isn’t going to be affected by the outcome of the strike, he
put his job on the line for it. And while I may or may not ever make money from internet
downloads, they definitely won’t help Ned put his kids through college. The only real
question that I should have been pondering pre-sunrise was if Ned and the many teamsters
like him are willing to stand up for us, how can we not stand up for ourselves?&lt;br&gt;
&amp;nbsp;&lt;br&gt;
So over this Thanksgiving weekend, I am grateful that the sides have agreed to meet
again. I’m hopeful that we will be able to come to some quick accord and that everyone
can get back to work.&amp;nbsp; But mostly I’m thankful for Ned who’s shown me that we’re
all in this fight together. And if Ned’s willing to say no, how could any of us ever
say yes.&lt;br&gt;
&amp;nbsp;&lt;br&gt;
&amp;nbsp;&lt;br&gt;
Charlie can be found most mornings walking the line. He hopes that when (yes, when)
this resolves, the writers don’t forget all the teamsters who have stood with us.
And, if they ever need &lt;i&gt;our&lt;/i&gt; help, that we remember solidarity over the solitary
life of a writer.&lt;br&gt;
&lt;br&gt;
&lt;/div&gt;
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      <category>Guest Perspectives</category>
      <category>The Writers Strike 2007</category>
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      <dc:creator>Chad</dc:creator>
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              <div>
                <div>Hundreds of people have been affected by the strike... cameramen, grips, gaffers,
assistants.  But rarely weighing in on the strike and how it affects them are
the agents and agencies: the slick, Armani-wearing salespeople charged with peddling
writers' work to the networks and studios.  
<br /><br />
Agents are in a stickier situation than most... even more than writers and executives,
their livelihoods depend on schmoozing and maintaining relationships with both artists
and buyers.  Thus, taking either side bites the hand that feeds them.<br /><br />
But agencies <i>do</i> feel the fallout.  Which is why CAA agent Bryan Lourd
has been instrumental in helping producers and writers get negotiations back on track. 
And William Morris and APA have been sending pizza, drinks, and donuts to the picket
line.  And Innovative was forced to lay off ten assistants last week and promises
more to come (you know, because it's <i>assistants-- </i>not agents-- whose bloated
salaries are keeping the company from skating through the strike).  (Okay, that
last sentence wasn't fair.  The Innovative agents don't want to "skate" through
the strike... they simply want to survive without reducing their own salaries or giving
up the leases on their BMW's.  And that would require them to take-- I don't
know-- 20% salary cuts so the assistants who support them could keep their jobs. 
You know... <i>like the UTA agents did so <u>their</u> assistants wouldn't have to
starve.</i>)<br /><br />
It's rare to get a glimpse into the agency world, especially at such a volatile, tenuous
time.  But here with today's guest perspective is one of Hollywood's top literary
agents-- who, at their request, shall remain totally anonymous-- to give us a peek
behind the Armani curtain...<br /><br /><br /><font size="3"><b>IN AN AGENT'S OWN WORDS...</b></font><br /><br />
It’s very rare in a business that requires you to have ADD, because you’re expected
to do ten things at once, that you find yourself with nothing to do. Let me rephrase
that – it’s not that I have “nothing to do” so much as that I <i>am not allowed to
do anything</i>. 
<br /><br />
I am a literary agent in the middle of a Writer’s Strike. 
<br /><br />
At first this seemed novel – I get a break from the exhaustion of going 100mph and
my clients can go hold a picket sign for a couple of days to get their much-deserved
internet revenue, etc. The first week of the strike didn’t even seem so bad. I could
visit clients and potential clients while they could network with showrunners and
other writers. Well, we’re now in to day 16 and the bubble hath burst. 
<br /><br />
Nobody thought this would be quick and easy, but I don’t think most people realized
the slow torture we would all endure. After all, we’re not coal miners, or even the
teamsters. We’re not a people who are used to hard labor, or even used to having to
stand all day long. Writers sometimes stand on set carrying scripts. Now they’re walking
back and forth in front of studio gates all day lugging picket signs. They’re not
even very loud. It’s a victory if a car honks and bothers someone. This business was
not designed for picketing people. 
<br /><br />
Agents – well, we’re even worse. We’re bred to look polished and busy and sit in plush
leather chairs and talk for a living. 
<br /><br />
An analogy for the TMZ-loving set: Imagine you’re a young pop starlet/actress and
all you want is a line of coke. But paparazzi are everywhere and you know that little
baggie is sitting there but you just can’t do it. That’s what it’s like being a literary
agent during a strike. My phone is sitting right in front of me and I’m not allowed
to talk business with any executives. I can give script notes to clients (or rather,
I can give them guidance on their thoughts), but I cannot make calls to people I’ve
spent my entire career forging relationships with. So, what does that mean for a literary
agent? <i>BOREDOM</i>. 
<br /><br />
What am I supposed to do now that I can’t do what I was hired to do? For some people
this must sound great – get paid to do nothing. It was great for a day or two, but
this is my livelihood. I live and breathe to be an agent. I enjoy helping my clients
set up projects and get jobs. I now wake up in the morning to do nothing… and I hate
every minute of it. 
<br /><br />
Let me walk you through my day so you can get a feel for the mundane… 
<br /><br />
7 a.m. – Alarm goes off.  Hit snooze. 
<br /><br />
7:10 – Alarm goes off again. Check my Blackberry – the only email is from the spam
filter informing me that I can resize my penis. Rethink what I am rushing into the
office for and reset the alarm to go off at 8:30. 
<br /><br />
8:30 – Alarm goes off again.  Hit snooze again… 3 more times. 
<br /><br />
9:00 – Finally get out of bed.  Call the office “Any calls?” “Your mother and
then your doctor calling to confirm your colonoscopy.”<br /><br />
10:00 – Debate leaving house.  Is there something on TiVo I can catch before
I go?  <i>The Real World.</i>  Guilt settles in and I get into the car. 
<br /><br />
10:30 – Arrive at office. Smile at valet who surely sees my sadness. 
<br /><br />
10:36 – Walk into office.  Read trades… "Look at that, a full-page ad for a scab
looking for work."  Congratulations, IndieWriter2007@gmail.com, I’m giving you
a free plug in hopes the denizens of Hollywood fill your inbox with emails bitching
you out. <i>Don’t help the studios let this go on longer!<br /></i><br />
11:00 – Call some clients because I miss them… a little. “You guys meeting good people
out on the lines? Maybe tomorrow you should hit up Sony… they like you over there.
Stay strong!” 
<br /><br />
12:00 p.m. – Think about what I should have for lunch for 20 minutes. It’s easy to
get in everywhere since no executives are eating out. I feel bad for waiters losing
money over this also. 
<br /><br />
12:20 – Check Chad Gervich’s blog. 
<br /><br />
12:40 – Check Nikki Finke’s blog. 
<br /><br />
1:00 – Leave for lunch and debate about how long the strike will go on. 
<br /><br />
2:15 – Head back into office. “Any calls?” “Your mom again. She wants to know what
time you are coming over for Thanksgiving dinner.”  Bang my head against desk
for a few minutes.<br /><br />
2:18 – Start online <i>Scrabble</i> game and begin writing this blog. Having multiple
things to do at once makes me feel better. 
<br /><br />
4:20 – The phone rings!!! Yes!!! Someone stopped toking up long enough to call!!!
"Hey, uh… is there going to be a script for me to direct for that next episode of
that show?"  "No. Sorry. They’ll get you in as soon as they come back though." 
<br /><br />
4:22 - Bang my head on desk again for a few minutes. 
<br /><br />
4:30 – Realize I am so far ahead in <i>Scrabble</i> that I might as well stop playing.
Debate going home. I know a bunch of studio executives have been seeing movies during
the day. Maybe I should thang out in a dark theater so we can bond over having nothing
to do. 
<br /><br />
5:00 – Stare at clock… 
<br /><br />
5:02 – Stare at phone… 
<br /><br />
5:02 ½ - Stare at clock… 
<br /><br />
5:03 – Stare at phone…<br /><br />
As an agent you’re one of the busiest people in Hollywood. You’re the center of a
wheel and everything is going through you. What you don’t realize is how dependent
your livelihood is on other people. I desperately want the phone to ring. I <i>need</i> the
phone to ring. I need the validation of my job to know I am doing something worthwhile.
To know I am not wasting my life away. 
<br /><br />
This is what I love, it’s what I live for. To sit and have no control over a situation
and only hope that the people who are, or will be, talking to each other are doing
everything they can to get us working again. 
<br /><br />
And then it hits me... <i>this is what it must feel like to be a writer</i>. 
<br /><br /><p></p></div>
              </div>
            </div>
          </div>
        </div>
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      </body>
      <title>GUEST PERSPECTIVE: An Agent Speaks Out</title>
      <guid isPermaLink="false">http://blog.writersdigest.com/scriptnotes/PermaLink,guid,7295cb8d-9963-4462-8636-07125964ae0e.aspx</guid>
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      <pubDate>Tue, 20 Nov 2007 17:09:14 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;Hundreds of people have been affected by the strike... cameramen, grips, gaffers,
assistants.&amp;nbsp; But rarely weighing in on the strike and how it affects them are
the agents and agencies: the slick, Armani-wearing salespeople charged with peddling
writers' work to the networks and studios.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Agents are in a stickier situation than most... even more than writers and executives,
their livelihoods depend on schmoozing and maintaining relationships with both artists
and buyers.&amp;nbsp; Thus, taking either side bites the hand that feeds them.&lt;br&gt;
&lt;br&gt;
But agencies &lt;i&gt;do&lt;/i&gt; feel the fallout.&amp;nbsp; Which is why CAA agent Bryan Lourd
has been instrumental in helping producers and writers get negotiations back on track.&amp;nbsp;
And William Morris and APA have been sending pizza, drinks, and donuts to the picket
line.&amp;nbsp; And Innovative was forced to lay off ten assistants last week and promises
more to come (you know, because it's &lt;i&gt;assistants-- &lt;/i&gt;not agents-- whose bloated
salaries are keeping the company from skating through the strike).&amp;nbsp; (Okay, that
last sentence wasn't fair.&amp;nbsp; The Innovative agents don't want to "skate" through
the strike... they simply want to survive without reducing their own salaries or giving
up the leases on their BMW's.&amp;nbsp; And that would require them to take-- I don't
know-- 20% salary cuts so the assistants who support them could keep their jobs.&amp;nbsp;
You know... &lt;i&gt;like the UTA agents did so &lt;u&gt;their&lt;/u&gt; assistants wouldn't have to
starve.&lt;/i&gt;)&lt;br&gt;
&lt;br&gt;
It's rare to get a glimpse into the agency world, especially at such a volatile, tenuous
time.&amp;nbsp; But here with today's guest perspective is one of Hollywood's top literary
agents-- who, at their request, shall remain totally anonymous-- to give us a peek
behind the Armani curtain...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font size="3"&gt;&lt;b&gt;IN AN AGENT'S OWN WORDS...&lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
It’s very rare in a business that requires you to have ADD, because you’re expected
to do ten things at once, that you find yourself with nothing to do. Let me rephrase
that – it’s not that I have “nothing to do” so much as that I &lt;i&gt;am not allowed to
do anything&lt;/i&gt;. 
&lt;br&gt;
&lt;br&gt;
I am a literary agent in the middle of a Writer’s Strike. 
&lt;br&gt;
&lt;br&gt;
At first this seemed novel – I get a break from the exhaustion of going 100mph and
my clients can go hold a picket sign for a couple of days to get their much-deserved
internet revenue, etc. The first week of the strike didn’t even seem so bad. I could
visit clients and potential clients while they could network with showrunners and
other writers. Well, we’re now in to day 16 and the bubble hath burst. 
&lt;br&gt;
&lt;br&gt;
Nobody thought this would be quick and easy, but I don’t think most people realized
the slow torture we would all endure. After all, we’re not coal miners, or even the
teamsters. We’re not a people who are used to hard labor, or even used to having to
stand all day long. Writers sometimes stand on set carrying scripts. Now they’re walking
back and forth in front of studio gates all day lugging picket signs. They’re not
even very loud. It’s a victory if a car honks and bothers someone. This business was
not designed for picketing people. 
&lt;br&gt;
&lt;br&gt;
Agents – well, we’re even worse. We’re bred to look polished and busy and sit in plush
leather chairs and talk for a living. 
&lt;br&gt;
&lt;br&gt;
An analogy for the TMZ-loving set: Imagine you’re a young pop starlet/actress and
all you want is a line of coke. But paparazzi are everywhere and you know that little
baggie is sitting there but you just can’t do it. That’s what it’s like being a literary
agent during a strike. My phone is sitting right in front of me and I’m not allowed
to talk business with any executives. I can give script notes to clients (or rather,
I can give them guidance on their thoughts), but I cannot make calls to people I’ve
spent my entire career forging relationships with. So, what does that mean for a literary
agent? &lt;i&gt;BOREDOM&lt;/i&gt;. 
&lt;br&gt;
&lt;br&gt;
What am I supposed to do now that I can’t do what I was hired to do? For some people
this must sound great – get paid to do nothing. It was great for a day or two, but
this is my livelihood. I live and breathe to be an agent. I enjoy helping my clients
set up projects and get jobs. I now wake up in the morning to do nothing… and I hate
every minute of it. 
&lt;br&gt;
&lt;br&gt;
Let me walk you through my day so you can get a feel for the mundane… 
&lt;br&gt;
&lt;br&gt;
7 a.m. – Alarm goes off.&amp;nbsp; Hit snooze. 
&lt;br&gt;
&lt;br&gt;
7:10 – Alarm goes off again. Check my Blackberry – the only email is from the spam
filter informing me that I can resize my penis. Rethink what I am rushing into the
office for and reset the alarm to go off at 8:30. 
&lt;br&gt;
&lt;br&gt;
8:30 – Alarm goes off again.&amp;nbsp; Hit snooze again… 3 more times. 
&lt;br&gt;
&lt;br&gt;
9:00 – Finally get out of bed.&amp;nbsp; Call the office “Any calls?” “Your mother and
then your doctor calling to confirm your colonoscopy.”&lt;br&gt;
&lt;br&gt;
10:00 – Debate leaving house.&amp;nbsp; Is there something on TiVo I can catch before
I go?&amp;nbsp; &lt;i&gt;The Real World.&lt;/i&gt;&amp;nbsp; Guilt settles in and I get into the car. 
&lt;br&gt;
&lt;br&gt;
10:30 – Arrive at office. Smile at valet who surely sees my sadness. 
&lt;br&gt;
&lt;br&gt;
10:36 – Walk into office.&amp;nbsp; Read trades… "Look at that, a full-page ad for a scab
looking for work."&amp;nbsp; Congratulations, IndieWriter2007@gmail.com, I’m giving you
a free plug in hopes the denizens of Hollywood fill your inbox with emails bitching
you out. &lt;i&gt;Don’t help the studios let this go on longer!&lt;br&gt;
&lt;/i&gt;
&lt;br&gt;
11:00 – Call some clients because I miss them… a little. “You guys meeting good people
out on the lines? Maybe tomorrow you should hit up Sony… they like you over there.
Stay strong!” 
&lt;br&gt;
&lt;br&gt;
12:00 p.m. – Think about what I should have for lunch for 20 minutes. It’s easy to
get in everywhere since no executives are eating out. I feel bad for waiters losing
money over this also. 
&lt;br&gt;
&lt;br&gt;
12:20 – Check Chad Gervich’s blog. 
&lt;br&gt;
&lt;br&gt;
12:40 – Check Nikki Finke’s blog. 
&lt;br&gt;
&lt;br&gt;
1:00 – Leave for lunch and debate about how long the strike will go on. 
&lt;br&gt;
&lt;br&gt;
2:15 – Head back into office. “Any calls?” “Your mom again. She wants to know what
time you are coming over for Thanksgiving dinner.”&amp;nbsp; Bang my head against desk
for a few minutes.&lt;br&gt;
&lt;br&gt;
2:18 – Start online &lt;i&gt;Scrabble&lt;/i&gt; game and begin writing this blog. Having multiple
things to do at once makes me feel better. 
&lt;br&gt;
&lt;br&gt;
4:20 – The phone rings!!! Yes!!! Someone stopped toking up long enough to call!!!
"Hey, uh… is there going to be a script for me to direct for that next episode of
that show?"&amp;nbsp; "No. Sorry. They’ll get you in as soon as they come back though." 
&lt;br&gt;
&lt;br&gt;
4:22 - Bang my head on desk again for a few minutes. 
&lt;br&gt;
&lt;br&gt;
4:30 – Realize I am so far ahead in &lt;i&gt;Scrabble&lt;/i&gt; that I might as well stop playing.
Debate going home. I know a bunch of studio executives have been seeing movies during
the day. Maybe I should thang out in a dark theater so we can bond over having nothing
to do. 
&lt;br&gt;
&lt;br&gt;
5:00 – Stare at clock… 
&lt;br&gt;
&lt;br&gt;
5:02 – Stare at phone… 
&lt;br&gt;
&lt;br&gt;
5:02 ½ - Stare at clock… 
&lt;br&gt;
&lt;br&gt;
5:03 – Stare at phone…&lt;br&gt;
&lt;br&gt;
As an agent you’re one of the busiest people in Hollywood. You’re the center of a
wheel and everything is going through you. What you don’t realize is how dependent
your livelihood is on other people. I desperately want the phone to ring. I &lt;i&gt;need&lt;/i&gt; the
phone to ring. I need the validation of my job to know I am doing something worthwhile.
To know I am not wasting my life away. 
&lt;br&gt;
&lt;br&gt;
This is what I love, it’s what I live for. To sit and have no control over a situation
and only hope that the people who are, or will be, talking to each other are doing
everything they can to get us working again. 
&lt;br&gt;
&lt;br&gt;
And then it hits me... &lt;i&gt;this is what it must feel like to be a writer&lt;/i&gt;. 
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Guest Perspectives</category>
      <category>The Writers Strike 2007</category>
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      <dc:creator>Chad</dc:creator>
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          <div>Hey, everyone--  
<br /><br />
Last week, fellow <a href="http://www.writersdigest.com/"><i>Writers Digest</i></a> blogger <a href="http://www.writersdigest.com/writersperspective/">Maria
Schneider</a> interviewed legendary screenwriting teacher/theorist/software designer <a href="http://www.truby.com/">John
Truby</a>, best known for designing <i>Blockbuster </i>screenwriting software. 
Truby has also written for film and television, and his first book, <a href="http://www.amazon.com/Anatomy-Story-Becoming-Master-Storyteller/dp/0865479518"><i>The
Anatomy of Story: 22 Steps to Becoming a Master Storyteller</i></a>, was released
last month by <a href="http://www.fsgbooks.com/faberandfaber.htm">Faber and Faber</a>.<br /><br /><a href="http://www.writersdigest.com/writersperspective/+JOHN+TRUBY+ON+STORY+AND+THE+SCREENWRITERS+STRIKE.aspx">Click
here to check out Maria's terrific interview...</a><br /><a href="http://www.writersdigest.com/writersperspective/10+Great+Mistakes+With+Story+By+John+Truby.aspx"><br />
And click here for John's list of 10 Great Story Mistakes...</a><br /><p></p></div>
        </div>
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      </body>
      <title>Exclusive John Truby Interview!</title>
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      <pubDate>Mon, 19 Nov 2007 17:05:57 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;Hey, everyone--&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Last week, fellow &lt;a href="http://www.writersdigest.com/"&gt;&lt;i&gt;Writers Digest&lt;/i&gt;&lt;/a&gt; blogger &lt;a href="http://www.writersdigest.com/writersperspective/"&gt;Maria
Schneider&lt;/a&gt; interviewed legendary screenwriting teacher/theorist/software designer &lt;a href="http://www.truby.com/"&gt;John
Truby&lt;/a&gt;, best known for designing &lt;i&gt;Blockbuster &lt;/i&gt;screenwriting software.&amp;nbsp;
Truby has also written for film and television, and his first book, &lt;a href="http://www.amazon.com/Anatomy-Story-Becoming-Master-Storyteller/dp/0865479518"&gt;&lt;i&gt;The
Anatomy of Story: 22 Steps to Becoming a Master Storyteller&lt;/i&gt;&lt;/a&gt;, was released
last month by &lt;a href="http://www.fsgbooks.com/faberandfaber.htm"&gt;Faber and Faber&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;a href="http://www.writersdigest.com/writersperspective/+JOHN+TRUBY+ON+STORY+AND+THE+SCREENWRITERS+STRIKE.aspx"&gt;Click
here to check out Maria's terrific interview...&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.writersdigest.com/writersperspective/10+Great+Mistakes+With+Story+By+John+Truby.aspx"&gt;
&lt;br&gt;
And click here for John's list of 10 Great Story Mistakes...&lt;/a&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Career Advice</category>
      <category>Guest Perspectives</category>
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      <dc:creator>Chad</dc:creator>
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        <div>
          <div>The writers strike affects more than just writers and studios; it affects everyone
from Hollywood's executives and corporate employees to directors and actors. 
But perhaps no one feels its effect more powerfully than Hollywood's crew people and
assistants... the people at the bottom of the industry hierarchy struggling to eke
out a living as they climb the ladder toward achieving their dreams.  And as
studios-- the same studios who can't cough up 2.5% of their backend to pay the workers
making their products-- slash jobs and shut down shows, it's not the striking writers
who feel this most potently... it's the assistants and crew people who suddenly find
themselves out on the streets with no job or income.<br /><br />
So as Script Notes continues to bring you unique voices and perspectives on all things
writing-related, here's <b>KATE BURNS</b>, a (former) writers' production assistant
on CBS's <i>Shark</i>, who-- along with the rest of the show's assistants and crew--
is spending today packing her desk...<br /><br /><br /><font size="3"><b>IN HER OWN WORDS: <i>SHARK</i> WRITERS PA KATE BURNS... </b></font><br /><br />
Until this afternoon, I was the writers’ production assistant on “Shark,” the James
Woods show on CBS.  It was a great job for an aspiring tv writer like myself: 
lots of hands on experience, lots of down time for working on my own stuff, and lots
of chances to build relationships with the writers on the show.    
<br /><br />
Last Sunday night when the WGA went on strike, my job, as well as the jobs of the
script coordinator and writers assistants on staff, was put in immediate jeopardy. 
I’ve known for weeks now that this strike was a distinct possibility and I’ve honed
my answer to those who asked me what I planned to do should this eventuality arise
to a fine point (“professional dominatrixing.  fully clothed on my part. 
no penetration, but great tips.”)  I fully support the writers, and I’ve been
intellectually prepared to get behind them for a while now.     
<br /><br />
The thing is, the reality of strike is harsher and its consequences far more immediate
and severe than I think any of us assistants, and certainly any of the writers, fully
understood.  Since Monday, our suite of writers’ offices has been strangely silent. 
No writers puttering around, taking their shoes off as they muddle through a stickier
story point, making fun of each other for any reason at all.  All week, I huddled
in the back office with the other writers’ assistants, joking nervously that if production
couldn’t see us, they couldn’t fire us.    
<br /><br />
Since we’ve been expecting it, and since  we all want to be writers, we took
the certainty of our layoffs in stride.  Not that we’re not scared, and not that
we want a strike- no one in their right mind actually wanted a strike- but we’ve accepted
our lot as cheerfully as possible.  When the call came from HR today relieving
us of our duties, it was almost a relief- we didn’t have to continue crossing the
picket lines each day, only to awkwardly field questions from anyone who realized
that we were still at work.    
<br /><br />
Unfortunately, writers and their assistants are not the only ones who are going to
be affected by the strike.  The production office and crew are all counting down
the days until they too will be jobless- by Thanksgiving, for most of them- and they’re
not as cheerfully resigned as we are.  I don’t have a family to support or a
mortgage to pay, and as an upwardly mobile writers’ assistant, I stand to benefit
from an improved WGA contract.    
<br /><br />
But for many production assistants, coordinators, and other crew people, the work
stoppage caused by the strike is going to be a crippling blow.  It comes just
in time for the holidays, potentially with no end in sight.  There were a few
lower level production people who I spoke with who, like most of the assistants I
know, live paycheck to paycheck, and are fuming mad that the WGA and AMPTP couldn’t
at least have tried harder to negotiate a compromise.  If the strike is drawn
out indefinitely, depriving more and more people of their livelihoods, I’m worried
that this resentment will grow and calcify.    
<br /><br />
I believe fully in the WGA’s demands and the writers’ rights to fair payments. 
I will be out picketing with them tomorrow, as I have been every day since the strike
began.  But for the sake of my fellow assistants, of the crew of “Shark” and
every other show that’s affected, for the sake of the messengers and the deli at which
I used to buy bagels every morning, I fervently hope that the WGA can AMPTP can return
to the negotiating table as soon as possible, and resolve this dispute in a way that’s
fair not only to the writers, but also to the people who depend on them to make their
living.   
<br /><p></p></div>
        </div>
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      </body>
      <title>GUEST PERSPECTIVE:  Strike Fallout... An Assistant Speaks Out</title>
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      <link>http://blog.writersdigest.com/scriptnotes/GUEST+PERSPECTIVE+Strike+Fallout+An+Assistant+Speaks+Out.aspx</link>
      <pubDate>Fri, 09 Nov 2007 17:28:09 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;The writers strike affects more than just writers and studios; it affects everyone
from Hollywood's executives and corporate employees to directors and actors.&amp;nbsp;
But perhaps no one feels its effect more powerfully than Hollywood's crew people and
assistants... the people at the bottom of the industry hierarchy struggling to eke
out a living as they climb the ladder toward achieving their dreams.&amp;nbsp; And as
studios-- the same studios who can't cough up 2.5% of their backend to pay the workers
making their products-- slash jobs and shut down shows, it's not the striking writers
who feel this most potently... it's the assistants and crew people who suddenly find
themselves out on the streets with no job or income.&lt;br&gt;
&lt;br&gt;
So as Script Notes continues to bring you unique voices and perspectives on all things
writing-related, here's &lt;b&gt;KATE BURNS&lt;/b&gt;, a (former) writers' production assistant
on CBS's &lt;i&gt;Shark&lt;/i&gt;, who-- along with the rest of the show's assistants and crew--
is spending today packing her desk...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font size="3"&gt;&lt;b&gt;IN HER OWN WORDS: &lt;i&gt;SHARK&lt;/i&gt; WRITERS PA KATE BURNS... &lt;/b&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
Until this afternoon, I was the writers’ production assistant on “Shark,” the James
Woods show on CBS.&amp;nbsp; It was a great job for an aspiring tv writer like myself:&amp;nbsp;
lots of hands on experience, lots of down time for working on my own stuff, and lots
of chances to build relationships with the writers on the show.&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Last Sunday night when the WGA went on strike, my job, as well as the jobs of the
script coordinator and writers assistants on staff, was put in immediate jeopardy.&amp;nbsp;
I’ve known for weeks now that this strike was a distinct possibility and I’ve honed
my answer to those who asked me what I planned to do should this eventuality arise
to a fine point (“professional dominatrixing.&amp;nbsp; fully clothed on my part.&amp;nbsp;
no penetration, but great tips.”)&amp;nbsp; I fully support the writers, and I’ve been
intellectually prepared to get behind them for a while now.&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
The thing is, the reality of strike is harsher and its consequences far more immediate
and severe than I think any of us assistants, and certainly any of the writers, fully
understood.&amp;nbsp; Since Monday, our suite of writers’ offices has been strangely silent.&amp;nbsp;
No writers puttering around, taking their shoes off as they muddle through a stickier
story point, making fun of each other for any reason at all.&amp;nbsp; All week, I huddled
in the back office with the other writers’ assistants, joking nervously that if production
couldn’t see us, they couldn’t fire us.&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Since we’ve been expecting it, and since&amp;nbsp; we all want to be writers, we took
the certainty of our layoffs in stride.&amp;nbsp; Not that we’re not scared, and not that
we want a strike- no one in their right mind actually wanted a strike- but we’ve accepted
our lot as cheerfully as possible.&amp;nbsp; When the call came from HR today relieving
us of our duties, it was almost a relief- we didn’t have to continue crossing the
picket lines each day, only to awkwardly field questions from anyone who realized
that we were still at work.&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Unfortunately, writers and their assistants are not the only ones who are going to
be affected by the strike.&amp;nbsp; The production office and crew are all counting down
the days until they too will be jobless- by Thanksgiving, for most of them- and they’re
not as cheerfully resigned as we are.&amp;nbsp; I don’t have a family to support or a
mortgage to pay, and as an upwardly mobile writers’ assistant, I stand to benefit
from an improved WGA contract.&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
But for many production assistants, coordinators, and other crew people, the work
stoppage caused by the strike is going to be a crippling blow.&amp;nbsp; It comes just
in time for the holidays, potentially with no end in sight.&amp;nbsp; There were a few
lower level production people who I spoke with who, like most of the assistants I
know, live paycheck to paycheck, and are fuming mad that the WGA and AMPTP couldn’t
at least have tried harder to negotiate a compromise.&amp;nbsp; If the strike is drawn
out indefinitely, depriving more and more people of their livelihoods, I’m worried
that this resentment will grow and calcify.&amp;nbsp;&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
I believe fully in the WGA’s demands and the writers’ rights to fair payments.&amp;nbsp;
I will be out picketing with them tomorrow, as I have been every day since the strike
began.&amp;nbsp; But for the sake of my fellow assistants, of the crew of “Shark” and
every other show that’s affected, for the sake of the messengers and the deli at which
I used to buy bagels every morning, I fervently hope that the WGA can AMPTP can return
to the negotiating table as soon as possible, and resolve this dispute in a way that’s
fair not only to the writers, but also to the people who depend on them to make their
living.&amp;nbsp;&amp;nbsp; 
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <comments>http://blog.writersdigest.com/scriptnotes/CommentView,guid,d0acc6f3-c8a6-41a5-8059-b7a88ae88118.aspx</comments>
      <category>Guest Perspectives</category>
      <category>The Writers Strike 2007</category>
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      <dc:creator>Chad</dc:creator>
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        <div>
          <div>
            <div>
              <div>
                <div>The writers strike is in full swing here in Los Angeles, with hordes of picketers
outside every studio and network in town, fighting for rights of screenwriters across
the country.  All over Hollywood, TV shows like <i>The New Adventures of Old
Christine</i>, <i>Back To You</i>, <i>'Til Death</i>, and <i>Rules of Engagement</i> have
been shut down.  I'll continue to give you updates and different perspectives
as the days-- and probably weeks-- go on, but you can get a great play-by-play at <a href="http://www.deadlinehollywooddaily.com/">Nikki
Finke's Hollywood Deadline Daily</a>.<br /><br />
In the mean time, Script Notes has a special treat today... our first exclusive guest
perspective!<br /><br />
Comedy writer <b>LESLEY WAKE WEBSTER</b> has written on <i>Kitchen Confidential</i>, <i>What
I Like About You</i>, and <i>That 80's Show</i>. She's currently a writer-producer
on ABC's <i>Notes From the Underbelly, </i>and she hit the picket lines Monday afternoon. 
It's a unique experience out on the frontlines, so Lesley took some time to tell Script
Notes what it's like in the heat of the strike...<br /><br /><br /><i><b>NOTES FROM THE PICKET LINE<br /></b></i>By Lesley Wake Webster<br /><br /><b>Monday, November 5, 1 PM:</b> I showed up at Warner Brothers Studios to join the
WGA picket line.  Everywhere I looked, there were writers in red t-shirts holding
signs of protest; it was an amazing display of solidarity.  As we marched and
chanted, I had the privilege to talk to writers of incredibly diverse backgrounds. 
I chatted with staff writers who’d just joined the guild, with showrunners who couldn’t
stop worrying about their employees and with veterans who vividly remembered the 1988
strike.  From these conversations, one thing became crystal clear: we have good
reason to be united.  Though the Writer’s Guild has over twelve thousand members,
there are really only five people in the picket line, and you meet them over and over
again.  
<br /><br /><u><b>1.  The Class Clown</b></u><br />
•  Picket line personality: Boisterous and friendly.  Dances, waves to passing
cars and convinces everyone to go to El Torito for margaritas afterwards.<br />
•  Most likely to have been kicked out of high school, dropped out of college
or booed off a stage.<br />
•  Became a writer after trying to make a living by acting, bartending and/or
selling childhood toys on Ebay. 
<br />
•  Can’t believe how much fun this is.  Striking is even less work than
writing! 
<br /><br /><u><b>2.  The Good Girl</b></u><br />
•  Picket line personality: Cheerful and polite.  Participates in chants,
recycles everyone’s water bottles and makes sure that no one enters the crosswalk
after the blinking orange hand appears.<br />
•  Most likely to have been class valedictorian, editor of the yearbook or a
member of “Up With People.”<br />
•  Became a writer after receiving a Hello Kitty diary on her eighth birthday. 
After years of secretly journaling, the Good Girl shocked her parents and herself
by quitting a perfectly respectable job in public relations to write for TV and film.<br />
•  Can’t believe she’s actually participating in a social protest.  Oh my!<br /><br /><u><b>3.  The Sullen Outsider</b></u><br />
•  Picket line personality:  Aloof and slouchy. 
<br />
•  Most likely to love Russian novels and have been forbidden to watch TV as
a child. 
<br />
•  Became a writer because it is the most important work in the world.<br />
•  Can’t believe how shallow most TV shows and films are.  Perhaps this
strike will clear out the dead wood and create a hunger for serious, important work
like his two-hundred page screenplay, <i>Death in the Time of Genocide</i>.<br /><br /><u><b>4.  The Fat Guy with a Beard</b></u><br />
•  Picket line personality:  jovial and determined.  For someone who
spends most of his time sitting in front of a computer, he’s got surprising physical
stamina.<br />
•  Most likely to be insanely wealthy and have created your favorite movie or
TV show.<br />
•  Became a writer after a childhood spent indiscriminately watching TV. 
Can quote entire episodes of <i>The Twilight Zone</i> and <i>Gilligan’s Island</i>.<br />
•  Can’t believe that the AMPTP thinks it can break the WGA.   As surely
as rock beats scissors, the fat guys with beards will beat the fat guys in suits.<br /><br /><u><b>5.  The Eager Beaver</b></u><br />
•  Picket line personality:  Enthusiastic to a fault.  Wants to meet
everyone else in the picket line and know what they’ve worked on.<br />
•  Most likely to be a Dungeon Master and/or a virgin. 
<br />
•  Became a writer because, unlike in P.E., no one tried to give him a wedgie
in creative writing class.<br />
•  Can’t believe he just saw Joss Whedon!  
<br /><br />
Lesley Wake Webster is a Good Girl and a writer on <i>Notes from the Underbelly</i>.<br /><br /><p></p></div>
              </div>
            </div>
          </div>
        </div>
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      <title>A Guest Perspective: Notes From the Picket Line</title>
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      <link>http://blog.writersdigest.com/scriptnotes/A+Guest+Perspective+Notes+From+The+Picket+Line.aspx</link>
      <pubDate>Wed, 07 Nov 2007 08:32:44 GMT</pubDate>
      <description>&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;
&lt;div&gt;The writers strike is in full swing here in Los Angeles, with hordes of picketers
outside every studio and network in town, fighting for rights of screenwriters across
the country.&amp;nbsp; All over Hollywood, TV shows like &lt;i&gt;The New Adventures of Old
Christine&lt;/i&gt;, &lt;i&gt;Back To You&lt;/i&gt;, &lt;i&gt;'Til Death&lt;/i&gt;, and &lt;i&gt;Rules of Engagement&lt;/i&gt; have
been shut down.&amp;nbsp; I'll continue to give you updates and different perspectives
as the days-- and probably weeks-- go on, but you can get a great play-by-play at &lt;a href="http://www.deadlinehollywooddaily.com/"&gt;Nikki
Finke's Hollywood Deadline Daily&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
In the mean time, Script Notes has a special treat today... our first exclusive guest
perspective!&lt;br&gt;
&lt;br&gt;
Comedy writer &lt;b&gt;LESLEY WAKE WEBSTER&lt;/b&gt; has written on &lt;i&gt;Kitchen Confidential&lt;/i&gt;, &lt;i&gt;What
I Like About You&lt;/i&gt;, and &lt;i&gt;That 80's Show&lt;/i&gt;. She's currently a writer-producer
on ABC's &lt;i&gt;Notes From the Underbelly, &lt;/i&gt;and she hit the picket lines Monday afternoon.&amp;nbsp;
It's a unique experience out on the frontlines, so Lesley took some time to tell Script
Notes what it's like in the heat of the strike...&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;i&gt;&lt;b&gt;NOTES FROM THE PICKET LINE&lt;br&gt;
&lt;/b&gt;&lt;/i&gt;By Lesley Wake Webster&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Monday, November 5, 1 PM:&lt;/b&gt; I showed up at Warner Brothers Studios to join the
WGA picket line.&amp;nbsp; Everywhere I looked, there were writers in red t-shirts holding
signs of protest; it was an amazing display of solidarity.&amp;nbsp; As we marched and
chanted, I had the privilege to talk to writers of incredibly diverse backgrounds.&amp;nbsp;
I chatted with staff writers who’d just joined the guild, with showrunners who couldn’t
stop worrying about their employees and with veterans who vividly remembered the 1988
strike.&amp;nbsp; From these conversations, one thing became crystal clear: we have good
reason to be united.&amp;nbsp; Though the Writer’s Guild has over twelve thousand members,
there are really only five people in the picket line, and you meet them over and over
again.&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;1.&amp;nbsp; The Class Clown&lt;/b&gt;&lt;/u&gt;
&lt;br&gt;
•&amp;nbsp; Picket line personality: Boisterous and friendly.&amp;nbsp; Dances, waves to passing
cars and convinces everyone to go to El Torito for margaritas afterwards.&lt;br&gt;
•&amp;nbsp; Most likely to have been kicked out of high school, dropped out of college
or booed off a stage.&lt;br&gt;
•&amp;nbsp; Became a writer after trying to make a living by acting, bartending and/or
selling childhood toys on Ebay. 
&lt;br&gt;
•&amp;nbsp; Can’t believe how much fun this is.&amp;nbsp; Striking is even less work than
writing! 
&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;2.&amp;nbsp; The Good Girl&lt;/b&gt;&lt;/u&gt;
&lt;br&gt;
•&amp;nbsp; Picket line personality: Cheerful and polite.&amp;nbsp; Participates in chants,
recycles everyone’s water bottles and makes sure that no one enters the crosswalk
after the blinking orange hand appears.&lt;br&gt;
•&amp;nbsp; Most likely to have been class valedictorian, editor of the yearbook or a
member of “Up With People.”&lt;br&gt;
•&amp;nbsp; Became a writer after receiving a Hello Kitty diary on her eighth birthday.&amp;nbsp;
After years of secretly journaling, the Good Girl shocked her parents and herself
by quitting a perfectly respectable job in public relations to write for TV and film.&lt;br&gt;
•&amp;nbsp; Can’t believe she’s actually participating in a social protest.&amp;nbsp; Oh my!&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;3.&amp;nbsp; The Sullen Outsider&lt;/b&gt;&lt;/u&gt;
&lt;br&gt;
•&amp;nbsp; Picket line personality:&amp;nbsp; Aloof and slouchy. 
&lt;br&gt;
•&amp;nbsp; Most likely to love Russian novels and have been forbidden to watch TV as
a child. 
&lt;br&gt;
•&amp;nbsp; Became a writer because it is the most important work in the world.&lt;br&gt;
•&amp;nbsp; Can’t believe how shallow most TV shows and films are.&amp;nbsp; Perhaps this
strike will clear out the dead wood and create a hunger for serious, important work
like his two-hundred page screenplay, &lt;i&gt;Death in the Time of Genocide&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;4.&amp;nbsp; The Fat Guy with a Beard&lt;/b&gt;&lt;/u&gt;
&lt;br&gt;
•&amp;nbsp; Picket line personality:&amp;nbsp; jovial and determined.&amp;nbsp; For someone who
spends most of his time sitting in front of a computer, he’s got surprising physical
stamina.&lt;br&gt;
•&amp;nbsp; Most likely to be insanely wealthy and have created your favorite movie or
TV show.&lt;br&gt;
•&amp;nbsp; Became a writer after a childhood spent indiscriminately watching TV.&amp;nbsp;
Can quote entire episodes of &lt;i&gt;The Twilight Zone&lt;/i&gt; and &lt;i&gt;Gilligan’s Island&lt;/i&gt;.&lt;br&gt;
•&amp;nbsp; Can’t believe that the AMPTP thinks it can break the WGA.&amp;nbsp;&amp;nbsp; As surely
as rock beats scissors, the fat guys with beards will beat the fat guys in suits.&lt;br&gt;
&lt;br&gt;
&lt;u&gt;&lt;b&gt;5.&amp;nbsp; The Eager Beaver&lt;/b&gt;&lt;/u&gt;
&lt;br&gt;
•&amp;nbsp; Picket line personality:&amp;nbsp; Enthusiastic to a fault.&amp;nbsp; Wants to meet
everyone else in the picket line and know what they’ve worked on.&lt;br&gt;
•&amp;nbsp; Most likely to be a Dungeon Master and/or a virgin. 
&lt;br&gt;
•&amp;nbsp; Became a writer because, unlike in P.E., no one tried to give him a wedgie
in creative writing class.&lt;br&gt;
•&amp;nbsp; Can’t believe he just saw Joss Whedon!&amp;nbsp; 
&lt;br&gt;
&lt;br&gt;
Lesley Wake Webster is a Good Girl and a writer on &lt;i&gt;Notes from the Underbelly&lt;/i&gt;.&lt;br&gt;
&lt;br&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
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      <category>Guest Perspectives</category>
      <category>Industry Updates</category>
      <category>The Writers Strike 2007</category>
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