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 ...By Ken Levine
The world as seen by a TV comedy writer
 Brian A. Klems' Questions & Quandaries
Let this WD columnist answer your most pressing grammatical, ethical, business and writing-related questions.
 Children's Writer's & Illustrator's Market blog
 Chuck Sambuchino's Agents Blog
 Complications Ensue: The Crafty TV and Screenwriting Blog
The craft of screenwriting for tv and movies by a working screenwriter... with forays into life and political theater.
 Daily Script
A huge online of screenplays and TV scripts... often including different drafts of the scripts!
 Deadline Hollywood Daily
News for, and from, industry insiders... by L.A. Weekly columnist/blogger Nikki Finke
 Drew's Script-O-Rama
Hundreds of downloadable TV scripts and movie screenplays
 FishbowlLA
A blog about the Hollywood creative community and L.A. media
 Internet Movie Script Database
Produced movie scripts to read online
 Jane Espenson.com
A terrific blog from "Buffy" and "Battlestar Galactica" writer Jane Espenson, who offers everything from practical advice to writing tips to Hollywood commentary.
 John August.com
A ton of useful information about screenwriting... from the writer of "Corpse Bride," "Charlie & the Chocolate Factory," and "Charlie's Angels"
 Kung Fu Monkey
Hollywood commentary from screenwriter/producer John Rogers (Catwoman, Cosby, Transformers)
 Maria Schneider's The Writer's Perspective
 Morning Call Time
The only daily podcast designed specifically for the entertainment industry! We not only give you today's industry headlines... we tell you how the trades are reporting them.
 News From Me
Mark Evanier's blog about TV, movies, comics, theater, news, politics, and other forms of fantasy
 Novel & Short Story Writer's Market blog
 Past Deadline
Hollywood commentary from columnist/reviewer Ray Richmond (The Hollywood Reporter, The Pulse)
 Poetic Asides
 Script City
A great site where you can buy produced scripts for hundreds of produced movies and TV episodes (they also have various drafts of different scripts)
 Simply Scripts
Tons of free downloadable screenplays and TV scripts
 The Artful Writer
Information, theory, and debate for the professional television and film writer
 The Thinking Writer
"A conversation about screenwriting" with a bonafide ntertainment lawyer and screenwriter
 The Unknown Screenwriter
A wonderful (and bit mysterious) meeting place for screenwriters looking for writing tips, Hollywood business advice, or fun commentary on the art and craft of screenwriting.
 This Writer's Life by Kevin Alexander
 TV by the Numbers
Daily TV ratings, analysis, and commentary
 Without A Box
Streamlines the distribution process both for filmmakers seeking contests, festivals, & distribution and for distributors searching for content
 Wordplay
Screenwriters Ted Elliott & Terry Rosso (Aladdin, Shrek, Pirates of the Caribbean) offer advice on everything from the art of screenwriting to the science of pitching. They also have guest writers like Walter Parkes and Nina Jacobson.



 Sunday, March 30, 2008
READER QUESTION/GUEST PERSPECTIVE: How Do I Break Into Clip Shows?
Posted by Chad

Hey, screenwriters--

Today's question comes from loyal reader Valerie, who writes...

"Hi Chad!... I am interested in creating clip shows and would love to hear your valuable insight on these types of programs (ie. where/how to license footage, how to sell them (Pods or Network), general production tips, etc...)."

(For those of you who aren't familiar with clip shows, they're TV shows that rely on clips of other shows, a la E!'s The Soup, VH1's Best Week Ever, etc.)

Well, Valerie-- to answer your question, I've brought in a special guest.  Here to give you the low-down on clip shows-- how they work, how to write for them, and how to break in-- is K.P. Anderson, the executive producer of what is undoubtedly the funniest clip show on television... The Soup.  K.P. is not only a successful stand-up comedian whose appeared on Comedy Central's Premium Blend, he's written and produced for great shows like Politically Incorrect, Mohr Sports, The Wayne Brady Show, and Last Comic Standing.  You can visit him on MySpace and check out his comedy schedule at www.myspace.com/kpandersonlive.

But in the mean time, here's K.P. to tell you everything you want to know about clip shows...


CHAD:  The Soup, like many other half-hour TV shows, airs once a week.  But unlike half-hour sitcoms like The Office or Samantha Who?, The Soup is dependent on that week’s pop culture happenings, so it can’t be written or produced far ahead of time.  What’s your process for putting together an episode of The Soup?  Walk me through your process, beginning with putting together an episode and ending with airing Friday night.

K.P.:  Monday we sit around and wait for shit to happen…usually by Wednesday, some shit happens…

Monday, we take a look at the week ahead and start to come up with ideas for bigger pieces that can be built around TV events or movie openings or a pop-culture story that won’t go away.  So it’s a day to plan out commercial parodies, fake movie trailers and the like.  Joel McHale as Rainbow Brite was born on a Monday.  We also start to watch shows from the following weekend, look at the news and begin writing monologue jokes.

Tuesday we put the bigger pieces in to production by getting network approvals, ordering any costumes or sets and tracking down footage to support them.  We also continue looking at the headlines to see who is going to rehab, who is getting arrested and who is marrying Pam Anderson.  (It’s like jury duty for guys who itch.)  Also on Tuesday we have our first of two clip meetings where myself, our other EP, Edward Boyd and [host] Joel [McHale] if he’s available look at the clips the staff has collected thus far.  Once we pick the clips, we head back to the offices to write introductions and jokes or sketches coming out of them.  On Tuesday night, I usually take the collected works of the staff home with me and put together a rough scripted rundown of the show for us to see what we have and where we have holes heading in to Wednesday.

Wednesday is when the show really starts to come together.  One more round of monologue and another clip meeting, then we shoot any footage we need of Joel or others for any of the pre-produced pieces, we also shoot our “Condensed Soup On Yahoo” promotion and then the writers jam out the rest of the wraps for the clips while the production staff gets busy editing clips preparing pictures and all of our supporting footage and editing the pre-produced pieces.  Meanwhile, I collect and edit the final wraps and shoot out the second draft of the script, which goes to the network and all of our necessary legal and standards and practices people.  After that, the producers keep working on getting everything prepared, the writers get a breather and I watch whatever we’re covering for the “Let’s Take Some E!” segment.  Around 9:30 Wednesday night, Edward and I make the rounds to watch the edited clips and the pre-produced pieces and discuss what’s working and what isn’t.  Then we call it a night while some of the producers stay on to finish up the pre-show prep.

Thursday morning, we get together with Joel, view any clips that came in overnight on Wednesday and punch up the script.  (Joel is very key here.  He thinks very much like a writer and has become incredibly proficient at knowing his own voice.  He’s really great in the room which is not something that can be said for all hosts.)  Then we take a break from each other while the network and legal notes trickle in.  We adjust the script to accommodate those and around 6:00, we head down to a green room in the bowels of E!, where Joel rehearses off the teleprompter and we lightly punch it up one more time.  At 8:00 we head to the stage and shoot the show.  It takes about 2 hours.  Sometimes stuff doesn’t go as planned and we huddle up and come up with a new way to go and keep moving.  When we’re done we go home and repair our marriages, or just drink.

Friday we get together for a couple of hours.  We talk about the previous show and how well we pulled it off.  Make adjustments for the next week and then lightly go over the week to come and start cooking up ideas.  Then we flip each other off and go our separate ways. Not really. Friday night the show airs and usually over the weekend we wind up e-mailing or calling each other to talk about how things played again.  We have a pretty close staff and we’ve been together for a long time (3+ years without anyone leaving), so we must either really like each other or no one else will talk to us.

This is the longest answer you’re getting out of me.  If I have to go in to this much detail again, I quit.


How do you get the clips you use?  Do you have to license them?  Are they free since they’ve already been on TV?  Does clip availability affect what bits and jokes you end up doing?

We get the clips an abundance of ways.  We have a staff of 15 people who all have DVR’s and watch them relentlessly.  We also have a new computer program that allows us to program in shows and watch them directly on our PC’s.   It’s cool, but it’s top secret.  We might be part of a government experiment like thalodomide and not know it.  We also pull stuff off the web sometimes.

There are a bunch of “Fair Use” laws surrounding how we air them.  It’s complicated and if I tried to explain it, I’d screw it up.  Sorry.

Yes, I suppose clip availability affects the bits and jokes we wind up doing in that of a clip isn’t available, we tend to not do a joke about it.  (Did that come off a-hole-ish?  It’s who I am.  You asked…)


Imagine someone wants to sell and produce their own clip show like The Soup.  What are the creative elements that make a clip show unique and sellable?  I.e.—does it need a host attached?  Just a writer/producer with a strong vision?  A list of sample jokes?  A sizzle reel?  What should every good clip show have, or do, in order to make it different… and attractive to buyers?

Now why would I tell anyone that?  You got the production schedule for free.  The rest will cost you.

Actually, there are a lot of clip shows out there.  I’d take the question beyond what sells a clip show and if you want to sell something think about what makes any pitch sing.  Every network is different in their perceived needs, so you want to tailor your product to fit the customer.  All of the things you asked about above are basically important elements at some level to someone.  Tough question to answer.  Might be a good time to mention I didn’t create or sell The Soup.  I came on to run it in the second season after the “What The? Awards.”  And a few (I don’t recall how many.  More than 3, less than 20) episodes of The Soup.

And the follow-up question… what should a clip show never do?  What creative elements are inappropriate in a clip show and would make it unsellable?

Sucking is bad.  Sucking and being overly expensive.  Comedy shows need time to build an audience.  If you burden yourself with too much overhead it lessens the amount of time a network can tolerate your crappy ratings.  The audiences become very loyal if you can hook them, so just try to stay on the air while you’re working out the kinks and growing your base.


Once our hypothetical producer has developed her clip show creatively, what’s the best way to go about selling it?  Should she partner with a producer or production company?  Should she go right to a network?  And how does she know what are the best place to pitch her clip show?

I don’t mean to be a jerk, really, this is an honest answer to a common question.  If you have to ask, you aren’t ready to be in charge.  Networks buy from either people they’ve already worked with or people they are trying to steal from other networks.  It takes no experience to come up with a good idea for a show, but it takes an awful lot to run one and the networks have very short lists of people they will allow to run shows.   (Until The Soup I was not one of those people.   I got very lucky to meet with network and studio heads who were willing to give me a chance.)  Find yourself one of those people and then go to the network.  And don’t ask.  You used up all your good will with me with that first question.

To figure out where to pitch it, look at what type of programming in which an individual network engages and then either add them or cross them off the list.  If you have a show that you think could work at both Spike and Lifetime, odds are you aren’t thinking it through.  And don’t pitch where it’s not wanted.  Not even “just for practice”.  You may one day have an idea you want to bring back to that place and they will remember how you wasted their time.  (And no, they won’t remember the good pitch they almost bought.)


As a writer and producer on what is definitely TV’s best and funniest clip show, what rules or tips have you picked up in production that you’d pass along to a freshman producer?  If someone came to you saying, “KP, I’m about to start production on my first-ever clip show, what should I keep in mind, practically speaking, as I dive into production,” what are the 3 most important tips or rules you would give them?

1.    Make sure a hypothetical person buys you a drink before you start answering her questions.

2.    Be malleable.  Listen when your buyers talk.  You might know funny better than they do, but they know their audience or at least their company’s perception of their audience better than you.  Don’t be unfunny just to get along, but be willing to scrap something over which you can’t agree and go a different way that is still funny.

3.    Talent speaks.  If it doesn’t feel right coming out of your host’s voice, change it.  No matter how brilliant you think it was.  The host has to feel good about the whole show. One sentence is not worth throwing off his or her groove.

4.    (Because I was a jerk again with the first one) Don’t hire people who you like but really don’t think can contribute to the show.  Hire people you like whose contributions you think will make your show better than you could do on your own.  If you can’t find those people, you are over-estimating yourself and your idea.  It’s a clip show.  It’s already a collaboration.


For all the aspiring writers out there who would love to write on The Soup, how do you hire your writers?  What kinds of samples do you look to read?  What do you look for in those samples?  And once you like someone’s writing and meet with them in person, what qualities do you look for that aren’t on the page?

I’d say write samples that make you laugh and sound like the host of the show could and would be excited to tell them.  That’s a little ethereal, but if you look at your written material and think about great comedic hosts, you’ll be able to identify who would and wouldn’t deliver them best.  Oh, and don’t send in the bible.  Send the best stuff you have for that show.  If you can’t edit yourself then someone would have to edit you and that someone is busy and would like to see his four year-old daughter before she’s five.

As to what I look for in a prospective hire off the page, I’m not really one to size up the cut of anyone’s jib.  Funny is funny and talent is usually a bit weird, so pesky things like hygiene and hustle can really get in the way of good hiring decisions.  I just plug my nose and hope they show up on the day I invited them to swing by.


And lastly… it’s very hard—if not impossible—for a total newbie to just create a TV show idea and set it up with a network or production company.  I always tell aspirants the best way to sell a show is to get a job in television (usually at the bottom as a P.A. or assistant) and work your way up the ladder until you have enough experience and connections to sell a show.  So if someone wants to create and sell clip shows like The Soup, what’s the best way to break in?  Or, to a total newbie who wants to be in your shoes, what career-path advice would you offer someone who wants to steal your job?

So you tell people the same thing I told you.  Great.  Could have mentioned that four questions ago and saved me from looking like an a-hole…anyway…like I said, I didn’t create or sell The Soup, so there’s that. 

Also, I’d encourage you not to try to follow my path.  Not because it’s bad, it’s great, but that’s my life.  My life might suck to you.  I’m only being a little flippant.  As writers and producers, we aren’t exactly deep-sea fisherman, but our careers are more like lifestyle choices than most people.  So in order to stay in the game without burning out, you have to make sure you feel rewarded and challenged by your career in a very deep sense.  We work long hours and take it very personally when our products don’t work.    When we aren’t working (and even when we are), we have to smile and  network and create on our own and it occupies a much bigger portion of our time than the people with whom we went to high school who now have goofy things like trophies for softball and parents who still talk to them.   So you have to love your career like it’s your hobby. Your career will define you to a great deal, just make sure to get over yourself long enough to have someone to thank if you ever get a non-softball related trophy.

Having said that, here’s the basics as I see it.  Seek out projects you love.  Find your way out of projects you don’t without burning bridges.  (Here we are not in my footsteps any longer.)  Write every day.  Don’t be afraid to turn in.  Take criticism.  Be reliable.  Seek to learn without being annoying.  (In other words, shut up and listen once in a while.)  Work at a level above the job you have (eventually someone will notice and give you that job).  Get over yourself.  Have respect for other people around you.  Don’t undermine people.  Everything in this business is collaborative and if you get a reputation for backstabbing or undermining, all cliché’s about this town aside, you are done…or working on Tyra.   (Why would I say that?)

There you go, hypothetical producer.  I hope I answered all of your questions.  It would complete my bucket list.

-- KP

Thanks a million, K.P.  And for the rest of you, here are some clips of The Soup for your viewing pleasure...


THE HILLS RETURNS



VAJAPOCALPYSE





RAINBOW BRITE: THE MOVIE






Career Advice | Guest Perspectives | Reader Questions | Reality TV | Writing Advice
3/30/2008 7:43:34 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1]
 Thursday, March 27, 2008
GUEST PERSPECTIVE: Charlie Stickney... Writing For Animation
Posted by Chad

Hey, screenwriters--

One area of entertainment I've never worked in-- but often get questions about-- is animation.  And with all the booming animated projects out there-- Family Guy, The Simpsons, Drawn Together, The Incredibles, The Triplets of Belleville, etc.-- I decided to spend a few minutes with my friend Charlie Stickney, a screenwriter, artist, and producer here in L.A. 

Charlie spent several years developing shows for Mike Young Productions, a successful production company specializing in children's animation like Growing Up Creepie, Pet Alien, and Dive Olly Dive!  Charlie wrote and produced Horrible Histories, where he was also the voice director and directed voice talent like Billy West, Cree Summer, Jess Harnell, Steven Rea, and Billy Idol.  He also developed Voom HD's Cosmic Quantum Ray, Junk TV at MTV, and the Irish series Dumped for Telegael Media.  Charlie recently set up screenplays at Revolution Studios and Abu Media, and in what little spare time he has, Charlie works on his popular webcomic, Vince Germain.

Charlie has forgotten more about animation than I could ever hope to know, but he gave me a great intro lesson to the world of animation, how it works, and how to break in...


Charlie—I’m gonna be honest: I know virtually nothing about how animation is developed, sold, or produced.  So my first question is: if you want to write animation, do you also need to be an animator?  Can you write animation if you’re not also an artist?

The short answer is no, you don’t need to be able to draw, or animate to have the ability to write a kick-ass animation script.  However, having a good visual sensibility (camera placement, movement, composition, etc.) is a huge asset in animation writing.
Whereas in a teleplay (and to some extent the screenplay) “directing” of the camera is frowned upon, in the animation script, the “calling of the shots” is often required.

Here’s an example from a show I worked on. 

INT. HIGH SECURITY AREA - ON THREE CELLS

SMARTY-PANTS stands in a large cell sleeping (SFX: SNORING) - on a
floating cot. A SALAMANDER scurries across the floor in front
of the cell.

                            MAMA SMARTY-PANTS (O.S.)
                        (proudly)
                Yes, Little Smarty-pants! My precious
                little genius!

PAN TO MAMA SMARTY-PANTS AND ARTIE AMOEBA. Mama is incarcerated in
a high-security hamster cage (with running wheel), and Artie is in
a small Plexiglass cube with a small lock on the top. As they talk,
one of the Salamanders “investigates” Artie’s prison.

                            ARTIE
                        (pretends to be bored)
                In case you hadn’t noticed, your baby
                genius boy is in jail!  What kind of
                genius gets caught?

ANGLE FAVORING MAMA as she angrily grabs her bars and glares at Artie.

                            MAMA SMARTY-PANTS
                He invented the greatest, most dangerous
                machine in the universe -- THE STRING-O-
                MATIC!!!

CLOSE ON ARTIE IN F.G. - MAMA SMARTY-PANTS IN B.G. Artie turns his
back to Mama Smarty-pants, smiles -- he’s manipulating Mama.

                            ARTIE
                         (sarcastic)
                Oooh, String-O-Matic -- that’s a scary
                name... like “custard,” or “puppy.”

ZOOM IN ON MAMA’S ANGRY FACE as she describes the String-O-Matic.

                            MAMA SMARTY-PANTS
                Like an angry spore knows anything. 
                The String-O-Matic is a work of evil art.


As you can see, calling the shots ultimately means there’s a lot more work for the writer to do. Page counts for a 22 minute animated show can run as long as 35 pages. On the flip side, it gives the writer much more control in the visual pacing and look of the episode (a selling point for the writer who aspires to direct).

It must be noted that there are many exceptions to this rule. Some animation directors don’t like the script to impinge on their artistic freedom.  Others don’t have the time to prep the storyboard artist on how they should visually break down the script, and will send the script back for revisions if the action is “under-called.”   Some shows start with a storyboard first and then hire writers to fill in dialogue to supplement the gags that the artists have already come up with.

A good rule of thumb is to always ask the showrunner before you go to script, to what extent they want the shots called.  If you’re writing on spec, I would suggest trying to get an actual shooting script of the show that you want to write for so you can confirm the format.  If you can’t get a sample, call all the shots.  You can always take them out afterwards.


So… what’s it take to sell a new animated TV series?  For example, if I want to sell a new “traditional” series, I put together a pitch that details the world of the show, the characters, and some samples stories or episodes.  But animation has a whole other component: the animation.  So if someone’s pitching an animated project, do they need to already have drawings of the world and its characters?  Or could having completed visuals hurt the project, since a studio or network may want voice in that development?  Does a writer pitching an animated show need to have an artist attached to the project?

Having designs aren’t necessary. Having a great idea is.

Equally important is pitching the right project to the right studio at the right time.
If the studios like your idea, they have the numbers for hundreds of artists on speed dial.

That’s not to say that having some hip designs won’t help sell the project.  If the designs are finished, and the scripts are done, the studio has to sink far less money into development to get an idea of what the series would actually be like.

HOWEVER, for a couple of reasons, I would proceed with caution if you want to include drawings with your pitch.

Firstly, many studios like to be involved in the development process.  Others have a style (see Klasky-Csupo) that they don’t like to deviate from. If they think you are too locked into a style of drawing they don’t think fits in with what they want to do, they might pass on your project.

Secondly, your pitch is only as good as it’s worst part.  If the drawings aren’t up to par with the writing, you’re only hurting yourself. If the designs appear amateurish, your writing will appear amateurish.

Thirdly, unless you are a professional animator/work in the field of animation, you are unlikely to have good perspective on what qualifies as a professional quality drawing/design for animation.  The Captain Jetpack drawing that your friend the aspiring artist did, that to you looks like it came straight from a comic book, may be impossible to animate on a television budget.  Or worse yet, to the discriminating (read: snobby) eyes of the studio’s artistic director, Captain Jetpack’s design might be simply deemed not to be any good at all.

So if you have a partner who you objectively know “rocks the house” as an artist, then collaborate away.  Otherwise, stick with what you know, i.e., the script.


If you’re developing an animated project, how do you approach it differently because it’s animated?  In other words, do you develop characters differently when they’re animated?  Do you tell different kinds of stories?  Does the animation free you, or inhibit you, as a storyteller?

Animation definitely frees you as a storyteller.  Budget isn’t the same concern.  It costs the same to have someone draw a house on Mars as it does one in Los Angeles.  But I think you’re right when you say that it might, or should dictate the kinds of stories you tell.

When developing an animated property, I think a good question to ask yourself, is if this particular project is best served by animation.  If one looks at the best animated films --Toy Story, Finding Nemo, Ratatouile, Monster’s Inc. – we see a group of subjects, toys, fish, monsters, rats, etc.  that would be incredibly expensive to try to do as live action films.  In fact, trying to make any of those universes seem realistic, might border on impossible.  Yet, when animated we get lost in them.  A world that’s completely inaccessible becomes second nature to us.

So when developing your show, think what about it needs to be animated.  Use that as additional inspiration in shaping where you go with it.  What do you want to show the world that only animation can truly make come alive? If you can’t find that need, then maybe your project would be better off as a live action program. 

While I routinely get killed for saying this, King of the Hill always strikes me as a program that could have best been served as a sitcom.  As funny as it is, it’s still a little flat.  Imagine any episode of that show filmed with John Goodman as Hank, Ryan Stiles as Dale, Katey Sagal as Peggy, Neil Patrick Harris as Boomhauer… heck, let Brittany Murphy, who does the voice of Luanne, play her in real life.  You’re telling me she couldn’t nail white trash?... please.

The truth is for all the advances in CGI (Computer Generated Images), the human figure/actor encompasses a world of nuance that animation isn’t even close to recreating. (Especially when it’s as flat as King of the Hill) Let actors do what they do best -- act.  Let animation do what it does best --create new worlds and new ways of telling stories that we’ve never seen before.


Once a new animated series enters development, how does the process proceed?  Walk me through the evolution of a series from the moment it’s pitched to the moment it debuts on TV… and how the writer is involved.

Unlike in television where the writer/creator is often the driving force behind everything, in animation the writer is more akin to the screenwriter; a piece of a large puzzle.  Again, this is contingent on who the writer is, what they’ve done before, who the producing partners are, etc.  So with all those variables, perhaps it’s best if I just walk you through the standard animation development process.

Once a studio has decided to develop a project, they will quickly hire a director/art director.  This person will work on developing the look and the animation style of the show while the writer is fleshing out the series bible.  (Note: The “series bible” is a guide to the world and the characters of the show, not a religious manifesto)  These things are often done in concert with one another, as the style of the animation can often determine the scope of the stories and the world.  (What’s easy to do in 2D cell animation isn’t the same as what’s easy to do in 3D CGI) 

A quick example: Squash and Stretch animation, where the characters are, well, squashed and stretched by boulders and various taffy-pulling machines gone wild, is difficult to animate with a computer.  If you had a show that required a lot of physical squash and stretch gags, (SpongeBob SquarePants) it might be best to develop it as a hand drawn cell animation show. Whereas Robot Wars the Final Battle definitely would be best served as CGI.

Once the bible has been finalized (both in terms of look and written content) the studio will then proceed to hire writers.  This process is different than in television where it’s typical to hire a staff of writers to break down and script the episodes of the series.

Animation writing is more of an open call audition/pitch process.  The studio will call the agencies and tell them that they are going to be giving out writing assignments on a new/new season of a show.  The interested writers will then show up for a big group meeting where the producer/showrunner will tell all the assembled writers what the new series is about, what kind of stories they are looking for, and how many scripts they are planning to buy.  Each writer is then given a series bible and sent home.  The writers are then required to put together pitches for episodes that they would like to write.  If the showrunner likes the idea, they get the job and the chance to write the script they pitched… if the showrunner doesn’t like it; it’s back to the drawing board. From a writer’s POV this is an incredibly unfair process, as you often have to pitch 3-5 one-page story ideas just to land a single writing job. (Or worse, you write up 5 ideas on spec and none of them get bought) But since animation writing isn’t covered by the WGA, *sigh* the studios are able to set their own terms.

(A quick addendum – there are a few exceptions to the writing process that I’m describing.  Most notably, FOX's primetime animation programming (The Simpsons, King of the Hill, American Dad, etc.) is covered by the WGA.  These shows run writer’s rooms more akin to that of other primetime live-action sitcoms.)

Once a script is finished, it is sent to the art department, so they can design all the secondary characters and locations that are in the episode. (The primary characters and locations have already been designed and were in the bible.)  Writers often need to ask what locations they can use/create before beginning a script, as each new element will need to be designed for animation. Think of it like a television show.  On Desperate Housewives they have standing sets (their houses) already built for each of the main characters.  When an episode takes place outside those pre-existing parameters, a new set has to be built, which takes time and money. Studios don’t like to spend money, and hate wasting time (which costs money).  So if you want to be hired again, really be sure to ask your showrunner what the parameters are before you begin scripting (If they want the shots called, how many locations/characters you can create/ what the deadline is, etc.)

The next step is to record the episode.  This is a stage where the animation writer actually has a little input.  The writer is often invited to the recording session to provide clarity, intent, and on the spot rewrites for the voice actors.  This is not to say they get to direct the voice recording.  That’s the aptly named Voice Director’s job.  But if an actor is butchering a joke, it’s entirely acceptable for the writer to politely mention it to the voice director, so they can coax out a better performance.

For the writer, the recording session is usually the end of the line.  As we are focusing on animation writing, I’ll just quickly gloss over the remaining steps of production.

After the script is recorded it’s edited for time. (The actually running time of the episode – 12 minutes, 22 minutes, etc.)  It’s then sent to the director and the storyboard artists who break it down into visual beats.  The animators are then given the finished storyboard and voice recording to work from.  They animate (with computers or pencils), shoot/scan it, and send it to an editor who puts it together.  A post-production mix later, the episode’s ready for primetime.


For those writers who are interested in animation, but may know little about its processes or production, where can they start learning?  Are there good books or magazines they can study?

Off the top of my head I’d say Animation Magazine (http://www.animationmagazine.net/) is a decent source for finding out what’s kinds of shows are being developed/produced.
There are scores of great books on animation.  Hit the library.  It’s good for that.


How about animation software?  Are there some good beginners’ programs that writers can use to start playing and experimenting?

Um… you can get free trial versions of Flash and After Effects from Adobe.  These are two of the most used animation and compositing programs.  Other than that, search the web.  New shareware programs pop up every day.


It seems that right now, with TV channels like Cartoon Network and Internet content exploding, there are more opportunities than ever for aspiring animators and animation writers.  After all, an animated short can be produced entirely by one person and posted online… something that can’t be done with a live action film that requires cameras, lights, actors, etc.  As media continues to evolve over the next few years, how will we see the world of animation change?

It’s already changed a lot.  Ten years ago, 90% of the animation was done by hand.  Today it’s a shock when someone pitches a show that’s not designed for the computer.   This trend is mostly driven by cost considerations.  It’s far cheaper to do quality animation by computer than it is to something comparable do by hand.

As for how it’s continuing to change, the technology will continue to become cheaper and more accessible.  The state of the art effects that you see in Ratatouille, will be free shareware that you can use animate on your computer.  So basically anything that you can imagine you will be able to recreate.


Any last words of advice for aspiring animation writers and filmmakers out there?

The important thing to remember is that no matter how good the technology gets, no one will watch it if you aren’t telling a good story with interesting characters.  It all comes back to the writer.  Tell a good story and people will notice. 


Thanks, Charlie!

If you enjoyed Charlie's advice, be sure to check out his web comic, Vince Germain, at www.vincegermain.com!

And now, for your viewing pleasure, here's a quick look at some fun animation projects out there...



THE PROFESSOR BROTHERS: BIBLE HISTORY #1





LIL' BUSH




WALL-E







Animation | Career Advice | Guest Perspectives | Writing Advice
3/27/2008 7:31:54 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1]
 Wednesday, March 26, 2008
The Greatest Tom Cruise Impersonation You Will Ever See...
Posted by Chad

HILARIOUS.  (It's from the upcoming Superhero Movie...)




Fun Stuff
3/26/2008 12:43:00 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [0]
 Tuesday, March 25, 2008
Jericho Sneak Peak...
Posted by Chad

Hey, guys--

Not sure if you're Jericho fans or not, but as you probably know, CBS canceled the show again last Friday.  (For those of you who don't know-- Jericho was cancelled last year, after its first season, then reinstated for seven episodes after rabid fans sent almost 25,000 tons of peanuts to CBS headquarters... a reference to a line in the season finale.)  But CBS has just released this two-minute sneak peak of tonight's series finale, compliments of The Hollywood Reporter (although there are rumors the series could be picked up by NBC-Universal's Sci Fi Channel)...


Fun Stuff
3/25/2008 9:32:24 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [0]
THINGS THAT INSPIRE ME: "Under the Same Moon"
Posted by Chad

Hey, screenwriters—

So, I figure this is a screenwriting blog, right?  Which means we should not only be discussing great screenwriting tips, advice, and opportunities, but we should be talking about—what else?!—great screenwriting, whenever we see it!  

I mean, presumably, that’s why we’re all here, right?  Because long ago, we saw a movie, TV show, or even a play that made us say, “I wanna do that.”  And presumably, we’re still seeing those great things—movies, shows, plays, books, articles, essays, poems, songs, comedy routines—that remind us why we love writing and force us to raise our own bar even higher.

So I’m gonna kick it off today, because I saw a great movie last night, but feel free to send in your own thoughts about pieces of writing (on or off the screen) that move and inspire you.  I always love hearing what inspires other writers… it helps me think differently about my own work, and it also allows me to see others’ work in new ways.  And as writers and artists, I think we all love discussing other great pieces of art and writing, even if we don’t agree on them.

SO… last night my wife and I went to see Under the Same Moon (La Misma Luna), written by Ligia Villalobos and directed by Patricia RiggenUnder the Same Moon tells the story of nine-year-old Mexican boy, Carlitos (Adrian Alonso), who sets off on his own to cross into America and find his mother, Rosario (Kate del Castillo), who has been working illegally in L.A. for the past four years.  

This movie doesn’t necessarily break any new ground… it uses a formula we’ve seen a million times in everything from The Odyssey and The Incredible Journey to An American Tail and The Journey of Natty Gann (oh my God—I can’t believe I just referenced that—I used to love Meredith Salenger).  Yet what’s great about Under the Same Moon is that while it hits notes you’ve seen before… it hits them all perfectly.  (It even has the obligatory characters-sing-together-in-an-obligatory-musical-number iscene, but it skirts just far enough away from corniness to keep you from rolling your eyes.  Also, Adrian Alonso is so adorable you can forgive a couple quick moments of cheese.)

In fact, Ligia Villalobos’s script is almost flawlessly executed.  It is storytelling at its simplest and most effective: an indomitable character desperately wants something (something both tangible and emotional)… and will stop at nothing to get it.  It follows a pitch-perfect three-act structure, brilliantly setting up every storyline and character, and it deftly plucks every emotional chord necessary.  (Also, the movie does a tremendous job of showing how its two main characters, Carlitos and Rosario, truly ache for each other, so the audience is as painfully invested in ther hero's quest as he is.)  Screenwriting teachers should show this film as an example of how a movie should work… or, for that matter, how any story should work.

(To be fair, the one little story bump—and this won’t give anything away, but it’ll make sense once you see it—is: why didn’t they just use a phone book—or the Internet—to look up all the Domino’s pizza places?)

Also, to its credit, the film never becomes a statement or treatise on illegal immigration.  While it certainly illustrates the plights of many illegals, it simply uses illegal immigration as the setting for Carlitos’s road trip.  We certainly sympathize with the characters, but the movie never gets on a political soapbox.

Anyway, I don’t wanna say too much.  But go see it.  It opened last week, making $2.6 million at only 266 U.S. theaters, making it America’s biggest opening over for a Spanish-language film.  I have a feeling it be around for a while.  And for screenwriters, it’s a dead-on refresher course in what a brilliantly constructed script looks like.

In the mean time, please feel free to share movies, books, plays, TV series, albums-- anything!-- that inspire you, make you want to write, help you think about story, character, emotion.  You can email me at WDScriptNotes@FWPubs.com, or simply post your thoughts in the comments section below!


UNDER THE SAME MOON TRAILER


Things That Inspire Me
3/25/2008 2:13:11 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [2]
 Sunday, March 23, 2008
Have Your Sketch Performed Live... and On YouTube
Posted by Chad

Hey, screenwriters—

This sounded like an interesting opportunity, so I thought I’d pass it along.

A few weeks ago, Zhura (www.zhura.com) launched a new online screenwriting tool… a free website which not only provides screenwriting software, but allows screenwriters from around the world to trade thoughts, give notes, and share scripts and ideas.  I haven’t tried it, so I don’t know if it’s any good or not. 

(To be honest—it seems weird to me… screenwriting, unlike TV writing, is a pretty private process, and I’m not sure I want notes from total strangers out there in cyberspace.  But it may work for some people, so if you’re intrigued, check it out… and send me an email at WDScriptnotes@FWPubs.com to let me know what you thought!)

HOWEVER — what I really wanted to let you know about was a cool partnership Zhura has going on with Improv Asylum, a sketch group out of Boston… and this may be worth your while!

Basically, Zhura and Improv Asylum have teamed up for “You Wrote It—Live!” on Saturday, April 12th.  Basically, it’s a live sketch show composed of material completely written on Zhura by its members.  Each sketch will then be performed by Improv Asylum, filmed and posted on YouTube, so no matter where you live—Kansas, Brazil, Kenya, Japan, Denmark, California—you can have your script performed live… and hear the roar of the laughing crowd.

Check out these links for more information…

•  You Wrote It-- Live! - Improv Asylum page & instructions

•  You Wrote It-- Live! - Zhura page & instructions

And if you get one of your sketches in the show, please email me and let me know and I’ll post your sketch here on the blog!

In the mean time, here's a quick look at some of Improv Asylum's "guerilla sketch" work...


WINGMAN (2/8/08)



CUPCAKE DATE (12/29/07)



Events Activities and Things To Do | Fun Stuff
3/23/2008 11:17:23 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1]
 Friday, March 21, 2008
Film School vs. The Real World: Part II (Thanks to Tim)
Posted by Chad

Hey, everyone--

Wanted to give a shout-out to Tim, and direct everyone to the comment he posted in response to yesterday's "Film School vs. the Real World" post.  I had talked about two options for post-college life and breaking into Hollywood, and Tim adds...

"OPTION #3:  Assuming that you have the $20,000+ a year to be able to afford grad school, you use that money instead to rent an apartment, and do unpaid internships to make viable connections in the entertainment industry. Interning a couple days a week will still leave you plenty of time to write, and the connections you make will give you a better chance to break into the biz."

This is great advice (thank you, Tim!).  In fact, I would add two things...

THING #1: Even if you don't have $20,000+, GET AN INTERNSHIP.  Internships are probably the best path to a full-time job.  Interns on film and TV sets get bumped up to P.A.'s.  Interns in offices and agencies become assistants.  Most internships don't pay, of course... which means if you may need to get a real job as well.  So get a night or weekend job waiting tables, running concessions at a theater, whatever you need to do. 

(By the way-- I am not suggesting you become a waiter who then spends his days writing screenplays in Starbucks, hoping to "pound out" [gag] the next American Gangster, and get discovered.  Don't become one of those.  Ever.  I'm suggesting you get a night job-- any night job-- so you can support yourself as you intern for free at a legitimate company during the day, learning ropes, making contacts, etc.  Hopefully, that internship will soon lead to a paid gig, and you can ditch your job at AMC or Spanish Kitchen.)

Know this, however... in California, you may have an additional problem.  Labor laws require all workers to be paid in either money or college credit.  And since most internships are unpaid, they only give college credit.  Which means you usually must be an enrolled student in order to get an internship.  (I do a lot of internship placement with my alma mater, Vanderbilt University, and have gone through hours of dealing with this over the last year.)

This means if you're not a current college student, you have a problem.  Fortunately, there's a way around it.  You can often enroll yourself in an one- or two-credit class at a local community college for little money, then use that to get your internship.  I've heard people often do this with Santa Monica College here in L.A. (although I don't personally know anyone who's done it, so you're on your own for figuring it out.  Still-- it shouldn't be hard).

I know this means you'll be, essentially, PAYING in order to work for free, but the truth is... you're paying for A) practical experience you can't get in any class, B) contacts and relationships you otherwise wouldn't have access to, and C) a foot in the door that should, hopefully, lead you to your first paying gig and a long career in Hollywood.

THING #2: Even if you do go to grad school, you should absolutely-- without a doubt-- do as many internships as possible.  This will start to give you some of the relationships and practical knowledge you won't get in the film school... the credit you receive will push you closer to graduation... and-- assuming tuition, room, and board are covered-- it's the one time in your life you'll be able to work for free and not have to worry about where your next meal's coming from.  When I was at UCLA, I did internships at E!, Fried Films at Sony Pictures, the now-defunct A.S.K. Theater Project, and the Academy Awards.

Lastly, some internship-hunting resources...

•  This post from January, on how to contact TV shows directly, gives some good tips and resources
•  This post, on getting a PA gig, also lists great resources

I also recommend just contacting directly shows or companies you want to work for.  The two posts listed above should help you do that.

Good luck!


Career Advice
3/21/2008 5:00:40 PM (Eastern Daylight Time, UTC-04:00)  #  Comments [1]
 Thursday, March 20, 2008
READER QUESTION: Film School vs. the Real World
Posted by Chad

Hey, screenwriters--

Today’s question comes from Eric, a college student who’s considering going to film school.  Eric writes…

“Around last December, I applied to a number of film schools that offered an MFA degree in screenwriting.  The degree itself was not the selling point of these schools but rather the time to write and connections a student will make through classes.  Having no connection to Los Angeles or the television industry, I figured that programs like this offered the training and personal contacts necessary to become a television writer.  Advice from this blog and other websites have since forced me to reconsider my choices.  March is the time when MFA programs start sending their acceptances and rejections.  And even though I decided to forego graduate school, I still have some second thoughts.
 
“Basically, if one of these schools accepts me, I am wondering what the best use of my time and money would be.  Will the two years (and considerable amount of tuition) actually help me in my path to be staffed as a writer or is it more reasonable to start at the bottom and learn from experience as soon as possible?  Of course, I am always working on spec scripts and will continue to do so whether I'm working as a student, PA, or otherwise.”


First, Eric, let me say this… this is a question near and dear to my heart, because I went to grad school and had this very same internal debate many years ago.  In fact, I’ve been through grad school, and sometimes I still have this same internal debate.

So before I continue, I have to say this: I can't give you an answer to this, because there’s no black and white, no right or wrong.  Only you can answer this.

I can, however, offer you some advice and insight, which you can use to chew on, digest, and come up with your own decision.  So here’s my long-winded two cents worth, my yin-and-yang of it all…

I went to grad school-- UCLA’s MFA Playwriting Program.  I had been debating between applying to the Playwriting Program or the Screenwriting Program (you could only apply to one), and I chose Playwriting because the playwrights were allowed to take screenwriting classes… but the screenwriters weren’t allowed to take playwriting classes.  Which, to this day, strikes me as ridiculous and inane, but whatever.

I do not regret… at all… going to grad school.

Grad school gave me a two-year bubble in which I did nothing but focus on my writing, becoming a better, stronger writer and artist.  Any chance you have to do that is invaluable.

Grad school also gave me a two-year bubble in which I could get acclimated to the city.  Which doesn’t sound that important, but it is, especially when you’re coming from out of town (which I was and you are).  L.A. is a city, a culture, and an industry unlike any others, and it’s nearly impossible to dive right into it and understand how everything works.  It takes time to figure out how to navigate this place, both geographically and emotionally… traffic patterns, business practices, what the people are like… all of it.

Many places won’t even hire you as a P.A. or an assistant until you’ve been living in L.A. for a while… they need to know they can say to you, “Hey, Eric—I need you to run a couple errands.  I need you to pick up two boxes of pencils, some nails, a box of t-shirts, and six cappuccinos… and I need you back here in twenty minutes,” that you can race out the door and know exactly how to get all that done without needing to check the Internet, Mapquest it, whatever.

So grad school gives you the time to learn all that.

What grad school did NOT give me… and I will say this loud and clear, because I THINK THIS IS A TRAGIC, DISGRACEFUL FLAW OF MOST ACADEMIC PROGRAMS, BOTH UNDERGRAD AND GRAD (and I hope some college administrator somewhere reads this)… but what grad school did NOT give me was any sense of how the business of entertainment works.

I not only learned very little about the business structures and processes of the industry, I learned virtually nothing about how to navigate that world… how to get a job, how to keep a job, how to network, who to network with, who the important players are.

And at the end of the day, the entertainment industry is a business and you can’t survive or excel unless you understand how that business works.

So while there’s certainly an argument that some of that info can’t be learned, or properly internalized, until you’re actually in the real world… I think any grad school program that wants to send its students into the world to make an actual living has a responsibility to teach them those things.  And they don’t.

I also don’t think you’ll find—among your fellow students and teachers—the networks, connections, and relationships that will help you get a job as soon as you enter the real world.  You’ll make some amazing friends and allies, to be sure… and they’ll serve you many times over your career (I’ve produced two TV shows with friends I met in grad school)… but they’re not the relationships that will help you get that first job.  (How could they be?  When you’re starting out, you and your friends are all at the same low level…)

Having said all of that…

Grad school gave me one thing that I never could’ve found anywhere else, and it completely and utterly changed my life.

In my final year of the program, I applied to UCLA’s Graduate Mentor Program, which was a program for graduating grad students where UCLA would match you up with working professionals (it's since been disbanded).  I applied, feeling sure I’d get some podunk playwright, living in Van Nuys, begging me to slip his script to the UCLA playwriting faculty.

Instead, I got a man named Warren Littlefield, who was—at the time—President of NBC Entertainment.  Warren had been President of NBC for virtually all of the ‘90’s; while he was there, he developed and put on the air shows like Seinfeld, Friends, Will & Grace, E.R., Frasier.  Years earlier, as he’d worked his way up the ladder, he worked on The Cosby Show, Family Ties, Law & Order, Cheers, etc.

To put it simply, he was the crown jewel of the mentor program… and as time would tell, by far and away the best mentor I could’ve asked for.

After reading some of my plays, Warren asked if I had ever considered television writing.  I hadn’t (UCLA had no TV writing classes), so Warren got me scripts and videos and helped me write my first spec scripts (Dawson’s Creek and Buffy).  He then hooked me up with a man named Geoff Harris, who ran NBC’s Story Department, and Geoff helped me get my first agent.

Shortly after I graduated, Warren left NBC and started the Littlefield Company, a television production company in partnership with NBC Studios.  He hired me as the assistant to his VP of Talent, and I worked there for a year and a half.  When our NBC deal expired in 2001, I left the company and bounced around for a for a couple years.  In 2003, I returned to Littlefield—which now had a Paramount deal—and spent the next two and a half years there as an exec.

To this day, I still have projects with Warren and talk to everyone at the company—which is now at ABC Studios—almost daily.  Warren continues to be an amazing mentor and friend… and I wouldn’t have met him if I hadn’t had UCLA.

So that relationship is easily the most valuable thing I got from grad school.

Having said that… there’s no guarantee you’ll meet your Warren.  You might.  But you might also meet him (or her) working at an agency… or a studio… or on a film set.  There’s just no telling.

So ultimately, Eric, I can’t give you a solid answer to this question.

I think it boils down to how you learn best and what you need out of life right now.

OPTION #1:  If you feel like you need time to simply focus on your writing, strengthen your literary muscles, and become the best artist you possibly can… go to grad school.  Think of it as an academic and artistic gymnasium, and for two years, you’ll do nothing but work out.

BUT…

OPTION #2:  If you feel like you’re already a strong writer, and you’re ready to begin learning the business and practical side of the industry, skip it and try to get a job.  This obviously doesn’t mean you won’t still be writing your ass off—doing screenplays, specs, pilots, etc.—but I will say this: you will not have loads of time to focus on your writing, and L.A. is an easy city to get distracted in.  It’s very tough to balance a job and devote any real time to your writing… it takes an immense amount of discipline and self-sacrifice (but hey—that’s what being a writer’s about).

Only you know which is the right choice for you at this point in time.  And the truth is-- neither path is more right than another.  Neither is a more direct route to being a professional writer than other.  It simply comes down to how you feel you'll grow best... professionally, artistically, personally.

So I hope this was helpful and you can glean something useful from it.  In the mean time, good luck… lemme know what you decide… and don’t be afraid to email with more questions….

Chad


Career Advice | Reader Questions
3/20/2008 10:50:56 PM (Eastern Daylight Time, UTC-04:00)