Free Updates
Navigation
Categories
| November, 2009 (2) |
| October, 2009 (8) |
| September, 2009 (16) |
| August, 2009 (10) |
| July, 2009 (11) |
| June, 2009 (14) |
| May, 2009 (17) |
| April, 2009 (8) |
| March, 2009 (13) |
| February, 2009 (16) |
| January, 2009 (15) |
| December, 2008 (14) |
| November, 2008 (16) |
| October, 2008 (20) |
| September, 2008 (14) |
| August, 2008 (15) |
| July, 2008 (13) |
| June, 2008 (7) |
| May, 2008 (10) |
| April, 2008 (13) |
| March, 2008 (16) |
| February, 2008 (22) |
| January, 2008 (42) |
| December, 2007 (24) |
| November, 2007 (40) |
| October, 2007 (1) |
Search
Archives
| | Sun | Mon | Tue | Wed | Thu | Fri | Sat |
|---|
| 25 | 26 | 27 | 28 | 29 | 30 | 31 | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | | 8 | 9 | 10 | 11 | 12 | 13 | 14 | | 15 | 16 | 17 | 18 | 19 | 20 | 21 | | 22 | 23 | 24 | 25 | 26 | 27 | 28 | | 29 | 30 | 1 | 2 | 3 | 4 | 5 |
Blogroll
|
 Friday, February 27, 2009
A Special Message from the WGA
Posted by Chad
Hey, everyone-- David Young, Executive Director of the Writers Guild West, just sent this email to members. It's got some great updates and information on what's happened in the months since last year's writers strike... thought you'd find it interesting and informative (also, it copies and pastes funny, so my apologies for the weird layout...  |
 |
| |
February 27, 2009 |
 |
|
|
|
| |
| |
| |
Dear WGAW Member:
One
year ago this week an overwhelming majority of the WGA membership voted
in favor of ratifying a new three-year contract. Today there is a
concerted effort underway by the AMPTP and some in the press to
minimize the success of our strike, calling it “unnecessary” and
“self-destructive.” I’d like to set the record straight.
Our current contract was the result of a months-long effort to
negotiate in good faith with the companies, who unfortunately forced us
into a 100-day strike. The struggle was marked by a high degree of
unity among writers — television and screen, broadcast and cable,
blockbusters and indie film. Thousands of you marched, picketed and
blogged, and won the solidarity and support of union members, fans and
the general public, in the US and around the world.
We didn’t achieve everything we wanted – we never do – but we achieved
our most important objectives, something we hadn’t done for decades.
Over the past 20-plus years the companies have tried to use every
important development in the industry – be it distribution technology or reuse method –
to weaken our strategic and financial position. A difficult strike in
1985 led to a rollback on home video. This has never been corrected and
has cost writers about $1.5 billion in lost residual income. We could
not get global jurisdiction of scripted programming on basic cable, and
to this day we are still fighting with the companies to cover many
cable shows. Genres like reality and animation, where the WGA lacks
coverage, have grown into a large portion of the worldwide market and
are now significant areas of non-Guild production.
This difficult history has tended to diminish the power of writers,
both economically and creatively, as control of the industry has
concentrated in the hands of a few AMPTP companies who bargain hard and
bargain together. And the other Hollywood guilds and unions have
suffered the same fate.
All this set the stage for our negotiations in 2007. After 20 years of
being told, misleadingly, that the studios would give us our fair share
once any new market developed, writers decided to take a stand for what
they deserved. While the studios demanded that we choose between a
meaningless “study” of New Media or the gutting of our livelihoods
through profit-based residuals, our Negotiating Committee stuck to
three fundamental goals:
- Jurisdiction over original New Media production
- Good residuals for reuse of traditional TV and film product on the Internet: "If they get paid, we get paid"
- Access to New Media contracts as well as language requiring fair market value for related party transactions
In
the end, we got all three. Below is a comparison of the AMPTP positions
on key issues on two dates: the day we struck and the day we made the
deal. Keep in mind that when the AMPTP broke off negotiations with us
on December 7th they had made virtually no changes to their November
4th offer. There is no doubt the AMPTP knew the importance of these
issues, and they incurred real pain in a fruitless attempt to apply
their formulas of the past 20 years to new media.
Key Contract Terms Before and After the Strike
|
November 4 AMPTP offer
|
February 9 final deal |
| Internet ad-supported streaming – in the first year of the life of a television program |
Free for 6 weeks; 1.2% of producer’s gross thereafter (equal to 0.24% of distributor’s gross) |
Free for 17 or 24
days; 3% of applicable minimum; switches for network prime time in the
third year of the contract to 2% of distributor’s gross |
| Internet ad-supported streaming – after the first year of the life of a program |
1.2% of producer’s gross
|
2.0% of distributor’s gross |
| Internet ad-supported streaming feature films |
No residual offered = zero |
1.2% of distributor's gross
|
| Electronic Sell-Through (Download to Own) |
DVD rates (0.3% and 0.36% of distributor’s gross)
|
0.65% and 0.7% of
distributor’s gross (though the companies are now reneging on covering
library product with these negotiated rates) |
| Internet Download Rentals |
1.2% of distributor’s gross |
1.2% of distributor’s gross |
Fair Market Value test
|
Same as 2001 contract |
Enhanced test for related-party transactions |
| Inspection of New Media Deals and Activity reports |
None |
Rights for quarterly inspections of unredacted company records |
| Promotional use in new media |
Free, however they define it, including ad-supported streaming of complete programs |
Clips only are free and only with clearly promotional purpose |
| Made-for-New-Media |
Jurisdiction over
dramatic forms only if derived from MBA-covered scripted programs;
excludes original, comedy-variety, serials, etc. |
Jurisdiction over
all New Media programs; terms and conditions applied to all but the
lowest-budgeted productions, only when done by non-professional writers |
| Creator’s rights (“Separated” Rights) |
None |
TV Separated Rights adapted to New Media |
As the companies begin producing original product for the Internet,
they must provide coverage for WGA members or non-members who are
working on projects with significant budgets. If made-for New Media
replaces old media or the companies try to use it as a “pilot sandbox,”
it’s covered.
The victory of jurisdiction over New Media was hard fought because the
companies had hoped to keep that production non-Guild. While original
New Media content is still in the early stages of development, the
establishment of WGA jurisdiction is essential. The most important
battles in American labor history, including the famous GM sit-down
strike of 1937, were over this issue: jurisdiction. We won this battle.
On reuse, the residuals formulas we negotiated will allow writers to
benefit in the expansion of new media as a secondary market for
television and feature films. Our agreement allows the companies to
experiment with different forms of content delivery, but not at the
expense of writers.
We also won the right to inspect the New Media deals the companies are
making, including distribution statements and usage data. Transactions
between related companies must meet the fair market value standard of
reasonableness. These are important tools for the enforcement of our
agreement and for understanding the companies’ evolving business
models. This is a significant inroad into the companies’ self-dealing,
ever.
Now, does this mean that the strike created huge, immediate gains for
writers? Of course not. We knew and the companies knew we were fighting
for the future, for the day when the Internet replaces TV and dominates
media consumption. Writers fought to avoid a repetition of recent
history wherein we are told to wait to get our share until the new
business model develops, then that share never comes. Everything we’ve
seen since, be it Joss Whedon’s online hit Dr. Horrible’s Sing-Along Blog,
the decision by CBS to purchase CNET for 1.8 billion dollars, or
Fox/NBC’s hulu.com, tells us that we were right and that the companies
know it.
Furthermore, we improved the DGA deal in significant ways:
- The
DGA won EST at 0.65 and 0.7% only for movies and TV first released in
2008. The WGA won EST at 0.65% and 0.7% for our entire library of
product – although the companies are trying to renege on this, forcing
us to seek arbitration.
- The
DGA won only a small raise in the third year of streaming. The WGA, for
the first time ever, won a formula by which the writer will be paid 2%
of Distributors Gross in the third year of streaming.
- The
DGA sunsetted all New Media provisions in their contract. WGA accepted
no such sunset clause – we don’t want to start from zero in these hard
fought areas when we go back to the bargaining table in 2011.
- In the final two days of negotiations WGA won protection of our separated rights in New Media.
In early 2007 WGAW President Patric Verrone and I sat down with Ron Moore, developer of Battlestar Galactica, who told us that this negotiation was simple. He wrote:
In
my opinion, nothing is as important as the issues surrounding digital
delivery of content. Nothing. In the not so distant future, literally
every piece of work ever done by the Guild will be available
digitally. The systems and methods of delivery will vary and change,
but the central truth is that all our work is going to be converted to
ones and zeroes and sent to the consumer. We have to have a very
clear, very solid method of tracking and being compensated for any and
all work that is delivered in this way, whether it was originally
created for TV or film or directly for digital distribution. To me, it
is a strike issue.
He
was right. These were strike issues. Whatever their differences, our
members knew he was right. We struck over these issues and won.
There is important work left to be done in future negotiations. There
are windows to be closed in streaming, and budget thresholds for
jurisdiction in original New Media to be eliminated. Nor can we just
sit back and watch the checks roll in. The companies have been
incredibly slow in reporting and paying on New Media, and we are
already filing claims and taking other steps to enforce our agreement.
2008 was a tough year for everybody. The strike meant a quarter of lost
earnings, and then the economy went into a severe recession followed
quickly by a collapse in the financial markets. These events have
caused hardship and loss of income for many people, and writers are no
exception. But these difficulties don’t change the fact that writers
together achieved gains that will stand the test of time.
Next time we very much hope there will be no need to strike. We believe
we’ve earned a large measure of new respect from the companies and that
next time both sides can bargain successfully without a strike. We will
reach out to industry leaders and company CEOs and make every effort to
reach a fair and reasonable agreement. But make no mistake: should the
companies choose to test us, we’ll be prepared, again. Unfortunately –
and responsibility for this sits squarely on the shoulders of the
companies –
it seems every important advance made by entertainment unions,
including pension and health, credits, residuals and jurisdiction over
New Media, has required a strike by either the WGA or SAG. We salute
SAG’s current effort to resist the AMPTP pushing their expiration date
back to June of 2012. The AMPTP is determined to continue their
time-tested strategy of “divide and conquer”. We are determined to end
that practice by building the unity of the entertainment unions on the
basis of our common interests. We are doing everything we possibly can
to hasten the day when, like the companies, multiple entertainment
unions can sit down and bargain as one.
Finally, I would like to thank all our members and all those friends
and members of other unions who stood in solidarity with us. They
helped give us the strength to persevere through the months of
sacrifice and struggle. It was a historic event, one that will not be
soon forgotten, and we can all feel proud of our great effort and
achievement.
David Young
WGAW Executive Director
|
|
| |
|
|
|
 |
 |
Digital Media and Web Series | Industry Updates | The Writers Strike 2007 | Writing TV
Friday, February 27, 2009 8:50:20 PM (GMT Standard Time, UTC+00:00)
|
|
DASHA'S QUESTION: What are some good resources for my teenage screenwriter?
Posted by Chad
Today’s reader email comes from Dasha, who writes in with a really interesting question: “My 16 y.o. has some script ideas and I figure there are probably programs out there for teens (scholarships, workshops and etc) so any ideas on a direction to go?? I've looked around online before but so many things came up and I have no clue what's legitimate.”Well, Dasha—major kudos to your kid for having script ideas and trying to produce them… and double-kudos to you for trying to help him/her! I genuinely applaud you for doing that… especially because I sometimes meet parents who do the exact opposite and try to squelch their kids’ creative impulses! I’ve actually had parents (even parents I know well) ask me to try and talk their kids OUT of being writers, directors, artists, or filmmakers (on the grounds that it’s not “practical”)… which always leaves me angry/sad/bewildered. First of all… what kind of parent tries to SQUASH their kids’ creative impulses and desires?! Second of all, the real world often seems to do a good job of beating our creativity and dreams out of us on its own… do we really need our PARENTS to help it along?! Lastly, I think dreaming of being a screenwriter or a filmmaker IS practical—VERY practical! Now, that doesn’t mean everyone can be the next Steven Spielberg or Shonda Rhimes. But there are hundreds of people throughout L.A. and New York who make good middle-class livings producing TV, movies, music videos, online content, etc. And if even THAT’s not “practical” enough, almost every mid-size city in America has TV stations and some form of production company. They may not be making blockbuster movies like Watchmen or hit TV shows like NCIS, but they make commercials, industrial videos, online films, wedding videos, local TV and news programs, documentaries, you name it. And the people writing, producing, and directing those projects are incredibly talented, trained, intelligent people who use their creative skills to make a living as filmmakers. And even if THAT’S not the path for your son or daughter, there are still thousands of artists who simply make short films or videos as a hobby, a creative outlet, then submit them to festivals and contests, post them on the Internet, or simply show them to their friends and family for sheer enjoyment! So I say to you, Dasha—on behalf of all the kids who have parents who AREN’T taking the time to help them research and realize their dream—THANK YOU. Having said all that, here’s a list of books, organizations, and resources that will hopefully help you and your teenager. I’m not sure where you are, and some of these are L.A.-centric, but if you contact them, they can probably steer you toward some helpful local programs… Screenwriting for Teens: The 100 Principles of Screenwriting Every Budding Writer Must Know , by Christina Hamlett – I haven’t spent a lot of time with this book, but I’ve read bits and pieces… and it always seems fun, accessible, and very helpful. Amazon lists two other books— Digital Filmmaking for Teens, by Pete Shaner and Gerald Everett Jones, and Filmmaking for Teens: Pulling Off Your Shorts , by Troy Lanier—but I’ve never actually read them. They may be terrific… I just don’t know… but Screenwriting for Teens, and probably these other as well, seem like good places to start. There are also two good screenwriting magazines: Creative Screenwriting and Script. These not only give solid, useful screenwriting tips and instruction, they feature interviews with and features about today’s top TV and film writers. They’re not necessarily for kids, but they may be more helpful than some of the more traditional books (like Syd Field’s Screenplay ) because they’ll offer your teenager many different perspectives. And if any particular issue doesn’t pique his/her interest, he’ll get a new one in a month! Another interesting resource may be the instructional videos from The Young Filmmakers Club, which teaches filmmaking techniques to kids. I have to be honest: I’d never heard of this place until I Googled it for this blog post, but it certainly seems valuable from its website. And for $9.99/DVD, it’s not a huge investment… Several L.A. organizations also run kids’ screenwriting workshops. Two of the more prominent ones include: the Scriptwriters Network’s High School Fellowship and The Writers Guild Foundation’s High School Screenwriting Workshops. (In fact, even if you’re not in Los Angeles, the Writers Guild Foundation can probably steer you to some great programs or organizations in other places. They’re really nice there—don’t be afraid to give them a call.) Similarly, New York’s School of Cinema & Performing Arts has a summer film camp for teens. I would also contact your state’s film commission office. Every state has a film commission designed to promote the state for filming purposes, as well as to help oversee and assist any productions. Most of these places are very knowledgeable… and if you explain what you’re kid is looking for, they’ll steer you to some valuable connections. Click HERE for a contact list of state film commissions. Most states also have local film festivals, and these often have kids’ programs or contests—like the Sidewalk Moving Picture Festivals’s Teen Filmmaking Challenge in Alabama. Again, you can learn about these festivals, programs, and contests through your state’s film commission or with some quick Google searches. Many colleges and universities now have their own film departments… or, at the very least, some good film production classes. Even if your teenager isn’t ready for college, give them a call… the professors may be happy to let him/her audit the class. Maybe they’d even allow him/her to function as an assistant, helping the class on shoots, in editing, etc. (You may even be able to talk your kid’s high school into giving him internship credit.) If you don’t have a nearby film school—or they won’t let your teenager participate—a good professor should still recommend some local resources. To track down film schools, check out Television, Film, and Digital Media Programs: 556 Outstanding Programs at Top Colleges and Universities Across the Nation, a great book from The Princeton Review and the Academy of Television Arts & Sciences Foundation. You can also contact the University Film & Video Association or the Association of Writers & Writing Programs. There are several companies that offer excellent online writing classes and workshops. They may not be geared specifically for teenagers, but I’m sure your son or daughter would still learn a lot, especially if he’s talented and serious about being a writer. A couple of the best are mediabistro.com and the Gotham Writers Workshop, but if you sniff around, you’ll undoubtedly find others. I also wouldn’t be afraid to consult your local yellow pages. If you live near any moderately-sized city, there will be some kind of production company. Like I said above, most cities have places that specialize in industrials, commercials, wedding videos, etc., and your child may be able to get a part-time job or internship… or even just hang out, observe, and learn. And while these may places not seem to have the “ Hollywood glamour” your teenager dreams about, he/she will still have an invaluable experience. They’ll have chances to learn how to shoot, edit, work a boom, light, possibly even write. And—perhaps most importantly—they’ll meet other people who share their interests and passions and can help them connect with other people or resources. (Plus, they’ll have access to equipment… which means maybe—possibly—eventually—they’ll be able to use that equipment to shoot something they’ve written: a short, a scene, a skit, whatever. It probably won’t be an Oscar-winning epic, but it’ll be a chance to experiment with actually MAKING something and seeing how words transfer to a screen.) Of course, if NONE of these opportunities are within reach or pan out, check on Google, Yahoo, even Craig’s List for local writing groups or clubs. You should also check filmmaker-centric sites like Film-maker.com, Moviemaker.com, Indietalk.com, etc. Even if your teenager can’t find actual screenwriting groups, perhaps he/she can just find a straight writers group, where he/she can meet other people who love writing, telling stories, creating characters, etc. Simply talking with these people, he/she will begin to grow as a young writer and artist. And LASTLY-- you're teenager is ALWAYS welcome to a submit an idea to the Pitch Workshop here at "Script Notes," where readers submit a sentence or short synopsis of their movie or TV idea and get friendly feedback from myself and the other readers. It's helpful, and you can click HERE to check out some of the other submissions. Anyway, Dasha—I hope this helps… and perhaps some other readers will post their own suggestions. I’m sure there are THOUSANDS of great resources I don’t know about or I’m not thinking of. In the mean time, thanks again for helping your young writer find his/her voice… please keep reading… and don’t hesitate to write back with more questions or thoughts!
Books Tools Resources | Reader Questions
Friday, February 27, 2009 2:10:18 AM (GMT Standard Time, UTC+00:00)
|
|
 Tuesday, February 24, 2009
A bunch of stuff... including Scott's contest question
Posted by Chad
Hey, guys-- A bunch of stuff... 1) Scott asked a good about the Spinoff Contest... "Will you allow entrants from outside the US?" The answer?... ABSOLUTELY! Wherever you are, Scott-- or anyone else-- please: submit away! Click HERE for all the details... 2) If you're into web video, check out a great website called eGuiders. Using a team of top-notch industry advisors, including Deadwood creator David Milch, as well as heavyweight advisors like Jerry Stiller, Damon Lindelof, John Landis, and Shawn Ryan, eGuiders aggregates the best videos in cyberspace and places them in easy-to-find categories: documentaries, spinoffs, drama and genre, comedy, etc. It's a great way to let industry big-wigs do the heavy-lifting of sorting through all the online crap so you only have to watch the best of the best! 3) This is going to be of interest to almost NO ONE except me, but so I'm SO FREAKING EXCITED I don't care... CLICK HERE to read today's Variety article about Eddie Van Halen's new guitar... and the new album the band is hoping to start this summer!!! Contests | Digital Media and Web Series | Fun Stuff | Jobs Contests Opportunities
Tuesday, February 24, 2009 6:53:24 AM (GMT Standard Time, UTC+00:00)
|
|
 Sunday, February 22, 2009
VIDEO OF THE DAY: "Hollywood ASST"
Posted by Chad
I meant to post this a couple days ago and totally spaced it... sorry!... but this video has been making the rounds in Hollywood. It's from my friend Max Dionne and his sketch group, Back of the Class. If you've ever worked as a Hollywood assistant... or wanted to... this should make you smile... Hollywood ASSTHollywood ASST from Back of the Class on Vimeo. Digital Media and Web Series | Fun Stuff
Sunday, February 22, 2009 6:52:58 PM (GMT Standard Time, UTC+00:00)
|
|
 Friday, February 20, 2009
Win a role on CBS's "Numb3rs"!
Posted by Chad
Hey, everyone-- Thought this was a fun opportunity I'd pass on!... The Writers Guild Foundation is conducting an Ebay auction to raise vital funds for our High School Screenwriting Workshops and other community outreach & literacy programs. Thank you for bidding generously! EBAY AUCTION! - TV SHOW NUMB3RS WALK-ON-ROLE Auction Ends: Feb-28-09 19:58:07 PST- BID NOW!This is a "WALK-ON" role on CBS Paramount Television's hit show Numb3rs. Imagine. You can hear the director in the nearby, you are actually rubbing shoulders with real actors in your scene because you have placed the highest bid on this non-speaking, "walk-on" role and YOU ARE ON THE SET of NUMB3RS! VIEW AUCTION AND BID HERE!All winners of the "non-speaking walk-on role" must be 18 years or older to participate. The date of appearance will be by mutual convenience of the winners and Paramount. Appearance will be in Los Angeles, California and transportation to and from is not included in this auction. CBS Paramount reserves the right for security reasons to refuse the admittance of anyone to any of its production facilities in its sole discretion. Auction prize redeemable up to one year from date of auction, and details of the walk-on depend solely on the pending production schedule of NUMB3ERS and are at the sole discretion of CBS Paramount. Learn more about the Writers Guild Foundation's programs at: www.WGFoundation.org Contests | Fun Stuff | Jobs Contests Opportunities
Friday, February 20, 2009 6:54:19 PM (GMT Standard Time, UTC+00:00)
|
|
 Thursday, February 19, 2009
THE 1ST EVER SCRIPT NOTES WRITING CONTEST: SEARCH FOR THE BEST TV SPINOFF!
Posted by Chad
Hey, folks— I am very excited and pleased to announce… THE VERY FIRST “SCRIPT NOTES TV WRITING CONTEST!”That’s right… you’ve asked for it… you’ve waited for it… and—at long last—here it is… with a prize and everything! (And hopefully this won’t be the last… I’m planning on doing a bunch of fun contests like this.) Here’s the scoop… THE CONTEST: Concoct and pitch the BEST SPINOFF to any TV show currently on the air THE PRIZE: A copy of veteran TV writer Larry Brody’s best-selling TV writing book, Television Writing From the Inside Out. Larry has written and produced on more shows than most working writers put together, including… The Huntress, Diagnosis Murder, Star Trek: Voyager, Walker Texas Ranger, Heaven Help Us, Star Trek: The Next Generation, Baretta, The Fall Guy, Automan, Partners In Crime, Mike Hammer, The New Rin Tin Tin, Police Story, The Bold Ones, Hawaii Five-0, Here Come The Brides, Partners In Crime, The Rookies, The Interns, The Streets Of San Francisco, Cannon, Ironside, Medical Story, Medical Center, The Six Million Dollar Man, and Barnaby Jones. He’s now the Creative Director of Cloud Creek Institute For The Arts, a not-for-profit corporation dedicated to nurturing young talent working in film, video, or new media. THE RULES:• Contestants are competing to pitch the best/funniest/most inventive idea for a SPINOFF to any CURRENTLY RUNNING TV SHOW… comedy ( 30 Rock, Californication, The Big Bang Theory, etc.), drama ( Lost, NCIS, Mad Men, etc.), or reality ( American Idol, The City, Little People Big World, etc.). • Contestants should submit a one-sentence logline and a short synopsis of no more than 150 words. • Contestants may enter AS MANY TIMES AS THEY WISH… there’s no limit on submissions • All entries should be emailed to WDScriptNotes@FWPubs.com. In the subject line, please write, “SPINOFF CONTEST.” • All text and submissions should be included in the body of the email… NO ATTACHMENTS, PLEASE! • Also include your name, email, snail-mail address, and a phone number. • The submission DEADLINE is Sunday, March 22, 2009. Any entries received after March 22 (thanks, E. Daniels, for catching the deadline typo!) will be disqualified. • The winner will be selected by myself and Larry Brody. I’ll select the top five Finalists, and Larry will pick the Grand Winner. • The winner will be announced here at Script Notes on Wednesday, April 1, 2009. • The winning spinoff idea, and the other four finalists, will be published here at Script Notes on April 1 (thanks for catching this typo, too, E. Daniels!) (FYI-- we were originally gonna start this earlier, so some of the dates didn't get changed-- sorry!). • If you have questions, please post them in the comments section here on the blog, or email me at WDScriptNotes@FWPubs.com• Be creative… get wild… and HAVE FUN!!! Contests | Events Activities and Things To Do | Jobs Contests Opportunities | Writing TV
Thursday, February 19, 2009 2:23:52 AM (GMT Standard Time, UTC+00:00)
|
|
 Tuesday, February 17, 2009
Seven Steps to Selling Your Show... in 45 Minutes
Posted by Chad
Hey, guys-- Just wanted to invite you all to a fun event next week. I'm hosting a short (and totally free!) seminar/discussion on Saturday, February 28, at The Writer's Store in Los Angeles, followed by a book signing of Small Screen, Big Picture: A Writer's Guide to the TV Business . In the seminar, " Seven Steps to Selling Your Show," we'll be talking about the seven areas of an effective television pitch... and how to put them together successfully. We'll also have a Q&A to talk about pitching, TV, and the book itself. So if you're in L.A. next weekend, please come... I'd love to see you there! Here's the scoop... WHAT:
" Seven Steps to Selling Your Show," a short seminar on TV, pitching, and selling your hit show... followed by a book signing WHEN:
Saturday, February 28, 11 a.m. - 12 p.m. WHERE: The Writers Store2040 Westwood Blvd. Los Angeles, CA 90025 PLEASE CLICK HERE TO RSVP! (or just show up...) P.S. Just a quick, shameless note of fun self-promotion and excitement... Small Screen, Big Picture
hit an all-time high this weekend on the Amazon best-selling charts, landing at #2 on the list of bestselling TV/screenwriting books, #2 on Amazon's list of performing arts book, and #38 on the list of general job-hunting and career books! Also, special thanks to Amanda the Aspiring TV Writer and TVbytheNumbers for the great reviews... I really appreciate it, guys!
Classes Seminars Workshops
Tuesday, February 17, 2009 6:37:54 AM (GMT Standard Time, UTC+00:00)
|
|
 Sunday, February 15, 2009
A book recommendation... and a response to Dixon
Posted by Chad
Hey, guys-- Wanted to take a second today to give you a great book recommendation. Now, granted, I'm biased for a several reasons, but I'd urge you to check out Writer's Digest's new book, The 2009 Screenwriter's and Playwright's Market . Like TCG's Dramatists Sourcebook, it lists opportunities to which writers can submit scripts: agents, contests, theaters, production companies, conferences, etc. But the most fun part is the collection of articles and essays that come beforehand... which-- in the spirit of full disclosure-- includes my own contribution, an article called "Writing the TV Pilot," which was edited from this blog. But the other pieces are great, too... TV vet Ellen Sandler has a good piece on writing TV specs, and there's a terrific interview with my friend Rich Hatem, who wrote ABC's Miracles and The Mothman Prophecy (you can practically feel Rich's passion for writing oozing off the page-- it's great reading!). I wouldn't say the Screenwriter's & Playwright's Market is the most comprehensive book of it's kind (and after all, it's covering both screenwriting AND playwriting, two very different mediums and businesses), but it's one of the only books that combines outlets and advice for both, making it a unique resource. Also, by having articles about theater, film, and TV all right next to each other, you start to see how they work differently and similarly, both as artforms and industries, which is interesting and valuable. I'll put a link at the bottom of this post if you wanna order a copy from Amazon. Also-- a quick note to loyal reader Dixon Steele, who had responded to my review of "The International." (And please feel free to disagree with me, respond back, etc.-- one of my goals this year is to get more interactive with all you guys and generate some good discussion on here!) Anyway... I had commented that Salinger, "The International's" main character (played by Clive Owen), never seemed to have much of a personal stake in solving the movie's mystery. To which Dixon replied: "In his previous attempt at exposing the bank, it's revealed that
Salinger's source was murdered along with his wife and child. This
caused Salinger's 'breakdown,' which is brought up by another character
(referring to his 'history'), and discussed in more detail by Owen and
Naomi Watts' character. Owen's anguish was obvious and it was clear, at
least to me, this was what was a motiovating force in driving him to
bring the bank down." So I wanted to say two things... 1) Dixon-- you're totally right! I had forgotten that point, but you're correct... it does mention that Salinger's wife and kid were murdered, although I don't think we ever get much detail. And yes-- this SHOULD serve as the character's motivating force throughout the movie. But that's also the problem... 2) Even though the information is planted in the movie, it's done so in such a quick, non-dramatic way that A) I didn't even remember it, and B) it never feels like it truly IS Salinger's driving force. We never see him looking longingly at pictures of his lost family. He never visits their graves. He's never haunted by their memories. We are told-- briefly, verbally, and "academically"-- that his family was killed over this case... but-- at least for me-- we, the audience, never feel the whole emotional weight of this loss. In other words, I think you are doing a better job explaining Salinger's emotional motivation than the movie ever does. And maybe this is because you happened to pick up on a fleeting piece of information which I missed, but that's also a fault of the movie. Emotionally, this movie "should" have been about a widower attempting to come to terms with his family's murders... and the only way for him to do that is to avenge their deaths by destroying their killer, the big bad bank. But I don't think the script delivers those emotional goods. It may touch on them briefly, but certainly not enough to make Salinger's agonizing sense of loss resonate through the story. If his dead family is Salinger's driving force, it should permeate EVERYTHING he does. When a bad guy slips away, it should fee like he's lost his wife again. When he screws up a lead, we should feel the pain of him letting down his family. I mean, if the loss of Salinger's family is his emotional engine, there should AT LEAST be a moment, at the end of the story, when we see some emotional resolution-- maybe we see him at peace at his wife's grave... or ask a new woman on a date... or put away a memento he's been clinging to... SOMETHING to let us know this movie's EMOTIONAL STORY has had some conclusion. But nothing like that happens. We're told ACADEMICALLY, but we're not told DRAMATICALLY. (And I'm also not suggesting that every movie beat should be blatant and spoon-fed to the audience, but come on-- this is an action thriller with big set pieces and a massive shoot-out... it's not claiming to be an introspective character drama.) Anyway, just wanted to respond to you, Dixon... because I thought you made some great points that were dead-on... and also, for me, re-illuminated some of the film's weakness. My advice?... Pick up a copy of the The 2009 Screenwriter's and Playwright's Market
and write a script that kicks "The International's" ass!...
Books Tools Resources | Movie Talk
Sunday, February 15, 2009 11:22:58 PM (GMT Standard Time, UTC+00:00)
|
|
 Thursday, February 12, 2009
MOVIE TALK: The International
Posted by Chad
“ The International,” which opens tomorrow, February 13, is first-time screenwriter Eric Singer and director Tom Tykwer’s solid and passable—if never genuinely extraordinary—political/corporate thriller. As a script, it deftly follows the steps of your best TV procedural… yet it never fully makes a genuine emotional impact (except for one incredible scene). Basically, “ The International” tells the story of Louis Salinger ( Clive Owen), an Interpol agent who has spent the last several years trying to bring down the IBBC, a powerful international bank engaged in illegal arms dealing. (Singer says the idea for the movie was inspired by the real-life arms-trafficking scandal of Pakistan’s Bank of Credit and Commercial International.) The movie opens as Salinger’s partner is assassinated after meeting a secret witness who could destroy the bank. Determined to avenge his friend’s death, Salinger teams up with Manhattan District Attorney Eleanor Whitman ( Naomi Watts), and the two form a kind of globe-trotting CSI team. They bounce from New York to Italy to the Middle East, following a trail of clues, suspects, and dead bodies they hope will blow open the conspiracy and help them arrest IBBC head Jonas Skarssen ( Ulrich Thomsen). I won’t tell you what clues, or detective skills, Whitman and Salinger use to follow the trail… because, frankly, it doesn’t matter. If you’ve ever seen Law & Order, you know how it works. In fact, while the movie’s first two thirds globetrot to fun places, they rarely play much bigger (dramatically speaking) than any episode of CSI or Criminal Minds… which isn’t so much a criticism as s simple observation. (I literally found myself wondering, “Um… why would anyone make, or pay to see, this movie? Can’t we watch the exact same thing at home, for free, every Thursday night?”) And then comes the answer, late in the movie (structurally speaking, just before the second act), when the movie explodes from mere mystery/procedural to HOLY-SHIT-THAT-WAS-ONE-OF-THE-CRAZIEST-SHOOT-EM-UP-SCENES-I-HAVE-EVER-SEEN. Salinger, along with a couple of Whitman’s New York colleagues, have tailed “the Consultant,” the IBBC’s chief assassin (played by Brian F. O’Byrne), to New York’s Guggenheim Museum, where Salinger attempts to arrest him at gunpoint. “They’ll never let you take me in,” says the Consultant. And he’s right… because before Salinger can get out his handcuffs, a team of machine-gun-toting hit men swarm through the museum, kicking off the movie’s main set piece… a massive gun battle on Frank Lloyd Wright’s spiraling white ramps. Here’s all I have to say about the gun battle: IT IS JAW-DROPPING. First of all, it’s spectacular to look at. The shots of the Guggenheim (which was recreated in almost perfect detail solely for this scene) are gorgeous, but the gunmen also SHOOT THE FUCK OUT OF THE MUSEUM… which is awesome to watch. Second of all, it’s ridiculous… in a totally elegant, cinematic way. For instance, one of my pet peeves in movies is this: when trained shooters are in a gunfight—especially with an untrained everyman (like Salinger), and THEY STILL CAN’T HIT THE UNTRAINED GUY. It’s a double pet peeve when the untrained everyman, while NOT getting hit by trained shooters, is somehow able to squeeze off enough lucky shots to KILL THE TRAINED ASSASSINS ON HIS TAIL. And it’s a TRIPLE pet peeve when all these gunmen are practically running around in the open, with almost nothing to hide behind, and THEY STILL CAN’T SHOOT EACH OTHER. Well, suffice it to say: ALL of this happens in the Guggenheim shootout… to a ludicrous extreme… AND IT DOESN’T REALLY MATTER, because the whole thing is so wonderfully noisy and messy and violent and stunning that you’re willing to suspend all disbelief just to ogle it. In fact, when the movie’s over, this is probably the only part you’ll really remember. It’s like they shot the scene first, then built the rest of the movie around it. After this, the movie wraps itself up with a sudden deus ex machina, followed by some confusing plan to take down Skarssen and an anti-climactic rooftop chase which looks like an outtake from “ The Bourne Ultimatum.” To be honest, after the shootout in the Guggenheim, it’s hard to watch the movie’s quiet thirty-minute resolution. So, what does a screenwriter take away from “The International?” Well, there are many things right and many things wrong… but I want to discuss two salient points in particular… 1) THE MAIN CHARACTER, SALINGER, HAS ALMOST NO PERSONAL STAKES. This is one of the biggest flaws of the movie… and, frankly, a dangerous pitfall for many procedurals, whether they’re movies or TV shows. Yes, Salinger is an obsessed, determined man, but—until late in the movie when the IBBC puts a hit on him—Salinger could walk away from the mystery at any time and nothing would happen. There would be no real consequences. Sure, his partner is murdered in the first scene… but this moment is given very little emotional value. We know almost nothing about their relationship (were they best friends?... student/mentor?... old college roommates?... in love with the same woman?), so it’s tough to assign the murder any genuine emotional weight. In fact, the partner’s murder never really weighs that heavily on Salinger. There’s one moment, early on, when he mistakenly thinks he might have been poisoned… but beyond that, his life never seems to be in any real danger (until late in the story). As a result, it’s very hard to care whether or not this character closes the case… aside from the enjoyment of just trying to solve the puzzle. (…Which, granted, can be a fun exercise… but I think true storytelling comes from investing emotionally in characters and relationships.) So lesson #1: just because you’re writing a hard procedural doesn’t mean you don’t have to make your audience care deeply and personally about your main character. 2) NO DEUS EX MACHINA ALLOWED! (Spoiler alert: I am about to ruin a major plot twist in the movie) I alluded to this above, but the second act break comes when one of the film’s main bad guys—elderly Wilhelm Wexler ( Armin Mueller-Stahl), the bank’s “recon guru” who gathers secret intel on prospective clients, enemies, etc.—suddenly, for no apparent reason, turns himself over to Salinger, reveals the entire IBBC conspiracy, and offers to help take down Skarssen and the evil bank! Now, this movie—like many espionage thrillers—exists in a world of double-crossing and backstabbing, but not only is this reversal totally ungrounded in the story’s preceding events… it renders all Whitman and Salinger’s sleuthing totally irrelevant! In other words, it’s not Salinger and Whitman’s detective work that leads them to the mystery’s solution… it’s the whim of a man who’s suddenly behaving totally out of character! (The story tries to justify it by explaining, in a later scene, that as a young man Wexler was an avowed Communist, but he somehow got swept up in the IBBC’s wealth and power and forgot his Communist ideals… until now, when he’s had a sudden change of heart. Uh… okay. Whatever.) I supposed you could argue that if Salinger hadn’t been so persistent in digging up IBBC dirt, Wexler may not have decided to flip, but the truth is… the entire “procedure” of the procedural, the process of following clues toward the mystery’s answer, has nothing to do with the film’s ultimate resolution. (I like to call this “ Ocean’s 12 Syndrome.”) Had the entire movie NOT happened, Wexler STILL may have turned himself in. Or not. The point is: the key to the mystery is given to Salinger independent of his own actions. This is simply lazy storytelling… especially when it wouldn’t have been hard to make the dots connect. (How difficult would it have been to have had Salinger learn something important about Wexler’s past and use it against him? Or give Wexler a son/daughter who gets killed thanks to Skarssen’s scheming… and now Wexler wants revenge? Or let Wexler learn Skarssen, for some reason, now wants him killed… and he must turn to Salinger in order to survive?) So lesson #2: no dues ex machina! Every narrative dot MUST connect, especially in a mystery or procedural, where each bit of logic must be flawless and easy to follow! Despite its flaws, “ The International” is still a worthwhile movie… especially because of the incredible Guggenheim gun battle, which is worth the price of admission. If it weren’t for that, I’d say this movie is a good rental… but I can’t imagine that gunfight will ever be as beautiful at home as it is on the big screen. The International Trailer
Movie Talk
Thursday, February 12, 2009 6:01:13 AM (GMT Standard Time, UTC+00:00)
|
|
 Wednesday, February 11, 2009
"American Idol" Rally Next Wednesday!
Posted by Chad
Hey, writers-- Next week, the Writers Guild of America is hosting a rally outside American Idol to support the Idol writers who are not getting health care, pension, or union coverage... which is all of them. Obviously, the WGA has been very active in trying to unionize reality TV, and since American Idol is the biggest reality show in the history of television, this rally is an important event! Hopefully, if we can convince American Idol to go Guild, other shows will follow. Also... I'll be speaking at the Rally! So come by... support the cause... say hello... and hey-- if you're lucky-- maybe you can catch a glimpse of Simon or Paula. Here's the official WGA press release with all the information... hope to see you there! Support American Idol Workers!In 2008, the American Idol Truth Tour traveled across the country to expose the poor working conditions for writers and other workers on American Idol. On Wednesday February 18, the Truth Tour comes to: CBS TV CITY7800 Beverly Blvd, LA 90036 Genesee Gate Rally & picket begins 3:30 pm SHARPAmerican Idol continues to be a ratings juggernaut, raking in huge profits for FremantleMedia, the multinational corporation that produces AI and other popular shows like America’s Got Talent, Million Dollar Password, Family Feud, and The Price Is Right. Despite FremantleMedia’s success, the corporation does not provide the writers who contribute to the success of these shows necessities like health care and pension! As American Idol broadcasts live on Feb. 18th, join reality and game show writers, along with the Teamsters, Clergy & Laity United for Economic Justice, Professional Musicians Local 47 and other community supporters outside CBS TV City to demand that FremantleMedia treat its writers with respect! To RSVP, please email reality@wga.org. For more information call Trish Albert at 323.782.4185 or Laura Watson at 323.782.4747 or go to www.truthaboutfremantle.com. Events Activities and Things To Do | Reality TV
Wednesday, February 11, 2009 8:06:59 PM (GMT Standard Time, UTC+00:00)
|
|
 Tuesday, February 10, 2009
Coraline - A Follow-Up!
Posted by Chad
Hey, guys— Thanks to everyone who posted comments or emailed me after last week’s review of “ Coraline.” I always love getting feedback… and I REALLY love generating heated debate, and I have to be honest—I NEVER thought my criticism of “ Coraline” would stir up as much controversy as it did! I’ll also say… I was SHOCKED that “ Coraline” made as much money as it did (as of its Friday opening, it’s made an impressive $19,000,000 worldwide). The film clearly struck a chord with lots of people that it just DIDN’T with me. Having said that, I stand by the review: I just don’t think it’s that great of a movie. And I also think it’s the kind of “non-mainstream” movie that compels people to overlook its faults and adore its strengths. I’m all for giving a movie “extra credit” for noble intentions, but noble intentions don’t outweigh successful execution. And while “Coraline” strives hard to be different… and even succeeds to a certain extent… I still think its story is remarkably flawed (for all the reasons I mentioned in the review, which I won’t go into here). And there is usually NOTHING more important than story. A movie can have dazzling visuals, mind-blowing set pieces, and complex characters… but if the story isn’t working, the rest is almost irrelevant. This has been true all the way back to Aristotle’s Poetics, and it’s true now… and, for me, “Coraline” is a perfect example of a piece that may have great spectacle, interesting characters, and compelling themes (personally, I don’t think it does, but that’s not the point)… yet it lacks the solid story to support it all. And J. Bennett—you’re right… I did like “ Paul Blart.” I certainly don’t think it’s a cinematic masterpiece… and it’s as cookie-cutter as movies come… but it WORKED. It played notes we’ve all seen a billion times, but it played them well… and sometimes [often times, even] painting by numbers successfully is more engaging and enjoyable than failing at something intending to be different. Like I said, I support noble intentions… but the nobility of intent doesn’t outweigh execution. And what “Paul Blart” may have lacked in originality, it made up for in sheer methodology. It may not have been fine art, but there IS an art to following storytelling “rules” faithfully enough to make a genuine, widespread hit… and I’m not sure that particular “art” is any less impressive or commendable than making something small, alternative, or esoteric. Anyway, thanks again for all your notes and comments… and KEEP ‘EM COMING (I also have thick skin and love a good debate)! Coming up this week and beyond: a review of “ The International”… the kick-off of Script Notes’ first-ever writing contest… Pitch Workshop submissions… and reader questions from Russell, E. Daniels, Jessica, Dasha, and more! Chad Movie Talk
Tuesday, February 10, 2009 9:56:14 PM (GMT Standard Time, UTC+00:00)
|
|
 Monday, February 09, 2009
WEBSITE OF THE DAY: Know Your Pilots
Posted by Chad
Hey, everyone-- It's January/February, which-- in television land-- means only thing: PILOT SEASON. (I know all the networks keep crowing that they're doing "year-round development," and while that's kinda true-- to a certain degree-- the old development/pilot/staffing seasons are still very much in effect. Personally, I don't think the networks will EVER escape those traditional cycles until they get rid of May Upfronts. It just doesn't make sense. As long as they have their gala "coming out parties" each May, there's no real incentive to unveil stuff throughout the year... it's counterproductive. Sure, SOME shows are off-cycle, but the bulk of stuff is still being developed and produced on the regular schedule.) ANYWAY... it's always tough to track which projects have been officially greenlighted to pilot, but The Hollywood Reporter has two great resources: 1) The Pilot Log, which not only gives updates about pickups and casting, but also has links to all the cable and broadcast development slates so you can see what each network has greenlit. 2) James Hibberd does a great job of following this stuff on his blog, The Live Feed. Here's a link to " Know Your Pilots," an ongoing report of what scripts the broadcasters have picked up to pilot, along with James' witty/snarky commentary... check it out! (P.S. Even aside from his pilot monitoring, James' "The Live Feed" is a great blog for any TV addict who likes to stay on top of recent TV developments... totally worth subscribing to...) Books Tools Resources | Digital Media and Web Series | Industry Updates | Writing TV
Monday, February 09, 2009 2:57:38 AM (GMT Standard Time, UTC+00:00)
|
|
 Saturday, February 07, 2009
READER QUESTION: How Do I Spec a Serialized Show like "Damages?"
Posted by Chad
Today’s reader question comes from Chuck, who asks… “I love 'Damages', the show. How would you spec a show like Damages when the entire season is one long arc - like one long movie? Same as '24.' Is that possible?”Well, Chuck, the short (and unfortunate) answer is: I probably wouldn’t spec a “Damages”... because of the very problems you’re stumbling upon. It’s nearly impossible, for a multitude of reasons… 1) Highly serialized shows—like “Damages,” “24,” “ Lost,” etc.—have constantly evolving plots and characters, so it’s very tough to write a spec that has any kind of shelf-life. By the time you’ve finished it, the stories and people have often changed so much that your script—even if it’s only a few weeks old—already feels outdated. 2) Because highly serialized shows rarely tell standalone stories (episodes that have their own satisfying beginning, middle, and end), writing a spec of that show is almost counter-productive. After all, your job is to capture the tone and pace of the show… but also to show off your storytelling chops… but it’s tough to write a script that does both when the very nature of the show you’re speccing is antithetical to standalone storytelling. In other words, you might right a terrific standalone spec of “Damages,” but you run the risk of having just written a brilliant story… that doesn’t feel like the show. 3) Most serialized shows aren’t gigantic hits, and—even with those that are—many people aren’t up to speed on exactly where the show is each week. Which means there’s a limited audience of people who can actually read or “get” your spec. And even for genuine “Damages” fans, they may not be up to speed on exactly where the show is… which makes it hard for them to fully understand or appreciate your spec. (I.e., I like “Damages,” but I tend to record a bunch of episodes, then watch them all at once… so as of right now, I’m not really caught up on this season.) Having said all this, a couple pseudo-caveats… I always say that if you’re incredibly, desperately passionate about something… you have to write it. So if you have an awesome idea for a “Damages” story chewing its way out of you… WRITE IT! If it’s brilliant, someone will read it and appreciate it. And even if it’s not brilliant… or even if no one ever reads or appreciates it… you’ll have the fun of telling and exorcising that story—which, at the very least, will be a terrific exercise and make you a stronger writer. Also, people occasionally write what I call “novelty specs,” or specs that less about mimicking a show and more about playing with the form of the program itself. I talked about “novelty specs” a couple weeks ago, when I talked about the spec “ Taxi” and “ Two of a Kind” scripts I had read, in my response to Erica’s spec-writing question. There’s always the possibility of writing a “novelty spec” of “Damages.” For instance, you could write a spec that imagines what Ellen’s life would be like if David, her fiance, had never been murdered. Or you could write your own “season three opener,” with a gripping teaser—several months in the future—that then flashes back six months. I’m not necessarily recommending this route. As I said to Erica, writing a novelty spec is a risky endeavor that can backfire and make you look foolish. But if you’re passionate about a particular show, and can execute an interesting novelty story well, it can make a fun and intriguing sample script. Hope that helps, Chuck… and if you—or anyone else reading—has other questions, please feel free to email me at WDScriptNotes@FWPubs.com… or simply post them in the comments section below! Career Advice | Reader Questions | Writing Advice | Writing TV
Saturday, February 07, 2009 7:01:07 PM (GMT Standard Time, UTC+00:00)
|
|
 Wednesday, February 04, 2009
MOVIE TALK: Coraline
Posted by Chad
Coraline, which opens this Friday (February 6), is the kind of movie critics love to praise. They’ll use words like “quirky” and “whimsical”… they’ll congratulate it on being a kids’ movie that dares to be “dark”… they’ll laud it for using old-fashioned stop-motion animation. And in their rush to appear smart or hip or highbrow or whatever they feel their praise makes them, they’ll overlook one small thing… Coraline is underwhelming on almost all fronts: visually, narratively, emotionally. Perhaps most importantly—it’s just not that much FUN. In case you’re unfamiliar, Coraline is famed stop-motion director Henry Selick’s ( The Nightmare Before Christmas, Monkeybone) movie adaptation of Neil Gaiman’s novel (props to HalibetLector for catching my error-- it's not a graphic novel, as I'd originally said-- sorry!)… and the world’s first full-length 3D stop-motion animated feature. The story follows Coraline Jones (voiced by Dakota Fanning), an 11-year-old girl who has just moved with her parents to an old Victorian country house—known as the “ Pink Palace”—in remote Oregon. Unfortunately, Mr. and Mrs. Jones ( Teri Hatcher and John Hodgman) are busy writing a book on botany and have little time or energy for their curious daughter, so Coraline takes it upon herself to explore her new world. One day, while out dowsing for water, Coraline runs into Wybie ( Robert Bailey, Jr.), an odd, slightly misshapen neighbor boy who lives with his grandmother (who, as a girl, lived in the Pink Palace). Wybie and Coraline strike up a friendship, and Wybie gives Coraline a mysterious doll that he stole from his grandmother’s house… and happens to bear an uncanny resemblance to Coraline herself! As soon as the doll, “Little Me,” enters the Pink Palace, strange things begin to happen. Although Coraline never catches it in action, the doll seems to move by itself… and soon leads her to a secret crawlspace hidden in the walls, a passage to an alternate reality. At first, this alternate universe looks almost exactly like Coraline’s actual reality. Her house looks the same, her garden looks the same… she even meets “ Other Mother” and “ Other Father,” who look just like her real parents (except for one unnerving difference—everyone in the new universe has buttons in place of their eyes). But Coraline soon discovers the supernatural wonders of this other world. Other Mother and Other Father are much more affectionate and loving than her real parents; they shower Coraline with attention, make her amazingly delicious meals, play games with her, and let her play in their magical garden of glowing plants, giant mechanical insects, and tickling flowers. Over the next few days, Coraline is drawn back repeatedly to her alternate universe, which is a welcome respite from her drab, lonely existence at home. Where her real parents ignore and dismiss her, her Other Parents adore and celebrate her. Where her real world consists of subdued browns, grays, and dull blues, the Other World is vibrant and colorful. Of course, not all is as it seems in Coraline’s other reality. As she soon discovers, Other Mother is actually an evil, spider-like monster who has simply created this fantastical world in order to trap Coraline… just as she’s trapped several earlier inhabitants of the Pink Palace (including Wybie’s great-aunt), keeping their ghosts locked in limbo. And when Other Mother kidnaps Coraline’s parents, Coraline sets out to rescue them… and destroy Other Mother forever. Unfortunately, while Coraline has all the makings of an adorable Alice-in-Wonderland-esque adventure, it falls short on almost every level. It’s not a “bad” movie, at all… it’s just a continual disappointment. First of all: the animation. While I know critics will gush about something that’s actually “animated,” using old-school techniques and not CGI, in a world where we’ve already loved The Nightmare Before Christmas and Corpse Bride, Coraline offers almost nothing new. Secondly, its “3D-ness” is totally wasted. Much of the film, especially the portions in the normal world, have no visual elements that would make them interesting in 3-D… and when the movie DOES have segments that could look great in 3D, it fails to use it! Sure… these segments—like the madcap routines in the house of Mr. Bobinsky, an old circus acrobat, or Coraline’s final battle against Other Mother—have a bit extra depth, but depth isn’t what makes 3D fun… it’s seeing things pop off the screen, explode toward the audience, surround us and suck us into the world of the film. There are numerous times when Selick could’ve used his three dimensions to shatter that fourth wall, and he almost always chooses not to. In other words, Selick’s three dimensions remain as distant and separate from us as any regular movie. Looking at Coraline from a screenwriting perspective, it has three weaknesses that keep it from being a truly satisfying emotional experience… 1) WHO THE HELL IS CORALINE? We never truly get to know the main character… what she wants, what she loves, what she fears, what she longs for, how she sees the world. The press materials describe her as “feisty, curious, and adventurous beyond her years,” but I’m not sure this is ever illustrated in the movie. I mean, Coraline does things… she delivers mail to her neighbors, dowses for water, explores her house… but it’s all done with a certain resigned sense of boredom. She seems to be doing things not because she lusts for life or is excited by people and things she discovers, but because her parents won’t have anything to do with her. Similarly, we know almost nothing of Coraline’s old life. She keeps a photo of her old friends at her bedside, but we know little about those relationships. What did she and her old friends do together? Why are these friends so important? Why does she miss them? (Obviously, we all miss our old friends when we move, but HOW does Coraline miss her friends? Why these kids more than anyone else? What made them so special?) How did Coraline's old life fulfill her in ways this new life doesn’t? What parts of Coraline are now dying or missing? How would her life be different—both better and worse—if she were back in Michigan? Coraline is ultimately a paper-thin character… and in a movie which—like The Wizard of Oz—is about an adventure that takes place mostly in her own imagination and psychology—there are few things more important than our understanding clearly who this main character is. She doesn’t need to be “complex,” per se, but she does need to be full-bodied and easily understandable… yet Coraline never pops. 2) CORALINE IS RARELY PROACTIVE. This stems directly from the first point. Because we—and, I think, the storytellers—never have a solid grasp of whom Coraline is at her core, she never has a single, driving WANT that forces her to take action. Thus, she’s RE-active for most of the story, simply responding to events and people around her. This doesn’t mean she doesn’t do anything; but it does mean she doesn’t drive the story. Rather, she bounces through it, propelled by other forces, and simply watches and wonders at things going around her. Had Gaiman and Selick given Coraline a want—say, Coraline WANTS to go home to her Michigan life, or Coraline WANTS to make Wybie come play with her, or Coraline WANTS to convince her parents to let her help with their botany book—Coraline would have been forced to take actions that would drive the story, and all these incidents and side-roads would feel like obstacles or stepping stones on a forward-moving narrative path. Unfortunately, even when scenes and characters are interesting—like the Other World’s magical garden, Mr. Bobinsky’s bizarre circus apartment, or the neighboring Vaudeville divas ( Miss Spink and Miss Forcible)—they feel like uninspired tangents, diversions that are stalling any real story momentum. I’m guessing, if Neil Gaiman or Henry Selick were here, they’d say that Coraline wants something like “validation from her parents,” or “a sense of belonging,” or “to explore her world,” or “acceptance.” And all of these are fine “emotional” wants—I think it’s necessary to have “emotional” wants… but it’s just as important—and maybe more important—to have TANGIBLE wants that can be physically accomplished. (In Almost Famous, for example, William Miller wants to be considered and taken seriously as an adult [this is his emotional want]… but he has a physical want that is simple and tangible: TO PUBLISH AN ARTICLE IN ROLLING STONE magazine. If he can do this, he believes, he will be accepted and viewed as an adult. Thus, everything that happens is either a help or a hindrance to both his emotional and his “tangible” journey.) (Also, to be fair-- Coraline does finally get a "want" late in the movie, when she must return to the Other World to rescue her trapped parents. This is the first time she genuinely takes action to achieve a goal... and the last third of the movie, once Coraline has this mission, feels like a much more solid, controlled story. It's also fun to watch the film's many disparate elements, like Coraline's oddball neighbors, come together in some creative ways during this final battle. Unfortunately, the film's sudden new sense of direction comes a bit too late to make up for its meandering first two thirds.) 3) CORALINE LACKS A SATISFYING ARC. At the end of the movie, after Coraline saves her parents from Other Mother’s evil alternate reality, Coraline realizes to appreciate what she has (or, as the movie's billboards all over town say: “Be careful what you wish for”). And sure—this is, in theory, a decent arc for her character. Here’s the only problem… SHE DOESN’T SEEM TO SEE HER WORLD ANY DIFFERENTLY! Coraline's parents still dismiss her. The “real” world is still nothing but grays and browns. So Coraline hasn’t learned to see things in a new way, she’s just learned to appreciate the disappointing humdrum of her own reality! In other words, the movie seems to say, “the real world may suck, but at least it’s better than the dangerous, shitty OTHER world!” …Which, again—in theory, is a definite character arc… it’s just not a very FUN character arc. (Which I’m sure will prompt critics to praise the movie’s subtlety, its adult themes, etc. But the truth is: celebrating boredom is still… at least for me… boring.) The most disappointing thing about Coraline is that it could’ve been so much better than it is. I’m a fan of both Neil Gaiman and Henry Selick… and with those two imaginations working together, the movie should be transcendent. It’s not. It is tragically—like Coraline’s world itself—just less than ordinary. CORALINE TRAILER Animation | Movie Talk
Wednesday, February 04, 2009 9:11:30 PM (GMT Standard Time, UTC+00:00)
|
|
 Tuesday, February 03, 2009
GUEST PERSPECTIVE: Ellen Besen, Animator - Part Three
Posted by Chad
Today we wrap up our chat with Canadian animator and author Ellen Besen, who’s been explaining the ropes of animation and offering advice on breaking into the industry… ME: ELLEN, IMAGINE YOU HAVE STAR STUDENT WHO HAS JUST GRADUATED, HAS A TERRIFIC PORTFOLIO, AND IS ABOUT TO LEAVE BUBBLE OF SCHOOL. WHAT ARE THE FIRST, OR MOST IMPORTANT, THINGS YOU WOULD TELL HIM TO DO UPON STARTING LIFE IN THE REAL WORLD OF ANIMATION?ELLEN: The first thing I would say is: where is your initial skill? Are you stronger in character design? Stronger in animation? People think when they say “I’ll do anything,” it’s helpful for recruiters; it’s actually harder work for recruiters, so be aware of where your initial skills are. Go in and say, “I’d like to start out in the layout department,” or “I’d like to start out in storyboarding.” It’s also helpful to know where you think you want to go. Are you aiming to be a director? A lead character animator on a Disney film? Those paths will be different. Have a super-solid portfolio. Show off your best abilities to create artwork, showing your ability to design characters, your ability to do layouts, a little bit of everything you can do. [Have the right] attitude. Make it really clear you’re ready to get in there. I can’t over-emphasize how important the team-player aspect is. A lot of writing in animation is done by group, and you have to check your ego at the door. You can not worK in this field if you have a lot of ego issues; there’s just no tolerance for it. If you have five people around a table… one person [has] an idea, one person criticizes it, the next person tops it, and that brings around the next idea. Anybody who gets upset about that is going to have a hard time functioning in the field. It’s good to be a little detached from the work. It’s not about you personally—very important. The next thing is, if you know where you want to aim for, know the studio you’re going to go for. Know their work, because there are different styles and attitudes. What Disney wants is different than what an anime studio wants. So being aware of differences in the kind of style you’re aiming for, and the kind of product they’re aiming for, is helpful. It sounds vague, but that really is what it comes down to: you can draw, you’ve been to school so you have the outline of how animation works, you have that attitude where you go in and can be part of a team and take direction. That’s the starting point. It’s that [whole] package studios are looking for. They need people. Every studio head is criss-crossing the world looking for pockets of talent. SO, LET’S SAY I HAVE ALL THOSE QUALITIES… AND I’VE JUST STEPPED OFF A PLANE IN LOS ANGELES. HOW DO I EVEN BEGIN MEETING PEOPLE WHO CAN HIRE ME? DO I JUST SHOW UP AT STUDIOS AND HAND THEM MY RESUME?If you’re in that raw position, the better bet is to be in touch with one of the major animation festivals. If you’re in North America, for example, the Ottawa International Animation Festival (OIAF), which is a yearly event [each fall], goes back to 1976 and is the major North American animation festival and one of the major festivals in the world. I’m gonna put a plug in now for another festival I’m involved with: the Kalamazoo Animation Festival International (KAFI). The big festivals, of which those are two good models, actively invite studios to send recruiters, and studios come expecting to meet people. There will be actual formal activities set up where you can sign up to meet the various studios. In many ways, that’s your best way to make contacts. Get your portfolio together. Make it look beautiful. Students have a terrible tendency to leave in stuff they did in first year. Strip that down, so it’s [only the best stuff]. Same thing with your resume. I had a really top student who was showing us his resume, and he won an award in the third grade and still had it on his resume! It was really sweet, but we had to explain… make sure you’ve taken that stuff out! [Also,] if your school has any kind of co-op program, see if you can get an animation apprenticeship. It’s the kind of thing that’s do-able, and if you go to a smaller studio, they may be very happy to have a second pair of hands there. It’s a small field, and very inter-connected, so the sooner you make personal contacts and build relationships, the faster you’ll get work. Which is, again, why I suggest going to animation festivals. Animation festivals are very low-key; they’re much more low-key than live-action festivals. People are very approachable; there are very few people who are stars like John Lasseter, Matt Groening. Most people are very regular folks in terms of attitude, so… chat up people. Begin to make friendships. That’s the best way to work your way in. I’m going to say something that sounds really obvious, but it’s a mistake a lot of students make. They sign up [for recruiting events], but then they wait to be courted or they don’t show up on time. Again, it’s a grunt [business], and recruiters are on you in that sense. You have to be on time and highly respectful. [In the real world], you’re working too hard and deadlines are tight; if you can’t demonstrate you’re able to get in there and meet those needs, you’re not gonna make it. They just don’t have time for it. So on one hand, they’re strict about that stuff, on the other hand: remarkably accessible. Most studios [also] have a website, [so] go to their employment [page]. You’re [probably] going to hear back, because they do need people. But if you’re in schools, most schools will do recruiting for you, and the good schools have studio connections. [Also,] the big animation website is Animation World Network (AWN). It’s the premiere site in the world for premiere animation information. You can find all the festivals, all the available schools. It’s the professional site of sites, so I highly recommend that. YOU LIVE IN CANADA. YET FOR BETTER OR FOR WORSE, THE CAPITAL OF FILM AND TV IS HOLLYWOOD (AT LEAST FOR NOW). SO FOR ANIMATORS WHO DON’T LIVE IN HOLLYWOOD, IS IT POSSIBLE TO HAVE A CAREER OUTSIDE OF L.A.? HOW CAN SOMEONE OUTSIDE OF CALIFORNIA BUILD AN ANIMATION CAREER?There are a lot more smaller centers of animation than there used to be, so the first thing is to look in the phone book or go on the Internet and see if you have animation in your area. Toronto has a large-size area. In Canada, you also have one in Montreal. You have one in Vancouver. The same thing will be true throughout the States; you may find you have studios in town. If you want to stay local, your first thing is to approach local studios. The other thing is—and this may take longer for you to build up, but it’s still part of it—a lot of work in animation—and this isn’t a recent, it’s been going on for years—is done in parts. So in Toronto, for example, there are a lot of studios that are subcontractors. They’ll work on Hollywood features, doing a piece of it in Toronto. I suspect that happens all over the States as well, so seek out studios that work for Disney or big studios, and do it locally as well. I’ve known storyboard artists who are based outside of Toronto. I knew someone who for many years was based in the British Virgin Islands. [Storyboards are] relatively easily transmittable stuff, so you’ll get stuff shipped to you. So if you’ve built up enough of a freelance ability, you can work from home. You have to be fast, you have to be well organized, but it’s a significant part of the field nowadays. The guy who did the illustrations for [ Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know ], for example, is very individually motivated. He’s had a career for ten years doing animated inserts for other people’s stuff. He does opening sequences and animated bits for live-action shows. They prepare the script [and soundtrack] for him… then he, at home, creates the entire visual and sends it back and they insert it into the bigger production. Part of why this is possible is because this is where the digital part is fantastic. What used to be an incredibly expensive process of having to send stuff to camera services and labs and editing and then back to the lab… what used to be half of your budget—one half was labor, the other half was outside services… now, is [much more affordable]. It doesn’t matter if you’re Mac or PC, you can get applications to get all that stuff very inexpensively. You can get professional quality quite affordably. I know a number of people whose careers are based on doing exactly that, doing small jobs of various sorts. Again, the key to establishing yourself is to take a piece and finish it. Get it up on the Internet. Your short piece is your calling card. There are tons of sites that have online festivals where they get watched by other animators. AWN is a great source for that information. Enter various animation festivals, actual festivals. Word will get around. It’s a very accepting field; it doesn’t close doors on new talent. So if you’re organized and don’t want to go the studio route, it’s the smaller side of the field for people who do well at it, it can be a great thing. Then, of course, there’s all the other oddball applications of animation: forensic animation, medical applications. Anything where people need imagery, animation is the tool. So look around for those oddball applications… go to museums, people who are teaching, medical schools. It’s very specialized and you have to bring a different kind of skill to it, but in fact, the technical end of animation is thriving quite well. THANKS SO MUCH FOR TAKING THE TIME TO CHAT, ELLEN! THIS HAS BEEN SUPER-HELPFUL AND INFORMATIVE. BEST OF LUCK WITH YOUR WORK AND THE BOOK, AND I HOPE TO TALK TO YOU SOON!
Animation | Books Tools Resources | Guest Perspectives
Tuesday, February 03, 2009 8:35:10 AM (GMT Standard Time, UTC+00:00)
|
|
 Sunday, February 01, 2009
GUEST PERSPECTIVE: Ellen Besen, Animator - Part Two
Posted by Chad
Hey, screenwriters— We’ve been chatting with Ellen Besen, an accomplished animator and author of the great new book, Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know . Last time, we talked about creative principles of animation. Today, we’ll learn the rules of breaking into the industry as a young animator… ME: LET’S TALK ABOUT BREAKING INTO ANIMATION. IF I WANTED WRITE FOR TV OR FILM, I’D WRITE A SCRIPT. IF I WANTED TO BE A DIRECTOR, I’D DIRECT A SHORT. AS AN ANIMATOR, WHAT PRACTICAL TOOLS DO I NEED TO BREAK INTO THE INDUSTRY? JUST SAMPLE DRAWINGS? ANYTHING ELSE?ELLEN: Certainly, if you want to be an animated script-writer, you come up with sample scripts. Fortunately—even more so in some ways than live action—the festival circuit; if you can put a film together, it’s an open door to enter, regardless of whether you’re a first-timer or have been animating for forty years. The field is in flux in some ways; there was a fairly long stage before the full advent of the Internet where if you wanted to be in the industry, you had to get into a school. It’s very hard now to get a full-scale industry job. If you want to be a Disney animator [or anything commercial], it’s very hard now without getting into a decent school. The key, of course, is to know a decent school from a fly-by-night school. Animation is a grunt business in that there is no getting away from having to work very hard. I’m saying this because there are quite a few schools that cater to the person who says, “If I can just get my hands on the equipment, I can fool around, figure it out, and put something together.” The person like that is never going to do well. You have to be willing to take direction. It’s an attitude. I’ve done workshops that are a mix of actors and animators. [With the] actors you had to coach everything, and be careful… they’re delicate in how they feel about stuff. But with animators, you can be blunt, dump it on the table. It’s never meant personally… it’s about the work. That’s the first thing. You have to have the right attitude, love the field, be willing to work incredibly hard. It still doesn’t hurt to know how to draw, even if you’re working digitally. In another generation, that may change, but at this point, knowledge of the feeling of pencil on paper, and being able to translate from the real, three-dimensional world into a two-dimensional drawing [is important]. There’s some primary learning that happens in there. The ability to do good quality life drawing… how the body looks, how it functions, not just for structure, but how structure translates into movement… those are all foundational skills people still find helpful and [employers] are still looking for. So get into life drawing classes… not just drawing from photographs. That’s a different skill altogether because the photograph does the translation for you, which is why it’s so much easier to copy. You have to build up the ability to see the three-dimensional and how it translates onto a piece of paper. The studying of action [and] learning the nature of good character design are important skills. I see a lot of bad design these days—overly busy. You have to understand, for example, that when you’re… designing an illustration or a comic book, that frame you’re drawing is the final piece and how you are arranging it on the page is the final thing. That’s why comic book artists can do such wonderful things with their page layouts… in terms of how they ask readers to trace their thoughts around the page and follow the story. In animation, you have very little choice. It WILL be one frame replacing another on the screen; it’s the nature of the medium. So you have to build things for movement. You have to build things for that one frame they’ll see at any given moment. If you can’t make that leap into that understanding, you’ll get very confused when you try to figure what you should be doing in preparation. So the way characters are designed directly affects how they moved. When they first were doing TV specials with the Peanuts characters… they were initially trying to make them like three-dimensional characters. When their head would turn from right to left, they tried to give it full rotation like a real head, with three-quarter angles… and it looked awful, freakish. The animators realized if you treated the head like a ball, with full three dimensions, you lost the sense of the characters; they changed too much. You couldn’t do a three-quarter angle on a character’s face; it didn’t look like a character anymore. There was something key to the nature of this environment that wouldn’t allow it to go there. So they had treat [the Peanuts’ heads] like coins, so they were flat. They could go from the front view, to the profile, to the front view and the head would flip around… and that actually looked like the characters. That was a design element; they worked better as if they were made of paper… if they were thin, rather than a three-dimensional character. So [you have to have] awareness of designing the character, knowing how they’d have to perform in the story, and knowing what kind of feeling you want. Do you want realism, a Disney style of classical feeling? Or do you want something that deliberately looks abstract? Did you ever see The Simpsons
special where they suddenly threw them into the three-dimensional world? It was hilarious. It was one of their early ones from ‘93, ‘94, something like that. A couple guys who had worked on the CG part of it came to the Ottawa Animation Festival a couple years later and showed footage; they said it was really, really hard to make Homer three-dimensional. The characters didn’t translate that easily. He’s a crazy looking character anyway, but in three dimensions he was hideous. Well, those are design problems you must anticipate in how you design the character. Learning to have that awareness is critical. Everything affects your final outcome, down to that final detail. Animators tend to be extreme detail people with that kind of analysis. It’s a great place for disassociated people. You’re an actor who has to be able to act something spontaneously, then step back into someone who watches the action, then break it down into it’s tiniest component parts and anticipate all the problems. Then the artist kicks in to take that analysis and recreate it as drawings of what might not even be a human; your character [might be] an animal or a chair. So you have to translate the performance onto this other object! Great animators have three or four skills going on—it’s amazing to me. I ALWAYS TELL PEOPLE THAT THE BEST WAY TO BEGIN A CAREER IN ENTERTAINMENT—AND YOU TOUCHED ON THIS-- IS TO START AT THE BOTTOM AND WORK YOUR WAY UP. HOW DO YOU DO THAT IN ANIMATION? HOW DO YOU TAKE THE FIRST STEPS IN AN ANIMATION CAREER?You can come up through the production line, which is where most people are going to get work. It’s hard work, but if you love it, you love it… and it’s more stable than it used to be. It can be up and down, but the advent of specialty stations has been wonderful for animation. The other way you go is totally as an individual, independent filmmaker with their own style. As long as you can make the thing move, there are a million ways to make the stuff work. There’s no limit on how many designs, as long as you come up with something that integrates properly. The nature of [“Animation Unleashed” is that the principles can be applied to any style of animation, it doesn’t matter what technique you’re using. If you can get a coherent piece together, make a film. Animation, especially with digital stuff, is so cheap now. You can get an application and do the whole thing from beginning to end, and if it’s good enough, if it looks good on the screen, put it on the Internet or send it to a festival. You can break in that way as well… and go to a commercial career. The main thing is: get into a school, get your portfolio, and gather those commercial skills. [Or] if you feel you don’t fit—if you don’t like to follow those rules, if you hate being a team player, if you hate hearing blunt instruction on how to do things—then it’s not the field for you. [Or if you have a genuinely] quirky drawing style, point of view... make a film. If you need to take courses to understand how to make a film, do that. If you can throw it together out of your own abilities, do that, too. But make a statement and get it out there. Either of those routes, depending on your talents, can get you into the field these days. IN THE WORLD OF TELEVISION, THERE’S A VERY SPECIFIC, STEP-BY-STEP PROCESS TO BECOMING A WRITER. YOU BEGIN AS A P.A., MAKING COPIES… THEN YOU BECOME THE P.A. FOR A WRITING STAFF... THEN A WRITER’S ASSISTANT… THEN, HOPEFULLY, AN ACTUAL WRITER ON THE STAFF.
HOW DOES THAT PATH WORK IN ANIMATION? IMAGINE I’VE JUST GRADUATED FROM ANIMATION SCHOOL AND STEPPED INTO THE REAL WORLD. WHAT’S MY FIRST JOB… AND THE NEXT STEPS AFTER THAT?Basically, we’re talking about the person who wants to go into commercial production, probably at a studio, big or small. The first thing: you’ve got a great portfolio. You’ve used your time in school to get a great reel. You can show you can animate. You have a great portfolio that shows a variety of other skills you can do. There are two different [pieces of knowledge] that are useful to have. One is where your initial skills are, an awareness of where they fit with the industry; and the other is where you WANT to be. Sometimes those things are quite different. In the old days it was easy. You could go in and be a cell painter. Many people started as cell painters and got the animators to look over their shoulders. [Then, they would take] home a few drawings, become the animators’ assistant, et cetera. It’s tougher these days. One thing people have to realize is—for better or worse—quite a lot of animation is done overseas. More has come home with digital stuff, which has been good… but… there was a long period—certainly through the 80’s and much of the 90’s (pre-digital)—where what was happening with a lot of TV work and feature work [was they] would do all the pre-production here, but actual animating, coloring, shooting, even final background work was done in places like Korea, India, China. There are actually giant factory-like studios in the Far East and various countries where they churn this stuff out. [They] can do a three-week turnaround on a half-hour film, which is otherwise unthinkable. That’s allowed certain things to happen, but for many years it meant you couldn’t really animate here; you’d do pre- or post-production, but you couldn’t actually do production. Digital has shifted that and a lot of people are getting to animate again, which is a good thing, but… it may go overseas again. So if you’re a CG animator here, you can actually be animating. But a lot of the work is pre-production, so the kinds of jobs that are possible are: you could start as an assistant animator, which means you’re working down the line, maybe directly with an animator. It might be with more of a breakdown team, depending on the level of animation you’re doing. You could be working as a colorist. You could be in the layout department, helping to design elements, or doing cleanup of someone else’s designs. You could be in production, working with whoever is managing the whole project, filing, keeping track of numbers. Or you are working in a smaller studio, assisting with flash animation. [Also very important:] storyboarding. Storyboarding is an art and there’s always a shortage of people who can do it. If you’re a person who can lay down ideas… storyboard in animation is much more structured than in live action. It is literally the whole structure of the film; it’s every shot, every action in that shot, any indication to what the key sounds will be, editing decisions, camera moves. In real, full-scale animation storyboards, everything is indicated, everything is pre-planned. They may make changes as they go along, but this is a starting point. You look for a very tight shooting ratio at the other end, so basically you’ve pre-edited the film to a large extent. And people who can churn out small accurate drawings, getting the camera angle right, are very valuable. TO BE CONTINUED…
Animation | Books Tools Resources | Guest Perspectives
Sunday, February 01, 2009 2:44:31 AM (GMT Standard Time, UTC+00:00)
|
|
|