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 Monday, March 31, 2008
READER QUESTION/GUEST PERSPECTIVE: How Do I Break Into Clip Shows?
Posted by Chad
Hey, screenwriters-- Today's question comes from loyal reader Valerie, who writes... "Hi Chad!... I am interested in creating clip shows and would love to hear your valuable insight on these types of programs (ie. where/how to license footage, how to sell them (Pods or Network), general production tips, etc...)."(For those of you who aren't familiar with clip shows, they're TV shows that rely on clips of other shows, a la E!'s The Soup, VH1's Best Week Ever, etc.) Well, Valerie-- to answer your question, I've brought in a special guest. Here to give you the low-down on clip shows-- how they work, how to write for them, and how to break in-- is K.P. Anderson, the executive producer of what is undoubtedly the funniest clip show on television... The Soup. K.P. is not only a successful stand-up comedian whose appeared on Comedy Central's Premium Blend, he's written and produced for great shows like Politically Incorrect, Mohr Sports, The Wayne Brady Show, and Last Comic Standing. You can visit him on MySpace and check out his comedy schedule at www.myspace.com/kpandersonlive. But in the mean time, here's K.P. to tell you everything you want to know about clip shows... CHAD: The Soup, like many other half-hour TV shows, airs once a week. But unlike half-hour sitcoms like The Office or Samantha Who?, The Soup is dependent on that week’s pop culture happenings, so it can’t be written or produced far ahead of time. What’s your process for putting together an episode of The Soup? Walk me through your process, beginning with putting together an episode and ending with airing Friday night.K.P.: Monday we sit around and wait for shit to happen…usually by Wednesday, some shit happens… Monday, we take a look at the week ahead and start to come up with ideas for bigger pieces that can be built around TV events or movie openings or a pop-culture story that won’t go away. So it’s a day to plan out commercial parodies, fake movie trailers and the like. Joel McHale as Rainbow Brite was born on a Monday. We also start to watch shows from the following weekend, look at the news and begin writing monologue jokes. Tuesday we put the bigger pieces in to production by getting network approvals, ordering any costumes or sets and tracking down footage to support them. We also continue looking at the headlines to see who is going to rehab, who is getting arrested and who is marrying Pam Anderson. (It’s like jury duty for guys who itch.) Also on Tuesday we have our first of two clip meetings where myself, our other EP, Edward Boyd and [host] Joel [McHale] if he’s available look at the clips the staff has collected thus far. Once we pick the clips, we head back to the offices to write introductions and jokes or sketches coming out of them. On Tuesday night, I usually take the collected works of the staff home with me and put together a rough scripted rundown of the show for us to see what we have and where we have holes heading in to Wednesday. Wednesday is when the show really starts to come together. One more round of monologue and another clip meeting, then we shoot any footage we need of Joel or others for any of the pre-produced pieces, we also shoot our “ Condensed Soup On Yahoo” promotion and then the writers jam out the rest of the wraps for the clips while the production staff gets busy editing clips preparing pictures and all of our supporting footage and editing the pre-produced pieces. Meanwhile, I collect and edit the final wraps and shoot out the second draft of the script, which goes to the network and all of our necessary legal and standards and practices people. After that, the producers keep working on getting everything prepared, the writers get a breather and I watch whatever we’re covering for the “ Let’s Take Some E!” segment. Around 9:30 Wednesday night, Edward and I make the rounds to watch the edited clips and the pre-produced pieces and discuss what’s working and what isn’t. Then we call it a night while some of the producers stay on to finish up the pre-show prep. Thursday morning, we get together with Joel, view any clips that came in overnight on Wednesday and punch up the script. (Joel is very key here. He thinks very much like a writer and has become incredibly proficient at knowing his own voice. He’s really great in the room which is not something that can be said for all hosts.) Then we take a break from each other while the network and legal notes trickle in. We adjust the script to accommodate those and around 6:00, we head down to a green room in the bowels of E!, where Joel rehearses off the teleprompter and we lightly punch it up one more time. At 8:00 we head to the stage and shoot the show. It takes about 2 hours. Sometimes stuff doesn’t go as planned and we huddle up and come up with a new way to go and keep moving. When we’re done we go home and repair our marriages, or just drink. Friday we get together for a couple of hours. We talk about the previous show and how well we pulled it off. Make adjustments for the next week and then lightly go over the week to come and start cooking up ideas. Then we flip each other off and go our separate ways. Not really. Friday night the show airs and usually over the weekend we wind up e-mailing or calling each other to talk about how things played again. We have a pretty close staff and we’ve been together for a long time (3+ years without anyone leaving), so we must either really like each other or no one else will talk to us. This is the longest answer you’re getting out of me. If I have to go in to this much detail again, I quit. How do you get the clips you use? Do you have to license them? Are they free since they’ve already been on TV? Does clip availability affect what bits and jokes you end up doing?We get the clips an abundance of ways. We have a staff of 15 people who all have DVR’s and watch them relentlessly. We also have a new computer program that allows us to program in shows and watch them directly on our PC’s. It’s cool, but it’s top secret. We might be part of a government experiment like thalodomide and not know it. We also pull stuff off the web sometimes. There are a bunch of “Fair Use” laws surrounding how we air them. It’s complicated and if I tried to explain it, I’d screw it up. Sorry. Yes, I suppose clip availability affects the bits and jokes we wind up doing in that of a clip isn’t available, we tend to not do a joke about it. (Did that come off a-hole-ish? It’s who I am. You asked…) Imagine someone wants to sell and produce their own clip show like The Soup. What are the creative elements that make a clip show unique and sellable? I.e.—does it need a host attached? Just a writer/producer with a strong vision? A list of sample jokes? A sizzle reel? What should every good clip show have, or do, in order to make it different… and attractive to buyers?Now why would I tell anyone that? You got the production schedule for free. The rest will cost you. Actually, there are a lot of clip shows out there. I’d take the question beyond what sells a clip show and if you want to sell something think about what makes any pitch sing. Every network is different in their perceived needs, so you want to tailor your product to fit the customer. All of the things you asked about above are basically important elements at some level to someone. Tough question to answer. Might be a good time to mention I didn’t create or sell The Soup. I came on to run it in the second season after the “ What The? Awards.” And a few (I don’t recall how many. More than 3, less than 20) episodes of The Soup. And the follow-up question… what should a clip show never do? What creative elements are inappropriate in a clip show and would make it unsellable? Sucking is bad. Sucking and being overly expensive. Comedy shows need time to build an audience. If you burden yourself with too much overhead it lessens the amount of time a network can tolerate your crappy ratings. The audiences become very loyal if you can hook them, so just try to stay on the air while you’re working out the kinks and growing your base. Once our hypothetical producer has developed her clip show creatively, what’s the best way to go about selling it? Should she partner with a producer or production company? Should she go right to a network? And how does she know what are the best place to pitch her clip show?I don’t mean to be a jerk, really, this is an honest answer to a common question. If you have to ask, you aren’t ready to be in charge. Networks buy from either people they’ve already worked with or people they are trying to steal from other networks. It takes no experience to come up with a good idea for a show, but it takes an awful lot to run one and the networks have very short lists of people they will allow to run shows. (Until The Soup I was not one of those people. I got very lucky to meet with network and studio heads who were willing to give me a chance.) Find yourself one of those people and then go to the network. And don’t ask. You used up all your good will with me with that first question. To figure out where to pitch it, look at what type of programming in which an individual network engages and then either add them or cross them off the list. If you have a show that you think could work at both Spike and Lifetime, odds are you aren’t thinking it through. And don’t pitch where it’s not wanted. Not even “just for practice”. You may one day have an idea you want to bring back to that place and they will remember how you wasted their time. (And no, they won’t remember the good pitch they almost bought.) As a writer and producer on what is definitely TV’s best and funniest clip show, what rules or tips have you picked up in production that you’d pass along to a freshman producer? If someone came to you saying, “KP, I’m about to start production on my first-ever clip show, what should I keep in mind, practically speaking, as I dive into production,” what are the 3 most important tips or rules you would give them?1. Make sure a hypothetical person buys you a drink before you start answering her questions. 2. Be malleable. Listen when your buyers talk. You might know funny better than they do, but they know their audience or at least their company’s perception of their audience better than you. Don’t be unfunny just to get along, but be willing to scrap something over which you can’t agree and go a different way that is still funny. 3. Talent speaks. If it doesn’t feel right coming out of your host’s voice, change it. No matter how brilliant you think it was. The host has to feel good about the whole show. One sentence is not worth throwing off his or her groove. 4. (Because I was a jerk again with the first one) Don’t hire people who you like but really don’t think can contribute to the show. Hire people you like whose contributions you think will make your show better than you could do on your own. If you can’t find those people, you are over-estimating yourself and your idea. It’s a clip show. It’s already a collaboration. For all the aspiring writers out there who would love to write on The Soup, how do you hire your writers? What kinds of samples do you look to read? What do you look for in those samples? And once you like someone’s writing and meet with them in person, what qualities do you look for that aren’t on the page?I’d say write samples that make you laugh and sound like the host of the show could and would be excited to tell them. That’s a little ethereal, but if you look at your written material and think about great comedic hosts, you’ll be able to identify who would and wouldn’t deliver them best. Oh, and don’t send in the bible. Send the best stuff you have for that show. If you can’t edit yourself then someone would have to edit you and that someone is busy and would like to see his four year-old daughter before she’s five. As to what I look for in a prospective hire off the page, I’m not really one to size up the cut of anyone’s jib. Funny is funny and talent is usually a bit weird, so pesky things like hygiene and hustle can really get in the way of good hiring decisions. I just plug my nose and hope they show up on the day I invited them to swing by. And lastly… it’s very hard—if not impossible—for a total newbie to just create a TV show idea and set it up with a network or production company. I always tell aspirants the best way to sell a show is to get a job in television (usually at the bottom as a P.A. or assistant) and work your way up the ladder until you have enough experience and connections to sell a show. So if someone wants to create and sell clip shows like The Soup, what’s the best way to break in? Or, to a total newbie who wants to be in your shoes, what career-path advice would you offer someone who wants to steal your job?So you tell people the same thing I told you. Great. Could have mentioned that four questions ago and saved me from looking like an a-hole…anyway…like I said, I didn’t create or sell The Soup, so there’s that. Also, I’d encourage you not to try to follow my path. Not because it’s bad, it’s great, but that’s my life. My life might suck to you. I’m only being a little flippant. As writers and producers, we aren’t exactly deep-sea fisherman, but our careers are more like lifestyle choices than most people. So in order to stay in the game without burning out, you have to make sure you feel rewarded and challenged by your career in a very deep sense. We work long hours and take it very personally when our products don’t work. When we aren’t working (and even when we are), we have to smile and network and create on our own and it occupies a much bigger portion of our time than the people with whom we went to high school who now have goofy things like trophies for softball and parents who still talk to them. So you have to love your career like it’s your hobby. Your career will define you to a great deal, just make sure to get over yourself long enough to have someone to thank if you ever get a non-softball related trophy. Having said that, here’s the basics as I see it. Seek out projects you love. Find your way out of projects you don’t without burning bridges. (Here we are not in my footsteps any longer.) Write every day. Don’t be afraid to turn in. Take criticism. Be reliable. Seek to learn without being annoying. (In other words, shut up and listen once in a while.) Work at a level above the job you have (eventually someone will notice and give you that job). Get over yourself. Have respect for other people around you. Don’t undermine people. Everything in this business is collaborative and if you get a reputation for backstabbing or undermining, all cliché’s about this town aside, you are done…or working on Tyra. (Why would I say that?) There you go, hypothetical producer. I hope I answered all of your questions. It would complete my bucket list. -- KP Thanks a million, K.P. And for the rest of you, here are some clips of The Soup for your viewing pleasure...
THE HILLS RETURNS
VAJAPOCALPYSE Career Advice | Guest Perspectives | Reader Questions | Reality TV | Writing Advice
Monday, March 31, 2008 12:43:34 AM (GMT Daylight Time, UTC+01:00)
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 Thursday, March 27, 2008
GUEST PERSPECTIVE: Charlie Stickney... Writing For Animation
Posted by Chad
Hey, screenwriters-- One area of entertainment I've never worked in-- but often get questions about-- is animation. And with all the booming animated projects out there-- Family Guy, The Simpsons, Drawn Together, The Incredibles, The Triplets of Belleville, etc.-- I decided to spend a few minutes with my friend Charlie Stickney, a screenwriter, artist, and producer here in L.A. Charlie spent several years developing shows for Mike Young Productions, a successful production company specializing in children's animation like Growing Up Creepie, Pet Alien, and Dive Olly Dive! Charlie wrote and produced Horrible Histories, where he was also the voice director and directed voice talent like Billy West, Cree Summer, Jess Harnell, Steven Rea, and Billy Idol. He also developed Voom HD's Cosmic Quantum Ray, Junk TV at MTV, and the Irish series Dumped for Telegael Media. Charlie recently set up screenplays at Revolution Studios and Abu Media, and in what little spare time he has, Charlie works on his popular webcomic, Vince Germain. Charlie has forgotten more about animation than I could ever hope to know, but he gave me a great intro lesson to the world of animation, how it works, and how to break in... Charlie—I’m gonna be honest: I know virtually nothing about how animation is developed, sold, or produced. So my first question is: if you want to write animation, do you also need to be an animator? Can you write animation if you’re not also an artist?
The short answer is no, you don’t need to be able to draw, or animate to have the ability to write a kick-ass animation script. However, having a good visual sensibility (camera placement, movement, composition, etc.) is a huge asset in animation writing. Whereas in a teleplay (and to some extent the screenplay) “directing” of the camera is frowned upon, in the animation script, the “calling of the shots” is often required. Here’s an example from a show I worked on. INT. HIGH SECURITY AREA - ON THREE CELLS
SMARTY-PANTS stands in a large cell sleeping (SFX: SNORING) - on a floating cot. A SALAMANDER scurries across the floor in front of the cell.
MAMA SMARTY-PANTS (O.S.) (proudly) Yes, Little Smarty-pants! My precious little genius!
PAN TO MAMA SMARTY-PANTS AND ARTIE AMOEBA. Mama is incarcerated in a high-security hamster cage (with running wheel), and Artie is in a small Plexiglass cube with a small lock on the top. As they talk, one of the Salamanders “investigates” Artie’s prison.
ARTIE (pretends to be bored) In case you hadn’t noticed, your baby genius boy is in jail! What kind of genius gets caught?
ANGLE FAVORING MAMA as she angrily grabs her bars and glares at Artie.
MAMA SMARTY-PANTS He invented the greatest, most dangerous machine in the universe -- THE STRING-O- MATIC!!!
CLOSE ON ARTIE IN F.G. - MAMA SMARTY-PANTS IN B.G. Artie turns his back to Mama Smarty-pants, smiles -- he’s manipulating Mama.
ARTIE (sarcastic) Oooh, String-O-Matic -- that’s a scary name... like “custard,” or “puppy.”
ZOOM IN ON MAMA’S ANGRY FACE as she describes the String-O-Matic.
MAMA SMARTY-PANTS Like an angry spore knows anything. The String-O-Matic is a work of evil art.As you can see, calling the shots ultimately means there’s a lot more work for the writer to do. Page counts for a 22 minute animated show can run as long as 35 pages. On the flip side, it gives the writer much more control in the visual pacing and look of the episode (a selling point for the writer who aspires to direct). It must be noted that there are many exceptions to this rule. Some animation directors don’t like the script to impinge on their artistic freedom. Others don’t have the time to prep the storyboard artist on how they should visually break down the script, and will send the script back for revisions if the action is “under-called.” Some shows start with a storyboard first and then hire writers to fill in dialogue to supplement the gags that the artists have already come up with. A good rule of thumb is to always ask the showrunner before you go to script, to what extent they want the shots called. If you’re writing on spec, I would suggest trying to get an actual shooting script of the show that you want to write for so you can confirm the format. If you can’t get a sample, call all the shots. You can always take them out afterwards. So… what’s it take to sell a new animated TV series? For example, if I want to sell a new “traditional” series, I put together a pitch that details the world of the show, the characters, and some samples stories or episodes. But animation has a whole other component: the animation. So if someone’s pitching an animated project, do they need to already have drawings of the world and its characters? Or could having completed visuals hurt the project, since a studio or network may want voice in that development? Does a writer pitching an animated show need to have an artist attached to the project?Having designs aren’t necessary. Having a great idea is. Equally important is pitching the right project to the right studio at the right time. If the studios like your idea, they have the numbers for hundreds of artists on speed dial. That’s not to say that having some hip designs won’t help sell the project. If the designs are finished, and the scripts are done, the studio has to sink far less money into development to get an idea of what the series would actually be like. HOWEVER, for a couple of reasons, I would proceed with caution if you want to include drawings with your pitch. Firstly, many studios like to be involved in the development process. Others have a style (see Klasky-Csupo) that they don’t like to deviate from. If they think you are too locked into a style of drawing they don’t think fits in with what they want to do, they might pass on your project. Secondly, your pitch is only as good as it’s worst part. If the drawings aren’t up to par with the writing, you’re only hurting yourself. If the designs appear amateurish, your writing will appear amateurish. Thirdly, unless you are a professional animator/work in the field of animation, you are unlikely to have good perspective on what qualifies as a professional quality drawing/design for animation. The Captain Jetpack drawing that your friend the aspiring artist did, that to you looks like it came straight from a comic book, may be impossible to animate on a television budget. Or worse yet, to the discriminating (read: snobby) eyes of the studio’s artistic director, Captain Jetpack’s design might be simply deemed not to be any good at all. So if you have a partner who you objectively know “rocks the house” as an artist, then collaborate away. Otherwise, stick with what you know, i.e., the script. If you’re developing an animated project, how do you approach it differently because it’s animated? In other words, do you develop characters differently when they’re animated? Do you tell different kinds of stories? Does the animation free you, or inhibit you, as a storyteller?
Animation definitely frees you as a storyteller. Budget isn’t the same concern. It costs the same to have someone draw a house on Mars as it does one in Los Angeles. But I think you’re right when you say that it might, or should dictate the kinds of stories you tell. When developing an animated property, I think a good question to ask yourself, is if this particular project is best served by animation. If one looks at the best animated films -- Toy Story, Finding Nemo, Ratatouile, Monster’s Inc. – we see a group of subjects, toys, fish, monsters, rats, etc. that would be incredibly expensive to try to do as live action films. In fact, trying to make any of those universes seem realistic, might border on impossible. Yet, when animated we get lost in them. A world that’s completely inaccessible becomes second nature to us. So when developing your show, think what about it needs to be animated. Use that as additional inspiration in shaping where you go with it. What do you want to show the world that only animation can truly make come alive? If you can’t find that need, then maybe your project would be better off as a live action program. While I routinely get killed for saying this, King of the Hill always strikes me as a program that could have best been served as a sitcom. As funny as it is, it’s still a little flat. Imagine any episode of that show filmed with John Goodman as Hank, Ryan Stiles as Dale, Katey Sagal as Peggy, Neil Patrick Harris as Boomhauer… heck, let Brittany Murphy, who does the voice of Luanne, play her in real life. You’re telling me she couldn’t nail white trash?... please. The truth is for all the advances in CGI (Computer Generated Images), the human figure/actor encompasses a world of nuance that animation isn’t even close to recreating. (Especially when it’s as flat as King of the Hill) Let actors do what they do best -- act. Let animation do what it does best --create new worlds and new ways of telling stories that we’ve never seen before. Once a new animated series enters development, how does the process proceed? Walk me through the evolution of a series from the moment it’s pitched to the moment it debuts on TV… and how the writer is involved.
Unlike in television where the writer/creator is often the driving force behind everything, in animation the writer is more akin to the screenwriter; a piece of a large puzzle. Again, this is contingent on who the writer is, what they’ve done before, who the producing partners are, etc. So with all those variables, perhaps it’s best if I just walk you through the standard animation development process. Once a studio has decided to develop a project, they will quickly hire a director/art director. This person will work on developing the look and the animation style of the show while the writer is fleshing out the series bible. (Note: The “series bible” is a guide to the world and the characters of the show, not a religious manifesto) These things are often done in concert with one another, as the style of the animation can often determine the scope of the stories and the world. (What’s easy to do in 2D cell animation isn’t the same as what’s easy to do in 3D CGI) A quick example: Squash and Stretch animation, where the characters are, well, squashed and stretched by boulders and various taffy-pulling machines gone wild, is difficult to animate with a computer. If you had a show that required a lot of physical squash and stretch gags, ( SpongeBob SquarePants) it might be best to develop it as a hand drawn cell animation show. Whereas Robot Wars the Final Battle definitely would be best served as CGI. Once the bible has been finalized (both in terms of look and written content) the studio will then proceed to hire writers. This process is different than in television where it’s typical to hire a staff of writers to break down and script the episodes of the series. Animation writing is more of an open call audition/pitch process. The studio will call the agencies and tell them that they are going to be giving out writing assignments on a new/new season of a show. The interested writers will then show up for a big group meeting where the producer/showrunner will tell all the assembled writers what the new series is about, what kind of stories they are looking for, and how many scripts they are planning to buy. Each writer is then given a series bible and sent home. The writers are then required to put together pitches for episodes that they would like to write. If the showrunner likes the idea, they get the job and the chance to write the script they pitched… if the showrunner doesn’t like it; it’s back to the drawing board. From a writer’s POV this is an incredibly unfair process, as you often have to pitch 3-5 one-page story ideas just to land a single writing job. (Or worse, you write up 5 ideas on spec and none of them get bought) But since animation writing isn’t covered by the WGA, *sigh* the studios are able to set their own terms. (A quick addendum – there are a few exceptions to the writing process that I’m describing. Most notably, FOX's primetime animation programming ( The Simpsons, King of the Hill, American Dad, etc.) is covered by the WGA. These shows run writer’s rooms more akin to that of other primetime live-action sitcoms.) Once a script is finished, it is sent to the art department, so they can design all the secondary characters and locations that are in the episode. (The primary characters and locations have already been designed and were in the bible.) Writers often need to ask what locations they can use/create before beginning a script, as each new element will need to be designed for animation. Think of it like a television show. On Desperate Housewives they have standing sets (their houses) already built for each of the main characters. When an episode takes place outside those pre-existing parameters, a new set has to be built, which takes time and money. Studios don’t like to spend money, and hate wasting time (which costs money). So if you want to be hired again, really be sure to ask your showrunner what the parameters are before you begin scripting (If they want the shots called, how many locations/characters you can create/ what the deadline is, etc.) The next step is to record the episode. This is a stage where the animation writer actually has a little input. The writer is often invited to the recording session to provide clarity, intent, and on the spot rewrites for the voice actors. This is not to say they get to direct the voice recording. That’s the aptly named Voice Director’s job. But if an actor is butchering a joke, it’s entirely acceptable for the writer to politely mention it to the voice director, so they can coax out a better performance. For the writer, the recording session is usually the end of the line. As we are focusing on animation writing, I’ll just quickly gloss over the remaining steps of production. After the script is recorded it’s edited for time. (The actually running time of the episode – 12 minutes, 22 minutes, etc.) It’s then sent to the director and the storyboard artists who break it down into visual beats. The animators are then given the finished storyboard and voice recording to work from. They animate (with computers or pencils), shoot/scan it, and send it to an editor who puts it together. A post-production mix later, the episode’s ready for primetime. For those writers who are interested in animation, but may know little about its processes or production, where can they start learning? Are there good books or magazines they can study?
Off the top of my head I’d say Animation Magazine ( http://www.animationmagazine.net/) is a decent source for finding out what’s kinds of shows are being developed/produced. There are scores of great books on animation. Hit the library. It’s good for that. How about animation software? Are there some good beginners’ programs that writers can use to start playing and experimenting?
Um… you can get free trial versions of Flash and After Effects from Adobe. These are two of the most used animation and compositing programs. Other than that, search the web. New shareware programs pop up every day. It seems that right now, with TV channels like Cartoon Network and Internet content exploding, there are more opportunities than ever for aspiring animators and animation writers. After all, an animated short can be produced entirely by one person and posted online… something that can’t be done with a live action film that requires cameras, lights, actors, etc. As media continues to evolve over the next few years, how will we see the world of animation change?
It’s already changed a lot. Ten years ago, 90% of the animation was done by hand. Today it’s a shock when someone pitches a show that’s not designed for the computer. This trend is mostly driven by cost considerations. It’s far cheaper to do quality animation by computer than it is to something comparable do by hand. As for how it’s continuing to change, the technology will continue to become cheaper and more accessible. The state of the art effects that you see in Ratatouille, will be free shareware that you can use animate on your computer. So basically anything that you can imagine you will be able to recreate. Any last words of advice for aspiring animation writers and filmmakers out there?
The important thing to remember is that no matter how good the technology gets, no one will watch it if you aren’t telling a good story with interesting characters. It all comes back to the writer. Tell a good story and people will notice. Thanks, Charlie!
If you enjoyed Charlie's advice, be sure to check out his web comic, Vince Germain, at www.vincegermain.com!
And now, for your viewing pleasure, here's a quick look at some fun animation projects out there...THE PROFESSOR BROTHERS: BIBLE HISTORY #1
LIL' BUSH
WALL-E
Animation | Career Advice | Guest Perspectives | Writing Advice
Thursday, March 27, 2008 11:31:54 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, March 26, 2008
The Greatest Tom Cruise Impersonation You Will Ever See...
Posted by Chad
Fun Stuff
Wednesday, March 26, 2008 4:43:00 PM (GMT Standard Time, UTC+00:00)
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Jericho Sneak Peak...
Posted by Chad
Hey, guys-- Not sure if you're Jericho fans or not, but as you probably know, CBS canceled the show again last Friday. (For those of you who don't know-- Jericho was cancelled last year, after its first season, then reinstated for seven episodes after rabid fans sent almost 25,000 tons of peanuts to CBS headquarters... a reference to a line in the season finale.) But CBS has just released this two-minute sneak peak of tonight's series finale, compliments of The Hollywood Reporter (although there are rumors the series could be picked up by NBC-Universal's Sci Fi Channel)...
Fun Stuff
Wednesday, March 26, 2008 1:32:24 AM (GMT Standard Time, UTC+00:00)
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 Tuesday, March 25, 2008
THINGS THAT INSPIRE ME: "Under the Same Moon"
Posted by Chad
Hey, screenwriters— So, I figure this is a screenwriting blog, right? Which means we should not only be discussing great screenwriting tips, advice, and opportunities, but we should be talking about—what else?!—great screenwriting, whenever we see it! I mean, presumably, that’s why we’re all here, right? Because long ago, we saw a movie, TV show, or even a play that made us say, “I wanna do that.” And presumably, we’re still seeing those great things—movies, shows, plays, books, articles, essays, poems, songs, comedy routines—that remind us why we love writing and force us to raise our own bar even higher. So I’m gonna kick it off today, because I saw a great movie last night, but feel free to send in your own thoughts about pieces of writing (on or off the screen) that move and inspire you. I always love hearing what inspires other writers… it helps me think differently about my own work, and it also allows me to see others’ work in new ways. And as writers and artists, I think we all love discussing other great pieces of art and writing, even if we don’t agree on them. SO… last night my wife and I went to see Under the Same Moon (La Misma Luna), written by Ligia Villalobos and directed by Patricia Riggen. Under the Same Moon tells the story of nine-year-old Mexican boy, Carlitos ( Adrian Alonso), who sets off on his own to cross into America and find his mother, Rosario ( Kate del Castillo), who has been working illegally in L.A. for the past four years. This movie doesn’t necessarily break any new ground… it uses a formula we’ve seen a million times in everything from The Odyssey and The Incredible Journey to An American Tail and The Journey of Natty Gann (oh my God—I can’t believe I just referenced that—I used to love Meredith Salenger). Yet what’s great about Under the Same Moon is that while it hits notes you’ve seen before… it hits them all perfectly. (It even has the obligatory characters-sing-together-in-an-obligatory-musical-number iscene, but it skirts just far enough away from corniness to keep you from rolling your eyes. Also, Adrian Alonso is so adorable you can forgive a couple quick moments of cheese.) In fact, Ligia Villalobos’s script is almost flawlessly executed. It is storytelling at its simplest and most effective: an indomitable character desperately wants something (something both tangible and emotional)… and will stop at nothing to get it. It follows a pitch-perfect three-act structure, brilliantly setting up every storyline and character, and it deftly plucks every emotional chord necessary. (Also, the movie does a tremendous job of showing how its two main characters, Carlitos and Rosario, truly ache for each other, so the audience is as painfully invested in ther hero's quest as he is.) Screenwriting teachers should show this film as an example of how a movie should work… or, for that matter, how any story should work. (To be fair, the one little story bump—and this won’t give anything away, but it’ll make sense once you see it—is: why didn’t they just use a phone book—or the Internet—to look up all the Domino’s pizza places?) Also, to its credit, the film never becomes a statement or treatise on illegal immigration. While it certainly illustrates the plights of many illegals, it simply uses illegal immigration as the setting for Carlitos’s road trip. We certainly sympathize with the characters, but the movie never gets on a political soapbox. Anyway, I don’t wanna say too much. But go see it. It opened last week, making $2.6 million at only 266 U.S. theaters, making it America’s biggest opening over for a Spanish-language film. I have a feeling it be around for a while. And for screenwriters, it’s a dead-on refresher course in what a brilliantly constructed script looks like. In the mean time, please feel free to share movies, books, plays, TV series, albums-- anything!-- that inspire you, make you want to write, help you think about story, character, emotion. You can email me at WDScriptNotes@FWPubs.com, or simply post your thoughts in the comments section below! UNDER THE SAME MOON TRAILER Things That Inspire Me
Tuesday, March 25, 2008 6:13:11 PM (GMT Standard Time, UTC+00:00)
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 Monday, March 24, 2008
Have Your Sketch Performed Live... and On YouTube
Posted by Chad
Hey, screenwriters— This sounded like an interesting opportunity, so I thought I’d pass it along. A few weeks ago, Zhura ( www.zhura.com) launched a new online screenwriting tool… a free website which not only provides screenwriting software, but allows screenwriters from around the world to trade thoughts, give notes, and share scripts and ideas. I haven’t tried it, so I don’t know if it’s any good or not. (To be honest—it seems weird to me… screenwriting, unlike TV writing, is a pretty private process, and I’m not sure I want notes from total strangers out there in cyberspace. But it may work for some people, so if you’re intrigued, check it out… and send me an email at WDScriptnotes@FWPubs.com to let me know what you thought!) HOWEVER — what I really wanted to let you know about was a cool partnership Zhura has going on with Improv Asylum, a sketch group out of Boston… and this may be worth your while! Basically, Zhura and Improv Asylum have teamed up for “ You Wrote It—Live!” on Saturday, April 12th. Basically, it’s a live sketch show composed of material completely written on Zhura by its members. Each sketch will then be performed by Improv Asylum, filmed and posted on YouTube, so no matter where you live— Kansas, Brazil, Kenya, Japan, Denmark, California—you can have your script performed live … and hear the roar of the laughing crowd. Check out these links for more information… • You Wrote It-- Live! - Improv Asylum page & instructions• You Wrote It-- Live! - Zhura page & instructionsAnd if you get one of your sketches in the show, please email me and let me know and I’ll post your sketch here on the blog! In the mean time, here's a quick look at some of Improv Asylum's "guerilla sketch" work... WINGMAN (2/8/08)
CUPCAKE DATE (12/29/07)
Events Activities and Things To Do | Fun Stuff
Monday, March 24, 2008 3:17:23 AM (GMT Standard Time, UTC+00:00)
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 Friday, March 21, 2008
Film School vs. The Real World: Part II (Thanks to Tim)
Posted by Chad
Hey, everyone-- Wanted to give a shout-out to Tim, and direct everyone to the comment he posted in response to yesterday's " Film School vs. the Real World" post. I had talked about two options for post-college life and breaking into Hollywood, and Tim adds... "OPTION #3: Assuming that you have the $20,000+ a year to be able to afford
grad school, you use that money instead to rent an apartment, and do
unpaid internships to make viable connections in the entertainment
industry. Interning a couple days a week will still leave you plenty of
time to write, and the connections you make will give you a better
chance to break into the biz."This is great advice (thank you, Tim!). In fact, I would add two things... THING #1: Even if you don't have $20,000+, GET AN INTERNSHIP. Internships are probably the best path to a full-time job. Interns on film and TV sets get bumped up to P.A.'s. Interns in offices and agencies become assistants. Most internships don't pay, of course... which means if you may need to get a real job as well. So get a night or weekend job waiting tables, running concessions at a theater, whatever you need to do. (By the way-- I am not suggesting you become a waiter who then spends his days writing screenplays in Starbucks, hoping to "pound out" [gag] the next American Gangster, and get discovered. Don't become one of those. Ever. I'm suggesting you get a night job-- any night job-- so you can support yourself as you intern for free at a legitimate company during the day, learning ropes, making contacts, etc. Hopefully, that internship will soon lead to a paid gig, and you can ditch your job at AMC or Spanish Kitchen.) Know this, however... in California, you may have an additional problem. Labor laws require all workers to be paid in either money or college credit. And since most internships are unpaid, they only give college credit. Which means you usually must be an enrolled student in order to get an internship. (I do a lot of internship placement with my alma mater, Vanderbilt University, and have gone through hours of dealing with this over the last year.) This means if you're not a current college student, you have a problem. Fortunately, there's a way around it. You can often enroll yourself in an one- or two-credit class at a local community college for little money, then use that to get your internship. I've heard people often do this with Santa Monica College here in L.A. (although I don't personally know anyone who's done it, so you're on your own for figuring it out. Still-- it shouldn't be hard). I know this means you'll be, essentially, PAYING in order to work for free, but the truth is... you're paying for A) practical experience you can't get in any class, B) contacts and relationships you otherwise wouldn't have access to, and C) a foot in the door that should, hopefully, lead you to your first paying gig and a long career in Hollywood. THING #2: Even if you do go to grad school, you should absolutely-- without a doubt-- do as many internships as possible. This will start to give you some of the relationships and practical knowledge you won't get in the film school... the credit you receive will push you closer to graduation... and-- assuming tuition, room, and board are covered-- it's the one time in your life you'll be able to work for free and not have to worry about where your next meal's coming from. When I was at UCLA, I did internships at E!, Fried Films at Sony Pictures, the now-defunct A.S.K. Theater Project, and the Academy Awards. Lastly, some internship-hunting resources... • This post from January, on how to contact TV shows directly, gives some good tips and resources • This post, on getting a PA gig, also lists great resources I also recommend just contacting directly shows or companies you want to work for. The two posts listed above should help you do that. Good luck! Career Advice
Friday, March 21, 2008 9:00:40 PM (GMT Standard Time, UTC+00:00)
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READER QUESTION: Film School vs. the Real World
Posted by Chad
Hey, screenwriters-- Today’s question comes from Eric, a college student who’s considering going to film school. Eric writes… “Around last December, I applied to a number of film schools that offered an MFA degree in screenwriting. The degree itself was not the selling point of these schools but rather the time to write and connections a student will make through classes. Having no connection to Los Angeles or the television industry, I figured that programs like this offered the training and personal contacts necessary to become a television writer. Advice from this blog and other websites have since forced me to reconsider my choices. March is the time when MFA programs start sending their acceptances and rejections. And even though I decided to forego graduate school, I still have some second thoughts. “Basically, if one of these schools accepts me, I am wondering what the best use of my time and money would be. Will the two years (and considerable amount of tuition) actually help me in my path to be staffed as a writer or is it more reasonable to start at the bottom and learn from experience as soon as possible? Of course, I am always working on spec scripts and will continue to do so whether I'm working as a student, PA, or otherwise.”First, Eric, let me say this… this is a question near and dear to my heart, because I went to grad school and had this very same internal debate many years ago. In fact, I’ve been through grad school, and sometimes I still have this same internal debate. So before I continue, I have to say this: I can't give you an answer to this, because there’s no black and white, no right or wrong. Only you can answer this. I can, however, offer you some advice and insight, which you can use to chew on, digest, and come up with your own decision. So here’s my long-winded two cents worth, my yin-and-yang of it all… I went to grad school-- UCLA’s MFA Playwriting Program. I had been debating between applying to the Playwriting Program or the Screenwriting Program (you could only apply to one), and I chose Playwriting because the playwrights were allowed to take screenwriting classes… but the screenwriters weren’t allowed to take playwriting classes. Which, to this day, strikes me as ridiculous and inane, but whatever. I do not regret… at all… going to grad school. Grad school gave me a two-year bubble in which I did nothing but focus on my writing, becoming a better, stronger writer and artist. Any chance you have to do that is invaluable. Grad school also gave me a two-year bubble in which I could get acclimated to the city. Which doesn’t sound that important, but it is, especially when you’re coming from out of town (which I was and you are). L.A. is a city, a culture, and an industry unlike any others, and it’s nearly impossible to dive right into it and understand how everything works. It takes time to figure out how to navigate this place, both geographically and emotionally… traffic patterns, business practices, what the people are like… all of it. Many places won’t even hire you as a P.A. or an assistant until you’ve been living in L.A. for a while… they need to know they can say to you, “Hey, Eric—I need you to run a couple errands. I need you to pick up two boxes of pencils, some nails, a box of t-shirts, and six cappuccinos… and I need you back here in twenty minutes,” that you can race out the door and know exactly how to get all that done without needing to check the Internet, Mapquest it, whatever. So grad school gives you the time to learn all that. What grad school did NOT give me… and I will say this loud and clear, because I THINK THIS IS A TRAGIC, DISGRACEFUL FLAW OF MOST ACADEMIC PROGRAMS, BOTH UNDERGRAD AND GRAD (and I hope some college administrator somewhere reads this)… but what grad school did NOT give me was any sense of how the business of entertainment works. I not only learned very little about the business structures and processes of the industry, I learned virtually nothing about how to navigate that world… how to get a job, how to keep a job, how to network, who to network with, who the important players are. And at the end of the day, the entertainment industry is a business and you can’t survive or excel unless you understand how that business works. So while there’s certainly an argument that some of that info can’t be learned, or properly internalized, until you’re actually in the real world… I think any grad school program that wants to send its students into the world to make an actual living has a responsibility to teach them those things. And they don’t. I also don’t think you’ll find—among your fellow students and teachers—the networks, connections, and relationships that will help you get a job as soon as you enter the real world. You’ll make some amazing friends and allies, to be sure… and they’ll serve you many times over your career (I’ve produced two TV shows with friends I met in grad school)… but they’re not the relationships that will help you get that first job. (How could they be? When you’re starting out, you and your friends are all at the same low level…) Having said all of that… Grad school gave me one thing that I never could’ve found anywhere else, and it completely and utterly changed my life. In my final year of the program, I applied to UCLA’s Graduate Mentor Program, which was a program for graduating grad students where UCLA would match you up with working professionals (it's since been disbanded). I applied, feeling sure I’d get some podunk playwright, living in Van Nuys, begging me to slip his script to the UCLA playwriting faculty. Instead, I got a man named Warren Littlefield, who was—at the time—President of NBC Entertainment. Warren had been President of NBC for virtually all of the ‘90’s; while he was there, he developed and put on the air shows like Seinfeld, Friends, Will & Grace, E.R., Frasier. Years earlier, as he’d worked his way up the ladder, he worked on The Cosby Show, Family Ties, Law & Order, Cheers, etc. To put it simply, he was the crown jewel of the mentor program… and as time would tell, by far and away the best mentor I could’ve asked for. After reading some of my plays, Warren asked if I had ever considered television writing. I hadn’t (UCLA had no TV writing classes), so Warren got me scripts and videos and helped me write my first spec scripts ( Dawson’s Creek and Buffy). He then hooked me up with a man named Geoff Harris, who ran NBC’s Story Department, and Geoff helped me get my first agent. Shortly after I graduated, Warren left NBC and started the Littlefield Company, a television production company in partnership with NBC Studios. He hired me as the assistant to his VP of Talent, and I worked there for a year and a half. When our NBC deal expired in 2001, I left the company and bounced around for a for a couple years. In 2003, I returned to Littlefield—which now had a Paramount deal—and spent the next two and a half years there as an exec. To this day, I still have projects with Warren and talk to everyone at the company—which is now at ABC Studios—almost daily. Warren continues to be an amazing mentor and friend… and I wouldn’t have met him if I hadn’t had UCLA. So that relationship is easily the most valuable thing I got from grad school. Having said that… there’s no guarantee you’ll meet your Warren. You might. But you might also meet him (or her) working at an agency… or a studio… or on a film set. There’s just no telling. So ultimately, Eric, I can’t give you a solid answer to this question. I think it boils down to how you learn best and what you need out of life right now. OPTION #1: If you feel like you need time to simply focus on your writing, strengthen your literary muscles, and become the best artist you possibly can… go to grad school. Think of it as an academic and artistic gymnasium, and for two years, you’ll do nothing but work out. BUT… OPTION #2: If you feel like you’re already a strong writer, and you’re ready to begin learning the business and practical side of the industry, skip it and try to get a job. This obviously doesn’t mean you won’t still be writing your ass off—doing screenplays, specs, pilots, etc.—but I will say this: you will not have loads of time to focus on your writing, and L.A. is an easy city to get distracted in. It’s very tough to balance a job and devote any real time to your writing… it takes an immense amount of discipline and self-sacrifice (but hey—that’s what being a writer’s about). Only you know which is the right choice for you at this point in time. And the truth is-- neither path is more right than another. Neither is a more direct route to being a professional writer than other. It simply comes down to how you feel you'll grow best... professionally, artistically, personally. So I hope this was helpful and you can glean something useful from it. In the mean time, good luck… lemme know what you decide… and don’t be afraid to email with more questions…. Chad Career Advice | Reader Questions
Friday, March 21, 2008 2:50:56 AM (GMT Standard Time, UTC+00:00)
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 Monday, March 17, 2008
READER QUESTION: How Do I Launch a New Sketch Character?
Posted by Chad
Hey, screenwriters-- Sorry I've been awol for a few days. The site has gone through a technical revamp, but now it's back on it's feet! Today’s question comes from Max, a Writers Digest subscriber interested in sketch comedy. Max writes… “We have come up with a tremendously funny comedy sketch character and we are having a little bit of trouble getting it off the ground to be represented or published by an agent or publishing house. We know your contributors are all experts in this field and would appreciate any suggestions, step by step on the process we need to pursue. We are not concerned about the possible upfront costs.”Congratulations on creating a great character, Max! Brilliant sketch comedy is a difficult art, and as anyone from Saturday Night Live or The Human Giant will tell you, creating a character who truly pops and resonates with audiences is a Herculean task. So kudos… you’ve passed the first step. Which doesn’t mean, unfortunately, that getting your character out there is any easier… First of all, sketch characters are not “represented” or “published.” I’m not entirely sure what you mean when you say you want to get your character represented and published, but I’ll address those two terms directly. As for “publishing” your character, sketch characters are usually performed live as part of a sketch comedy show (a la Molly Shannon’s “ Mary Katherine Gallagher” from SNL or Matt Sloan & Aaron Yonda’s Chad Vader from Channel 101 and YouTube fame), so it’s virtually impossible to “publish” a character. Sure, some sketch characters have appeared in books, like The Ninja Handbook: This Book Looks Forward to Killing You Soon, based on Douglas Sarine and Kent Nichols’ Ask a Ninja internet sketches, but they’re only produced as ancillary products for an already successful sketch or character. So “publishing” your sketch character probably isn’t a viable option. As for getting your character “represented,” this too is a bit unconventional and confusing. Agents, managers, publicist, or lawyers don’t usually represent sketch characters; they represent the performers or producers who produce those characters. In other words, let’s say you’ve created a character called “Wally Funnyman,” who you’ve spent months refining and perfecting until he is as hilarious and brilliant as he can possibly be. You want agents to come see the show in hopes of taking Wally to the next stage, whether that’s turning him into a feature film or a Robot Chicken sketch. The truth is: no agent is going to come to see Wally. They’re coming to see you… to evaluate you as a performer, writer, producer, creator. They’ll then try to get you work—as a performer, stand-up, actor, writer (whatever your goal is)—using Wally as a sample of your talent. For instance, perhaps the agent lands you an audition at Saturday Night Live… and you use Wally as an audition piece. SNL may hire you as a regular performer and/or writer and turn Wally into an official sketch… or they may never have any desire to use him at all. The point is: it’s very hard to place a lot of value in just one character himself; the true value lies in your skill as a writer, performer, or producer… and your character is simply an example of that. Having said all this—and having absolutely no clue as to what your character is—there are instances where someone has created a character, or a concept, that takes off… like Ask a Ninja. But Sarine and Nichols didn’t create the ninja, then find an agent, then put the sketches online. They created the sketches first, posting them online on their own, and only when the “show” went viral and became wildly successful did agents come calling. Then Sarine and Nichols were able to get their ninja onto other platforms like Comedy Central’s The Showbiz Show and Discovery’s Mythbusters. Now Ask a Ninja has become its own successful mini-business with books, DVD’s, and live appearances. So the short, brutal answer to the question of finding representation for or publishing your sketch character is: you don’t. Or, rather, that’s the wrong question. The real question is: how do you get this character in front of as many people as you possibly can? Fortunately, today’s sketch creators have the Internet at their fingertips, and if there’s one genre of entertainment that’s exploding online, it’s sketch comedy. In fact, there may have never been as perfect a time for aspiring sketch artists… the Internet is full of them, from Barats & Bereta and Rhett & Link to Obama Girl and Honor Student. So if your character is filmable, Max, the best thing you can do is shoot some great-quality sketches and get them online… everywhere you can. Don’t limit yourself to YouTube; get your work on FunnyorDie, Bebo, Vimeo, MySpace, Revver, Facebook, anywhere you can. The other wonderful thing about the Internet is you’ll know fairly quickly how good your work truly is. You can solicit feedback from viewers to learn what’s working, what’s not, what’s hilarious, what’s dull. You can then go back, rewrite, reshoot, and try again. With each video, your character and your comedy will get better. Eventually, as your work gets stronger and your online audience builds (and it will build… when people find something they like, they bookmark it, Digg it, and pass it along… which is exactly how things go viral), agents, producers, studios, or publishing houses will come calling. You can also facilitate that by reaching out to buyers, although most won’t be interested until your work has a sizable online audience. If your sketch characters is not film-able, then you need to get him/her on stage as much as possible. Go up in comedy clubs. Join sketch groups. Perform live on the street. Do whatever you need to build a fan base that says to agents, producers, and buyers: “this character has value; it’s already commercial.” Anyway, Max, I hope this helps. The good news is: you’ve already created an outstanding character. And the even better news is: you couldn’t have done it at a better time, because—as I said—the Internet is giving sketch comedy artists like yourself an infinite number of new opportunities. Good luck… and if you—or anyone else—has further questions, please don’t hesitate to post them in the comments section below or email me at WDScriptNotes@FWPUbs.com. In the mean time, here are examples of some of sketch comedy available on today's Internet… CHASING DONOVAN: "Creative Writing," by Honor Student"The Mysterious Ticking Noise," from The Potter Puppet Pals"Will Arnett-Human Giant Sex Tape," from The Human Giant
Career Advice | Fun Stuff | Reader Questions
Monday, March 17, 2008 2:58:26 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, March 11, 2008
READER QUESTION: How Do I Track Down Celebrities for Articles or Projects I'm Working On?
Posted by chad
Hey, everyone-- Today's question comes from Cherie, who actually emailed Writers Digest editor Brian Klems over at his Questions & Quandries blog. Cherie asks... "In doing research for articles I'm working on, I would like to contact a number of celebrities in different fields of work, including music, theater and art. Is there a specific source you know of that lists agents or contacts for celebrities?"There are several places that can help you dig up this info, Cherie. I'd start with Who Represents ( www.whorepresents.com) a subscription-service that maintains a massive, and usually up-to-date, database of contact info for everyone from actors and rock stars to writers and directors. They often include agents, managers, publicists, and lawyers. IMDB has a similar service called IMDB Pro. If that doesn't work, try the main Hollywood unions... The Writers Guild of America ( www.wga.org) The Directors Guild of America ( www.dga.org) The Screen Actors Guild of America ( www.sag.org) Each of these websites has services to help you track down members ( SAG's is called iActor-- the others are easy to find). If this doesn't work, I usually get scrappy, which isn't hard on the internet. Try Googling for the name of your celebrity, along with keywords like "agent," "agency," "repped," or "tenpercentery." For example, just as a test-- I just Googled " Laura Linney" and "repped." Thousands of hits came up, and I noticed one of them said "Linney, repped by ICM..." so I clicked on it. It's pretty old-- from August, 2001-- but it does have a story about Linney appearing in The Life of David Gale, and-- sure enough-- it says she's repped at ICM. Still, this article is almost seven years old, so I'd like to double check that. So I Googled for "Laura Linney" and "ICM." This time, I got a Deadline Hollywood Daily article claiming Linney is still at ICM... and this is from July, 2007. Much better. Next step: call ICM, ask for Laura Linney's "point agent," and tell the assistant you're looking for Laura Linney's publicist. If she doesn't have a publicist, you can usually explain to the assistant what you're looking for and he/she will point you in the right direction. If some creative Google searches don't help, I often resort to simply calling the five big agencies: ICM, UTA, CAA, Endeavor, or William Morris. This usually only works if your celebrity is big enough that you're fairly certain they'll be at one of the five giants. Mega-stars like Tom Hanks and Steven Spielberg, for instance, are certainly repped by one of the biggies (they're both at CAA); smaller acts, like the awesome Summer Glau, may not be (she's at Paul Kohner). So while you certainly don't want to call every agency in New York or Hollywood, it's sometimes worth it to simply call the Big Five. The receptionist will answer, and tell him/her you're looking for "Client Info," the department which will give you your subject's point person... or whether or not they're even a client. Also-- clients switch agencies a lot, so even places that should be up to date, like the unions, may have old info. Sometimes, Client Info can give you their new agency; other times, you're back at square one. If calling agencies doesn't work, then you have to get really scrappy. I usually track down someplace I know the celebrity has worked before. Maybe you're trying to track down a book author... look up his/her most recent publisher, give them a call, explain what you're looking for, and a receptionist can usually put you in touch with an editor's assistant who will direct you to the author's publicist. The same can work for tracking down musicians through music labels. Or writers, directors, or actors through production companies, networks, or studios. It's often a long, twisty path of phone conversations, but it often works. If you're tracking an actor, you can also try going through a casting director. For example, let's say I wanted to track down Joey Ansah. " Who?!" you ask, because Joey Ansah is clearly not a household name you could find simply by calling the Big Five agencies. Joey Ansah played Desh, the assassin killed by Jason Bourne in the greatest-fight-to-the-death-scene ever from last year's ridiculously incredible The Bourne Ultimatum. So I'd go to IMDB and look up Joey Ansah, where even in the little pictures he looks deadly and makes me glad that Matt Damon killed him. His most recent film seems to have been Underground, some obscure (maybe British) martial arts film. Because that's a weird little film, I'm guessing it won't be easy to get in touch with people who worked on it. But just before he did Underground, Joey Ansah did Bourne, so I click on that. Over to the left, I click on " full cast and crew." I search for the casting team, who were Daniel Hubbard, John Hubbard, and Avy Kaufman. Next, I head to The Casting Society of America ( www.castingsociety.com), which allows you to track down casting directors. I click " Find a CD," and enter Daniel Hubbard's name. Nothing comes up. So I enter Avy Kaufman's name, and his contact info pops right up.
I give Avy a call, explain who I'm looking for, and they're able to point me to Joey Ansah's agent.
(All of this is assuming, of course, that you don't come across as some kind of stalker. People are very protective of other people's info, especially celebrities'. So many are hesitant to give it out to anyone other than other industry people [i.e., if I was looking to hire Joey Ansah for a project] or-- occasionally-- legit journalists.)
There may be other websites, similar to Who Represents, that are just as helpful in tracking down celebrities in other mediums. I tend to use the ones discussed here because they're the best for movies and TV, but music and theater may have similar sites. If you know of any, I'd love to hear about them... feel free to shoot me an email at WDScriptNotes@FWpubs.com, or post them in the comments section below so other people can use them. In the mean time, I hope this was helpful, Cherie... good luck!... keep reading!... and I'll talk to you soon... Chad Career Advice | Reader Questions
Tuesday, March 11, 2008 7:03:13 AM (GMT Standard Time, UTC+00:00)
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Upcoming Contests & Festivals
Posted by chad
Hey, screenwriters-- Moviemaker Magazine, one of the best resources out there for independent filmmakers, recently compiled lists of upcoming contests and festivals. Here are highlights from their lists... some are searching for entries, others are just great places to see interesting new work... check 'em out... 2008 BLUECAT SCREENPLAY COMPETITION: Now in its 10th year, BlueCat discovers more successful writers and provides more support through our analysis to more writers than any screenplay contest in the world. Sony just picked up the distribution rights for our 2005 winner, Balls Out: The Gary Houseman Story, starring Seann William Scott and Randy Quaid. Lance Hammer, 2004 finalist, recently picked up two awards at Sundance. Every screenplay entered in BlueCat receives over 600 words of analysis. Winner receives $10,000; $1,500 to four finalists. LATE DEADLINE: April 1 ($60). Tickets on sale now! The 10th Annual CALIFORNIA INDEPENDENT FILM FESTIVAL will take place in Northern California's Livermore Valley Wine Country Wednesday, April 16 through Sunday, April 20th, 2008. Over 60 feature films, shorts, music videos and documentaries from all over the world will be screened during the five-day event, where several Hollywood legends will be honored for their work in independent motion pictures. For more information about the event, visit the festival site at www.caindiefest.com. The 8th annual installment of the CONEY ISLAND FILM FESTIVAL hits the shores of Coney Island Friday, September 26th through Sunday, September 28th. This annual festival features over 80 films from around the world; a stunning array of high and lowbrow fare, as diverse as the neighborhood it represents. The festival kicks off with an opening night party featuring performances from The Coney Island Sideshow and Burlesque Performers. An annual screening of The Warriors runs Saturday night where the audience is encouraged to talk back to the screen! For details go to www.coneyislandfilmfestival.com or contact Rob Leddy at 718/907-3409 or rob@coneyislandfilmfestival.com Short films under 20 Minutes and screenplays under 15 pages ACCEPTED NOW. MovieMaker Magazine calls DC SHORTS “one of the nation’s leading short film festivals.” Filmmakers enjoy fabulous parties, city tours and are provided with housing, meals and transportation. But most importantly, they enjoy the opportunity to meet and learn from other filmmakers—an experience that comes from the premier showcase dedicated to short films and the people who make them. FIRSTGLANCE 11 PHILADELPHIA is calling for entries for Philly’s only festival that celebrates the truly indie filmmaker from down the street and across the globe! Open to professional, first time and student filmmakers with any budget, for North America’s premiere truly indie festival whose mission is to exhibit, promote and reward the best national and international talent in all genres in a competitive casual atmosphere bringing together emerging filmmakers, film enthusiasts, critics, distributors and indie film lovers. Named one of the best film festival investments and one of the Top 40 Indie-Friendly Businesses in the world, FirstGlance continues it mission by offering an online companion at this year's event! Submit through www.firstglancefilms.com or logon to www.withoutabox.com and apply online. Deadline: April 11, 2008. Over $50,000 dollars in prizes to be awarded in 2008. Since the NEW HAMPSHIRE FILM FESTIVAL’S debut in 2001 as the NH Film Expo, it has grown in leaps and bounds. These days, heavy hitters such as Avid and Regal Cinemas provide sponsorship, while industry leaders from Emerging Pictures, Film Threat and Philly Fests participate on panels and in workshops. Alumni film credits include national distribution, Academy Award nominations and screenings at major festivals worldwide. For more information about their upcoming event check out www.nhfilmfestival.com or email nicole@nhfilmfestival.com. Co-hosted by MySpace Film, the NOW FILM FESTIVAL advances the exposure of short film to thousands of viewers every week for 25 weeks. To submit your short film check out their website at www.nowfilmfestival.com <http://www.nowfilmfestival.com> or check film.myspace.com to watch the featured videos. Contact Sean Hackett at sean@nowfilmfestival.com if you have any questions. PALM SPRINGS SHORTFEST—August 21-27, 2008. Now in its 14th year, the Palm Springs ShortFest has become known world-wide for the extraordinary community of filmmakers it attracts and the quality and scope of its programming. This is the largest festival of its kind in America, showcasing over 350 short films from more than 40 countries, with a library of more than 2,200 films available to film buyers, industry and press in the Film Market running concurrently with the festival. Included are seminars, technological demonstrations and 'one-on-one' meetings with industry experts and filmmaking professionals, free to all participating filmmakers: www.psfilmfest.org. One of MovieMaker Magazine's "20 Film Festivals Worth the Entry Fee," the ROME INTERNATIONAL FILM FESTIVAL is one of the best film festivals in the southeast. Each year RIFF features more than 100 films from more than 30 countries, including shorts and features in the categories of documentary, narrative, experimental and animation. Jury awards are presented for best narrative feature, documentary, narrative short, experimental film and animated short. Audience awards are presented for best feature and best short. RIFF is always the weekend after Labor Day in early September. Located in historic downtown Rome, Georgia, all festival venues are within walking distance. The festival also includes the Southeastern Film Industry Expo, a film industry convention featuring representatives from throughout the southeast. For more information, visit www.riff.tv. 8th Annual SCREAMFEST HORROR FILM FESTIVAL & SCREENPLAY COMPETITION takes place Oct. 10th–19th at the prestigious Grauman’s Mann Chinese 6 at Hollywood and Highland in the heart of Hollywood. Call For Entries deadlines are approaching for new horror feature films, shorts and feature length screenplays. Film submission deadlines: Early—July 15th, Final—August 15th. Screenplay submission deadlines: Early—June 15th, Regular—July 15th and Final—August 15th. Winning screenplay receives $1,000 cash and Movie Magic software. Screamfest is sponsored by Boost Mobile, Write Brothers, Inc. and InBaseline. For more info www.screamfestla.com or email screamfestla@aol.com. Events Activities and Things To Do
Tuesday, March 11, 2008 12:29:13 AM (GMT Standard Time, UTC+00:00)
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 Sunday, March 09, 2008
READER QUESTION: How many ideas should I present in a pitch?
Posted by chad
Hey, screenwriters— Today’s question comes from Anita, who also happened to take one of my writing classes a few weeks ago. Anita emails... “My partner and I have been developing several [television show] ideas, and have more ideas we are fleshing out. We have been taking meetings here and there with some friends and contacts and are on our way... I wanted to know your opinion on pitching and pitch meetings. Would you say it's best to go in with your strongest idea and if asked, get into the others? Or how many would be best to go in to a pitch meeting with?”Lots of people ask this, Anita... and I usually recommend people go in with two ideas; I think the one-two punch works really well. On rare occasions, I might have a third in my back pocket… but even when I do, I don’t go in expecting to use it. I would never attempt to pitch more than three ideas. Even if I had four brilliant ideas, and the first three pitches went tremendously, I would rather leave the “audience” (producers or execs) wanting more. And even if they’re asking, I think people tend to hit "information-overload" after three pitches. So if I’d exhausted three and they were still clamoring for more, I’d probably say, “Know what?... I have a couple ideas I’m still working on, but they’re not quite ready. I’d love to come in back in once they’re fully baked and see what you think.” This way, you A) get another meeting and more face time, B) get to pitch again when the buyers are fresh and not already thinking about your first ideas, and C) start an actual relationship that can be nurtured and grown (which is really what it’s all about, anyway… very rarely do execs or producers acquire projects from people they’re just meeting for the first time). Having said all this, I still don’t usually like to pitch more than two ideas. Two outstanding ideas are stronger, and more memorable, than two outstanding ideas AND one almost-outstanding idea. And even if neither idea sells (which they probably won’t—and I say that not to be a pessimist, but because statistically speaking, most ideas don’t get bought), you leave the meeting being remembered as someone who has only outstanding ideas… even if those ideas weren’t appropriate to buy. Which brings me to the real purpose of a pitch meeting… Sure, we all want to sell something. But the cold hard truth is: most pitches don’t sell. And that's not a comment on anyone's ideas. You could have the best idea ever… let’s say you have a brilliant concept for a sitcom about a family of aliens (which, I admit, is probably NOT a billiant concept, but let’s just PRETEND it’s brilliant)… and it still may not sell. It’s easy to think you flubbed the pitch or execs hated the idea. But what you may not know—what you couldn’t know—is that they already have three family sitcoms in development and they’re only looking for urban cop dramas. Or maybe they developed a show about aliens last year, it didn’t sell, and they don’t want to go down that path again. Maybe they’re looking for a show to pair with another sitcom, and while they love your alien idea, it’s just not a right fit for their current needs. The point is: there are a million factors determining whether or not your show sells, and you can only know a handful of those factors. Secondly, TV shows are rarely bought on pitch from total strangers, or even acquaintances, even when they’re brilliant ideas. Execs usually buy ideas only from established producers and/or people they’ve already worked with. But this doesn’t mean they’re not constantly looking for creative new talents, which—again—brings me to the real purpose of a pitch meetings… The true purpose of a pitch meeting is not to sell an idea, but to impress your audience with your creativity, talent, and passion enough to BEGIN A RELATIONSHIP with them. I never go into a pitch expecting to sell something. I go in hoping to form a connection with the buyer, impress them with my thoughts, and continue a dialogue… a dialogue that continually lets me know what they need and lets them know what I’m working on. So as we continue talking after the meeting, we eventually, hopefully, find something to work on together. Anyway, Anita, I guess the short, straightforward answer to your original question is: Go in with your two best ideas. And having said that, only pitch the second idea if conversation allows it to come up organically. Maybe you finish Pitch #1 and the exec says, “So, what else are you working on?” Or, “Do you have anything else?” In which case: pitch away. Or maybe your second idea is a game show that takes place entirely outside. And maybe, during the course of the meeting, the exec starts talking about how he or she went hiking this weekend. You could use that to segueway into, “I love hiking… anything outdoors. Hiking, fishing, hunting." And the exec says, "Yeah, me, too-- I try to get out to the mountains or the beach at least twice a week." And you say: "We’ve actually been working on a game show that takes place entirely outside.” And the exec says, “No way—that’s crazy. How does it work?” At which point, you could talk about that idea. The whole point is this: if you tweak your mindset to realize you’re not going pitching shows you want to sell, you're pitching yourself as the most innovative, visionary, and skilled producer out there-- and your show ideas are simply proof of that-- you’ll can probably tell which of your ideas are most appropriate to actually present. If one of them sells—GREAT! If not, you’ve accomplished something just as valuable… started a relationship with an exec who likes you... a relationship that will hopefully pay off creatively and financially down the road. I hope that helps, Anita! To everyone else, thanks for all your questions. Reader questions are my favorite part of doing this blog, and I have many more that I’ll get to over the coming days. If you have a question, feel free to email it to WDScriptnotes@FWpubs.com, or just post it in the comments box below! Hope all's well, and I'll talk to you soon! Chad Career Advice | Reader Questions | Writing Advice
Sunday, March 09, 2008 10:09:41 PM (GMT Standard Time, UTC+00:00)
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 Friday, March 07, 2008
READER QUESTION: How do I Know What TV Spec to Write?
Posted by Chad
Hey, screenwriters— First of all, thanks for all the emails… I’ve got a nicely full mailbag, and I’ll do my best to get to all your questions over the next few days. In the mean time—keep the emails coming (they make me feel really popular)! With the WGA strike over and staffing season only a few weeks away, many of the questions seem to be focusing on TV spec-writing. The first comes from loyal reader Pam, who also took one of my mediabistro classes a few months ago. Pam writes… “I am a spec-writing neophyte. You mentioned in your 2/12 posting those shows which you felt were this year's best bets. My question then is, how exactly is a show deemed ‘spec-able?’ Those that are established? Fan favorites? Critic favorites? You also mentioned a few shows to keep an eye on for the future. Does this mean shows that just finished their first season generally aren't spec-able?
“And what's your take on the debate over writing a show you actually want to submit to? Will the writers scoff at your attempt to write THEIR show? A show with stories they are already familiar telling and characters whose voices they know?”This is a question many people have, Pam— how do you know what specs are spec-able? Basically, you want to spec a show that the industry (execs, agents, showrunners, etc.) likes, follows, and respects. But knowing what these shows are isn’t always obvious, and there’s really only one good way to figure it out each year: ask. Talk to agents, execs, showrunners, etc. They can tell you what writers seem to be writing, and—more importantly—what readers (agents, execs, showrunners, etc.) seem to be reading. Very often, shows that seem like they should be spec-able aren’t, and vice versa. Having said that, here are some rules and hints that can help you figure it out… • Shows in their first seasons are usually risky specs. This is for three main reasons: One: there’s no certainty they’ll come back, and if they get canceled, your spec is useless. Two: first-season shows, even hits, usually need several weeks to find their feet and figure out exactly how they work. They’re playing with stories, testing out characters, etc. An actor who was supposed to play a pivotal role may turn out to be too weak and have his part diminished. Another actor may “break out” and become a show favorite, so writers boost up his character. Certain kinds of stories may turn out to work better than others. Thus, while you may love a certain show right out of the gate, it hasn’t necessarily solidified itself to the point where it has set patterns and rules that make it spec-able. And lastly: if it’s a new show (again—even a hit), not everyone may be watching it on a regular basis… so you may find that many people simply don’t know the show well enough to appreciate your spec. And if people don’t have the knowledge to read your script, it reduces your chances of impressing a reader enough to get a job. • Older shows are also risky specs. This is for a couple reasons: One: the show doesn’t feel sexy, and while you definitely want to spec a show that’s solid enough that everyone understands it, you also want to spec something that feels fresh and exciting and edgy. Law & Order may still be a successful franchise, and a few years ago every procedural writer in the world had a Law & Order spec, but it’s now been replaced by newer, more contemporary-feeling shows like CSI, Dexter, and Criminal Minds. Two: agents and execs get bored of them. This is possible even with hot specs… last year, for instance, everyone and their mother wrote an Office spec… and while it was certainly last year’s “hot spec,” people got sick of reading them. So speccing an older show simply increases your odds of writing something people are already tired of looking at. • Don’t spec something too serialized. Shows that are super soapy are tough to spec because their stories and characters change dramatically every week. Try something that has at least some element of “standalone-ness.” Even shows like Grey’s Anatomy, which loves to get wrapped up in its kaleidoscoping love triangles and relationships, does mostly self-contained episodes; each week not only has two or three “patients of the week,” but it’s bookended by Meredith Grey’s thematic voice over. (Having said all this, there always exceptions. I’ve heard that Gossip Girl may turn out to be a pretty hot spec next year… not necessarily this year, but next year… maybe.) • Monitor reviews in industry publications. If you don’t know execs, agents, or showrunners to ask about current specs to write, you can get a sense of it from reading reviews in trades and magazines frequented by the industry. Obviously: Variety and The Hollywood Reporter. But also The New York Times and The LA Times. Check out the top shows on iTunes. These will help you identify the “watercooler” shows (shows people talk about around the watercooler at work) that may be speccable. As for Part II of your question, Pam: sending a spec to its own show… This is usually a bad idea. Many shows won’t even read specs of their own show for legal reasons. For instance, let’s say you write a spec of 30 Rock in which Liz Lemon adopts a dog. You send it to 30 Rock. But what you don’t know… what you couldn’t possibly know… is that they’re working on a nearly identical story in which Liz Lemon adopts a kitten. A few weeks later, you see this episode on TV and immediately believe they’ve stolen your idea—the story is nearly the same, jokes are the same, story beats are the same. You sue the show. Now everyone’s embroiled in a long and unnecessary legal battle that never should’ve happened. So not reading specs of their own show protects both you and the show itself. But it’s also not usually smart to send a spec to its own show because—while the staff may not “scoff” at the spec—they certainly feel they understand their show better than anyone out there. And, for the most part, they’re probably right. For instance, let’s say you send your Liz-adopts-a-puppy spec to 30 Rock. But what you don’t know… what you couldn’t possibly know… is that several months ago they talked about—and even worked on—a Liz-adopts-a-pet episode… and it didn’t work. Maybe it wasn’t funny. Maybe the network hated it. Maybe they just got bored and scrapped the idea. Regardless, you may have written a brilliant spec, but to them it’s an old, tired idea. And trust me—most writing staffs have thought of almost everything you could think of. If a show has 22 episodes a year, and each show tells 3 stories, that’s 66 stories a year. But in order to get 66 good stories, the staff brainstorms well over a hundred stories. So the odds of you impressing them with something completely original—and executing it better than they could—are slim. You’re better off writing a brilliant spec of a different show, then wowing them with that. Anyway, hope that helps, Pam... Keep the questions coming, guys! Talk to you soon… Chad Guest Perspectives | Writing Advice | Writing TV
Friday, March 07, 2008 6:44:01 PM (GMT Standard Time, UTC+00:00)
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 Wednesday, March 05, 2008
Great Screenwriter Series!
Posted by chad
Hey, screenwriters— If you’re in L.A., the Writers Guild Foundation is putting on a terrific series of conversations with A-list screenwriters. “ Anatomy of a Script” is a six-week series of Tuesday night sessions, hosted and moderated by film and TV writers Robin Schiff ( Romy and Michelle’s High School Reunion, Lipstick Jungle) and Winnie Holzman ( Once & Again, My So Called Life). Sessions are held at the WGA (7000 W Third St, Los Angeles, CA 90048), and there's free parking beneath the building. Each evening begins at 7:30 each Tuesday, and is preceded by a screening of something written by the guest writer. Here's a list of each week's guest and screening... STEPHEN GAGHAN on TrafficTuesday, March 11 - 7:30 - 10pm Screening of Traffic: 4:35pm NANCY OLIVER on Lars and the Real GirlTuesday, March 18 - 7:30 - 10pm Screening of Lars and the Real Girl: 5:20pm JASON KATIMS on Friday Night LightsTuesday, March 25 - 7:30 - 10pm Screening of Friday Night Lights (Pilot): 6:00pm BRUCE JOEL RUBIN on GhostTuesday, April 1 - 7:30 - 10pm Screening of Ghost: 5:00pm LARRY WILMORE on The Bernie Mac ShowTuesday, April 8 - 7:30 - 10pm Screening of The Bernie Mac Show (Pilot): 6:30pm SHONDA RHIMES on Grey's AnatomyTuesday, April 15 - 7:30 - 10pm Screening of Grey's Anatomy (Pilot): 6:00pm
Tickets are $50 for the general public, $40 for WGA members, and $30 dollars for students. To buy tickets, visit www.wgfoundation.org or call 323-782-4692. Have fun! Events Activities and Things To Do
Wednesday, March 05, 2008 5:00:39 PM (GMT Standard Time, UTC+00:00)
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 Tuesday, March 04, 2008
GUEST PERSPECTIVES: Stephanie Palmer, Founder (and pitching guru), Good in a Room
Posted by chad
Hey, screenwriters-- One of the toughest parts of being a screenwriter is... well... much of it doesn't involve actual writing. Unlike being a poet or a novelist, much of writing for film and TV involves walking into a room and being social, whether it's pitching a movie to a producer of throwing around jokes in a sitcom writers room. And for many writers, this is one of the toughest parts of the job... after all, we're writers, not salesmen... our job is to write, not schmooze and sell. But sell we must, and pitching is an integral part of the gig. Fortunately, today's special guest is someone who can help... my friend Stephanie Palmer, one of the industry's foremost experts and coaches on the art and craft of pitching. Stephanie spent several years working in feature development, where she was on the frontlines reading and acquiring books, articles, submissions, and pitches... first at Jerry Bruckheimer Films, where she worked on Con Air, Armageddon, and Enemy of the State... and then as Director of Creative Affairs at MGM Pictures, where she was instrumental in the development of movies like Mad Money, 21, Be Cool, Legally Blonde, Sleepover, A Guy Thing, Good
Boy, Agent Cody Banks and Agent Cody Banks 2: Destination London. (She got her start interning on James Cameron's Titanic, which I mention because-- I'm not afraid to admit it-- I love that movie.) Now Stephanie has her own company, Good In A Room, which coaches professional writers and directors on selling spec scripts, setting up TV shows, landing directing jobs, and securing financing for indie films. Her first book, Good in a Room: How to Sell Yourself and Your Ideas and Win Over Any Audience, comes out next week, and she also serves as an advisor for the American Screenwriting Association, Carnegie Mellon University’s Masters of Entertainment Industry Management Program, and the Producing Program at UCLA.So I sat down with Stephanie to pick her brain on the ins and outs of pitching. Here's what she had to say... As a writer, why is it important to be “good in a room?” I mean, writers write. They sit in a room, usually by themselves, and put words on paper. What do they have to do that’s social? When, where, and why do they need to be “good in a room?”
In the past, great writers had the luxury of getting exclusive offers for projects. If they wanted to do it, they were hired. But that is rarely the case today. I have been lucky enough to consult for many Oscar and Emmy award-winning and nominated writers, and these days, even creative professionals in this top tier must meet with producers, network and studio executives to pitch themselves and their ideas. As you know, meetings happen in a wide variety of places. Writers need to have solid meeting skills for a formal pitch in the executive’s office, the casual meeting over a meal, and the chance encounters at events like a mutual friend’s birthday party. Being good in a room means that you have an overall strategy for how you’re going to be successful and specific tactics for many different situations. What are the 3 biggest personal hindrances or bumps that keep writers from being good in a room? In other words, having worked with writers from both sides of the table, what are the 3 most common recurring habits do you see that keep them from good in a room? Then, how can writers get around these 3 bumps or hindrances? What are some practical, tangible things writers can do to get around these common habits and bumps?
That’s tough. There are a lot of different kinds of mistakes, and some of them are very subtle. However, if I had to choose the top three mistakes writers make, they would be: -Thinking that they can “wing it” -Not practicing their pitch out loud -Including too much detail To get around these three issues, I recommend preparing for meetings by researching the people with whom you are meeting. Know what they’ve worked on in the past, what they are currently working on, and how any of these projects relate to your idea. Then, use a digital audio recorder to practice your pitch out loud. Pay careful attention to your pacing, inflection, and the amount of time it takes you to pitch. You’ll probably notice that sometimes, what looks good on the page doesn’t sound so good when spoken out loud. As a rule, a spoken sentence should contain a maximum of three ideas to ensure that the listener can follow the narrative thread. Finally, break out the red pen and edit your pitch rigorously. Executives hear a lot of pitches, so focus on the hottest and most compelling aspects of your idea and keep it short. The more you say, the less they hear. One of the obvious times when it’s important to be good in a room is during a pitch, when a writer is on stage, presenting his TV or movie idea. Forget the quality of the idea itself… what are the most important factors of a successful pitch? What should a writer focus on, and how should he prepare, so he can be as good as possible in the room during that meeting?
This is a tough question because so much of what a writer does to be good in the room happens before he or she walks through the door. Prior to actually delivering the pitch, a writer (ideally) should follow these steps: 1. Identify what you have (research and get feedback on your work) 2. Craft the pitch (write, rewrite and practice your verbal pitch) 3. Position yourself (design your first impression so you “represent” your idea) 4. Pick your targets (create a list of people who have bought similar material) 5. Choose a vector (determine the best route to get into the right rooms) 6. Have the meeting (deliver the pitch at the right time and in the right way) I know that’s a lot to digest, but my point is that when you say, “ignoring the quality of the idea…,” I don’t think this can be done. In the same way that the script is the DNA of the produced movie, the quality of the idea is the core element of the pitch. That’s why Step #1: Identify what you have, is so important. It is impossible to write a good pitch unless you have done the research on comparative projects and gotten useful feedback on your work. Step #2: Craft the pitch builds on the information you discover in Step #1, Step #3 builds on Step #2 and so forth down the line. By the time a writer is at Step #6: Have the meeting, a lot of the heavy lifting has been accomplished. This is why even nervous, introverted writers can pitch well. You don’t have to be naturally sociable with a charismatic personality (though it helps) if you know what you have, who wants it, and how to explain to them why they should buy it. Let’s say a writer is preparing for a pitch meeting. He knows he has a great idea—he’s not worried about that. He’s also very sociable with a great personality. In other words, he’s naturally good in a room—so he’s not worried about that. But… what are the top 3 things that could happen in a pitch meeting that most writers don’t expect? If a writer—even one who’s good in a room—is going to be ambushed by something during a pitch, what are the 3 things it will most likely be (certain questions, interruptions, exec personalities, etc.)
And the follow-up question… how should writers handle those situations? How can they prepare in case one of those things does crop up? And what do they do in the moment?Great question. Three things that writers tend not to expect are: -Testing behavior Executives will sometimes play devil’s advocate and grill a writer past the point of what seems necessary. This is partly because the executive may be expecting to receive a similarly rigorous interrogation if they take your idea to their colleagues and superiors. Also, sometimes executives want to know if a writer can handle themselves. Making a movie is a difficult process, and if you can’t handle some tough, even annoying questions, you’re not someone the executive can count on. The way to handle this is to always keep your cool. Don’t get provoked, and don’t let the executive’s tone throw you off. Just answer the content of the questions and stay calm. -Question traps As an example, executives will often ask, “What are your ideas about casting?” They do this for two reasons. First, whether they care about your casting ideas or not, it doesn’t hurt them to be polite in this way. Second, it’s a subtle trap. If you insist that there’s only one person who can play the lead role, and especially if that one person is a washed-up TV actor or actress who no one has seen in a decade, you’re out of the running. Here’s how to handle this situation: prepare to mention a couple of well-known stars and well-regarded independent film stars and then turn the question back to the executive, e.g., “I think George Clooney, Ben Affleck, Javier Bardem or Gerard Butler would be great, but I’m open. Who do you think would be right for the part?” The idea is to stick with what you know: the story. Questions you get about casting, budget, production schedules or anything else that isn’t the story are traps. Your job is to provide an answer that doesn’t look like a dodge, then turn the question back to the executive. All issues related to producing the script are their bailiwick. You can avoid the traps by sticking to your home turf. -Interruptions Some writers expect to have the executive’s full attention during the meeting, and feel that any interruption is disrespectful. However, when the buyer’s phone rings, their assistant enters the room, or another type of interruption occurs, this is not a personal slight. This reflects the simple reality that anything that is a speculative project is a lower priority than a project that is actually in progress. When you’re interrupted, this is the technique I recommend: 1. Give the buyer some space. Stay in the room and remove your attention from the buyer if that’s appropriate. You can busy yourself with your waiting room materials. 2. If appropriate, give the buyer some more space. Offer to step outside the room or even to come back another time. 3. Provide a summary. When the interruption is over, recap what’s happened so far. An effective summary reinforces your message and demonstrates your competence. Tell me about Good In A Room. How did it start… and what is it?
Okay, Chad—you want the genesis story? Here it is:
During my time as a studio executive at MGM, I had over three thousand
pitch meetings where writers, directors, stars and producers would try
to persuade me to buy their ideas. Most of the time, ideas are pitched
poorly. However, there are some people who succeed all the time.
Over a period of years, I paid attention to what worked and what
didn’t. I identified the techniques that were being used in all of the
successful meetings—regardless of who was pitching. I also found a
considerable number of ways that the person pitching could break the
deal, often without knowing it.
A turning point for me was when I met a writer named Mike. He had a
high school comedy with a unique angle, but his pitch was a disaster.
Ordinarily I would just pass on his project, but I was frustrated with
the quality of the movies we were making and I didn’t want to send his
great script back to the slush-pile. So I coached Mike on how to
perform in each stage of the meeting and told him exactly what to say
when my boss asked, “So, what’s your project about?”
Mike pitched his idea beautifully and it sold right there in the room.
Afterward, he told me that he’d been staying on his brother’s couch for
the last three months and was preparing to move back in with his
parents. With this one sale, his career was on an entirely new
trajectory. And for me, in a job where so much of my time was spent
surviving cutthroat politics and producing mediocre ideas, helping Mike
succeed was really gratifying for me. I realized then that I wanted to
focus on pitching, not production.
A year later, I left my executive job and started my company, called
Good In A Room, to help writers and directors with quality ideas get
the attention and financing they deserve.
You have a book coming out—Good In A Room—which not only helps writers become good in a room… it uses Hollywood examples and techniques to help people in other careers, even in corporate America, learn to be good in a room. I think this is incredibly valuable… and (with a wife who works in corporate America) I completely understand many of the things corporate America could learn from the more laid-back, creativity-focused culture of Hollywood. So here’s the question… what can Hollywood, especially writers, learn from corporate America about being good in a room?The key lesson creative people can take from corporate America is to treat their work like a business. Take notes about who you met and what was talked about, and maintain an ongoing database of your business relationships. Create a development slate for your work and update it frequently with all of your new ideas. Guard your time and manage it well to maximize your productivity. Finally, follow up. There were so many times that I’d be interested in working with a writer (just not in their current project), and I would ask them to follow up with me in a month and let me know what was going on. Less than one in ten ever did—and they were much more likely to sell their projects or be hired for rewrite work. This has been great, Stephanie-- thanks so much for taking the time to chat.Chad, thanks so much for having me on your blog. Best of luck to you and your readers! Career Advice | Guest Perspectives
Tuesday, March 04, 2008 7:47:54 PM (GMT Standard Time, UTC+00:00)
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 Saturday, March 01, 2008
Creative Screenwriting's AAA Screenwriting Contest
Posted by chad
Hey, screenwriters--
Just wanted to let you all know that Creative Screenwriting's AAA Screenwriting Contest is open for business! Creative Screenwriting is easily one of the most top-notch, respected screenwriting magazines out there (and for what it's worth-- I am not being paid to write this... I truly just think they do a good job), and the AAA (Access, Acclaim, Achievement) offers some terrific prizes. The first deadline is APRIL 15, 2008. To learn more about it, click HERE, but here's a list of their prizes...
ACCESSThe winning script and synopses for the top ten screenplays have been requested by the following companies:
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BenderSpink
David Foster Productions
The Donners Company
Endeavor Agency
Escape Artists
The Gersh Agency
Hofflund/Polone Management
ICM
New Line Cinema
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Paradigm
Radar Pictures
The Radmin Co.
The Robert Evans Co.
Spring Creek Pictures
VH1
Weintraub/Kuhn Productions
Winkler Films
Zide/Perry
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Plus over 330 additional agents,
managers, and
development executives. For an updated and complete list of companies,
please click here. There
is no better way to introduce your screenplay to the top echelon of the
entertainment industry than by winning the AAA Contest.
ACCLAIM
The winner of the AAA
contest
will be profiled in Creative Screenwriting
magazine and the names of the top ten finalists will be published in CS
Weekly. Finalists and their screenplays will also be
publicized in press releases and ads placed in industry publications,
and in Facebook.
ACHIEVEMENT
You
have put the work into crafting an extraordinary screenplay. Now it is
time to reap the rewards of your effort.
PRIZES
| GRAND PRIZE:
$8,407 in cash and prizes (in addition to Acclaim
and Access): |
| • |
$5,000
cash |
| • |
Winning
script mailed to over 350 agents, managers, and development executives
who have requested it. |
• |
FilmTracker
InfoSource Database subscription for one year ($720 value) |
| • |
Movie
Magic Screenwriting software ($250 value)
Blockbuster story-development software ($295 value)
Free coverage from Coverage Ink and and Script Alley ($279 value) |
| • |
A
full-year subscription to Hollywoodbyphone.com ($564 value) |
| • |
Free Gold Pass
registration to
Screenwriting Expo 7 ($399 Value) |
| • |
Five
free Golden Pitch Festival pitch tickets ($125 value, plus selection
priority). |
| • |
Full
set of Creative Screenwriting educational DVDs ($750 value) |
| • |
Free
one-year subscription to Creative Screenwriting Magazine ($25 value) |
| • |
If you live too far from the
Expo to drive, up to a $300 refund on air transportation (no cash or
other considerations will be given in lieu of this prize) |
| 2ND
& 3RD PLACES: $1,923 in cash and prizes: |
| • |
$1,000
cash |
| • |
Synopsis
mailed to over 300 agents, managers, and development executives who
have requested it. |
| • |
Movie
Magic Screenwriting software ($250 value)
Blockbuster story-development software ($295 value). |
| • |
Coverage
from Script Alley ($150 value)
Six month subscription to Script Shark's Spec Market ($30 value) |
•
•
• |
Free regular
admission to
Screenwriting Expo 7 ($149 value)
One free ticket to Golden Pitch at Expo 7 ($25 value, plus selection
priority)
Subscription to Creative Screenwriting
magazine ($24 value) |
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SUZANNE'S PRIZE--BEST LOVE STORY OF 2008: $4,502 in cash and prizes: |
| • |
$2,500
cash |
| • |
Regular
pass to 2008 Screenwriting Expo ($149 value) |
| • |
Five free Expo pitch tickets ($125 value, plus selection priority) |
| • |
One free year of Hollywoodbyphone ($564 value) |
| • |
Free Truby Blockbuster software ($295 value) |
| • |
Full
set of Creative Screenwriting educational DVDs ($750 value) |
| • |
Free Truby Love Story software ($95 value) |
| • |
Free
one-year subscription to Creative Screenwriting Magazine ($25 value) |
•
• |
The winning script will be sent to producers, agents, and managers
who
have asked to see this Special Jury Prize winner.
The synopsis
and
logline will be sent to over 300 agents, managers, and development executives who
have requested it. |
| TOP 10
FEATURE SCREENPLAY FINALISTS |
| • |
Synopsis
mailed to over 350 agents, managers, and development executives who
have requested it. |
| • |
Six
month subscription to Script Shark's Spec Market ($30 value) |
| • |
Free regular
admission to
Screenwriting Expo 6 ($149 value) |
| • |
subscription
to Creative
Screenwriting magazine ($24 value). |
|
FEATURE
SCREENPLAY SEMIFINALISTS
|
| • |
Free
regular admission to Screenwriting Expo 6. |
| • |
Subscription
to Creative Screenwriting. |
| • |
Free
Expo
DVD.
|
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TELEPLAY
PRIZE
(TWO WINNERS)
|
| • |
$500
cash |
| • |
Winning
script
will be submitted to three companies of the winner's choice from the
AAA List.
|
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EVERYONE
WHO
ENTERS
|
•
•
• |
15%
off Script Shark coverage
15% off Script Alley coverage, 15% off
FilmTracker subscription
One free month of Hollywoodbyphone.com. |
| • |
$5
off any
Coverage, Ink service.
|
Entrants will receive an e-mail with information on these gifts when
the contest
announces semifinalists.
Career Advancement
In
addition to the above prizes, winning or placing in a high-profile
screenwriting contest can open significant doors for your career in
Hollywood. The AAA Contest and Creative Screenwriting
will do everything possible to promote our winners and finalists to the
industry.
Events Activities and Things To Do
Saturday, March 01, 2008 4:59:01 AM (GMT Standard Time, UTC+00:00)
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